
- •TAKE
- •Credits
- •Table of Contents
- •Introduction
- •History of the Covenant
- •Cults of the Crone
- •Acolytes in the City
- •The Circle of Unlife
- •Roles in the Covenant
- •Roles in the Philosophy
- •The Spirit World
- •Times of Remembrance
- •Joining the Covenant
- •Philosophy in Action
- •People of the Land
- •Sipan
- •Amanotsukai
- •Semioticians
- •Carnon
- •Gorgons
- •The Mara
- •Disciplines
- •Ralab
- •Devotions
- •Crúac Overview
- •New Crúac Rituals
- •Noncombatants
- •Combatants

Choose your company before you choose your drink.
— Proverb
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Noncombatants
Trickster-in-Waiting
Quote: “Don’t worry, everything’s out of control.”
Background:TheTrickster-in-WaitingwasEmbraced a few decades ago. In life, he was a counter-culture rebel, angrier than the typical hippy, but with the same unfocused optimism that the world could be made better by the efforts of a few people like him. He found himself on the fringes of neo-paganism, and then plunged deep into a maelstrom that had nothing neoabout it at all.
He gravitated immediately to the Circle of the Crone, denouncing the other covenants as oppressive, and telling tales of the crimes he had seen. By rights, he should have perished under a Blood Hunt after insulting the Prince, but his complaints, tale-bearing, and general obtuseness brought long-simmering discontents to the surface, and the authorities were distracted by feuding that had suddenly turned violent. The elders of the Crone were impressed with their new Fool, and looked after him (possibly moving him to a different city).
Many nights have changed him, but less than some would think. His ignorance has changed in quality, but not quantity. Before, he was simply ignorant, and blundered around. Now, he has a very keen sense of just how much he doesn’t know. He thinks he understands nothing about Kindred society, about werewolves, even about the kine. Even when his predictions come out right, he sees it as a lucky guess.
More unusually, his optimism remains. He is sure that there is some way for Kindred to live in harmony with themselves and the kine, possibly with cute lambs frolicking at their feet. He has no idea what that way might be, but he is keen to try new ways of organizing the Kindred; the old ways have been productive of little but serial murder, to his way of thinking.
Years of practice have made him expert at disrupting situations. The part still lacking to make him a true Trickster is his ability to rebuild afterward, in a new and striking pattern. Still, he is working on that. A number of elders believe he will make the transition from Fool
to Trickster, and Neonate to Ancilla, sometime in the next few years.
Description: He dresses to rebel, which means that, no matter what the gathering, he is dressed inappropriately. He wears suits in the slums, leathers and piercings to board meetings, and BDSM fetish gear to Women’s Institute talks. Recently, he has started to appreciate the value of blending in, but he can’t quite bring himself to do it.
Storytelling Hints: The Trickster-in-Waiting is not naive.Thereisalotthathedoesn’tknow,butheisaware ofhisignorance.Hedoesnotletignorancestophim,but he does not have many assumptions that can catch him out. He’s very much at home in a chaotic situation, but less able to resolve that situation than would be useful; at that point, he tends to ask for help.
Abilities
Cause Chaos (dice pool eight) — Whetherdisrupting a social gathering, sending bugs through a computer system, or making animals stampede, he is good at disrupting ordered systems. He has very little control over the form that the chaos takes, but that’s fine with him.
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Calm amid the Storm (dice pool seven) — No matter how bad the chaos gets, he can take stock and decide rationally what he wants to do next. And then he can reject that idea and pick something he is actually capable of doing, all in the fractions of a second before catastrophe strikes.
Controlled Chaos (dice pool two) — He is not very good at redirecting chaos in the directions he wants. He does, however, try to do it a lot, as he knows that this is what he must be able to do to truly become a Trickster.
Nuturing Mother
Quote: “It’s for your own good.”
