Добавил:
Upload Опубликованный материал нарушает ваши авторские права? Сообщите нам.
Вуз: Предмет: Файл:

Iskhodnyy_kod_Doom

.pdf
Скачиваний:
7
Добавлен:
13.02.2015
Размер:
1.01 Mб
Скачать

"AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.\n"\ "YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n"\ "THAT YOU HAVE SAVED YOUR SPECIES.\n"\

"\n"\

"BUT THEN, EARTH CONTROL BEAMS DOWN A\n"\ "MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n"\ "THE SOURCE OF THE ALIEN INVASION. IF YOU\n"\ "GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n"\ "ENTRY. THE ALIEN BASE IS IN THE HEART OF\n"\ "YOUR OWN HOME CITY, NOT FAR FROM THE\n"\ "STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n"\ "UP AND RETURN TO THE FRAY."

// After level 20, put this:

#define C3TEXT \

"YOU ARE AT THE CORRUPT HEART OF THE CITY,\n"\ "SURROUNDED BY THE CORPSES OF YOUR ENEMIES.\n"\ "YOU SEE NO WAY TO DESTROY THE CREATURES’\n"\ "ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR\n"\ "TEETH AND PLUNGE THROUGH IT.\n"\

"\n"\

"THERE MUST BE A WAY TO CLOSE IT ON THE\n"\ "OTHER SIDE. WHAT DO YOU CARE IF YOU’VE\n"\ "GOT TO GO THROUGH HELL TO GET TO IT?"

// After level 29, put this:

#define C4TEXT \

"THE HORRENDOUS VISAGE OF THE BIGGEST\n"\ "DEMON YOU’VE EVER SEEN CRUMBLES BEFORE\n"\ "YOU, AFTER YOU PUMP YOUR ROCKETS INTO\n"\ "HIS EXPOSED BRAIN. THE MONSTER SHRIVELS\n"\ "UP AND DIES, ITS THRASHING LIMBS\n"\ "DEVASTATING UNTOLD MILES OF HELL’S\n"\ "SURFACE.\n"\

"\n"\

"YOU’VE DONE IT. THE INVASION IS OVER.\n"\ "EARTH IS SAVED. HELL IS A WRECK. YOU\n"\ "WONDER WHERE BAD FOLKS WILL GO WHEN THEY\n"\ "DIE, NOW. WIPING THE SWEAT FROM YOUR\n"\ "FOREHEAD YOU BEGIN THE LONG TREK BACK\n"\ "HOME. REBUILDING EARTH OUGHT TO BE A\n"\ "LOT MORE FUN THAN RUINING IT WAS.\n"

// Before level 31, put this:

#define C5TEXT \

"CONGRATULATIONS, YOU’VE FOUND THE SECRET\n"\ "LEVEL! LOOKS LIKE IT’S BEEN BUILT BY\n"\ "HUMANS, RATHER THAN DEMONS. YOU WONDER\n"\ "WHO THE INMATES OF THIS CORNER OF HELL\n"\ "WILL BE."

// Before level 32, put this:

#define C6TEXT \

"CONGRATULATIONS, YOU’VE FOUND THE\n"\

"SUPER SECRET LEVEL! YOU’D BETTER\n"\

"BLAZE THROUGH THIS ONE!\n"

51

// after map 06

#define P1TEXT \

"You gloat over the steaming carcass of the\n"\ "Guardian. With its death, you’ve wrested\n"\ "the Accelerator from the stinking claws\n"\ "of Hell. You relax and glance around the\n"\ "room. Damn! There was supposed to be at\n"\ "least one working prototype, but you can’t\n"\ "see it. The demons must have taken it.\n"\ "\n"\

"You must find the prototype, or all your\n"\ "struggles will have been wasted. Keep\n"\ "moving, keep fighting, keep killing.\n"\

"Oh yes, keep living, too."

// after map 11

#define P2TEXT \

"Even the deadly Arch-Vile labyrinth could\n"\ "not stop you, and you’ve gotten to the\n"\ "prototype Accelerator which is soon\n"\ "efficiently and permanently deactivated.\n"\ "\n"\

"You’re good at that kind of thing."

