- •4 Color appearance models
- •4.1 General requirements for color appearance models
- •4.2 Cielab Model
- •Inverse conversion equations
- •4.3 Cieluv Model
- •Inverse conversion equations
- •4.4 Ciecam02 Model
- •Categorical viewing conditions settings for the model
- •Unique hue data for the calculation of hue quadrature
- •Inverse conversion equations
- •4.5 Modification of ciecam02 by Luo et al.
- •Table 4.1
- •Values of lightness for spectral colours
- •Table 4.2
- •Values of colorfulness for spectral colours
- •Table 4.2 (End)
- •Table 4.3 Values of criterion
- •Table 4.4 (End)
- •Таble 4.7 Values of distance between position of points of monochromatic colors of chromaticity diagram for combined adapting luminance and surround for stimulus luminance, equal 10 cd/m2
- •Table 4.9 Values of distance between position of points of monochromatic colors of chromaticity diagram for stimulus luminance, equal 20 и 200 cd/m2 for stimulus luminance, equal 50 cd/m2
- •Table 4.11 Values of distance between position of points of monochromatic colors of chromaticity diagram for combined adapting luminance and surround for stimulus luminance, equal 50 cd/m2
- •Table 4.12
- •Figure 4.19 ‒ Occurrence of image impairment in dependence of colour deflection levels
- •4.6 High-Luminance Color Appearance Model
- •Inverse model computation:
4.2 Cielab Model
Forward conversion equations
Input data:
– CIE
1931 tristimulus values of the sample;
– CIE
1931 tristimulus values for reference white.
The lightness of stimulus is defined as follows:
(4.1)
Opponent axes:
(4.2)
where
(4.3)
(4.4)
(4.5)
Chroma:
(4.6)
Hue:
(4.7)
Inverse conversion equations
Input data:
–
stimulus coordinates in CIELAB system or
–
lightness, chroma and hue of stimulus in CIELAB system
–
CIE 1931 tristimulus values for reference white.
In case when the hue and chroma are specified stimulus coordinates in system are defined as:
(4.8)
To obtain values it is necessary to use the following equations:
(4.9)
(4.10)
(4.11)
(4.12)
(4.13)
(4.14)
4.3 Cieluv Model
Forward conversion equations
Input data:
– CIE 1931 tristimulus values of the sample;
– CIE 1931 tristimulus values for reference white.
Stimulus lightness is defined as follows:
(4.15)
(4.16)
Opponent axes:
; (4.17)
Chroma:
(4.18)
Hue:
(4.19)
Inverse conversion equations
Input data:
–
stimulus coordinates in CIELUV system or
– lightness, saturation and hue of stimulus in CIELUV system
– CIE 1931 tristimulus values for reference white.
In case when the hue and saturation are specified stimulus coordinates in system are defined as:
(4.20)
For stimulus color coordinates calculation in CIE 1931 it is necessary at first to calculate the values of reference white in system using the following equations:
(4.21)
(4.22)
(4.23)
(4.24)
(4.25)
4.4 Ciecam02 Model
Forward conversion equations
Input data:
–
CIE 1931 tristimulus values of the sample;
– CIE 1931 tristimulus values for reference white;
,
– surround white luminance;
,
– reproduced image white luminance;
,
– adapting
luminance. If data on adapting luminance are not available it is
recommended be taken to be equal to:
(4.26)
– surround impact factor
– chromatic induction factor
– factor for degree of adaptation
– relative luminance of the background. If the value of this
parameter is unavailable it can be adopted to be equal to:
(4.27)
If data on , and are unavailable they can be chosen as follows.
Categorical viewing conditions settings for the model
Viewing condition |
|
|
|
Average surround |
0.69 |
1.0 |
1.0 |
Dim surround |
0.59 |
0.9 |
0.9 |
Dark surround |
0.525 |
0.8 |
0.8 |
Surround type may be defined via such a relationship:
(4.28)
The
value
corresponds to dark surround,
to dim one and
to average one.
The cone responses are:
(4.29)
here
(4.30)
The degree of viewer’s adaptation:
(4.31)
The adaptation transform is:
(4.32)
(4.33)
(4.34)
(4.35)
(4.36)
(4.37)
The transformation to Hunt-Pointer-Estevez cone responses is conducted as follows
(4.38)
(4.39)
(4.40)
The nonlinear response compression transform is:
(4.41)
If
any of values of
are negative then their absolute values are used and then the
corresponding quotient term in Equations (4.41) must be multiplied by
a negative 1 before adding the value 0.1.
Opponent axes:
(4.42)
Hue angle:
(4.43)
(4.44)
(4.45)
Eccentricity factor:
(4.46)
Color
quadrature
may be obtained via linear interpolation method:
(4.47)
using
the values of unique hues shown in Table below. Here
if
,
and
else wise.