Background:Shealwaystookaclose,personalinterest inotherpeople.Withthebenefitofperspective,shenow describes her mortal self as a ‘nosy gossip and interfering busybody’.Thiswasnot,asitturnedout,badpreparation for the Danse Macabre, and, as a ‘conniving politician’, she spent some time playing that game, while she was a Scarlet Woman.
Now, however, she has moved on. There is no such thingassociety,shesays,atleastnotfortheKindred.All that matters are individual Kindred, and their personal spiritual progression. They need to be helped along the path to spiritual enlightenment, whatever it takes.
The Nurturing Mother makes it her business to know about the Kindred in her city, particularly those affiliated with the Circle. She is more interested in personal qualities than in political affiliations, but it is impossible to learn a great deal about one Kindred without knowing something about her allies. Her knowledge is not universal, but it is surprisingly broad.
She offers advice based on this knowledge. Her childe is, of course, the main recipient, and bound to get it
unsolicited. Other, younger Kindred within the Circle get some unsolicited suggestions, but mainly she makes herself available to those with questions. She never commands, although she expresses disappointment with those who reject her counsel.
She also takes steps to ensure that such Kindred make spiritual progress despite their willfulness. A few words in the right ears, and she knows the right ears, can turn a simple feeding trip into a nightmare of pursuit. She does not mean the Kindred to be destroyed, although accidents happen. No, she means them to face tribulation, and learn from it.
Even when her advice is accepted, it never leads to an easy Requiem. Kindred can only make progress if they continuetopushthemselves,andsometimesalittlepush from someone else can make a great deal of difference.
Description: She dresses conservatively, and looks uncomfortable in crowds because she is trying to keep an eyeoneveryoneatonce.Inaone-on-onesituation,sheis veryfocusedontheothervampire,reallylisteningtowhat theysay,andofferingadvicethatisclearlytailoredtothis listener.Heradviceisalwaysphrasedassuggestions,andis rarely what the other vampire wants to hear — although they are often compelled to concede its truth.
Storytelling Hints:You want people to make spiritual progress. This requires them to suffer, but the suffering is not the point; the progress is. Her advice should almost always be good, but difficult and testing to put into practice. Ideally, player characters should be reluctant to go to her for advice, because they know that they will not like what she suggests, but will have to do it for their own good.
Abilities
Kindred Knowledge (dice pool five) — She really knows a lot about the Kindred of the city, focused on theirpersonalitiesandspiritualdevelopment.Shegets a1diepenaltyforquestionsaboutpoliticalaffiliation, and a 2 die penalty for questions about supernatural powers. On the other hand, she gets a 2 die bonus for questions about the Circle of the Crone.
Counselor (dice pool eight) — The Nurturing Mother really is good at giving advice. This also includes the ability to get Kindred to open up, which can be incredibly valuable.
String-pulling(dicepoolfour)—Whilesheisnot a political animal as such, she has enough contacts and influence to make things happen. She normally uses this influence to make life difficult for those who need it.
Solitary Seeker
appendix
Quote: “What can you tell me that I haven’t already learned for myself? You’re not a teacher. You’re just another kind of prey.”

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Background: A few years ago, the Solitary Seeker suffered a crisis of faith. He just couldn’t accept the teachings of his covenant any longer – there was too much in him that demanded personal experience instead of passive acceptance of elder instruction. Now he dwells in the forgotten corners of the domain, convinced he’s found a deeper truth that most vampires won’t allow themselves to acknowledge.
Description: Ratty, ragged, and layered with damp clothesheldtogetherbystifftwine,thisvampireisalmost invisible to the clean-and-classy mortals of the domain. He maintains his image carefully, making sure he blends in with the life in his chosen territory so as to avoid disrupting its natural flow. Besides, it also ensures that the so-called civilized Kindred of his former covenant don’t get too close unless they absolutely need to.