// after map 20

#define P3TEXT \

"You’ve bashed and battered your way into\n"\ "the heart of the devil-hive. Time for a\n"\ "Search-and-Destroy mission, aimed at the\n"\ "Gatekeeper, whose foul offspring is\n"\ "cascading to Earth. Yeah, he’s bad. But\n"\ "you know who’s worse!\n"\

"\n"\

"Grinning evilly, you check your gear, and\n"\ "get ready to give the bastard a little Hell\n"\ "of your own making!"

// after map 30

#define P4TEXT \

"The Gatekeeper’s evil face is splattered\n"\ "all over the place. As its tattered corpse\n"\ "collapses, an inverted Gate forms and\n"\ "sucks down the shards of the last\n"\ "prototype Accelerator, not to mention the\n"\ "few remaining demons. You’re done. Hell\n"\ "has gone back to pounding bad dead folks \n"\ "instead of good live ones. Remember to\n"\ "tell your grandkids to put a rocket\n"\ "launcher in your coffin. If you go to Hell\n"\ "when you die, you’ll need it for some\n"\ "final cleaning-up ..."

// before map 31

#define P5TEXT \

"You’ve found the second-hardest level we\n"\ "got. Hope you have a saved game a level or\n"\

52

"two previous. If not, be prepared to die\n"\ "aplenty. For master marines only."

// before map 32

#define P6TEXT \

"Betcha wondered just what WAS the hardest\n"\ "level we had ready for ya? Now you know.\n"\ "No one gets out alive."

#define T1TEXT \

"You’ve fought your way out of the infested\n"\ "experimental labs. It seems that UAC has\n"\ "once again gulped it down. With their\n"\ "high turnover, it must be hard for poor\n"\ "old UAC to buy corporate health insurance\n"\ "nowadays..\n"\

"\n"\

"Ahead lies the military complex, now\n"\ "swarming with diseased horrors hot to get\n"\ "their teeth into you. With luck, the\n"\ "complex still has some warlike ordnance\n"\ "laying around."

#define T2TEXT \

"You hear the grinding of heavy machinery\n"\ "ahead. You sure hope they’re not stamping\n"\ "out new hellspawn, but you’re ready to\n"\ "ream out a whole herd if you have to.\n"\ "They might be planning a blood feast, but\n"\ "you feel about as mean as two thousand\n"\ "maniacs packed into one mad killer.\n"\

"\n"\

"You don’t plan to go down easy."

#define T3TEXT \

"The vista opening ahead looks real damn\n"\ "familiar. Smells familiar, too -- like\n"\ "fried excrement. You didn’t like this\n"\ "place before, and you sure as hell ain’t\n"\ "planning to like it now. The more you\n"\ "brood on it, the madder you get.\n"\ "Hefting your gun, an evil grin trickles\n"\ "onto your face. Time to take some names."

#define T4TEXT \

"Suddenly, all is silent, from one horizon\n"\ "to the other. The agonizing echo of Hell\n"\ "fades away, the nightmare sky turns to\n"\ "blue, the heaps of monster corpses start \n"\ "to evaporate along with the evil stench \n"\ "that filled the air. Jeeze, maybe you’ve\n"\ "done it. Have you really won?\n"\

"\n"\

"Something rumbles in the distance.\n"\

"A blue light begins to glow inside the\n"\ "ruined skull of the demon-spitter."

#define T5TEXT \

"What now? Looks totally different. Kind\n"\ "of like King Tut’s condo. Well,\n"\

53

"whatever’s here can’t be any worse\n"\ "than usual. Can it? Or maybe it’s best\n"\

"to let sleeping gods lie.."

#define T6TEXT \

"Time for a vacation. You’ve burst the\n"\ "bowels of hell and by golly you’re ready\n"\ "for a break. You mutter to yourself,\n"\ "Maybe someone else can kick Hell’s ass\n"\

"next time around. Ahead lies

a quiet town,\n"\

"with peaceful flowing water,

quaint\n"\

"buildings, and presumably no

Hellspawn.\n"\

"\n"\

 

"As you step off the transport, you hear\n"\ "the stomp of a cyberdemon’s iron shoe."

