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  1. Interpolated shading is

  • Phong and Gouraud shading+

  • Flat Shading

  • Phong Shading

  • Gouraud shading

  1. Matting is

  • Separating a desired foreground image from background of constant or almost constant color+

  • Shading model

  • Defining shape of curve

  • The same as Smoothing

  1. Transmissionis

  • Lightpassesthrough the object+

  • the component of reflected light that scattersin the material’s interior (after transmission) before exiting againLight absorbed by the object

  • Light reflected by the object

  1. Forward Kinematics: Basic idea

  • Specify how joints should move

  • Specify where character should go, then deduce joint motion

  • Record motions of real people/objects, then transfer to digital characters

  • Specify how end effector should move

  1. Sub-surface Scattering is

  • Component of reflected light that scattersin the material’s interior (after transmission) before exiting again +

  • Light absorbed by the object

  • Light reflected by the object

  • Lightpassesthrough the object

  1. Main Idea : Flat shading

  • Draw all points with identical color/intensity+

  • Draw all points with random color/intensity

  • Interpolate color/intensity from vertices

  • Approach of Interpolative Shading

  • Main Idea: Flat shading

  • Draw all triangle points p with identical colour/intensity+

  • Draw all triangle points p with identical colour

  • Draw all triangle points p with identical intensity

  • Specular Reflection is

  • Represents shiny component of reflected light, caused by mirror-like reflection off of smooth or polished surfaces (plastics, polished metal, etc.)+

  • Represents ambient component of reflected light

  • Represents mirror component of reflected light

  • Ray tracing is

  • ray tracing is a technique for generating an image by tracing the path of light through pixelsin an image plane and simulating the effects of its encounters with virtual objects.+

  • ray tracing is a technique for generating a pixels by tracing the path of light through image

  • ray tracing is a technique for planning an image by tracing the path of light through pixels

  • Motion Capture: Basic idea

  • Motion capture is the process of recording the movement of objects or people.+

  • Motion capture is the process of playing the movement of objects or people

  • Motion capture is the process of moving the objects or people

  • “Pure” translation Equation

  • +

  • Vector is

  • A vector describes a length and a direction(A vector is a quantity or phenomenon that has two independent properties: magnitude and direction.)+

  • A vector describes a scalar coordinate

  • A vector describes a direction coordinate

  • General Linear 2D Transformations: Common Equation

  • +

  • Computer graphic is

  • The  science  of  turning  the  rules  of  geometry  and  physics  into   (digital)  pictures  that  mean  something  to  people+

  • The  science  of  turning  the  rules  of  geometry pictures  that  mean  something  to  people

  • The  science geometry  and  physics  into   (digital)  pictures  that  mean  something  to  people

  • Amount of algorithms of Computing Ray-Triangle Intersection(select 1 option according the course)

  • 2+

  • 5

  • 3

  • Ellipse: Full equation of Parametric Representation

  • +

  • Main Idea of Flat shading

  • Draw all triangle points p with identical colour/intensity+

  • Draw all triangle points p with identical colour

  • Draw all triangle points p with identical intensity

  • From Camera to Canonical view: Equation of transformation.

  • +

  • Matting is

  • Matting refers to the problem of accurate foreground estimation in images and video. It is one of the key techniques in many image editing and film production applications+

  • Matting refers to the advantages of accurate foreground estimation in images and video. It is one of the key techniques in many image editing and film production applications

  • Matting refers to the problem of not foreground estimation in images and video. It is one of the key techniques in many image editing and film production applications

  • Equation of Plane in Homogeneous Coordinates

  • +

  • Ray Tracing: which one is not Advantages

  • Highly customize, can model shadows, arbitrary reflection, parallelizable, allows trading off speed for accuracy – advantages+

  • Highly not customizable

  • Not arbitrary reflection

  • “+”of Keyframe Animation

  • Very expressive, Animator has full control of animation+

  • Very expensive, Animator has full control of animation

  • Very expensive, Animator has not to control of animation

  • Inverse Kinematics is

  • Specify where character should go, then deduce joint motion+

  • Specify where people should go, then deduce joint motion

  • Specify where character should go, then apply joint motion

  • Implicit Equation of Normal Vectors

  • , +

  • Phong model: equation of ambient component.

  • +

  • “+” of Key-Framing with Forward Kinematics

  • Very easy to specify & implement+

  • Very hard to specify & implement

  • Very easy to specify &work with

  • Rasterization is

  • The task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file format.+

  • The task of taking an image described in a hard graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file format.

  • The task of taking a pixel described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file format.