- •Contents
- •Contents at a Glance
- •Acknowledgments
- •Preface
- •Is This Book for You?
- •How This Book Is Organized
- •How to Use This Book
- •Doing the Exercises
- •Conventions Used in This Book
- •What the Icons Mean
- •About the CD-ROM
- •Other Information
- •Contacting the Author
- •Foreword
- •Credits
- •About the Author
- •Summary
- •AutoCAD’s Advantages
- •Comparing AutoCAD and AutoCAD LT
- •Starting AutoCAD and AutoCAD LT
- •Creating a New Drawing
- •Using the AutoCAD and AutoCAD LT Interface
- •Creating a New Folder
- •Using the Interface
- •Saving a Drawing
- •Closing a Drawing and Exiting from AutoCAD and AutoCAD LT
- •Summary
- •Creating a New Drawing from a Template
- •Working with Templates
- •Opening a Drawing with Default Settings
- •Opening an Existing Drawing
- •Using an Existing Drawing as a Prototype
- •Saving a Drawing Under a New Name
- •Summary
- •The Command Line and Dynamic Input
- •Command Techniques
- •Of Mice and Pucks
- •Getting Help
- •Summary
- •Typing Coordinates
- •Displaying Coordinates
- •Picking Coordinates on the Screen
- •Overriding Coordinate Settings
- •Locating Points
- •Summary
- •Choosing Unit Types
- •Drawing Limits
- •Understanding Scales
- •Creating a Title Block
- •Specifying Common Setup Options
- •Customizing with the MVSETUP Command
- •Using the Setup Wizards
- •Summary
- •Using the LINE Command
- •Drawing Rectangles
- •Drawing Polygons
- •Creating Construction Lines
- •Creating Rays
- •Summary
- •Drawing Circles
- •Drawing Arcs
- •Creating Ellipses and Elliptical Arcs
- •Making Donuts
- •Placing Points
- •Summary
- •Panning
- •Using the ZOOM Command
- •Using Aerial View
- •Saving Named Views
- •Working with Tiled Viewports
- •Using Snap Rotation
- •Understanding User Coordinate Systems
- •Creating Isometric Drawings
- •Summary
- •Editing a Drawing
- •Selecting Objects
- •Summary
- •Copying and Moving Objects
- •Resizing Commands
- •Using Construction Commands
- •Creating a Revision Cloud
- •Hiding Objects with a Wipeout
- •Double-Clicking to Edit Objects
- •Grips
- •Editing with the Properties Palette
- •Selection Filters
- •Groups
- •Summary
- •Working with Layers
- •Changing Object Color, Linetype, and Lineweight
- •Working with Linetype Scales
- •Importing Layers and Linetypes from Other Drawings
- •Matching Properties
- •Summary
- •Drawing-Level Information
- •Object-Level Information
- •Measurement Commands
- •AutoCAD’s Calculator
- •Summary
- •Creating Single-Line Text
- •Understanding Text Styles
- •Creating Multiline Text
- •Creating Tables
- •Inserting Fields
- •Managing Text
- •Finding Text in Your Drawing
- •Checking Your Spelling
- •Customizing the spelling dictionary
- •Summary
- •Working with Dimensions
- •Drawing Linear Dimensions
- •Drawing Aligned Dimensions
- •Creating Baseline and Continued Dimensions
- •Dimensioning Arcs and Circles
- •Dimensioning Angles
- •Creating Ordinate Dimensions
- •Drawing Leaders
- •Using Quick Dimension
- •Editing Dimensions
- •Summary
- •Understanding Dimension Styles
- •Defining a New Dimension Style
- •Changing Dimension Styles
- •Creating Geometric Tolerances
- •Summary
- •Creating and Editing Polylines
- •Drawing and Editing Splines
- •Creating Regions
- •Creating Boundaries
- •Creating Hatches
- •Creating and Editing Multilines
- •Creating Dlines
- •Using the SKETCH Command
- •Digitizing Drawings with the TABLET Command
- •Summary
- •Preparing a Drawing for Plotting or Printing
- •Creating a Layout in Paper Space
- •Working with Plot Styles
- •Plotting a Drawing
- •Summary
- •Combining Objects into Blocks
- •Inserting Blocks and Files into Drawings
- •Managing Blocks
- •Creating and Using Dynamic Blocks
- •Using Windows Features
- •Working with Attributes
- •Summary
- •Understanding External References
- •Editing an Xref within Your Drawing
- •Controlling Xref Display
- •Managing Xrefs
- •Summary
- •Preparing for Database Connectivity
- •Connecting to Your Database
- •Linking Data to Drawing Objects
- •Creating Labels
- •Querying with the Query Editor
- •Working with Query Files
- •Summary
- •Working with 3D Coordinates
- •Using Elevation and Thickness
- •Working with the User Coordinate System
- •Summary
- •Working with the Standard Viewpoints
- •Using DDVPOINT
- •Working with the Tripod and Compass
- •Displaying a Quick Plan View
- •Shading Your Drawing
- •Using 3D Orbit
- •Using Tiled Viewports