//

// Character cast strings F_FINALE.C

//

#define CC_ZOMBIE

"ZOMBIEMAN"

#define CC_SHOTGUN

"SHOTGUN GUY"

#define CC_HEAVY

"HEAVY WEAPON DUDE"

#define CC_IMP

"IMP"

#define CC_DEMON

"DEMON"

#define CC_LOST

"LOST SOUL"

#define CC_CACO

"CACODEMON"

#define CC_HELL

"HELL KNIGHT"

#define CC_BARON

"BARON OF HELL"

#define CC_ARACH

"ARACHNOTRON"

#define CC_PAIN

"PAIN ELEMENTAL"

#define CC_REVEN

"REVENANT"

#define CC_MANCU

"MANCUBUS"

#define CC_ARCH

"ARCH-VILE"

#define CC_SPIDER

"THE SPIDER MASTERMIND"

#define CC_CYBER

"THE CYBERDEMON"

#define CC_HERO

"OUR HERO"

#endif //-----------------------------------------------------------------------------

//

// $Log:$

//

//-----------------------------------------------------------------------------

3.2 d event.h

// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------

//

//$Id:$

//Copyright (C) 1993-1996 by id Software, Inc.

//This program is free software; you can redistribute it and/or

//modify it under the terms of the GNU General Public License

//as published by the Free Software Foundation; either version 2

//of the License, or (at your option) any later version.

//

//This program is distributed in the hope that it will be useful,

//but WITHOUT ANY WARRANTY; without even the implied warranty of

//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the

54

//GNU General Public License for more details.

//DESCRIPTION:

//

//

//-----------------------------------------------------------------------------

#ifndef __D_EVENT__ #define __D_EVENT__

#include "doomtype.h"

//

//Event handling.

//Input event types. typedef enum

{

ev_keydown, ev_keyup, ev_mouse, ev_joystick

} evtype_t;

//Event structure. typedef struct

{

evtype_t

type;

 

int

data1;

// keys / mouse/joystick buttons

int

data2;

// mouse/joystick x move

int

data3;

// mouse/joystick y move

} event_t;

 

 

typedef enum

 

 

{

 

 

ga_nothing,

 

 

ga_loadlevel,

 

 

ga_newgame,

 

 

ga_loadgame,

 

 

ga_savegame,

 

 

ga_playdemo,

 

 

ga_completed,

 

 

ga_victory,

 

 

ga_worlddone,

 

 

ga_screenshot

 

 

} gameaction_t;

 

 

//

// Button/action code definitions.

//

typedef enum

{

//

Press "Fire".

 

 

BT_ATTACK

=

1,

//

Use button, to open doors, activate switches.

BT_USE

= 2,

 

// Flag: game events, not really buttons.

55

BT_SPECIAL

= 128,

BT_SPECIALMASK

= 3,

//Flag, weapon change pending.

//If true, the next 3 bits hold weapon num.

BT_CHANGE

= 4,

// The 3bit weapon mask and shift, convenience.

BT_WEAPONMASK

= (8+16+32),

BT_WEAPONSHIFT

= 3,

 

// Pause the game.

 

 

BTS_PAUSE

=

1,

// Save the game at each console.

BTS_SAVEGAME

= 2,

//Savegame slot numbers

//occupy the second byte of buttons.

BTS_SAVEMASK

= (4+8+16),

BTS_SAVESHIFT

= 2,

} buttoncode_t;

//

 

 

 

 

// GLOBAL VARIABLES

 

//

 

 

 

 

#define MAXEVENTS

64

extern

event_t

events[MAXEVENTS];

extern

int

eventhead;

extern

 

 

int

eventtail;

extern

gameaction_t

gameaction;

#endif

 

 

 

 

//-----------------------------------------------------------------------------

 

 

 

 

//

 

 

 

 

// $Log:$

 

//

 

 

 

 

//-----------------------------------------------------------------------------

 

 

 

 

3.3

d

 

french.h

 

// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------

//

//$Id:$

//Copyright (C) 1993-1996 by id Software, Inc.