Storytelling Hints: The Seeker might be seem to be half as enlightened as he says he is if he could just learn a little humility. Instead, he can’t resist lording his newfound self-satisfaction over every vampire he deigns to speak to – and sooner or later, it’s going to get him in serious trouble with someone in a real position of responsibility. He’s especially annoying when dealing with the members of his former covenant, little realizing that they consider him a mere dilettante and are expecting him to return to the fold as soon as he gets tired of feeding on muck-encrusted pigeons.
The Seeker is just as likely to make trouble for the Circle as he is to help – he’s just too stubbornly independenttorealizethatheisbenefitingfromtheirprotection. Until he commits fully, he’s a loose cannon.
Abilities
Occult (dice pool 3) – It’s surprising how much the Seeker’s managed to put together on his own, consider-
ing how little he’s got to work with. His sorcery is sloppy and occasionally completely off-base…but to discerning observers, his rough attempts show promise.
Streetwise (dice pool 6) – When you spend as much time roaming the streets as the Seeker does, you learn a thing or two about what’s really going on. He can be a useful source of information if a fellow Acolyte is willing to trade for ritual knowledge.
Survival (dice pool 6) – The Seeker’s got a great sense for finding shelter in the downtown landscape. He’s got six or seven bolt-holes in mind at any given time, and it never takes him too long to find a new one.
Calculating Advisor
Quote: “My Prince, your plan is undeniably sound. But consultations with our Oracle suggest that the Great Mother’s fortune will not favor you unless you delay ‘till this month is passed. The stones are already cast: your enemy falls next month, at your hand or over your ashes.”
Background: Thanks to decades of careful work, the Circle of the Crone has managed to place one of their most talented manipulators firmly in the confidence of the domain’s Prince. Not only that, but her dedicated influence has rendered the Prince incapable of making a serious decision without consulting her. Now she’s in the perfect position: receiving advance warning of changes in domain policy and enjoying the occasional opportunity to exert control over the features and form of that policy.
Description: The Advisor is a calm, collected figure, and must project a reassuring image of confidence and trustworthiness at all times. She dresses in muted colors and modestly tailored clothes, allowing herself to fade back even when standing at the Prince’s shoulder. Her appearance is nearly sexless in public, but she will take painstoensurethather lookpleasesthePrince,whether he knows it consciously or not.
Storytelling Hints: The Calculating Advisor is very, very cagey. She knows very well that her current position was won by sticking close to a detailed, long-view plan and is not likely to endanger it with a verbal slip. Even her thoughts are guarded. She confides only in the Hierophant, and only in private. At ritual, she says only what is required of her and no more.
Abilities
Intimidation(dicepool5)–ThecounseloftheAdvi- sor is tempered by her ability to frighten the Prince into thinking that ignoring it will lead to his downfall. The Advisor’s usually fairly subtle with her intimidation, but when a guarantee is necessary she’s not above making direct threats.
Persuasion (dice pool 7) – This vampire’s great strength lies in her ability to make people think that
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her ideas are originally theirs. More often than not, she accomplishes this by a subtle mix of humble suggestion and well-placed praise.
Politics (dice pool 6) – The Advisor may be able to sway the Prince, but she’d never be where she is without earning his trust…and she’s done that by repeatedly applying her keen political acumen to every decision she makes.
Sanguine Philosopher
Quote:“Ihavelearned,inmytime,thateveryeventhas its basis in a functionally teleological foundation. There isnothing,absolutelynothingthathappenswithoutconsciouspurpose.Thatpurposeis,andyoumustbeprepared toacceptthis,thepurposeofourGreatMother,theCrone, the Creator. Every fragment of the natural world serves this purpose. How can you think otherwise?”
Background:ThisintellectualAcolyte’sdetermination to understand and demonstrate the advantages of faith in logical terms has earned him an equal share of respect and derision from the members of the covenant. Some believe that he’s found a new way to promote the truth of the Crone to all Kindred. Others feel that he just thinks toomuch,andthatdoingsocompelshimtoborethecrap out of everyone who’ll listen to his theories.
