- •Table of Contents
- •About this manual
- •Welcome!
- •VST Connections: Setting up input and output busses
- •About this chapter
- •Setting up busses
- •Using the busses
- •Setting up Groups and FX channels
- •About monitoring
- •External instruments/effects
- •The Project window
- •Background
- •Window Overview
- •Operations
- •Options
- •Playback and the Transport panel
- •Background
- •Operations
- •Options and Settings
- •Recording
- •Background
- •Basic recording methods
- •Audio recording specifics
- •MIDI recording specifics
- •Options and Settings
- •Recovery of audio recordings after system failure
- •Fades, crossfades and envelopes
- •Creating fades
- •The Fade dialogs
- •Creating crossfades
- •The Crossfade dialog
- •Auto Fades and Crossfades
- •Event Envelopes
- •The Arranger track
- •Introduction
- •Setting up the Arranger track
- •Working with arranger events
- •Flattening the Arranger chain
- •Live Mode
- •Arranging your music to video
- •Folder tracks
- •About folder tracks
- •Handling folder tracks
- •Working with folder parts
- •Using markers
- •About markers
- •The Marker window
- •Using the Marker track
- •Marker key commands
- •Editing markers in the Project Browser
- •The Transpose functions
- •Introduction
- •Transposing your music
- •Other functions
- •The mixer
- •About this chapter
- •Overview
- •Configuring the mixer
- •The audio-related channel strips
- •The MIDI channel strips
- •The common panel
- •The input and output channels
- •Basic mixing procedures
- •Audio specific procedures
- •MIDI specific procedures
- •Utilities
- •VST Mixer Diagrams
- •Control Room
- •Background
- •Configuring the Control Room
- •The Control Room Overview
- •The Control Room Mixer
- •Control Room operations
- •Studios and Studio Sends
- •Direct Monitoring and latency
- •WK-Audio’s ID Controller
- •Audio effects
- •About this chapter
- •Overview
- •Insert effects
- •Send effects
- •Setting up send effects
- •Using the Side-Chain input
- •Using external effects
- •Making settings for the effects
- •Effect presets
- •VST Instruments and Instrument tracks
- •Introduction
- •VST Instrument channels vs. instrument tracks
- •VST Instrument channels
- •Instrument tracks
- •Comparison
- •Automation considerations
- •What do I need? Instrument channel or Instrument track?
- •Instrument Freeze
- •VST instruments and processor load
- •Using presets for VSTi configuration
- •About latency
- •External instruments
- •Surround sound
- •Background
- •Operations
- •Automation
- •Introduction
- •Enabling and disabling the writing of automation data
- •What can be automated?
- •The Automation panel
- •Virgin territory vs. the initial value
- •Automation modes
- •Automation performance utilities
- •The Settings section
- •Hints and further options
- •Automation track operations
- •Working with automation curves
- •Audio processing and functions
- •Background
- •Audio processing
- •Applying plug-ins
- •The Offline Process History dialog
- •Batch Processing
- •Freeze Edits
- •Detect Silence
- •The Spectrum Analyzer
- •Statistics
- •The Sample Editor
- •Background
- •Window overview
- •General Operations
- •Options and settings
- •Audio Warp realtime processing / Tempo matching audio to the project tempo
- •Working with hitpoints and slices
- •Free Warp
- •Realtime pitch-shifting of audio events
- •Flattening the realtime processing
- •The Audio Part Editor
- •Background
- •Opening the Audio Part Editor
- •Window overview
- •Operations
- •Common methods
- •Options and Settings
- •The Pool
- •Background
- •Window overview
- •Operations
- •VST Sound
- •Introduction
- •The MediaBay
- •Introduction
- •Window overview
- •Browsing for media files
- •Finding files in the Viewer section
- •Previewing files in the Scope section
- •The Tag Editor
- •Media management
- •Track Presets
- •Introduction
- •Types of track presets
- •VST presets
- •Browsing for presets
- •Creating a track preset
- •Creating tracks from track presets or VST presets
- •Applying track presets
- •Previewing track and VST presets
- •Inserts and EQ settings from track presets
- •Track Quick Controls
- •Introduction
- •Setting up the Quick Controls tab
- •Options and settings
- •Setting up quick controls on an external remote controller
- •MIDI realtime parameters and effects
