Электронный учебно-методический комплекс по учебной дисциплине Философия и методология науки для студентов, слушателей, осваивающих содержание образовательной программы высшего образования 2 ступени
.pdfemphasizes the importance of the means of expression, which at the same time are means of perception of any design ideas.
Army design methodology
Applied arts
Architecture
Automotive design
Biological design
Communication design
Configuration design
Design management
Engineering design
Experience design
Fashion design
Game design
Graphic design
Information architecture
Information design
Industrial design
Instructional design
Interaction design
Interior design
Landscape architecture
Lighting design
Modular design
Motion graphic design
Organization design
Product design
Process design
Service design
Software design
Sound design
Spatial design
Systems architecture
Systems design
Systems modeling
Urban design
User experience design
Visual design
Web design
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There are countless philosophies for guiding design as design values and its accompanying aspects within modern design vary, both between different schools of thought and among practicing designers. Design philosophies are usually for determining design goals. A design goal may range from solving the least significant individual problem of the smallest element, to the most holistic influential utopian goals. Design goals are usually for guiding design. Design philosophies are fundamental guiding principles that dictate how a designer approaches his/her practice. Reflections on material culture and environmental concerns can guide a design philosophy. In The Sciences of the Artificial by polymath Herbert A. Simon, the author asserts design to be a metadiscipline of all professions. A design approach is a general philosophy that may or may not include a guide for specific methods. Some are to guide the overall goal of the design. Other approaches are to guide the tendencies of the designer. A combination of approaches may be used if they don't conflict.
Some popular approaches include:
Sociotechnical system design, a philosophy and tools for participative designing of work arrangements and supporting processes - for organizational purpose, quality, safety, economics and customer requirements in core work processes, the quality of peoples experience at work and the needs of society
KISS principle, which strives to eliminate unnecessary compli-
cations.
There is more than one way to do it, a philosophy to allow multiple methods of doing the same thing.
Use-centered design, which focuses on the goals and tasks associated with the use of the artifact, rather than focusing on the end user.
User-centered design, which focuses on the needs, wants, and limitations of the end user of the designed artifact.
Critical design uses designed artifacts as an embodied critique or commentary on existing values, morals, and practices in a culture.
Service design designing or organizing the experience around a product and the service associated with a product's use.
Transgenerational design, the practice of making products and environments compatible with those physical and sensory impairments associated with human aging and which limit major activities of daily living.
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Speculative design, the speculative design process doesn‘t necessarily define a specific problem to solve, but establishes a provocative starting point from which a design process emerges. The result is an evolution of fluctuating iteration and reflection using designed objects to provoke questions and stimulate discussion in academic and research settings.
Design methods is a broad area that focuses on:
Exploring possibilities and constraints by focusing critical thinking skills to research and define problem spaces for existing products or services – or the creation of new categories;
Redefining the specifications of design solutions which can lead to better guidelines for traditional design activities;
Managing the process of exploring, defining, creating artifacts continually over time
Prototyping possible scenarios, or solutions that incrementally or significantly improve the inherited situation
Trendspotting; understanding the trend process.
Today, the term design is widely associated with the applied arts as initiated by Raymond Loewy and teachings at the Bauhaus and Ulm School of Design in Germany during the 20th century.
The boundaries between art and design are blurred, largely due to a range of applications both for the term 'art' and the term 'design'. Applied arts has been used as an umbrella term to define fields of industrial design, graphic design, fashion design, etc. The term 'decorative arts' is a traditional term used in historical discourses to describe craft objects, and also sits within the umbrella of applied arts. In graphic arts, the distinction is often made between fine art and commercial art, based on the context within which the work is produced and how it is traded. To a degree, some methods for creating work, such as employing intuition, are shared across the disciplines within the applied arts and fine art. Mark Getlein, writer, suggests the principles of design are "almost instinctive", "built-in", "natural", and part of "our sense of 'rightness'." However, the intended application and context of the resulting works will vary greatly.