//This program is free software; you can redistribute it and/or

//modify it under the terms of the GNU General Public License

//as published by the Free Software Foundation; either version 2

//of the License, or (at your option) any later version.

//

//This program is distributed in the hope that it will be useful,

//but WITHOUT ANY WARRANTY; without even the implied warranty of

//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the

//GNU General Public License for more details.

//

//DESCRIPTION:

//Printed strings, french translation.

56

//

//-----------------------------------------------------------------------------

#ifndef __D_FRENCH__ #define __D_FRENCH__

//

 

 

// D_Main.C

 

//

 

 

#define D_DEVSTR

"MODE DEVELOPPEMENT ON.\n"

#define D_CDROM

"VERSION CD-ROM: DEFAULT.CFG DANS C:\\DOOMDATA\n"

//

 

 

//

M_Menu.C

 

//

 

 

#define PRESSKEY

"APPUYEZ SUR UNE TOUCHE."

#define PRESSYN

"APPUYEZ SUR Y OU N"

#define QUITMSG

"VOUS VOULEZ VRAIMENT\nQUITTER CE SUPER JEU?"

#define LOADNET

"VOUS NE POUVEZ PAS CHARGER\nUN JEU EN RESEAU!\n\n"PRESSKEY

#define QLOADNET

"CHARGEMENT RAPIDE INTERDIT EN RESEAU!\n\n"PRESSKEY

#define QSAVESPOT

"VOUS N’AVEZ PAS CHOISI UN EMPLACEMENT!\n\n"PRESSKEY

#define SAVEDEAD

"VOUS NE POUVEZ PAS SAUVER SI VOUS NE JOUEZ "\

"PAS!\n\n"PRESSKEY

 

#define QSPROMPT

"SAUVEGARDE RAPIDE DANS LE FICHIER \n\n’%s’?\n\n"PRESSYN

#define QLPROMPT

"VOULEZ-VOUS CHARGER LA SAUVEGARDE"\

"\n\n’%s’?\n\n"PRESSYN

 

#define NEWGAME

"VOUS NE POUVEZ PAS LANCER\n"\

"UN NOUVEAU JEU SUR RESEAU.\n\n"PRESSKEY

#define NIGHTMARE

"VOUS CONFIRMEZ? CE NIVEAU EST\n"\

"VRAIMENT IMPITOYABLE!n"PRESSYN

#define SWSTRING

"CECI EST UNE VERSION SHAREWARE DE DOOM.\n\n"\

"VOUS DEVRIEZ COMMANDER LA TRILOGIE COMPLETE.\n\n"PRESSKEY

#define MSGOFF

"MESSAGES OFF"

#define MSGON

"MESSAGES ON"

#define NETEND

"VOUS NE POUVEZ PAS METTRE FIN A UN JEU SUR "\

"RESEAU!\n\n"PRESSKEY

 

#define ENDGAME

"VOUS VOULEZ VRAIMENT METTRE FIN AU JEU?\n\n"PRESSYN

#define DOSY

"(APPUYEZ SUR Y POUR REVENIR AU OS.)"

#define DETAILHI

"GRAPHISMES MAXIMUM "

#define DETAILLO

"GRAPHISMES MINIMUM "

#define GAMMALVL0

"CORRECTION GAMMA OFF"

#define GAMMALVL1

"CORRECTION GAMMA NIVEAU 1"

#define GAMMALVL2

"CORRECTION GAMMA NIVEAU 2"

#define GAMMALVL3

"CORRECTION GAMMA NIVEAU 3"

#define GAMMALVL4

"CORRECTION GAMMA NIVEAU 4"

#define EMPTYSTRING

"EMPLACEMENT VIDE"

//

 

 

//

P_inter.C

 

//

 

 

#define GOTARMOR

"ARMURE RECUPEREE."

#define GOTMEGA

"MEGA-ARMURE RECUPEREE!"

#define GOTHTHBONUS

"BONUS DE SANTE RECUPERE."

#define GOTARMBONUS

"BONUS D’ARMURE RECUPERE."