- •Introduction
- •Basic track settings
- •MIDI Modifiers
- •MIDI effects
- •Managing plug-ins
- •MIDI processing and quantizing
- •Introduction
- •The Quantizing functions
- •Making your settings permanent
- •Dissolve Part
- •Repeat Loop
- •Other MIDI functions
- •The MIDI editors
- •About editing MIDI
- •Opening a MIDI editor
- •Key Editor operations
- •Edit In-Place
- •List Editor operations
- •Introduction
- •Opening the Logical Editor
- •Window overview
- •Selecting a preset
- •Setting up filter conditions
- •Selecting a function
- •Specifying actions
- •Applying the defined actions
- •Working with presets
- •The Input Transformer
- •The Project Logical Editor
- •Introduction
- •Opening the Project Logical Editor
- •Window overview
- •Selecting a preset
- •Setting up filter conditions
- •Selecting a function
- •Specifying actions
- •Applying the defined actions
- •Working with presets
- •Working with System Exclusive messages
- •Introduction
- •Bulk dumps
- •Recording System Exclusive parameter changes
- •Editing System Exclusive messages
- •Working with the Tempo track
- •Background
- •Operations
- •Process Tempo
- •The Process Bars dialog
- •Options and settings
- •The Beat Calculator
- •Merge Tempo From Tapping
- •The Time Warp tool
- •The Project Browser
- •Window Overview
- •Editing tracks
- •The Track Sheet
- •Overview
- •Printing the Track Sheet
- •Export Audio Mixdown
- •Introduction
- •Mixing down to an audio file
- •The available file formats
- •Synchronization
- •Background
- •Synchronization signals
- •Synchronizing the transport vs. synchronizing audio
- •Making basic settings and connections
- •Synchronization settings
- •Timecode Preferences
- •Machine Control
- •Setting up Machine Control
- •Working with VST System Link
- •Preparations
- •Activating VST System Link
- •Application examples
- •Video
- •Background
- •Before you start
- •Operations
- •The Edit Mode
- •Working with film transfers
- •Compensating for film transfers to video
- •ReWire
- •Introduction
- •Launching and quitting
- •Activating ReWire channels
- •Using the transport and tempo controls
- •How the ReWire channels are handled in Nuendo
- •Routing MIDI via ReWire2
- •Considerations and limitations
- •File handling
- •Working with Projects
- •Startup Options
- •Working with libraries
- •Revert
- •Importing audio
- •Exporting and importing OMF files
- •Exporting and importing AAF files
- •Exporting and importing AES31 files
- •Exporting and importing OpenTL files
- •Importing XSend projects from Liquid
- •Exporting and importing standard MIDI files
- •Exporting and importing MIDI loops
- •Exporting and importing tracks
- •Other Import/Export functions
- •Cleanup
- •Customizing
- •Background
- •Workspaces
- •The Setup dialogs
- •Customizing track controls
- •Configuring the main menu items
- •About preference presets
- •Appearance
- •Applying track and event colors
- •Where are the settings stored?
- •Key commands
- •Introduction
- •Setting up key commands
- •Setting up tool modifier keys
- •The default key commands
- •Index
Drawing in the Sample Editor
It is possible to edit the audio clip at sample level by drawing with the Pencil tool. This can be useful if you need to manually edit out a spike or click, etc.
1. Zoom in to a zoom value lower than 1.
This means that there is more than one screen pixel per sample.
2.Select the Pencil tool.
3.Click and draw at the desired position in the waveform display.
When you release the mouse button, the edited section is automatically selected.
Any changes created by drawing will appear in the Offline Process History, making it possible to undo them at a later stage (see “The Offline Process History dialog” on page 251).
Options and settings
Show audio event
This is only available if you opened the Sample Editor by double-clicking an audio event in the Project window or the Audio Part Editor and not, if you opened the audio event from within the Pool.
When the Show Audio Event button is activated on the toolbar (or the option “Audio Event” is activated on the Elements submenu on the Quick menu), the section corresponding to the edited event is highlighted in the waveform display and Thumbnail. The sections of the audio clip not belonging to the event are shown with a dark gray background.