Description: The Philosopher is outwardly indistinguishable from the average well-groomed Acolyte. Perhaps a little on the scrawny side, he’s clothed in the simple garb of a believer who feels no inclination to ostentatious display. He might wear a few of the charms of his local Circle, making clear his devotion to the Crone, but he’s careful not to make a spectacle of himself. He believes that the unerring logic of his faith will win over theoutsiderswhocaretoinquire,andconsciouslyavoids wearing anything that makes him look “crazy”.
Storytelling Hints: The Sanguine Philosopher is perfectlyhappyengaginginlong,overlyanalyticaldiscussions about the operation of the world and the particulars of his faith. He can usually be found somewhere in Elysium, engaging in a lively debate with outsiders and trying his level best to come off as a perfectly rational, completely logical being. At ritual, he performs his assigned duties with enthusiasm, even if he’s a little too analytical to let the energies flow freely in his Vitae.
The Philosopher will react badly to any Acolyte who is openly eccentric, because he believes that they are undermining the ability of outsider Kindred to take the covenant seriously.
Abilities
Academics (dice pool 7) – You’ll be hard-pressed to find an academic subject with which the Sanguine Philosopher is unfamiliar. He’s got a real talent for tracking down reference material whenever he’s not entirely confident in his own knowledge, too.
Persuasion (dice pool 4) – His delivery may be awkward and sprinkled with a few too many fifty-cent words to convey the message, but impassioned repetition often gets the job done…and this vampire is all too willing to engage in it.
Science(dicepool5)–TheSanguinePhilosopherloves to find evidence of his theories in the actual elements of the natural world. Whenever he’s got some free time, he dabbles in the sciences so as to satisfy his curiosity.
Liaison to the Lupines
Quote: “We wish to broker a deal between our pack and yours.Willyoulistentomespeakbeforedecidingmyfate?”
Background:Insomecities, theAcolytesandLupines are able to foster tenuous alliances. The two, while
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certainly different, at least share a few common ideas about the reality of the world in which they dwell. Some Acolytes put forth a liaison to go to the Lupines and negotiate and advise upon such alliances. They may put offers on the table, or attempt to smooth over any “misunderstandings” that may have happened on either side of the playing field. Of course, this job isn’t necessarily one of honor or ability. It may very well be a punishment levied by a wicked Hierophant who wishes to see harm come to a lesser vampire.
Description: A liaison must look the part. Some dress too conservatively or exhibit flashy fashions – two things that Lupines don’t seem to respect. Wise brokers look tough, dress tough, even if they don’t always talk tough. Many Acolytes accept that the wolfmen can smell weakness and fear, like dogs. Hence, it is important to quash those emotions and put forth an aura of strength.
StorytellingHints:ThesepoorKindredmustwalkafine line.Theymustpresentstrengthwithoutovertthreat.And yet, they must also be somewhat obsequious – flattering without gushing, gracious without appearing weak. Few liaisons can consistently walk this line, and often pay a painfulpriceforsayingthewrongthingatthewrongtime. Some, however, know precisely how to dance atop the tightrope when dealing with the Lupines.
Abilities:
Persuasion (dice pool 5) – This Acolyte’s job necessitates straightforward social Skills. While other Skills certainly aid in his task (the werewolves seem to respect Intimidation, to a degree), it is better to be humble with a honeyed-tongue than too brash and too demanding. The latter can make him headless. The former might help him redraw crucial lines of territory or papers of allegiance.
Survival (dice pool 6) – The liaison must be able to go where the Lupines dwell. That might mean atop the roofofadilapidatedapartmentbuilding,inthemiddleof the city’s biggest park, or out in the dark and foreboding forests away from the urban lights. This Acolyte knows how to track those he seeks, and stay hidden enough from other enemies so that he doesn’t cut his Requiem needlessly short.
Streetwise (dice pool 4) – Knowing what’s going on in and outside of the covenant’s territory in town is key. Not only do other vampires roam these streets, but so do Lupines, mortal sorcerers, and human gangs. Just negotiating the treacherous tracts of city between the Acolytes and the Lupines can be dangerous enough. It’s good to know the lines of battle.
