
- •Contents at a Glance
- •About the Authors
- •About the Technical Reviewer
- •Acknowledgments
- •Preface
- •What This Book Is
- •What You Need
- •Developer Options
- •What You Need to Know
- •What’s Different About Coding for iOS?
- •Only One Active Application
- •Only One Window
- •Limited Access
- •Limited Response Time
- •Limited Screen Size
- •Limited System Resources
- •No Garbage Collection, but…
- •Some New Stuff
- •A Different Approach
- •What’s in This Book
- •What’s New in This Update?
- •Are You Ready?
- •Setting Up Your Project in Xcode
- •The Xcode Workspace Window
- •The Toolbar
- •The Navigator View
- •The Jump Bar
- •The Utility Pane
- •Interface Builder
- •New Compiler and Debugger
- •A Closer Look at Our Project
- •Introducing Xcode’s Interface Builder
- •What’s in the Nib File?
- •The Library
- •Adding a Label to the View
- •Changing Attributes
- •Some iPhone Polish—Finishing Touches
- •Bring It on Home
- •The Model-View-Controller Paradigm
- •Creating Our Project
- •Looking at the View Controller
- •Understanding Outlets and Actions
- •Outlets
- •Actions
- •Cleaning Up the View Controller
- •Designing the User Interface
- •Adding the Buttons and Action Method
- •Adding the Label and Outlet
- •Writing the Action Method
- •Trying It Out
- •Looking at the Application Delegate
- •Bring It on Home
- •A Screen Full of Controls
- •Active, Static, and Passive Controls
- •Creating the Application
- •Implementing the Image View and Text Fields
- •Adding the Image View
- •Resizing the Image View
- •Setting View Attributes
- •The Mode Attribute
- •Interaction Checkboxes
- •The Alpha Value
- •Background
- •Drawing Checkboxes
- •Stretching
- •Adding the Text Fields
- •Text Field Inspector Settings
- •Setting the Attributes for the Second Text Field
- •Creating and Connecting Outlets
- •Closing the Keyboard
- •Closing the Keyboard When Done Is Tapped
- •Touching the Background to Close the Keyboard
- •Adding the Slider and Label
- •Creating and Connecting the Actions and Outlets
- •Implementing the Action Method
- •Adding Two Labeled Switches
- •Connecting and Creating Outlets and Actions
- •Implementing the Switch Actions
- •Adding the Button
- •Connecting and Creating the Button Outlets and Actions
- •Implementing the Segmented Control Action
- •Implementing the Action Sheet and Alert
- •Conforming to the Action Sheet Delegate Method
- •Showing the Action Sheet
- •Spiffing Up the Button
- •Using the viewDidLoad Method
- •Control States
- •Stretchable Images
- •Crossing the Finish Line
- •The Mechanics of Autorotation
- •Points, Pixels, and the Retina Display
- •Autorotation Approaches
- •Handling Rotation Using Autosize Attributes
- •Configuring Supported Orientations
- •Specifying Rotation Support
- •Designing an Interface with Autosize Attributes
- •Using the Size Inspector’s Autosize Attributes
- •Setting the Buttons’ Autosize Attributes
- •Restructuring a View When Rotated
- •Creating and Connecting Outlets
- •Moving the Buttons on Rotation
- •Swapping Views
- •Designing the Two Views
- •Implementing the Swap
- •Changing Outlet Collections
- •Rotating Out of Here
- •Common Types of Multiview Apps
- •The Architecture of a Multiview Application
- •The Root Controller
- •Anatomy of a Content View
- •Building View Switcher
- •Creating Our View Controller and Nib Files
- •Modifying the App Delegate
- •Modifying BIDSwitchViewController.h
- •Adding a View Controller
- •Building a View with a Toolbar
- •Writing the Root View Controller
- •Implementing the Content Views
- •Animating the Transition
- •Switching Off
- •The Pickers Application
- •Delegates and Data Sources
- •Setting Up the Tab Bar Framework
- •Creating the Files
- •Adding the Root View Controller
- •Creating TabBarController.xib
- •The Initial Test Run
- •Implementing the Date Picker
- •Implementing the Single-Component Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller As a Data Source and Delegate
- •Implementing a Multicomponent Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller
- •Implementing Dependent Components
- •Creating a Simple Game with a Custom Picker
- •Writing the Controller Header File
- •Building the View
- •Adding Image Resources
- •Implementing the Controller
- •The spin Method
- •The viewDidLoad Method
- •Final Details
- •Linking in the Audio Toolbox Framework
- •Final Spin
- •Table View Basics
- •Table Views and Table View Cells