• In this mode, you can adjust the start and end of the event in the clip by dragging the event handles in the waveform display.
When you move the pointer over the event handles (no matter what tool may be selected), it takes on the shape of an arrow, to indicate that you can click and drag.
Snap to Zero Crossing
Snap to Zero Crossing activated.
When this option is activated, all audio edits are done at zero crossings (positions in the audio where the amplitude is zero). This helps you avoid pops and clicks which might otherwise be caused by sudden amplitude changes.
• This setting affects the Sample Editor only. In the Project window and other editors, the Snap to Zero Crossing setting on the Project menu toolbar or in the Preferences (Editing–Audio page) is used.
Ö If hitpoints have been calculated, these will also be taken into account when snapping to zero crossings.
Autoscroll
Autoscroll activated.
When this option is activated, the waveform display will scroll during playback, keeping the project cursor visible in the editor.
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The Sample Editor
Audio Warp realtime processing / Tempo matching audio to the project tempo
Audio warp is the generic name for the realtime timestretching and pitch-shifting functions in Nuendo. The main audio warp features are tempo-matching any audio loop to the project tempo (see “Determining the tempo of an audio loop and slicing your audio” on page 277) and matching up an audio clip with fluctuating tempo to a fixed tempo.
If you want to tempo match an audio loop to the project tempo, you will normally work with loops with straight beats. In this case you will only need to activate the Straighten Up mode.
Proceed as follows:
1. Import your loop into the project and double-click it to open it in the Sample Editor.
2. Open the Playback tab in the Sample Editor Inspector and activate the Straighten Up mode.
Your loop will automatically adapt to the project tempo.
If you want to use an audio file instead, or if the beat of your loop is not straight, further adjustments could be necessary. These are described in the following sections.
Determining the audio tempo automatically and time-stretching your audio
If you want to use an audio file with an unknown tempo in your project context, the easiest way to determine the tempo is to define a loop. You can then determine the tempo of the loop automatically (or manually) and finally match the tempo of this loop to the project tempo in Nuendo.
1.Import a suitable audio file, for example a drum loop and double-click on it to open it in the Sample Editor.
2.Make sure that the first downbeat of the audio clip is aligned with the first beat of the first bar in the Sample Editor.
If your audio file is a two or four bar loop, you can import it into your project and proceed with step three, if you have a longer audio file, possibly with an upbeat, you have the following possibilities to define a loop:
• Resize your event by adjusting the Event Start and the Event End and make sure that the Preview mode is activated.
Or
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The Sample Editor
• Make a selection range in a longer clip and click the Audition Loop button.
Adjust the selection range until the loop is smooth.
When you click Auto Adjust, the following happens:
•If you created a loop by defining a selection range in a longer audio file, the snap point (S symbol) will be moved to the loop start.
•In the waveform, vertical lines will be displayed. The thick lines should match the bar positions and the thin lines the beat positions. You can adjust these lines by means of the Manual Adjust tool, see below.
•In the Definition tab the Manual Adjust tool will be activated (see “Manually adjusting grid and tempo of your audio” on page 275).
A 4 bar loop has been selected.
3. Open the Definition tab and make sure the Bars value corresponds to the length of the audio file, or the selection range, respectively.
If necessary, listen to your audio to determine the correct bar length.
4. Cick the Auto Adjust button to automatically adjust the grid to the audio file.
•In the Playback tab the Straighten Up button will be switched on (see “About the Straighten Up mode” on page 275).