Mercenary Outsider
Quote: “Fuck your myth. I’m no hero. If I get you the sorcerer’s head, you teach me the ritual.”
Background:ManyAcolytesappreciatetheroleofthe hero, or outsider. Those who have not yet Embraced but are willing to dirty their hands for the cult are mythic figures–theybecomeexiled,performing tasks(“quests”) for wisdom. One day the wisdom will overwhelm them and they may return to the fold and teach what they have learned. Many outsiders are without kin or coterie and are selfish creatures. Such selfishness is expected to diminish over time as true wisdom and self-knowledge comes to light.
Description: Selfish and possibly narcissistic, the mercenary outsider is often slick and stylish. He fancies himself a pretty cool cat above and beyond the witches and wretches inside his covenant, and is happy to flaunt his clothing and accoutrements accordingly.
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Storytelling Hints: The outsider has had glimpse of wisdom. The power of the dark gods have shown him flashes of what he is to learn and take back to his people. Right now, he doesn’t really want to listen. He ignores all that stuff, and instead performs tasks and duties for money, blood and power. But sometimes those tiny revelations are troubling, and he wonders if he is on the wrong path, somehow.
Abilities:
Computer (4 dice): Too few vampires are willing to use a computer to get information. Either they’re too old to learn new tricks, or they’re young enough but don’t want to offend their Hierophants or Princes by messing with “trifling” devices. The outsider doesn’t care what others think. If the computer helps him track an object or his prey, then a computer is what he will use.
Larceny (6 dice): They ask him to break into places andsteal things. Ifcaught,he must conceal thosethings. This Skill is invaluable: without it, they might not pay him as they do.
Stealth (5 dice): Sticking to the shadows is critical. Whether the mercenary outsider is hired to spy on the Sanctified or steal a holy chalice from those Invictus assholes, it’s best to not get caught. Some Acolytes tell him that, within the shadows he will find secret wisdom. Right now, he thinks that’s dumb. The only wisdom in the shadows is his interest in not getting strung up in front of the Prince for stealing his precious locket.
Soothsaying Whore
Quote: “The guts of this pig tell me that you’ve made a mess of the Mother’s wishes. We are offended.”
Background:TheScarletWoman–orwhore,tomany
– snubs her nose at tradition and expectation. For that reason, many whores in the covenant make excellent seers. As Haruspex, the whore can tell it as it is without fear of repercussion, because it is her will that allows the gods’ will to be known.
Description:Thesoothsayerwhoredressesprovocatively. She demands attention through both her actions and appearance.SheoutperformstheHarpiesandisthecenterof Elysium,whethertheotherAcolyteslikeitornot,andher dress accentuates her performances perfectly.
StorytellingHints:Thegodshaveaskedhertobetheir voice, and she’ll gladly do that. Not only does that allow her to deliver bad news with aplomb and secret delight, but it allows her to mask her own criticisms as censure straight from the heavens. Of course, she literally listens to what the gods say – the whore is a believer, after all
– but she accepts the role as the providence to do as she wishes in this world.
Abilities:
Occult (4 dice): The world is filled with signs and portents. Superstitions must be accurately read. Omens
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must be accurately divined. The Haruspex whore must know what it means when the psychopomp raven drops a feather in a puddle, and what happens when one cuts open a goat and finds his bowels empurpled with blood clots.
Subterfuge (6 dice): Make no mistake, the gods’ will is… open for interpretation. Sometimes, that means assumingtheirdesiresandsellingitregardlessofthereality. Other times, it means out-and-out lying. The whore is not afraid of speaking the truth, but she is equally unafraid of spreading deceit.
Maiden in Denial
Quote: “Spare me your excuses. I’d actually respect you more if you just acknowledged that you wanted to, or were too weak to resist.”
