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Introduction 5

How to Use This Book

Most people use this book to read, although a few are known to line their bookshelves with copies to give the room a more literary appearance. You’re most likely to use this book as a reference, a tutorial, or a weapon (if you can throw it really hard at somebody you don’t like).

Ideally, you want to use this book along with your computer. Read some of the book and then try what you just read on your computer so that you can see with your own eyes how programming works.

Foolish assumptions

To get the most out of this book, you need access to a computer (because trying to understand computer programming is tough if you can’t get near a computer). To take full advantage of this book, you need a computer running Microsoft Windows 98, Windows Me, Windows NT, Windows 2000, or Windows XP.

If you don’t feel comfortable with Windows 98, Windows Me, Windows 2000, or Windows XP, buy Windows 98 For Dummies, Windows Me For Dummies, or

Windows XP For Dummies, all by Andy Rathbone (and published by Wiley Publishing). For more information about Windows NT or 2000, pick up a copy of Windows NT 4 For Dummies or Windows 2000 Professional For Dummies, both by Andy Rathbone and Sharon Crawford (also published by Wiley Publishing).

Icons used in this book

Icons highlight useful tips, important information to remember, or technical explanations that can amuse you for a moment before you forget all about them. Keep an eye open for the following icons throughout the book:

This icon highlights useful information that can save you time (as long as you remember it, of course).

This icon reminds you to do something or emphasizes an important point that you don’t want to forget.

6Beginning Programming For Dummies, 3rd Edition

Watch out! This icon tells you how to avoid potential headaches and trouble.

This icon points out step-by-step explanations that show how the computer follows the instructions in a typical program.

This icon highlights information that’s nice to know but that you can safely ignore if you choose. (If you want to become a real programmer, however, you need to cram your brain with as much technical information as possible so that you can fit in with the rest of the programmers in the world.)

Part I

Programming

a Computer

In this part . . .

Figuring out how to program a computer may seem intimidating, so this part of the book gently guides you through the wonderful world of computer programming. First, you see exactly what programs do and how

professionals write programs.

Next, you learn why so many different programming languages exist and why some are more popular than others. You get to know the different tools that programmers use to create, edit, and distribute a program from start to finish.

Finally, this part shows you what to consider if you decide to write a program. You see the pros and cons of using different programming languages and understand how people can write programs even though they may possess very little programming experience.

By the time that you finish this part of the book, you should have a better idea of how to write a program, what steps to follow, and how to convert your idea for a program into an actual working product that you can sell or give away for others to use. Who knows? With a little bit of imagination and a lot of persistence, you may create the next program that makes so much money that you can start your own software company and make a million bucks.