5. Open the Playback tab to select an algorithm that should be applied on realtime playback.
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The Sample Editor
In this pop-up you can find various options that govern the audio quality of the realtime time-stretching. There are presets for common types of audio material and an Advanced option where you can manually set warp parameters:
Option |
Description |
Drums |
This mode is best for percussive sounds, because it will not |
|
change the timing of your audio. Using this option for pitched |
|
audio will lead to noticeable artefacts. In this case, you can try |
|
the Mix mode. |
Plucked |
This should be used for audio with transients and a relatively sta- |
|
ble spectral sound character (e.g. plucked instruments). |
Pads |
Use this mode for pitched audio with slower rhythmics and a |
|
stable spectral sound character. This will minimize sound arte- |
|
facts, but the rhythmic accuracy will not be preserved. |
Vocals |
This mode was optimized for slower signals with transients and |
|
a prominent tonal character (e.g. vocals). |
Mix |
This mode will preserve the rhythm and minimize the artefacts |
|
for pitched material which does not meet the above criteria (i.e. |
|
with a less homogenous sound character). |
|
This will be selected by default for audio that is not categorized. |
Advanced This allows for a manual tweaking of the time-stretching parameters. By default, the settings that are shown when you open the dialog are those of the last used preset (except if the Solo mode was selected, see below). The Advanced settings are described in more detail below this table.
Solo |
This mode will preserve the formants of the audio. It should only |
|
be used for monophonic material (solo woodwind/brass instru- |
|
ments or solo vocals, monophonic synths or string instruments |
|
that do not play harmonies). |
|
|
If you select the Advanced menu item, a dialog opens where you can manually adjust the three parameters that govern the sound quality of the time-stretching:
Parameter |
Description |
Grainsize |
The realtime time-stretching algorithm splits the audio into |
|
small pieces called “grains”. This parameter determines the |
|
size of the grains. For material with many transients you |
|
should use low Grainsize values for best results. |
Overlap |
Overlap is the percentage of the whole grain that will over- |
|
lap with other grains. Use higher values for material with a |
|
stable sound character. |
Variance |
Variance is also a percentage of the whole length of the |
|
grains and sets a variation in positioning so that the overlap- |
|
ping area will sound smooth. A Variance setting of 0 will |
|
produce a sound akin to time-stretching used in early sam- |
|
plers, whereas higher settings will produce more (rhythmic) |
|
“smearing” effects but less audio artefacts. |
|
|
6. If you are satisfied with the result, i.e. the vertical lines match bars and beats positions, close the Sample Editor and activate playback.
If your audio file contained an upbeat and you resized the audio event to a smooth loop with the event handles, you might want to move the audio event to the beginning of the project:
The loop will now automatically adjust to the project tempo, and follow any further tempo changes you make! In the Project window, the audio event will have a note symbol and two arrows in the upper right corner. The note symbol indicates Straighten Up mode and the arrow indicates that the file is stretched.
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The Sample Editor
About the Straighten Up mode
The Straighten Up mode is one of the key audio warp features. It allows you to lock audio clips to the project tempo by using realtime time-stretching. This is very useful if you want to use loops in your project and do not want to worry too much about timing.
Straighten Up mode is automatically activated if the Preview button on the Definition tab is activated and the tempo of the audio file or loop has been specified either automatically by clicking the Auto Adjust button or manually by using the Manual Adjust tool.
When this mode is activated, audio events will adapt to any tempo changes in Nuendo, just like MIDI events. However, using Straigthen Up function should not be confused with quantizing: the timing, i.e. the rythmic feeling will be maintained.
The Straighten Up mode in the Playback tab is automatically activated, when the audio tempo (time positions) is specified and the internal audio quantization (musical positions) has been defined.
It is also possible to activate/deactivate Straighten Up mode from within the Pool by clicking the respective checkbox in the Straighten Up column.
When you have correctly set a tempo or length for an audio clip, this information is saved with the project. This allows you to import files into the project with Straighten Up mode already activated. The tempo (if set) is also saved when exporting files.
Nuendo supports ACID® loops. These loops are standard audio files but with embedded tempo/ length information. When ACID® files are imported into Nuendo, Straighten Up mode is automatically activated and the loops will adapt to the tempo set in the project.
