
- •Contents at a Glance
- •Contents
- •About the Author
- •Acknowledgments
- •Introduction
- •C# and the .NET Framework
- •Before .NET
- •Windows Programming in the Late 1990s
- •Goals for the Next-Generation Platform Services
- •Enter Microsoft .NET
- •Components of the .NET Framework
- •An Improved Programming Environment
- •Object-Oriented Development Environment
- •Automatic Garbage Collection
- •Interoperability
- •No COM Required
- •Simplified Deployment
- •Type Safety
- •The Base Class Library
- •Compiling to the Common Intermediate Language
- •Compiling to Native Code and Execution
- •Overview of Compilation and Execution
- •The Common Language Runtime
- •The Common Language Infrastructure
- •Important Parts of the CLI
- •Common Type System (CTS)
- •Common Language Specification (CLS)
- •Review of the Acronyms
- •Overview of C# Programming
- •A Simple C# Program
- •More About SimpleProgram
- •Identifiers and Keywords
- •Naming Conventions
- •Keywords
- •Main: The Starting Point of a Program
- •Whitespace
- •Statements
- •Simple Statements
- •Blocks
- •Text Output from a Program
- •Write
- •WriteLine
- •The Format String
- •Multiple Markers and Values
- •Comments: Annotating the Code
- •More About Comments
- •Documentation Comments
- •Summary of Comment Types
- •Types, Storage, and Variables
- •A C# Program Is a Set of Type Declarations
- •A Type Is a Template
- •Instantiating a Type
- •Data Members and Function Members
- •Types of Members
- •Predefined Types
- •More About the Predefined Types
- •User-Defined Types
- •The Stack and the Heap
- •The Stack
- •Facts About Stacks
- •The Heap
- •Value Types and Reference Types
- •Storing Members of a Reference Type Object
- •Categorizing the C# Types
- •Variables
- •Variable Declarations
- •Variable Initializers
- •Automatic Initialization
- •Multiple-Variable Declarations
- •Using the Value of a Variable
- •Static Typing and the dynamic Keyword
- •Nullable Types
- •Creating a Nullable Type
- •Assigning to a Nullable Type
- •Classes: The Basics
- •Overview of Classes
- •A Class Is an Active Data Structure
- •Programs and Classes: A Quick Example
- •Declaring a Class
- •Class Members
- •Fields
- •Explicit and Implicit Field Initialization
- •Declarations with Multiple Fields
- •Methods
- •Creating Variables and Instances of a Class
- •Allocating Memory for the Data
- •Combining the Steps
- •Instance Members
- •Access Modifiers
- •Private and Public Access
- •Depicting Public and Private Access
- •Example of Member Access
- •Accessing Members from Inside the Class
- •Accessing Members from Outside the Class
- •Putting It All Together
- •Methods
- •The Structure of a Method
- •Code Execution in the Method Body
- •Local Variables
- •Type Inference and the var Keyword
- •Local Variables Inside Nested Blocks
- •Local Constants
- •Flow of Control
- •Method Invocations
- •Return Values
- •The Return Statement and Void Methods
- •Parameters
- •Formal Parameters
- •Actual Parameters
- •An Example of Methods with Positional Input Parameters
- •Value Parameters
- •Reference Parameters
- •Output Parameters
- •Parameter Arrays
- •Method Invocation
- •Expanded Form
- •Arrays As Actual Parameters
- •Summary of Parameter Types
- •Method Overloading
- •Named Parameters
- •Optional Parameters
- •Stack Frames
- •Recursion
- •More About Classes
- •Class Members
- •Order of Member Modifiers
- •Instance Class Members
- •Static Fields
- •Accessing Static Members from Outside the Class
- •Example of a Static Field
- •Lifetimes of Static Members
- •Static Function Members
- •Other Static Class Member Types
- •Member Constants
- •Constants Are Like Statics
- •Properties
- •Property Declarations and Accessors
- •A Property Example
- •Using a Property
- •Properties and Associated Fields
- •Performing Other Calculations
- •Read-Only and Write-Only Properties
- •An Example of a Computed, Read-Only Property
- •Example of Properties and Databases
- •Properties vs. Public Fields
- •Automatically Implemented Properties
- •Static Properties
- •Instance Constructors
- •Constructors with Parameters
- •Default Constructors
- •Static Constructors
- •Example of a Static Constructor
- •Accessibility of Constructors
- •Object Initializers
- •Destructors
- •Calling the Destructor
- •The Standard Dispose Pattern
- •Comparing Constructors and Destructors
- •The readonly Modifier
- •The this Keyword
- •Indexers
- •What Is an Indexer?
