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Other functions

On the Range submenu on the Edit menu, you will find three more range editing functions:

Function

Description

Split

Splits any events or parts that are intersected by the selec-

 

tion range, at the positions of the selection range edges.

Crop

All events or parts that are partially within the selection

 

range are cropped, that is, sections outside the selection

 

range are removed. Events that are fully inside or outside

 

the selection range are not affected.

Insert Silence

Inserts empty track space from the start of the selection

 

range. The length of the silence equals the length of the

 

selection range. Events to the right of the selection range

 

start are moved to the right to “make room”. Events that

 

are intersected by the selection range start are split, and

 

the right section is moved to the right.

 

 

Region operations

Regions are sections within a clip, with various uses. While regions are perhaps best created and edited in the Sample Editor (see “Working with regions” on page 269), the following region functions are available in the –Ad- vanced submenu of the Audio menu:

Function

Description

Event or Range

This function is available when one or several audio

as Region

events or selection ranges are selected. It creates a re-

 

gion in the corresponding clip, with the start and end po-

 

sition of the region determined by the start and end

 

position of the event or selection range within the clip.

Events from

This function is available if you have selected an audio

Regions

event whose clip contains regions within the boundaries

 

of the event. The function will remove the original event

 

and replace it with event(s) positioned and sized accord-

 

ing to the Region(s).

 

 

Options

Snap

The Snap function helps you to find exact positions when editing in the Project window. It does this by restricting horizontal movement and positioning to certain positions. Operations affected by Snap include moving, copying, drawing, sizing, splitting, range selection, etc.

• You turn Snap on or off by clicking the Snap icon in the toolbar.

Snap activated.

Ö When you are moving audio events with Snap activated, it isn’t necessarily the beginning of the event that is used as Snap position reference. Instead, each audio event has a snap point, which you can set to a relevant position in the audio (such as a downbeat, etc.).

The snap point is preferably set in the Sample Editor since it allows for a higher degree of precision (see “Adjusting the snap point” on page 266). You can however also set the snap point directly in the Project window, in the following way:

1.Select an event.

2.Place the project cursor at the desired position within the selected audio event.

3.Pull down the Audio menu and select “Snap Point To Cursor”.

The snap point is set at the cursor position.

The snap point for an event is displayed as a blue line in the Project window.

55

The Project window

Exactly how Snap works depends on which mode is selected on the Snap mode pop-up menu.

The following sections describe the different Snap modes:

Grid

In this mode, the Snap positions are set with the Grid pop-up menu to the right. The options depend on the display format selected for the ruler. For example, if the ruler is set to show bars and beats, the grid can be set to bars, beats or the quantize value set with the next pop-up menu to the right. If a time or frame-based ruler format is selected, the grid pop-up menu will contain time or framebased grid options, etc.

When Seconds is selected as ruler format, the grid pop-up menu contains time-based grid options.

Grid Relative

When you move events and parts in this mode they will not be “magnetic” to the grid. Rather, the grid determines the step size for moving the events. This means that a moved event will keep its original position relative to the grid.

Events

In this mode, the start and end positions of other events and parts become “magnetic”. This means that if you drag an event to a position near the start or end of another event, it is automatically aligned with the start or end of the other event. For audio events, the position of the snap point is also magnetic (see “Adjusting the snap point” on page 266).

• Note that this includes marker events on the marker track.

This allows you to snap events to marker positions, and vice versa.

Shuffle

Shuffle mode is useful when you want to change the order of adjacent events. If you have two adjacent events and drag the first one to the right, past the second event, the two events will change places.

The same principle works when changing the order of more than two events:

1

 

2

 

3

 

4

 

5

 

 

 

 

 

 

 

 

 

Dragging event 2 past event 4…

For example, if an event starts at the position 3.04.01 (one beat before bar 4), Snap is set to Grid Relative and the Grid pop-up is set to “Bar”, you can move the event in steps of one bar – to the positions 4.04.01, 5.04.01 and so on. The event will keep its relative position to the grid, i.e. stay one beat before the bar lines.

• This only applies when dragging existing events or parts

– when you create new events or parts this mode works like the Grid mode.

1

 

3

 

4

 

2

 

5

 

 

 

 

 

 

 

 

 

…changes the order of events 2, 3 and 4.

Magnetic Cursor

When this mode is selected, the project cursor becomes “magnetic”. Dragging an event near the cursor causes the event to be aligned with the cursor position.

56

The Project window

Grid + Cursor

This is a combination of the “Grid” and “Magnetic Cursor” modes.

Events + Cursor

This is a combination of the “Events” and “Magnetic Cursor” modes.

Events + Grid + Cursor

This is a combination of the “Events”, “Grid” and “Magnetic Cursor” modes.

Snap to Zero Crossing

When this option is activated in the Preferences (Editing– Audio page), splitting and sizing of audio events is done at zero crossings (positions in the audio where the amplitude is zero). This helps you avoid pops and clicks which might otherwise be caused by sudden amplitude changes.

This setting affects all windows in all open projects – with the exception of the Sample Editor (which has its own “Use Snap” button for this).

Autoscroll

Autoscroll activated.

When this option is activated, the waveform display will scroll during playback, keeping the project cursor visible in the window.

• If the option “Stationary Cursors” is activated in the Preferences (Transport page), the project cursor will be positioned in the middle of the screen (if possible).

57

The Project window

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