- •Defining a Perspective View
- •Laying Out 3D Drawings
- •Summary
- •Drawing Surfaces with 3DFACE
- •Drawing Surfaces with PFACE
- •Creating Polygon Meshes with 3DMESH
- •Drawing Standard 3D Shapes
- •Drawing a Revolved Surface
- •Drawing an Extruded Surface
- •Drawing Ruled Surfaces
- •Drawing Edge Surfaces
- •Summary
- •Drawing Standard Shapes
- •Creating Extruded Solids
- •Drawing Revolved Solids
- •Creating Complex Solids
- •Sectioning and Slicing Solids
- •Using Editing Commands in 3D
- •Editing Solids
- •Listing Solid Properties
- •Summary
- •Understanding Rendering
- •Creating Lights
- •Creating Scenes
- •Working with Materials
- •Using Backgrounds
- •Doing the Final Render
- •Summary
- •Accessing Drawing Components with the DesignCenter
- •Accessing Drawing Content with Tool Palettes
- •Setting Standards for Drawings
- •Organizing Your Drawings
- •Working with Sheet Sets
- •Maintaining Security
- •Keeping Track of Referenced Files
- •Handling Errors and Crashes
- •Managing Drawings from Prior Releases
- •Summary
- •Importing and Exporting Other File Formats
- •Working with Raster Images
- •Pasting, Linking, and Embedding Objects
- •Summary
- •Sending Drawings
- •Opening Drawings from the Web
- •Creating Object Hyperlinks
- •Publishing Drawings
- •Summary
- •Working with Customizable Files
- •Creating Keyboard Shortcuts for Commands
- •Customizing Toolbars
- •Customizing Tool Palettes
- •Summary
- •Creating Macros with Script Files
- •Creating Slide Shows
- •Creating Slide Libraries
- •Summary
- •Creating Linetypes
- •Creating Hatch Patterns
- •Summary
- •Creating Shapes
- •Creating Fonts
- •Summary
- •Working with the Customization File
- •Customizing a Menu
- •Summary
- •Introducing Visual LISP
- •Getting Help in Visual LISP
- •Working with AutoLISP Expressions
- •Using AutoLISP on the Command Line
- •Creating AutoLISP Files
- •Summary
- •Creating Variables
- •Working with AutoCAD Commands
- •Working with Lists
- •Setting Conditions
- •Managing Drawing Objects
- •Getting Input from the User
- •Putting on the Finishing Touches
- •Summary
- •Understanding Local and Global Variables
- •Working with Visual LISP ActiveX Functions
- •Debugging Code
- •Summary
- •Starting to Work with VBA
- •Writing VBA Code
- •Getting User Input
- •Creating Dialog Boxes
- •Modifying Objects
- •Debugging and Trapping Errors
- •Moving to Advanced Programming
- •Summary
- •A Final Word
- •Installing AutoCAD and AutoCAD LT
- •Configuring and Using Workspaces
- •Configuring AutoCAD
- •Starting AutoCAD Your Way
- •Configuring a Plotter
- •Discovering AutoCAD and AutoCAD LT
- •Accessing Technical Support
- •Autodesk User Groups
- •Internet Resources
- •System Requirements
- •Using the CD-ROM with Microsoft Windows
- •What’s on the CD-ROM
- •Troubleshooting
- •Index
Chapter 22 Viewing 3D Drawings 673
Working with the Standard Viewpoints
The View toolbar offers ten standard viewpoints. (Right-click any toolbar and choose View to display the View toolbar.) Because these viewpoints are useful — and easy to use — they’re the most commonly used viewpoints. You can do a lot of your work just using these viewpoints. The standard viewpoints show viewpoints relative only to the WCS, not the current UCS. Therefore, they’re most useful when you’re using the WCS.
To use a preset viewpoint, you can choose it from the View toolbar. You can also choose View 3D Views and choose the viewpoint that you want from the submenu. Each of the preset viewpoints automatically does a Zoom Extents.
Using the VPOINT command
The VPOINT command was the original, command-line method of setting viewpoints. Now it’s generally used for scripts and AutoLISP routines when you need a way to set a viewpoint from the command line. (AutoCAD LT does not support AutoLISP routines.)
The VPOINT command defines a viewpoint using X, Y, and Z vectors. The vectors for the standard viewpoints are based on a maximum of 1 unit. Imagine a model of the three axes floating out in space. You’re Superman and can fly around the model from any angle. When you’re over the Z axis, you can define the Z vector from 0,0,0 to your position as 1. The other vectors are 0 (zero) because you’re right over them, so that 0,0,1 defines the top, or plan, view. The next section shows the vector equivalents for the standard viewpoints, to give you a feel for the vector system.