In engineering, design is a component of the engineering process. Many overlapping methods and processes can be seen when comparing Product design, Industrial design and Engineering. The American Heritage Dictionary defines design as: "To conceive or fashion in the mind; invent," and "To formulate a plan", and defines engineering as: "The
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application of scientific and mathematical principles to practical ends such as the design, manufacture, and operation of efficient and economical structures, machines, processes, and systems". Both are forms of problem-solving with a defined distinction being the application of "scientific and mathematical principles". The increasingly scientific focus of engineering in practice, however, has raised the importance of new more "human-centered" fields of design. How much science is applied in a design is a question of what is considered "science". Along with the question of what is considered science, there is social science versus natural science. Scientists at Xerox PARC made the distinction of design versus engineering at "moving minds" versus "moving atoms".
The relationship between design and production is one of planning and executing. In theory, the plan should anticipate and compensate for potential problems in the execution process. Design involves problemsolving and creativity. In contrast, production involves a routine or preplanned process. A design may also be a mere plan that does not include a production or engineering processes although a working knowledge of such processes is usually expected of designers. In some cases, it may be unnecessary and/or impractical to expect a designer with a broad multidisciplinary knowledge required for such designs to also have a detailed specialized knowledge of how to produce the product.
Design and production are intertwined in many creative professional careers, meaning problem-solving is part of execution and the reverse. As the cost of rearrangement increases, the need for separating design from production increases as well. For example, a high-budget project, such as a skyscraper, requires separating architecture from construction. A Low-budget project, such as a locally printed office party invitation flyer, can be rearranged and printed dozens of times at the low cost of a few sheets of paper, a few drops of ink, and less than one hour's pay of a desktop publisher.
This is not to say that production never involves problem-solving or creativity, nor that design always involves creativity. Designs are rarely perfect and are sometimes repetitive. The imperfection of a design may task a production position with utilizing creativity or problem-solving skills to compensate for what was overlooked in the design process. Likewise, a design may be a simple repetition of a known preexisting solution, requiring minimal, if any, creativity or problem-solving skills from the designer. Processes are treated as a product of design, not the
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method of design. The term originated with the industrial designing of chemical processes. With the increasing complexities of the information age, consultants and executives have found the term useful to describe the design of business processes as well as manufacturing processes.
7.1.58. Method engineering
Method engineering in the field of information systems is the discipline to construct new methods from existing methods. It focuses on the design, construction and evaluation of methods, techniques and support tools for information systems development.
The meta-process modeling process is often supported through software tools, called Computer Aided Method Engineering tools, or MetaCASE tools . Often the instantiation technique has been utilised to build the repository of Computer Aided Method Engineering environments. There are many tools for meta-process modeling. In the literature, different terms refer to the notion of method adaptation, including 'method tailoring', 'method fragment adaptation' and 'situational method engineering'. Method tailoring is defined as:
A process or capability in which human agents through responsive changes in, and dynamic interplays between contexts, intentions, and method fragments determine a system development approach for a specific project situation. Potentially, almost all agile methods are suitable for method tailoring. Even the DSDM method is being used for this purpose and has been successfully tailored in a CMM context. Situationappropriateness can be considered as a distinguishing characteristic between agile methods and traditional software development methods, with the latter being relatively much more rigid and prescriptive. The practical implication is that agile methods allow project teams to adapt working practicesaccording to the needs of individual projects. Practices are concrete activities and products that are part of a method framework. At a more extreme level, the philosophy behind the method, consisting of a number of principles, could be adapted. Situational method engineering is the construction of methods which are tuned to specific situations of development projects. It can be described as the creation of a new method by
1.selecting appropriate method components from a repository of reusable method components,
2.tailoring these method components as appropriate, and
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3. integrating these tailored method components to form the new situation-specific method.
This enables the creation of development methods suitable for any development situation. Each system development starts then, with a method definition phase where the development method is constructed on the spot. In case of mobile business development, there are methods available for specific parts of the business model design process and ICT development. Situational method engineering can be used to combine these methods into one unified method that adopts the characteristics of mobile ICT services.