- •Indexers and Properties
- •Declaring an Indexer
- •The Indexer set Accessor
- •The Indexer get Accessor
- •More About Indexers
- •Declaring the Indexer for the Employee Example
- •Another Indexer Example
- •Indexer Overloading
- •Access Modifiers on Accessors
- •Partial Classes and Partial Types
- •Partial Methods
- •Classes and Inheritance
- •Class Inheritance
- •Accessing the Inherited Members
- •All Classes Are Derived from Class object
- •Hiding Members of a Base Class
- •Base Access
- •Using References to a Base Class
- •Virtual and Override Methods
- •Overriding a Method Marked override
- •Case 1: Declaring Print with override
- •Case 2: Declaring Print with new
- •Overriding Other Member Types
- •Constructor Execution
- •Constructor Initializers
- •Class Access Modifiers
- •Inheritance Between Assemblies
- •Member Access Modifiers
- •Regions Accessing a Member
- •Public Member Accessibility
- •Private Member Accessibility
- •Protected Member Accessibility
- •Internal Member Accessibility
- •Protected Internal Member Accessibility
- •Summary of Member Access Modifiers
- •Abstract Members
- •Abstract Classes
- •Example of an Abstract Class and an Abstract Method
- •Another Example of an Abstract Class
- •Sealed Classes
- •Static Classes
- •Extension Methods
- •Expressions and Operators
- •Expressions
- •Literals
- •Integer Literals
- •Real Literals
- •Character Literals
- •String Literals
- •Order of Evaluation
- •Precedence
- •Associativity
- •Simple Arithmetic Operators
- •The Remainder Operator
- •Relational and Equality Comparison Operators
- •Comparison and Equality Operations
- •Increment and Decrement Operators
- •Conditional Logical Operators
- •Logical Operators
- •Shift Operators
- •Assignment Operators
- •Compound Assignment
- •The Conditional Operator
- •Unary Arithmetic Operators
- •User-Defined Type Conversions
- •Explicit Conversion and the Cast Operator
- •Operator Overloading
- •Restrictions on Operator Overloading
- •Example of Operator Overloading
- •The typeof Operator
- •Other Operators
- •Statements
- •What Are Statements?
- •Expression Statements
- •Flow-of-Control Statements
- •The if Statement
- •The if . . . else Statement
- •The switch Statement
- •A Switch Example
- •More on the switch Statement
- •Switch Labels
- •The while Loop
- •The do Loop
- •The for Loop
- •The Scope of Variables in a for Statement
- •Multiple Expressions in the Initializer and Iteration Expression
- •Jump Statements
- •The break Statement
- •The continue Statement
- •Labeled Statements
- •Labels
- •The Scope of Labeled Statements
- •The goto Statement
- •The goto Statement Inside a switch Statement
- •The using Statement
- •Packaging Use of the Resource
- •Example of the using Statement
- •Multiple Resources and Nesting
- •Another Form of the using Statement
- •Other Statements
- •Namespaces and Assemblies
- •Referencing Other Assemblies
- •The mscorlib Library
- •Namespaces
- •Namespace Names
- •More About Namespaces
- •Namespaces Spread Across Files
- •Nesting Namespaces
- •The using Directives
- •The using Namespace Directive
- •The using Alias Directive
- •The Structure of an Assembly
- •The Identity of an Assembly
- •Strongly Named Assemblies
- •Creating a Strongly Named Assembly
- •Private Deployment of an Assembly
- •Shared Assemblies and the GAC
- •Installing Assemblies into the GAC
- •Side-by-Side Execution in the GAC
- •Configuration Files
- •Delayed Signing
- •Exceptions
- •What Are Exceptions?
- •The try Statement
- •Handling the Exception
- •The Exception Classes
- •The catch Clause
- •Examples Using Specific catch Clauses
- •The catch Clauses Section
- •The finally Block
- •Finding a Handler for an Exception
- •Searching Further
- •General Algorithm
- •Example of Searching Down the Call Stack
- •Throwing Exceptions
- •Throwing Without an Exception Object
- •Structs
- •What Are Structs?