Background: She can’t deny the truth of Crúac, yet neither can she admit to herself the fullness of its dark power, or accept what it means about her and her existence. She stands at the edge of the Circle, inducted and trusted and shrilly defensive of the covenant to anyone outside it, but also arrogant in her purity and derogatory towards neonates who are unwilling or unable to refrain from killing as she has done.
She masks her squeamishness with displays of concern for the living – displays that are more than half genuine, but which are never completely selfless because her motives are tainted. Nevertheless, her generous attitude towards mortals and her hard-won retention of Humanity make her popular with the living and useful to other Acolytes, some of whom rely on her to build up herds for them. She’s gracious to the elders but particularly disdainful to anyone the Circle treats as her equal, but who she secretly feels is her inferior.

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Some of those elders aren’t fooled. They feel no need to subject her to tribulation, knowing how serenely she’s settingherselfupforabig,humiliatingfall.Tothosewithless experience,theirindifferencecouldlooklikefavoritismor even compassion. Especially since she’s such a snot.
Description: She’s pretty and stylishly dressed – or, at least, as stylish as it’s possible to be and still be a demure littleprude.Shealwaystriestoacttranquil,forgivingand compassionate, with modesty thrown in for the elders. Among her Kindred equals and inferiors, this act gets tiny touches of sarcasm – unless they earn her respect by being Maidens, like her.
Storytelling Hints: You’re better than everyone else because you have moral fortitude and the willpower to resist temptation. You have to remind yourself of this every couple minutes. You’re smug, but brittle and easily offended.
Abilities
PassforMortal(dicepool6)–Itwon’tfoolanyonewith paranormal senses or the Predator’s Taint, but her high Humanity,alongwiththecareshetakeswithtinydetailswhen she’s putting on the act, make her pretty convincing.
Blood Kink Matchmaker (dice pool 5) – She’s got an eerie character sense for setting up blood dolls with Kindred who fit their personalities. Thus, the masochist head case is introduced to the ideal Nosferatu to alternately abuse and comfort him, while the jaded sybarite boredbytypicalpleasuresisgiventothewildlyinventive Daeva pervert.
Disapproving Patriarch
Quote: “Yes, you succeeded – you want a warm hug and a hearty congratulations? Your success is the only factor that mitigates your lax, careless, and foolhardy
approach! I’ve always expected better of you. Now I’m demanding it.”
Background: A self-made man in life, he surpassed his sire in undeath. Where his progenitor lapsed into self-absorbed pleasure, the Disapproving Patriarch dedicated himself to the structure of the Circle and the adoration of his chosen deity. Eventually, he rose to a position of trust and prominence while his onetime teacher and mentor degenerated into a savage draugr. The Patriarch (then a Hero) took him down personally.
When he felt ready to Embrace, he took the responsibility very seriously and selected a candidate he felt had incorrigible personal strength. Perhaps it was one of the characters, in which case he is equally a Mentor and a martinet. He is only satisfied with excellence, while any setback is met with scathing criticism. But to be fair, he keeps his withering critiques private. In public he backs his progeny 100%, and anyone who dares take the childe to task had better be ready to debate the sire as well.
Alternately, this character can work as a Mentor for someone other than his own childe, and in that case it’s fun to have his own offspring be a big disappointment. Maybe his chosen scion went draugrtoo, or worse – convertedtoLonginus.Orperhapshischildesimplydespises the Patriarch’s meddling, which has led the Patriarch to adopt one of the characters in a fairly transparent jealousy maneuver.
Description:Barrel-chested,hook-nosedandsevere,with piercing blue eyes and a full head of white hair. He wears a full white beard, too, usually at about an inch long.
Storytelling Hints: Never forget that you really truly care for your protégé. You want her to succeed and fulfill her potential, and part of you wants her to surpass you.
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But thudding against this idealistic hope comes the imperfect reality, again and again and again.