- •Grouped and Plain Tables
- •Implementing a Simple Table
- •Designing the View
- •Writing the Controller
- •Adding an Image
- •Using Table View Cell Styles
- •Setting the Indent Level
- •Handling Row Selection
- •Changing the Font Size and Row Height
- •Customizing Table View Cells
- •Adding Subviews to the Table View Cell
- •Creating a UITableViewCell Subclass
- •Adding New Cells
- •Implementing the Controller’s Code
- •Loading a UITableViewCell from a Nib
- •Designing the Table View Cell in Interface Builder
- •Using the New Table View Cell
- •Grouped and Indexed Sections
- •Building the View
- •Importing the Data
- •Implementing the Controller
- •Adding an Index
- •Implementing a Search Bar
- •Rethinking the Design
- •A Deep Mutable Copy
- •Updating the Controller Header File
- •Modifying the View
- •Modifying the Controller Implementation
- •Copying Data from allNames
- •Implementing the Search
- •Changes to viewDidLoad
- •Changes to Data Source Methods
- •Adding a Table View Delegate Method
- •Adding Search Bar Delegate Methods
- •Adding a Magnifying Glass to the Index
- •Adding the Special Value to the Keys Array
- •Suppressing the Section Header
- •Telling the Table View What to Do
- •Putting It All on the Table
- •Navigation Controller Basics
- •Stacky Goodness
- •A Stack of Controllers
- •Nav, a Hierarchical Application in Six Parts
- •Meet the Subcontrollers
- •The Disclosure Button View
- •The Checklist View
- •The Rows Control View
- •The Movable Rows View
- •The Deletable Rows View
- •The Editable Detail View
- •The Nav Application’s Skeleton
- •Creating the Top-Level View Controller
- •Setting Up the Navigation Controller
- •Adding the Images to the Project
- •First Subcontroller: The Disclosure Button View
- •Creating the Detail View
- •Modifying the Disclosure Button Controller
- •Adding a Disclosure Button Controller Instance
- •Second Subcontroller: The Checklist
- •Creating the Checklist View
- •Adding a Checklist Controller Instance
- •Third Subcontroller: Controls on Table Rows
- •Creating the Row Controls View
- •Adding a Rows Control Controller Instance
- •Fourth Subcontroller: Movable Rows
- •Creating the Movable Row View
- •Adding a Move Me Controller Instance
- •Fifth Subcontroller: Deletable Rows
- •Creating the Deletable Rows View
- •Adding a Delete Me Controller Instance
- •Sixth Subcontroller: An Editable Detail Pane
- •Creating the Data Model Object
- •Creating the Detail View List Controller
- •Creating the Detail View Controller
- •Adding an Editable Detail View Controller Instance
- •But There’s One More Thing. . .
- •Breaking the Tape
- •Creating a Simple Storyboard
- •Dynamic Prototype Cells
- •Dynamic Table Content, Storyboard-Style
- •Editing Prototype Cells
- •Good Old Table View Data Source
- •Will It Load?
- •Static Cells
- •Going Static
- •So Long, Good Old Table View Data Source
- •You Say Segue, I Say Segue
- •Creating Segue Navigator
- •Filling the Blank Slate
- •First Transition
- •A Slightly More Useful Task List
- •Viewing Task Details
- •Make More Segues, Please
- •Passing a Task from the List
- •Handling Task Details
- •Passing Back Details
- •Making the List Receive the Details
- •If Only We Could End with a Smooth Transition
- •Split Views and Popovers
- •Creating a SplitView Project
- •The Storyboard Defines the Structure
- •The Code Defines the Functionality
- •The App Delegate
- •The Master View Controller
- •The Detail View Controller
- •Here Come the Presidents
- •Creating Your Own Popover
- •iPad Wrap-Up
- •Getting to Know Your Settings Bundle
- •The AppSettings Application
- •Creating the Project
- •Working with the Settings Bundle
- •Adding a Settings Bundle to Our Project
- •Setting Up the Property List
- •Adding a Text Field Setting
- •Adding an Application Icon
- •Adding a Secure Text Field Setting
- •Adding a Multivalue Field
- •Adding a Toggle Switch Setting
- •Adding the Slider Setting
- •Adding Icons to the Settings Bundle
- •Adding a Child Settings View
- •Reading Settings in Our Application
- •Retrieving User Settings
- •Creating the Main View
- •Updating the Main View Controller
- •Registering Default Values
- •Changing Defaults from Our Application
- •Keeping It Real
- •Beam Me Up, Scotty
- •Your Application’s Sandbox
- •Getting the Documents Directory
- •Getting the tmp Directory
- •File-Saving Strategies
- •Single-File Persistence
- •Multiple-File Persistence