- •Structs Are Value Types
- •Assigning to a Struct
- •Constructors and Destructors
- •Instance Constructors
- •Static Constructors
- •Summary of Constructors and Destructors
- •Field Initializers Are Not Allowed
- •Structs Are Sealed
- •Boxing and Unboxing
- •Structs As Return Values and Parameters
- •Additional Information About Structs
- •Enumerations
- •Enumerations
- •Setting the Underlying Type and Explicit Values
- •Implicit Member Numbering
- •Bit Flags
- •The Flags Attribute
- •Example Using Bit Flags
- •More About Enums
- •Arrays
- •Arrays
- •Definitions
- •Important Details
- •Types of Arrays
- •An Array As an Object
- •One-Dimensional and Rectangular Arrays
- •Declaring a One-Dimensional Array or a Rectangular Array
- •Instantiating a One-Dimensional or Rectangular Array
- •Accessing Array Elements
- •Initializing an Array
- •Explicit Initialization of One-Dimensional Arrays
- •Explicit Initialization of Rectangular Arrays
- •Syntax Points for Initializing Rectangular Arrays
- •Shortcut Syntax
- •Implicitly Typed Arrays
- •Putting It All Together
- •Jagged Arrays
- •Declaring a Jagged Array
- •Shortcut Instantiation
- •Instantiating a Jagged Array
- •Subarrays in Jagged Arrays
- •Comparing Rectangular and Jagged Arrays
- •The foreach Statement
- •The Iteration Variable Is Read-Only
- •The foreach Statement with Multidimensional Arrays
- •Example with a Rectangular Array
- •Example with a Jagged Array
- •Array Covariance
- •Useful Inherited Array Members
- •The Clone Method
- •Comparing Array Types
- •Delegates
- •What Is a Delegate?
- •Declaring the Delegate Type
- •Creating the Delegate Object
- •Assigning Delegates
- •Combining Delegates
- •Adding Methods to Delegates
- •Removing Methods from a Delegate
- •Invoking a Delegate
- •Delegate Example
- •Invoking Delegates with Return Values
- •Invoking Delegates with Reference Parameters
- •Anonymous Methods
- •Using Anonymous Methods
- •Syntax of Anonymous Methods
- •Return Type
- •Parameters
- •params Parameters
- •Scope of Variables and Parameters
- •Outer Variables
- •Extension of Captured Variable’s Lifetime
- •Lambda Expressions
- •Events
- •Events Are Like Delegates
- •An Event Has a Private Delegate
- •Overview of Source Code Components
- •Declaring an Event
- •An Event Is a Member
- •The Delegate Type and EventHandler
- •Raising an Event
- •Subscribing to an Event
- •Removing Event Handlers
- •Standard Event Usage
- •Using the EventArgs Class
- •Passing Data by Extending EventArgs
- •Using the Custom Delegate
- •The MyTimerClass Code
- •Event Accessors
- •Interfaces
- •What Is an Interface?
- •Example Using the IComparable Interface
- •Declaring an Interface
- •Implementing an Interface
- •Example with a Simple Interface
- •An Interface Is a Reference Type
- •Using the as Operator with Interfaces
- •Implementing Multiple Interfaces
- •Implementing Interfaces with Duplicate Members
- •References to Multiple Interfaces
- •An Inherited Member As an Implementation
- •Explicit Interface Member Implementations
- •Accessing Explicit Interface Member Implementations
- •Interfaces Can Inherit Interfaces
- •Example of Different Classes Implementing an Interface
- •Conversions
- •What Are Conversions?
- •Implicit Conversions
- •Explicit Conversions and Casting
- •Casting
- •Types of Conversions
- •Numeric Conversions
- •Implicit Numeric Conversions
- •Overflow Checking Context
- •The checked and unchecked Operators
- •The checked and unchecked Statements
- •Explicit Numeric Conversions
- •Integral to Integral
- •float or double to Integral
- •decimal to Integral
- •double to float
- •float or double to decimal
- •decimal to float or double
- •Reference Conversions
- •Implicit Reference Conversions
- •Explicit Reference Conversions
- •Valid Explicit Reference Conversions
- •Boxing Conversions
- •Boxing Creates a Copy
- •The Boxing Conversions
- •Unboxing Conversions
- •The Unboxing Conversions
- •User-Defined Conversions
- •Constraints on User-Defined Conversions
- •Example of a User-Defined Conversion
- •Evaluating User-Defined Conversions
- •Example of a Multistep User-Defined Conversion
- •The is Operator
- •The as Operator
- •Generics
- •What Are Generics?