The VPOINT command also has a Rotate option that is the command-line equivalent of the DDVPOINT command’s Viewpoint Presets dialog box. Using this option, you define a viewpoint by the angle from the X axis in the XY plane, and then the angle from the XY plane.
|
Looking at a drawing from the standard viewpoints |
|
Showing the viewpoints is easier than describing them. Here I show a simple 3D house from |
|
all ten standard viewpoints. |
Note |
A system variable, UCSORTHO, automatically changes the UCS to match the viewpoint when |
|
you switch to one of the orthographic (top, bottom, left, right, front, and back) viewpoints. In |
|
order to distinguish between the viewpoints and UCSs, I’ve turned UCSORTHO off for the fol- |
|
lowing section. |
|
Top view |
The top view is the plan view. You’re looking at the model from a bird’s-eye perspective, suspended over the model. The VPOINT equivalent is 0,0,1. Figure 22-3 shows a house
from the top.
674 Part IV Drawing in Three Dimensions
Figure 22-3: The top viewpoint of a 3D house.
You can also access this view by typing PLAN on the command line. Note that the PLAN command does not change the UCS, even though you choose to see the plan view of a different UCS. This actually makes it very flexible because you can see what your drawing looks like from a different UCS without actually changing the UCS. The PLAN command is explained later in this chapter.
Bottom view
The bottom view is the plan view for groundhogs. It’s not very useful for buildings, but it may be useful for 3D mechanical drawings. The VPOINT equivalent is 0,0,–1. Figure 22-4
shows the house from the bottom. Notice the direction of the UCS icon. Also, the square is missing on the icon, indicating that you’re viewing from the negative Z direction, or from “underneath.”
Figure 22-4: The bottom viewpoint of the 3D house.
Chapter 22 Viewing 3D Drawings 675
Left view
The left view shows you your model from the side — the left side, of course. In architecture it would be one of the elevation views. The VPOINT equivalent is –1,0,0. Figure 22-5
shows the house from the left view. Notice that the text appears backward. This is because the text was drawn from the right view.
Figure 22-5: The left view of the 3D house.
Right view
The right view shows you your model from the right side. Like the left view, the right view is an elevation view. The VPOINT equivalent is 1,0,0. Figure 22-6 shows the house from the
right view. Notice that the text now appears correctly because it was drawn from this view.
Figure 22-6: The right view of the 3D house.
676 Part IV Drawing in Three Dimensions
Front view
The front view, another elevation view, shows your model from the front. The VPOINT equivalent is 0,–1,0. Figure 22-7 shows the house from the front. The text, stating that
the front faces the east, doesn’t represent any rule in AutoCAD or AutoCAD LT. It simply helps you to see the differences in the sides of the house.
Figure 22-7: The front view of the 3D house.
Back view
The back view, another elevation view, shows your model from the back, as shown in Figure 22-8. Here you see the text of the front of the house, shown backward. The VPOINT
equivalent is 0,1,0.
Figure 22-8: The back view of the 3D house.
Chapter 22 Viewing 3D Drawings 677
SW isometric view
The SW (southwest) isometric view shows you your model from a diagonal viewpoint in all three dimensions (see Figure 22-9). Notice how one corner of the house is closest to
you (the corner between the left and front views), and how you’re also looking at the house from a view halfway between a side view and the top view. The isometric views are excellent for viewing all of the 3D objects in a drawing. As you can see, many more objects are visible than with the top view or any of the side views. The VPOINT equivalent is –1,–1,1.
Figure 22-9: The SW isometric view of the 3D house.
Don’t become confused with the house’s direction — this is front facing east. From your drawing’s point of view, east is 0 degrees when looking from the top view, and 0 degrees faces to the right.
SE isometric view
The SE (southeast) isometric view also shows your model from a diagonal viewpoint in all three dimensions. Here you’re looking at the house at the corner between the right
and front views, as well as halfway between a side view and the top view. You see the same objects as you do in SW isometric view. However, in a drawing not as symmetrical as the house, one view may bring certain objects to the front so that you can select them. The VPOINT equivalent is 1,–1,1. Figure 22-10 shows the house from the SE isometric view.
678 Part IV Drawing in Three Dimensions
Figure 22-10: The SE isometric view of the 3D house.
NE isometric view
The NE isometric view shows your model from the corner between the right and the back views, as well as halfway between a side view and the top view. The VPOINT equivalent is
1,1,1. Figure 22-11 shows the house from the NE isometric view.
Figure 22-11: The NE isometric view of the 3D house.
NW isometric view
The NW isometric view shows your model from the corner between the left and the back views, as well as halfway between a side view and the top view. The VPOINT
equivalent is –1,1,1. Figure 22-12 shows the house from the NW isometric view.