- •Using Property Lists
- •Property List Serialization
- •The First Version of the Persistence Application
- •Creating the Persistence Project
- •Designing the Persistence Application View
- •Editing the Persistence Classes
- •Archiving Model Objects
- •Conforming to NSCoding
- •Implementing NSCopying
- •Archiving and Unarchiving Data Objects
- •The Archiving Application
- •Implementing the BIDFourLines Class
- •Implementing the BIDViewController Class
- •Using iOS’s Embedded SQLite3
- •Creating or Opening the Database
- •Using Bind Variables
- •The SQLite3 Application
- •Linking to the SQLite3 Library
- •Modifying the Persistence View Controller
- •Using Core Data
- •Entities and Managed Objects
- •Key-Value Coding
- •Putting It All in Context
- •Creating New Managed Objects
- •Retrieving Managed Objects
- •The Core Data Application
- •Designing the Data Model
- •Creating the Persistence View and Controller
- •Persistence Rewarded
- •Managing Document Storage with UIDocument
- •Building TinyPix
- •Creating BIDTinyPixDocument
- •Code Master
- •Initial Storyboarding
- •Creating BIDTinyPixView
- •Storyboard Detailing
- •Adding iCloud Support
- •Creating a Provisioning Profile
- •Enabling iCloud Entitlements
- •How to Query
- •Save Where?
- •Storing Preferences on iCloud
- •What We Didn’t Cover
- •Grand Central Dispatch
- •Introducing SlowWorker
- •Threading Basics
- •Units of Work
- •GCD: Low-Level Queueing
- •Becoming a Blockhead
- •Improving SlowWorker
- •Don’t Forget That Main Thread
- •Giving Some Feedback
- •Concurrent Blocks
- •Background Processing
- •Application Life Cycle
- •State-Change Notifications
- •Creating State Lab
- •Exploring Execution States
- •Making Use of Execution State Changes
- •Handling the Inactive State
- •Handling the Background State
- •Removing Resources When Entering the Background
- •Saving State When Entering the Background
- •A Brief Journey to Yesteryear
- •Back to the Background
- •Requesting More Backgrounding Time
- •Grand Central Dispatch, Over and Out
- •Two Views of a Graphical World
- •The Quartz 2D Approach to Drawing
- •Quartz 2D’s Graphics Contexts
- •The Coordinate System
- •Specifying Colors
- •A Bit of Color Theory for Your iOS Device’s Display
- •Other Color Models
- •Color Convenience Methods
- •Drawing Images in Context
- •Drawing Shapes: Polygons, Lines, and Curves
- •The QuartzFun Application
- •Setting Up the QuartzFun Application
- •Creating a Random Color
- •Defining Application Constants
- •Implementing the QuartzFunView Skeleton
- •Creating and Connecting Outlets and Actions
- •Implementing the Action Methods
- •Adding Quartz 2D Drawing Code
- •Drawing the Line
- •Drawing the Rectangle and Ellipse
- •Drawing the Image
- •Optimizing the QuartzFun Application
- •The GLFun Application
- •Setting Up the GLFun Application
- •Creating BIDGLFunView
- •Updating BIDViewController
- •Updating the Nib
- •Finishing GLFun
- •Drawing to a Close
- •Multitouch Terminology
- •The Responder Chain
- •Responding to Events
- •Forwarding an Event: Keeping the Responder Chain Alive
- •The Multitouch Architecture
- •The Four Touch Notification Methods
- •The TouchExplorer Application
- •The Swipes Application
- •Automatic Gesture Recognition
- •Implementing Multiple Swipes
- •Detecting Multiple Taps
- •Detecting Pinches
- •Defining Custom Gestures
- •The CheckPlease Application
- •The CheckPlease Touch Methods
- •Garçon? Check, Please!
- •The Location Manager
- •Setting the Desired Accuracy
- •Setting the Distance Filter
- •Starting the Location Manager
- •Using the Location Manager Wisely
- •The Location Manager Delegate
- •Getting Location Updates
- •Getting Latitude and Longitude Using CLLocation
- •Error Notifications
- •Trying Out Core Location
- •Updating Location Manager
- •Determining Distance Traveled
- •Wherever You Go, There You Are
- •Accelerometer Physics
- •Don’t Forget Rotation
- •Core Motion and the Motion Manager
- •Event-Based Motion
- •Proactive Motion Access
- •Accelerometer Results
- •Detecting Shakes
- •Baked-In Shaking
- •Shake and Break
- •Accelerometer As Directional Controller
- •Rolling Marbles
- •Writing the Ball View
- •Calculating Ball Movement
- •Rolling On
- •Using the Image Picker and UIImagePickerController
- •Implementing the Image Picker Controller Delegate
- •Road Testing the Camera and Library
- •Designing the Interface
- •Implementing the Camera View Controller
- •It’s a Snap!