Manually adjusting grid and tempo of your audio
If you want to manually adjust the grid and the tempo of your audio file, because you have a very special loop and the automatic functions did not lead to satisfying results, proceed as follows:
1. Open the Definition tab in the Sample Editor Inspector and activate the Manual Adjust tool.
The Sample Editor ruler does not reflect the audio event position in the Project window, but the length of the audio file in bars and beats. With the Manual Adjust tool you can manipulate this time grid for the audio file. If you select the Manual Adjust tool and move the mouse in the Sample Editor the pointer turns to a flag. Depending on the position, the tool can have the following functions:
Function |
Description |
Set Grid Start |
This tool is shown at the clip start. When it is displayed, |
(green) |
you can drag it with the mouse to the first downbeat in or- |
|
der to set the grid start at this position. |
Stretch Bars |
This tool is shown at beat positions. When it is displayed, |
(red) |
you can drag it with the mouse to beat positions in order |
|
to set the start of the next bar. All grid positions will be |
|
stretched. |
Stretch |
This tool is shown at bar positions when you hold down |
Previous - Move [Alt]/[Option]. When it is displayed, you can drag it with
Next (pink) |
the mouse to bar positions in order to set the start of the |
|
next bar. The tempo of the last bar will be changed, i.e. the |
|
beat/grid positions of the last bar will be stretched, while |
|
all following grid positions will be moved. |
Adjust Beat |
This tool is shown at beat positions when you hold down |
Position - Single [Ctrl]/[Command]. When it is displayed, you can drag it
(blue) |
with the mouse to adjust single beat positions, the previ- |
|
ous and next beat will be locked. Edited or locked beats |
|
will be displayed in red. |
|
|
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The Sample Editor
You can change the modifiers for this in the “Define Auto Grid” category in the Preferences dialog (Edit- ing-Tool Modifier page).
2.Audition the file to determine where the first downbeat occurs.
3.Move the mouse pointer to the beginning of the audio file until the pointer changes to a green flag (Set Grid Start).
4. Click and drag the green flag to the right until it matches the first downbeat in the sample and release the mouse button.
Now the ruler grid is offset so that it starts on the first downbeat in the sample.
5.Make sure that the length in bars shown in the lower section of the Definition tab corresponds to your settings.
6.Audition the file to determine where the next downbeat occurs, i.e. the first beat of the second bar in the sample.
7.Place the mouse pointer at the start of the second bar in the waveform display.
8.Click and drag the red flag (Stretch Bars) to the left or right until the second bar in the ruler is aligned with the position of the second downbeat of the sample, and release the mouse button.
The start of the next bar is set, and all grid positions will be stretched.
9. Check the other beats and hold down [Alt]/[Option] to use the pink flag (Stretch Previous - Move Next) if necessary.
This flag is shown at bar positions. When you drag it with the mouse, the start of the next bar is set, and the tempo of the last bar will be changed.
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The Sample Editor
10. Now have a look at the single beats in between the bars, and, if necessary, hold down [Ctrl]/[Command] to use the blue flag (Adjust Beat Position - Single) to adjust them.
Drag the flag until the single beat position is aligned with the waveform, and release the mouse button.
11. Activate playback.
If you find that the beat sounds too straight, you can either adjust the Quantize value on the Playback tab or move the Swing slider to add swing.
Determining the tempo of an audio loop and slicing your audio
1.Import a suitable audio file, for example a drum loop.
2.Double-click the loop to open it in the Sample Editor.
If your want to work with longer audio file, possibly with an upbeat, define a loop or resize the event as described in the section “Determining the audio tempo automatically and time-stretching your audio” on page 272.
3.Open the Definition tab and make sure the length in bars corresponds to the actual audio file.
If necessary, listen to your audio and enter the correct bar length.
4.On the Hitpoints tab, open the “Use” pop-up and select the desired option.
This affects which hitpoints should be shown when moving the Sensitivity slider (see “Setting the sensitivity” on page 280).
5.Adjust the Sensitivity slider.
The hitpoints are shown.
6. If necessary, select the Edit Hitpoints tool to edit hitpoints manually.
You can add, delete and listen to hitpoints by pressing [Alt]/[Option] and clicking in the waveform. For detailed informations about hitpoints and their editing, see below.
The loop will automatically adjust to the project tempo, and follow any further tempo changes you make! In the Project window, the audio event will have a note symbol and two arrows in the upper right corner. The note symbol indicates Straighten Up mode and the arrow indicates that the file is stretched.
7. Now, click the Slice & Close button in the Hitpoints tab to create audio slices from your hitpoints.
The loop will be sliced and adjusted to the project tempo. The Sample Editor will be closed.
In the following sections you will find more detailed information on editing and using hitpoints.
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The Sample Editor