- •A Stack Example
- •Generics in C#
- •Continuing with the Stack Example
- •Generic Classes
- •Declaring a Generic Class
- •Creating a Constructed Type
- •Creating Variables and Instances
- •The Stack Example Using Generics
- •Comparing the Generic and Nongeneric Stack
- •Constraints on Type Parameters
- •Where Clauses
- •Constraint Types and Order
- •Generic Methods
- •Declaring a Generic Method
- •Invoking a Generic Method
- •Inferring Types
- •Example of a Generic Method
- •Extension Methods with Generic Classes
- •Generic Structs
- •Generic Delegates
- •Another Generic Delegate Example
- •Generic Interfaces
- •An Example Using Generic Interfaces
- •Generic Interface Implementations Must Be Unique
- •Covariance and Contravariance in Generics
- •Covariance and Contravariance in Interfaces
- •More About Variance
- •Enumerators and Iterators
- •Enumerators and Enumerable Types
- •Using the foreach Statement
- •Types of Enumerators
- •Using the IEnumerator Interface
- •Declaring an IEnumerator Enumerator
- •The IEnumerable Interface
- •Example Using IEnumerable and IEnumerator
- •The Noninterface Enumerator
- •The Generic Enumeration Interfaces
- •The IEnumerator<T> Interface
- •The IEnumerable<T> Interface
- •Iterators
- •Iterator Blocks
- •Using an Iterator to Create an Enumerator
- •Using an Iterator to Create an Enumerable
- •Common Iterator Patterns
- •Producing Enumerables and Enumerators
- •Producing Multiple Enumerables
- •Producing Multiple Enumerators
- •Behind the Scenes with Iterators
- •Introduction to LINQ
- •What Is LINQ?
- •LINQ Providers
- •Anonymous Types
- •Query Syntax and Method Syntax
- •Query Variables
- •The Structure of Query Expressions
- •The from Clause
- •The join Clause
- •What Is a Join?
- •The from . . . let . . . where Section in the Query Body
- •The from Clause
- •The let Clause
- •The where Clause
- •The orderby Clause
- •The select . . . group Clause
- •Anonymous Types in Queries
- •The group Clause
- •Query Continuation
- •The Standard Query Operators
- •Signatures of the Standard Query Operators
- •Delegates As Parameters
- •The LINQ Predefined Delegate Types
- •Example Using a Delegate Parameter
- •Example Using a Lambda Expression Parameter
- •LINQ to XML
- •Markup Languages
- •XML Basics
- •The XML Classes
- •Creating, Saving, Loading, and Displaying an XML Document
- •Creating an XML Tree
- •Using Values from the XML Tree
- •Adding Nodes and Manipulating XML
- •Working with XML Attributes
- •Other Types of Nodes
- •XComment
- •XDeclaration
- •XProcessingInstruction
- •Using LINQ Queries with LINQ to XML
- •Introduction to Asynchronous Programming
- •Processes, Threads, and Asynchronous Programming
- •Multithreading Considerations
- •The Complexity of Multithreading
- •Parallel Loops
- •The BackgroundWorker Class
- •Example Code Using the BackgroundWorker Class
- •Example of the BackgroundWorker Class in a WPF Program
- •Asynchronous Programming Patterns
- •BeginInvoke and EndInvoke
- •The Wait-Until-Done Pattern
- •The AsyncResult Class
- •The Polling Pattern
- •The Callback Pattern
- •The Callback Method
- •Calling EndInvoke Inside the Callback Method
- •Timers
- •Preprocessor Directives
- •What Are Preprocessor Directives?
- •General Rules
- •The #define and #undef Directives
- •Conditional Compilation
- •The Conditional Compilation Constructs
- •Diagnostic Directives
- •Line Number Directives
- •Region Directives
- •The #pragma warning Directive
- •Reflection and Attributes
- •Metadata and Reflection
- •The Type Class
- •Getting a Type Object
- •What Is an Attribute?