#define GOTSTIM

"STIMPACK RECUPERE."

#define GOTMEDINEED

"MEDIKIT RECUPERE. VOUS EN AVEZ VRAIMENT BESOIN!"

#define GOTMEDIKIT

"MEDIKIT RECUPERE."

#define GOTSUPER

"SUPERCHARGE!"

#define GOTBLUECARD

"CARTE MAGNETIQUE BLEUE RECUPEREE."

#define GOTYELWCARD

"CARTE MAGNETIQUE JAUNE RECUPEREE."

#define GOTREDCARD

"CARTE MAGNETIQUE ROUGE RECUPEREE."

57

#define GOTBLUESKUL #define GOTYELWSKUL #define GOTREDSKULL

#define GOTINVUL #define GOTBERSERK #define GOTINVIS #define GOTSUIT #define GOTMAP #define GOTVISOR #define GOTMSPHERE

#define GOTCLIP #define GOTCLIPBOX #define GOTROCKET #define GOTROCKBOX #define GOTCELL #define GOTCELLBOX #define GOTSHELLS #define GOTSHELLBOX #define GOTBACKPACK

#define GOTBFG9000 #define GOTCHAINGUN #define GOTCHAINSAW #define GOTLAUNCHER #define GOTPLASMA #define GOTSHOTGUN #define GOTSHOTGUN2

//

// P_Doors.C

//

#define PD_BLUEO #define PD_REDO #define PD_YELLOWO #define PD_BLUEK #define PD_REDK #define PD_YELLOWK

//

// G_game.C

//

#define GGSAVED

//

// HU_stuff.C

//

#define HUSTR_MSGU

#define HUSTR_E1M1 #define HUSTR_E1M2 #define HUSTR_E1M3 #define HUSTR_E1M4 #define HUSTR_E1M5 #define HUSTR_E1M6 #define HUSTR_E1M7 #define HUSTR_E1M8 #define HUSTR_E1M9

#define HUSTR_E2M1 #define HUSTR_E2M2 #define HUSTR_E2M3 #define HUSTR_E2M4 #define HUSTR_E2M5

"CLEF CRANE BLEUE RECUPEREE." "CLEF CRANE JAUNE RECUPEREE." "CLEF CRANE ROUGE RECUPEREE."

"INVULNERABILITE!"

"BERSERK!" "INVISIBILITE PARTIELLE "

"COMBINAISON ANTI-RADIATIONS " "CARTE INFORMATIQUE "

"VISEUR A AMPLIFICATION DE LUMIERE " "MEGASPHERE!"

"CHARGEUR RECUPERE." "BOITE DE BALLES RECUPEREE."

"ROQUETTE RECUPEREE."

"CAISSE DE ROQUETTES RECUPEREE." "CELLULE D’ENERGIE RECUPEREE."

"PACK DE CELLULES D’ENERGIE RECUPERE." "4 CARTOUCHES RECUPEREES."

"BOITE DE CARTOUCHES RECUPEREE." "SAC PLEIN DE MUNITIONS RECUPERE!"

"VOUS AVEZ UN BFG9000! OH, OUI!" "VOUS AVEZ LA MITRAILLEUSE!" "UNE TRONCONNEUSE!"

"VOUS AVEZ UN LANCE-ROQUETTES!" "VOUS AVEZ UN FUSIL A PLASMA!"

"VOUS AVEZ UN FUSIL!"

"VOUS AVEZ UN SUPER FUSIL!"

"IL VOUS FAUT UNE CLEF BLEUE"

"IL VOUS FAUT UNE CLEF ROUGE" "IL VOUS FAUT UNE CLEF JAUNE"

PD_BLUEO

PD_REDO

PD_YELLOWO

"JEU SAUVEGARDE."