- •Localization Architecture
- •Strings Files
- •What’s in a Strings File?
- •The Localized String Macro
- •Real-World iOS: Localizing Your Application
- •Setting Up LocalizeMe
- •Trying Out LocalizeMe
- •Localizing the Nib
- •Localizing an Image
- •Generating and Localizing a Strings File
- •Localizing the App Display Name
- •Auf Wiedersehen
- •Apple’s Documentation
- •Mailing Lists
- •Discussion Forums
- •Web Sites
- •Blogs
- •Conferences
- •Follow the Authors
- •Farewell
- •Index

310 |
CHAPTER 9: Navigation Controllers and Table Views |
Figure 9–15. The checklist view. Note that only a single item can be checked at a time. Soylent Green, anyone?
Third Subcontroller: Controls on Table Rows
In the previous chapter, we showed you how to add subviews to a table view cell to customize its appearance. However, we didn’t put any active controls into the content view; it had only labels. Now let’s see how to add controls to a table view cell.
In our example, we’ll add a button to each row, but the same technique will work with most controls. We’ll add the control to the accessory view, which is the area on the right side of each row where you found the accessory icons covered earlier in the chapter.
To add another row to our BIDFirstLevelController’s table, we need another secondlevel controller. You know the drill: select the Nav folder in the project navigator, and then press N or select File New New File. . .. Select Cocoa Touch, select Objective- C class, and click Next. Name the class BIDRowControlsController, and enter BIDSecondLevelViewController for Subclass of. Save the file in the Nav folder, with Nav selected for both Target and Group, as usual. Just as with the previous subcontroller, this controller can be completely implemented with a single table view; no nib file is necessary.
www.it-ebooks.info

CHAPTER 9: Navigation Controllers and Table Views |
311 |
Creating the Row Controls View
Single-click BIDRowControlsController.h, and make the following changes:
#import "BIDSecondLevelViewController.h"
@interface BIDRowControlsController : BIDSecondLevelViewController
@property (strong, nonatomic) NSArray *list; - (IBAction)buttonTapped:(id)sender;
@end
Not much there, huh? We change the parent class and create an array to hold our table data. Then we define a property for that array and declare an action method that will be called when the row buttons are pressed.
NOTE: Strictly speaking, we don’t need to declare the buttonTapped: method an action method by specifying IBAction, since we won’t be triggering it from controls in a nib file. Since it is an action method and will be called by a control, however, it’s still a good idea to use the IBAction keyword, since it signals our intent to future readers of this code.
Switch over to BIDRowControlsController.m, and make the following changes:
#import "BIDRowControlsController.h"
@implementation BIDRowControlsController
@synthesize list;
- (IBAction)buttonTapped:(id)sender {
UIButton *senderButton = (UIButton *)sender; UITableViewCell *buttonCell =
(UITableViewCell *)[senderButton superview]; NSUInteger buttonRow = [[self.tableView
indexPathForCell:buttonCell] row];
NSString *buttonTitle = [list objectAtIndex:buttonRow]; UIAlertView *alert = [[UIAlertView alloc]
initWithTitle:@"You tapped the button" message:[NSString stringWithFormat:
@"You tapped the button for %@", buttonTitle] delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert show];
}
- (void)viewDidLoad { [super viewDidLoad];
NSArray *array = [[NSArray alloc] initWithObjects:@"R2-D2", @"C3PO", @"Tik-Tok", @"Robby", @"Rosie", @"Uniblab", @"Bender", @"Marvin", @"Lt. Commander Data",
@"Evil Brother Lore", @"Optimus Prime", @"Tobor", @"HAL",
www.it-ebooks.info

312 CHAPTER 9: Navigation Controllers and Table Views
@"Orgasmatron", nil]; self.list = array;
}
- (void)viewDidUnload { [super viewDidUnload]; self.list = nil;
}
#pragma mark -
#pragma mark Table Data Source Methods
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [list count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *ControlRowIdentifier = @"ControlRowIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:ControlRowIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:ControlRowIdentifier];
UIImage *buttonUpImage = [UIImage imageNamed:@"button_up.png"]; UIImage *buttonDownImage = [UIImage imageNamed:@"button_down.png"]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(0.0, 0.0, buttonUpImage.size.width,
buttonUpImage.size.height);
[button setBackgroundImage:buttonUpImage forState:UIControlStateNormal];
[button setBackgroundImage:buttonDownImage forState:UIControlStateHighlighted];