The developers of the IDEF modeling languages, Richard J. Mayer et al, have developed an early approach to method engineering from studying common method engineering practice and experience in developing other analysis and design methods. The following figure provides a pro- cess-oriented view of this approach. This image uses the IDEF3 Process Description Capture method to describe this process where boxes with verb phrases represent activities, arrows represent precedence relationships, and "exclusive or" conditions among possible paths are represented by the junction boxes labeled with an "X. According to this approach there are three basic strategies in method engineering:
Reuse: one of the basic strategies of methods engineering is reuse. Whenever possible, existing methods are adopted.
Tailormade: find methods that can satisfy the identified needs with minor modification. This option is an attractive one if the modification does not require a fundamental change in the basic concepts or design goals of the method.
New development: Only when neither of these options is viable should method designers seek to develop a new method.
This basic strategies can be developed in a similar process of concept development
A knowledge engineering approach is the predominant mechanism for method enhancement and new method development. In other words, with very few exceptions, method development involves isolating, documenting, and packaging existing practice for a given task in a form that promotes reliable success among practitioners. Expert attunements are first characterized in the form of basic intuitions and method concepts. These are often initially identified through analysis of the techniques, diagrams, and expressions used by experts. These discoveries aid in the
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search for existing methods that can be leveraged to support novice practitioners in acquiring the same attunements and skills.
New method development is accomplished by establishing the scope of the method, refining characterizations of the method concepts and intuitions, designing a procedure that provides both task accomplishment and basic apprenticeship support to novice practitioners, and developing a language(s) of expression. Method application techniques are then developed outlining guidelines for use in a stand-alone mode and in concert with other methods. Each element of the method then undergoes iterative refinement through both laboratory and field testing.
The method language design process is highly iterative and experimental in nature. Unlike procedure development, where a set of heuristics and techniques from existing practice can be identified, merged, and refined, language designers rarely encounter well-developed graphical display or textual information capture mechanisms. When potentially reusable language structures can be found, they are often poorly defined or only partially suited to the needs of the method.
A critical factor in the design of a method language is clearly establishing the purpose and scope of the method. The purpose of the method establishes the needs the method must address. This is used to determine the expressive power required of the supporting language. The scope of the method establishes the range and depth of coverage which must also be established before one can design an appropriate language design strategy. Scope determination also involves deciding what cognitive activities will be supported through method application. For example, language design can be confined to only display the final results of method application (as in providing IDEF9 with graphical and textual language facilities that capture the logic and structure of constraints). Alternatively, there may be a need for in-process language support facilitating information collection and analysis. In those situations, specific language constructs may be designed to help method practitioners organize, classify, and represent information that will later be synthesized into additional representation structures intended for display.
With this foundation, language designers begin the process of deciding what needs to be expressed in the language and how it should be expressed. Language design can begin by developing a textual language capable of representing the full range of information to be addressed. Graphical language structures designed to display select portions of the textual language can then be developed. Alternatively, graphical lan-
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guage structures may evolve prior to, or in parallel with, the development of the textual language. The sequence of these activities largely depends on the degree of understanding of the language requirements held among language developers. These may become clear only after several iterations of both graphical and textual language design.
Graphical language design begins by identifying a preliminary set of schematics and the purpose or goals of each in terms of where and how they will support the method application process. The central item of focus is determined for each schematic. For example, in experimenting with alternative graphical language designs for IDEF9, a Context Schematic was envisioned as a mechanism to classify the varying environmental contexts in which constraints may apply. The central focus of this schematic was the context. After deciding on the central focus for the schematic, additional information that should be captured or conveyed is identified.
Up to this point in the language design process, the primary focus has been on the information that should be displayed in a given schematic to achieve the goals of the schematic. This is where the language designer must determine which items identified for possible inclusion in the schematic are amenable to graphical representation and will serve to keep the user focused on the desired information content. With this general understanding, previously developed graphical language structures are explored to identify potential reuse opportunities. While exploring candidate graphical language designs for emerging IDEF methods, a wide range of diagrams were identified and explored. Quite often, even some of the central concepts of a method will have no graphical language element in the method.