- •Applying an Attribute
- •Predefined, Reserved Attributes
- •The Obsolete Attribute
- •The Conditional Attribute
- •Example of the Conditional Attribute
- •Predefined Attributes
- •More About Applying Attributes
- •Multiple Attributes
- •Other Types of Targets
- •Global Attributes
- •Custom Attributes
- •Declaring a Custom Attribute
- •Using Attribute Constructors
- •Specifying the Constructor
- •Using the Constructor
- •Positional and Named Parameters in Constructors
- •Restricting the Usage of an Attribute
- •The Constructor for AttributeUsage
- •Suggested Practices for Custom Attributes
- •Accessing an Attribute
- •Using the IsDefined Method
- •Using the GetCustomAttributes Method
- •Other Topics
- •Overview
- •Strings
- •Using Class StringBuilder
- •Formatting Numeric Strings
- •The Alignment Specifier
- •The Format Component
- •Standard Numeric Format Specifiers
- •Parsing Strings to Data Values
- •More About the Nullable Types
- •The Null Coalescing Operator
- •Using Nullable User-Defined Types
- •Nullable<T>
- •Method Main
- •Accessibility of Main
- •Documentation Comments
- •Inserting Documentation Comments
- •Using Other XML Tags
- •Nested Types
- •Example of a Nested Class
- •Visibility and Nested Types
- •Interoperating with COM
- •Index

CHAPTER 16 ■ EVENTS
The MyTimerClass Code
Now that you’ve seen all five components of code that need to be implemented to use an event, I can show you the full MyTimerClass class that the code has been using.
Most things about the class have been pretty clear—it has an event called Elapsed that can be subscribed to and a method called OnOneSecond that is called every second and raises the event. The one question remaining about it is, “What causes OnOneSecond to be called every second?”
The answer is that I’ve created method OnOneSecond and subscribed it as an event handler to an event in a class called Timer, in the System.Timers namespace. The event in Timer is raised every 1,000 milliseconds and calls event handler OnOneSecond, which in turn raises event Elapsed in class MyTimerClass. Figure 16-5 shows the structure of the code.
Figure 16-5. The code structure of MyTimerClass
The Timer class is a useful tool, so I’ll mention a little more about it. First, it has a public event called Elapsed. If that sounds familiar, it’s because I named the event in MyTimerClass after it. The names have no other connection than that. I could have named the event in MyTimerClass anything.
One of the properties of Timer is Interval, which is of type double, and specifies the number of milliseconds between raising the event. The other property the code uses is Enabled, which is of type bool, and starts and stops the timer.
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CHAPTER 16 ■ EVENTS
The actual code is the following. The only things I haven’t shown previously are the private timer field, called MyPrivateTimer, and the constructor for the class. The constructor does the work of setting up the internal timer and attaching it to event handler OnOneSecond.
public class MyTimerClass
{
public event EventHandler Elapsed;
private void OnOneSecond(object source, EventArgs args)
{
if (Elapsed != null) Elapsed(source, args);
} |
|
|
//------------ |
|
|
private System.Timers.Timer MyPrivateTimer; |
// |
Private timer |
public MyTimerClass() |
// |
Constructor |
{ |
|
|
MyPrivateTimer = new System.Timers.Timer(); // Create the private timer.
//The following statement sets our OnOneSecond method above as an event
//handler to the Elapsed event of class Timer. It is completely
//unrelated to our event Elapsed, declared above.
MyPrivateTimer.Elapsed += OnOneSecond; |
// Attach our event handler. |
//Property Interval is of type double, and specifies the number of
//milliseconds between when its event is raised.
MyPrivateTimer.Interval = |
1000; |
// |
1 second interval. |
|
// Property Enabled is |
of |
type |
bool, and turns |
the timer on and off. |
MyPrivateTimer.Enabled |
= true; |
// Start the timer. |
}
}
407
CHAPTER 16 ■ EVENTS
Event Accessors
The last topic to cover in this chapter is event accessors. I mentioned earlier that the += and -= operators were the only operators allowed for an event. These operators have the well-defined behavior that you’ve seen so far in this chapter.
You can, however, change these operators’ behavior and have the event perform whatever custom code you like when they are used. You can do this by defining event accessors for the event.
•There are two accessors: add and remove.
•The declaration of an event with accessors looks similar to the declaration of a property.
The following example shows the form of an event declaration with accessors. Both accessors have an implicit value parameter called value that takes a reference to either an instance method or a static method.
public event EventHandler Elapsed |
|
{ |
|
add |
|
{ |
|
... |
// Code to implement the =+ operator |
} |
|
remove |
|
{ |
|
... |
// Code to implement the -= operator |
} |
|
} |
|
When event accessors are declared, the event does not contain an embedded delegate object. You must implement your own storage mechanism for storing and removing the methods registered with the event.
The event accessors act as void methods, meaning that they cannot use return statements that return a value.
408