"[MESSAGE NON ENVOYE]"

"E1M1: HANGAR"

"E1M2: USINE NUCLEAIRE " "E1M3: RAFFINERIE DE TOXINES " "E1M4: CENTRE DE CONTROLE " "E1M5: LABORATOIRE PHOBOS " "E1M6: TRAITEMENT CENTRAL " "E1M7: CENTRE INFORMATIQUE " "E1M8: ANOMALIE PHOBOS " "E1M9: BASE MILITAIRE "

"E2M1: ANOMALIE DEIMOS " "E2M2: ZONE DE CONFINEMENT " "E2M3: RAFFINERIE"

"E2M4: LABORATOIRE DEIMOS " "E2M5: CENTRE DE CONTROLE "

58

#define HUSTR_E2M6 #define HUSTR_E2M7 #define HUSTR_E2M8 #define HUSTR_E2M9

#define HUSTR_E3M1 #define HUSTR_E3M2 #define HUSTR_E3M3 #define HUSTR_E3M4 #define HUSTR_E3M5 #define HUSTR_E3M6 #define HUSTR_E3M7 #define HUSTR_E3M8 #define HUSTR_E3M9

#define HUSTR_1 #define HUSTR_2 #define HUSTR_3 #define HUSTR_4 #define HUSTR_5 #define HUSTR_6 #define HUSTR_7 #define HUSTR_8 #define HUSTR_9 #define HUSTR_10 #define HUSTR_11

#define HUSTR_12 #define HUSTR_13 #define HUSTR_14 #define HUSTR_15 #define HUSTR_16 #define HUSTR_17 #define HUSTR_18 #define HUSTR_19 #define HUSTR_20

#define HUSTR_21 #define HUSTR_22 #define HUSTR_23 #define HUSTR_24 #define HUSTR_25 #define HUSTR_26 #define HUSTR_27 #define HUSTR_28 #define HUSTR_29 #define HUSTR_30

#define HUSTR_31 #define HUSTR_32

"E2M6: HALLS DES DAMNES " "E2M7: CUVES DE REPRODUCTION " "E2M8: TOUR DE BABEL "

"E2M9: FORTERESSE DU MYSTERE "

"E3M1: DONJON DE L’ENFER " "E3M2: BOURBIER DU DESESPOIR " "E3M3: PANDEMONIUM"

"E3M4: MAISON DE LA DOULEUR " "E3M5: CATHEDRALE PROFANE " "E3M6: MONT EREBUS"

"E3M7: LIMBES" "E3M8: DIS" "E3M9: CLAPIERS"

"NIVEAU

1: ENTREE "

"NIVEAU

2: HALLS SOUTERRAINS "

"NIVEAU

3: LE FEU NOURRI "

"NIVEAU

4: LE FOYER "

"NIVEAU

5: LES EGOUTS "

"NIVEAU

6: LE BROYEUR "

"NIVEAU

7: L’HERBE DE LA MORT"

"NIVEAU

8: RUSES ET PIEGES "

"NIVEAU

9: LE PUITS "

"NIVEAU 10: BASE DE RAVITAILLEMENT "

"NIVEAU 11: LE

CERCLE DE LA MORT!"

"NIVEAU 12: L’USINE "

"NIVEAU 13: LE

CENTRE VILLE"

"NIVEAU 14: LES ANTRES PROFONDES "

"NIVEAU 15: LA

ZONE INDUSTRIELLE "

"NIVEAU 16: LA

BANLIEUE"

"NIVEAU 17: LES IMMEUBLES"

"NIVEAU 18: LA

COUR "

"NIVEAU 19: LA

CITADELLE "

"NIVEAU 20: JE

T’AI EU!"

"NIVEAU 21: LE

NIRVANA"

"NIVEAU 22: LES CATACOMBES "

"NIVEAU 23: LA

GRANDE FETE "

"NIVEAU 24: LE

GOUFFRE "

"NIVEAU 25: LES CHUTES DE SANG"

"NIVEAU 26: LES MINES ABANDONNEES " "NIVEAU 27: CHEZ LES MONSTRES " "NIVEAU 28: LE MONDE DE L’ESPRIT " "NIVEAU 29: LA LIMITE "

"NIVEAU 30: L’ICONE DU PECHE "

"NIVEAU 31: WOLFENSTEIN"

"NIVEAU 32: LE MASSACRE"

#define HUSTR_CHATMACRO1

"JE SUIS PRET

A LEUR EN FAIRE BAVER!"