For example, the IDEF1 Information Modeling method includes the notion of an entity but has no syntactic element for an entity in the graphical language.8. When the language designer decides that a syntactic element should be included for a method concept, candidate symbols are designed and evaluated. Throughout the graphical language design process, the language designer applies a number of guiding principles to assist in developing high quality designs. Among these, the language designer avoids overlapping concept classes or poorly defined ones. They also seek to establish intuitive mechanisms to convey the direction for reading the schematics.
For example, schematics may be designed to be read from left to right, in a bottom-up fashion, or center-out. The potential for clutter or
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overwhelmingly large amounts of information on a single schematic is also considered as either condition makes reading and understanding the schematic extremely difficult. Each candidate design is then tested by developing a wide range of examples to explore the utility of the designs relative to the purpose for each schematic. Initial attempts at method development, and the development of supporting language structures in particular, are usually complicated. With successive iterations on the design, unnecessary and complex language structures are eliminated.
As the graphical language design approaches a level of maturity, attention turns to the textual language. The purposes served by textual languages range from providing a mechanism for expressing information that has explicitly been left out of the graphical language to providing a mechanism for standard data exchange and automated model interpretation. Thus, the textual language supporting the method may be simple and unstructured, or it may emerge as a highly structured, and complex language. The purpose of the method largely determines what level of structure will be required of the textual language.
As the method language begins to approach maturity, mathematical formalization techniques are employed so the emerging language has clear syntax and semantics. The method formalization process often helps uncover ambiguities, identify awkward language structures, and streamline the language. These general activities culminate in a language that helps focus user attention on the information that needs to be discovered, analyzed, transformed, or communicated in the course of accomplishing the task for which the method was designed. Both the procedure and language components of the method also help users develop the necessary skills and attunements required to achieve consistently high quality results for the targeted task.
Once the method has been developed, application techniques will be designed to successfully apply the method in stand-alone mode as well as together with other methods. Application techniques constitute the "use" component of the method which continues to evolve and grow throughout the life of the method. The method procedure, language constructs, and application techniques are reviewed and tested to iteratively refine the method. Methods engineering is a subspecialty of industrial engineering and manufacturing engineering concerned with human integration in industrial production processes.
Alternatively it can be described as the design of the productive process in which a person is involved. The task of the Methods engineer is
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to decide where humans will be utilized in the process of converting raw materials to finished products and how workers can most effectively perform their assigned tasks. The terms operation analysis, work design and simplification, and methods engineering and corporate reengineering are frequently used interchangeably. Lowering costs and increasing reliability and productivity are the objectives of methods engineering. These objectives are met in a five step sequence as follows: Project selection, data acquisition and presentation, data analysis, development of an ideal method based on the data analysis and, finally, presentation and implementation of the method.
Methods engineers typically work on projects involving new product design, products with a high cost of production to profit ratio, and products associated with having poor quality issues. Different methods of project selection include the Pareto analysis, fish diagrams, Gantt charts, PERT charts, and job/work site analysis guides.
Data that needs to be collected are specification sheets for the product, design drawings, quantity and delivery requirements, and projections as to how the product will perform or has performed in the market. The Gantt process chart can assist in the analysis of the man to machine interaction and it can aid in establishing the optimum number of workers and machines subject to the financial constraints of the operation. A flow diagram is frequently employed to represent the manufacturing process associated with the product. Data analysis enables the methods engineer to make decisions about several things, including: purpose of the operation, part design characteristics, specifications and tolerances of parts, materials, manufacturing process design, setup and tooling, working conditions, material handling, plant layout, and workplace design. Knowing the specifics of product manufacturing assists in the development of an optimum manufacturing method.
Equations of synchronous and random servicing as well as line balancing are used to determine the ideal worker to machine ratio for the process or product chosen. Synchronous servicing is defined as the process where a machine is assigned to more than one operator, and the assigned operators and machine are occupied during the whole operating cycle. Random servicing of a facility, as the name indicates, is defined as a servicing process with a random time of occurrence and need of servicing variables. Line balancing equations determine the ideal number of workers needed on a production line to enable it to work at capacity.
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