Abilities
Motivational Abuse (dice pool 7) – The Patriarch has an instinct for provoking the Vices of those he advises in such a way that they feel challenged to immediately fulfill them (and justified in doing so). For instance, he mightdressdownsomeonemotivatedbyPrideinafashion subconsciously calculated to spur a Willpower-replenish- ing counterattack. (This is riskier with the Wrathful of course.) The Slothful, on the other hand, are hectored into a spell of inaction and despair that, nevertheless, gives them resources for their next attempt.
Connected (dice pool 7) – Hey, the guy knows people whoowehimfavorsandpeoplewhofearhisdisapproval. His current crop of tyros isn’t his first, after all.
Excellent Instructor (dice pool 8) – The guy can teach you anything he knows quickly and efficiently, indeed rather impatiently. His fields of expertise depend on the needs of individual chronicles, but generous Storytellers may assign bonus XP to spend only on what the Patriarch is teaching (which means, only what the Patriarch thinks the character needs to know).
Hermit Manipulator
Quote:“Mm,yes.Verydifficult.Butdon’tworryyoung one… I am here to help you.”
Background: This wizened elder is a plot arc in himself. You start the arc with him as an ally, who subtly backs the charactersagainstaPrinceandHierophantwhoseemsundulyparanoidabouttheMasquerade.Heinstructs,advises and generally plays the role of patron advisor to the hilt. This is because the characters fit his plan.
His plan is to bring down the Masquerade. (Naturally, some groups are better suited to this arc than others. If your players are careful and cautious, find a variant. If they’re not going to care that they were played for chumps, as long as they get to go freaky on the squares, you may want to alter the arc to prepare.)
ThevigilantPrinceandHierophanthavethwartedhis veiled ploys – barely – for decades. Due to the Hermit’s extreme sneakiness, they only barely suspect that there’s an intentional actor behind it. So he builds his power base, gathers his proxies, makes his moves and, when they get thwarted, he fades back into the shadows to try again. After all, he only has succeed once to win. The forces of suppression have to win every single time.
He’s doing this because he’s in contact with a powerful spirit, and it has convinced him that Kindred are wretched evil and a plague upon the world. After five hundred years with them (four hundred of them awake) it wasn’t even a particularly hard sell. Especially when the spirit pointed out the advantages of being the last vampire standing.
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The plot goes like this: The powers that be are hardasses towards the coterie, and the Hermit is a sympathetic figure, albeit distant. He gradually pushes them into situations where the Masquerade is very vulnerable. Eventually the characters figure out that he’s trying to crash the illusion and is using them as his hammer to do it. By this time, of course, they’re persona non grata with the Prince, and the Hierophant doesn’t want to believewildaccusationsagainstoneofhismostpowerful Acolytes. If they make an enemy of this terrifying elder, can they survive it? Can they stop his plan? Might they even succeed at destroying him?
Description:Thecreepythingis,thisguywasEmbraced whenhewasaboutsixteenyearsold.Backinthe1500s,that wasprettymuchadulthood.He’sunderfivefeettall,witha fewmissingteethandlankbrownhair.HisageofEmbrace and his degraded Humanity have made him a disturbing blend of young and old. His smooth, clear skin is sallow, paleandstifftothetouch.Hisvoiceishighandpiping,but hoarse with age, slow and deliberate. He typically avoids the issue by wearing a robe with a deep cowl and sleeves over his hands, and by sitting on a tall chair.
StorytellingHints:Beinaccessibleandmakethecoterie pay for any aid rendered. He knows Kindred expect to be gouged and suspect anyone who seems to be a creampuff. Never have him insult the Masquerade openly – though he’sunimpressedbyit,anopenoppositionistoomuchfor most vampires to accept. Besides, he doesn’t want to tip his hands. If he fails again, he wants the characters’ skins on the line for carelessness, not his own.
Abilities
Anticipate (dice pool 8) – His greatest strength is his ability to be five steps – or five years – ahead of the competition. His combination of spiritual, animal and mortal intelligence networks (along with the occasional