#define HUSTR_CHATMACRO2

"JE VAIS BIEN."

#define HUSTR_CHATMACRO3

"JE N’AI PAS L’AIR EN FORME!"

#define HUSTR_CHATMACRO4

"AU SECOURS!"

 

#define HUSTR_CHATMACRO5

"TU CRAINS!"

 

#define HUSTR_CHATMACRO6

"LA PROCHAINE

FOIS, MINABLE..."

#define HUSTR_CHATMACRO7

"VIENS ICI!"

 

#define HUSTR_CHATMACRO8

"JE VAIS M’EN

OCCUPER."

#define HUSTR_CHATMACRO9

"OUI"

 

#define HUSTR_CHATMACRO0

"NON"

 

#define HUSTR_TALKTOSELF1

"VOUS PARLEZ

TOUT SEUL "

#define HUSTR_TALKTOSELF2

"QUI EST LA?"

 

59

#define HUSTR_TALKTOSELF3 #define HUSTR_TALKTOSELF4 #define HUSTR_TALKTOSELF5

#define HUSTR_MESSAGESENT

"VOUS VOUS FAITES PEUR " "VOUS COMMENCEZ A DELIRER " "VOUS ETES LARGUE..."

"[MESSAGE ENVOYE]"

//The following should NOT be changed unless it seems

//just AWFULLY necessary

#define HUSTR_PLRGREEN #define HUSTR_PLRINDIGO #define HUSTR_PLRBROWN #define HUSTR_PLRRED

#define HUSTR_KEYGREEN #define HUSTR_KEYINDIGO #define HUSTR_KEYBROWN #define HUSTR_KEYRED

//

// AM_map.C

//

"VERT: " "INDIGO: "

"BRUN: " "ROUGE: "

’g’

// french key should be "V"

’i’

 

’b’

 

 

’r’

#define AMSTR_FOLLOWON

"MODE POURSUITE ON"

#define AMSTR_FOLLOWOFF

"MODE POURSUITE OFF"

#define AMSTR_GRIDON

"GRILLE ON"

#define AMSTR_GRIDOFF

"GRILLE OFF"

#define AMSTR_MARKEDSPOT

"REPERE MARQUE "

#define AMSTR_MARKSCLEARED

"REPERES EFFACES "

//

 

 

//

ST_stuff.C

 

//

 

 

#define STSTR_MUS

"CHANGEMENT DE MUSIQUE "

#define STSTR_NOMUS

"IMPOSSIBLE SELECTION"

#define STSTR_DQDON

"INVULNERABILITE ON "

#define STSTR_DQDOFF

"INVULNERABILITE OFF"

#define STSTR_KFAADDED

"ARMEMENT MAXIMUM! "

#define STSTR_FAADDED

"ARMES (SAUF CLEFS) AJOUTEES"

#define STSTR_NCON

"BARRIERES ON"

#define STSTR_NCOFF

"BARRIERES OFF"

#define STSTR_BEHOLD

" inVuln, Str, Inviso, Rad, Allmap, or Lite-amp"

#define STSTR_BEHOLDX

"AMELIORATION ACTIVEE"

#define STSTR_CHOPPERS

"... DOESN’T SUCK - GM"

#define STSTR_CLEV

"CHANGEMENT DE NIVEAU..."

//

 

 

//

F_Finale.C

 

//

 

 

#define E1TEXT

"APRES AVOIR VAINCU LES GROS MECHANTS\n"\

"ET NETTOYE LA BASE LUNAIRE, VOUS AVEZ\n"\

"GAGNE, NON? PAS VRAI? OU EST DONC VOTRE\n"\ " RECOMPENSE ET VOTRE BILLET DE\n"\ "RETOUR? QU’EST-QUE CA VEUT DIRE?CE"\

"N’EST PAS LA FIN ESPEREE!\n"\ "\n" \

"CA SENT LA VIANDE PUTREFIEE, MAIS\n"\

"ON DIRAIT LA BASE DEIMOS. VOUS ETES\n"\

60

Соседние файлы в предмете [НЕСОРТИРОВАННОЕ]