[button setTitle:@"Tap" forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonTapped:)
forControlEvents:UIControlEventTouchUpInside]; cell.accessoryView = button;
}
NSUInteger row = [indexPath row];
NSString *rowTitle = [list objectAtIndex:row]; cell.textLabel.text = rowTitle;
return cell;
}
#pragma mark -
#pragma mark Table Delegate Methods
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
NSUInteger row = [indexPath row];
NSString *rowTitle = [list objectAtIndex:row]; UIAlertView *alert = [[UIAlertView alloc]
www.it-ebooks.info

CHAPTER 9: Navigation Controllers and Table Views |
313 |
initWithTitle:@"You tapped the row." message:[NSString
stringWithFormat:@"You tapped %@.", rowTitle] delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert show];
[tableView deselectRowAtIndexPath:indexPath animated:YES];
}
@end
Let’s begin with our new action method. The first thing we do is declare a new UIButton variable and set it to sender. This is just so we don’t need to cast sender multiple times throughout our method.
UIButton *senderButton = (UIButton *)sender;
Next, we get the button’s superview, which is the table view cell for the row it’s in, and we use that to determine the row that was pressed and to retrieve the title for that row.
UITableViewCell *buttonCell =
(UITableViewCell *)[senderButton superview]; NSUInteger buttonRow = [[self.tableView
indexPathForCell:buttonCell] row];
NSString *buttonTitle = [list objectAtIndex:buttonRow];
Then we show an alert, saying that the user pressed the button.
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"You tapped the button" message:[NSString stringWithFormat:
@"You tapped the button for %@", buttonTitle] delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert show];
Everything from there to tableView:cellForRowAtIndexPath: should be familiar to you, so skip down to that method, which is where we set up the table view cell with the button. The method starts as usual. We declare an identifier and then use it to request a reusable cell.
static NSString *ControlRowIdentifier = @"ControlRowIdentifier"; UITableViewCell *cell = [tableView
dequeueReusableCellWithIdentifier:ControlRowIdentifier];
If there are no reusable cells, we create one.
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:ControlRowIdentifier];
To create the button, we load in two of the images that were in the Images folder you imported earlier. One will represent the button in the normal state; the other will
www.it-ebooks.info

314 |
CHAPTER 9: Navigation Controllers and Table Views |
represent the button in its highlighted state—in other words, when the button is being tapped.
UIImage *buttonUpImage = [UIImage imageNamed:@"button_up.png"];
UIImage *buttonDownImage = [UIImage imageNamed:@"button_down.png"];
Next, we create a button. Because the buttonType property of UIButton is declared read-only, we need to create the button using the factory method buttonWithType:. If we created it using alloc and init, we wouldn’t be able to change the button’s type to UIButtonTypeCustom, which we need to do in order to use the custom button images.
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
Next, we set the button’s size to match the images, assign the images for the two states, and give the button a title.
button.frame = CGRectMake(0.0, 0.0, buttonUpImage.size.width, buttonUpImage.size.height);
[button setBackgroundImage:buttonUpImage forState:UIControlStateNormal];
[button setBackgroundImage:buttonDownImage forState:UIControlStateHighlighted];
[button setTitle:@"Tap" forState:UIControlStateNormal];
Finally, we tell the button to call our action method on the touch up inside event and assign it to the cell’s accessory view.
[button addTarget:self action:@selector(buttonTapped:) forControlEvents:UIControlEventTouchUpInside];
cell.accessoryView = button;
Everything else in the tableView:cellForRowAtIndexPath: method is just as we’ve done it in the past.
The last method we implemented is tableView:didSelectRowAtIndexPath:, which is the delegate method that is called after the user selects a row. All we do here is find out which row was selected and grab the appropriate title from our array.
NSUInteger row = [indexPath row];
NSString *rowTitle = [list objectAtIndex:row];
Then we create another alert to inform the user that a row was tapped, but not the button.
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"You tapped the row." message:[NSString
stringWithFormat:@"You tapped %@.", rowTitle] delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert show];
[tableView deselectRowAtIndexPath:indexPath animated:YES];
www.it-ebooks.info