
- •Table of Contents
- •About the Author
- •About the Technical Reviewer
- •Acknowledgments
- •Introduction
- •What is .NET MAUI?
- •Digging a Bit Deeper
- •Where Did It Come From?
- •How It Differs From the Competition
- •Why Use .NET MAUI?
- •Supported Platforms
- •Code Sharing
- •Developer Freedom
- •Community
- •Fast Development Cycle
- •.NET Hot Reload
- •XAML Hot Reload
- •Performance
- •Strong Commercial Offerings
- •Limitations of .NET MAUI
- •No Web Assembly (WASM) Support
- •No Camera API
- •Apps Won’t Look Identical on Each Platform
- •Lack of Media Playback Out of the Box
- •The Glass Is Half Full, Though
- •How to Build .NET MAUI Applications
- •Visual Studio
- •Visual Studio (Windows)
- •Visual Studio for Mac
- •Rider
- •Visual Studio Code
- •Summary
- •Setting Up Your Environment
- •macOS
- •Visual Studio for Mac
- •Xcode
- •Remote Access
- •Windows
- •Visual Studio
- •Visual Studio to macOS
- •Troubleshooting Installation Issues
- •.NET MAUI Workload Is Missing
- •Visual Studio Installer
- •Command Line
- •Creating Your First Application
- •Creating in Visual Studio
- •Creating in the Command Line
- •Building and Running Your First Application
- •Getting to Know Your Application
- •WidgetBoard
- •Summary
- •Source Code
- •Project Structure
- •/Platforms/ Folder
- •Android
- •MacCatalyst
- •Tizen
- •Windows
- •Summary
- •/Resources/ Folder
- •Fonts
- •Images
- •Generic Host Builder
- •What Is Dependency Injection?
- •Registering Dependencies
- •AddSingleton
- •AddTransient
- •AddScoped
- •Application Lifecycle
- •Application States
- •Lifecycle Events
- •Handling Lifecycle Events
- •Cross-Platform Mappings to Platform Lifecycle Events
- •Platform-Specific Lifecycle Events
- •Android
- •Windows
- •Summary
- •A Measuring Stick
- •Prerequisites
- •Model View ViewModel (MVVM)
- •Model
- •View
- •XAML
- •C# (Code-Behind)
- •ViewModel
- •Model View Update (MVU)
- •Getting Started with Comet
- •Adding Your MVU Implementation
- •XAML vs. C# Markup
- •Plain C#
- •C# Markup
- •Chosen Architecture for This Book
- •Adding IWidgetViewModel
- •Adding BaseViewModel
- •Adding ClockWidgetViewModel
- •Adding Views
- •Adding IWidgetView
- •Adding ClockWidgetView
- •Viewing Your Widget
- •Modifying MainPage.xaml
- •Modifying MainPage.xaml.cs
- •Taking the Application for a Spin
- •MVVM Enhancements
- •MVVM Frameworks
- •Magic
- •Summary
- •Source Code
- •Prerequisites
- •Models
- •BaseLayout.cs
- •FixedLayout.cs
- •Board.cs
- •Pages
- •BoardDetailsPage
- •FixedBoardPage
- •ViewModels
- •AppShellViewModel
- •BoardDetailsPageViewModel
- •FixedBoardPageViewModel
- •App Icons
- •Adding Your Own Icon
- •Platform Differences
- •Android
- •Splash Screen
- •XAML
- •Dissecting a XAML File
- •Building Your First XAML Page
- •Layouts
- •AbsoluteLayout
- •FlexLayout
- •Grid
- •HorizontalStackLayout
- •VerticalStackLayout
- •Data Binding
- •Binding
- •BindingContext
- •Path
- •Mode
- •Source
- •Applying the Remaining Bindings
- •MultiBinding
- •Command
- •Compiled Bindings
- •Shell
- •ShellContent
- •Navigation
- •Registering Pages for Navigation
- •Performing Navigation
- •Navigating Backwards
- •Passing Data When Navigating
- •Flyout
- •FlyoutHeader
- •FlyoutContent
- •Selected Board
- •Navigation to the Selected Board
- •Setting the BindingContext of Your AppShell
- •Register AppShell with the MAUI App Builder
- •Resolve the AppShell Instead of Creating It
- •Tabs
- •Search
- •Taking Your Application for a Spin
- •Summary
- •Source Code
- •Extra Assignment
- •Placeholder
- •ILayoutManager
- •BoardLayout
- •BoardLayout.xaml
- •BindableLayout
- •BoardLayout.xaml.cs
- •Adding the LayoutManager Property
- •Adding the ItemsSource Property
- •Adding the ItemTemplateSelector Property
- •Handling the ChildAdded Event
- •Adding Remaining Bits
- •FixedLayoutManager
- •Accepting the Number of Rows and Columns for a Board
- •Adding the NumberOfColumns Property
- •Adding the NumberOfRows Property
- •Building the Board Layout
- •Setting the Correct Row/Column Position for Each Widget
- •Using Your Layout
- •Allowing for the Registration of Widget Views and View Models
- •Creation of a Widget View
- •Creation of a Widget View Model
- •Registering the Factory with MauiAppBuilder
- •Registering Your ClockWidget with the Factory
- •WidgetTemplateSelector
- •Registering the Template Selector with MauiAppBuilder
- •Updating FixedBoardPageViewModel
- •Finally Using the Layout
- •Summary
- •Source Code
- •Extra Assignment
- •What Is Accessibility?
- •Why Make Your Applications Accessible?
- •What to Consider When Making Your Applications Accessible
- •How to Make Your Application Accessible
- •Screen Reader Support
- •SemanticProperties
- •SemanticProperties.Description
- •SemanticProperties.Hint
- •SemanticProperties.HeadingLevel
- •SemanticScreenReader
- •AutomationProperties
- •AutomationProperties.ExcludedWithChildren
- •AutomationProperties.IsInAccessibleTree
- •Suitable Contrast
- •Dynamic Text Sizing
- •Avoiding Fixed Sizes
- •Preferring Minimum Sizing
- •Font Auto Scaling
- •Testing Your Application’s Accessibility
- •Android
- •macOS
- •Windows
- •Accessibility Checklist
- •Summary
- •Source Code
- •Extra Assignment
- •Adding the Ability to Add a Widget to a Board
- •Possible Ways of Achieving Your Goal
- •Showing a Modal Page
- •The Chosen Approach
- •Adding Your Overlay View
- •Updating Your View Model
- •Showing the Overlay View
- •Styling
- •Examining the Default Styles
- •TargetType
- •ApplyToDerivedTypes
- •Setter
- •AppThemeBinding
- •Further Reading
- •Triggers
- •Creating ShowOverlayTriggerAction
- •Using ShowOverlayTriggerAction
- •Further Reading
- •Animations
- •Basic Animations
- •Combining Basic Animations
- •Chaining Animations
- •Concurrent Animations
- •Cancelling Animations
- •Easings
- •Complex Animations
- •Recreating the ScaleTo Animation
- •Creating a Rubber Band Animation
- •Combining Triggers and Animations
- •Summary
- •Source Code
- •Extra Assignment
- •Animate the BoxView Overlay
- •Animate the New Widget
- •What Is Local Data?
- •File System
- •Cache Directory
- •App Data Directory
- •Database
- •Repository Pattern
- •Listing Your Boards
- •SQLite
- •Installing SQLite-net
- •Using Sqlite-net
- •Connecting to an SQLite database
- •Mapping Your Models
- •Creating Your Tables
- •Inserting into an SQLite Database
- •Reading a Collection from an SQLite Database
- •Reading a Single Entity from an SQLite Database
- •Deleting from an SQLite Database
- •Updating an Entity in an SQLite Database
- •LiteDB
- •Installing LiteDB
- •Using LiteDB
- •Connecting to a LiteDB database
- •Mapping Your Models
- •Creating Your Tables
- •Inserting into a LiteDB Database
- •Reading a Collection from a LiteDB Database
- •Reading a Single Entity from a LiteDB Database
- •Deleting from a LiteDB Database
- •Updating an Entity in a LiteDB Database
- •Database Summary
- •Application Settings (Preferences)
- •What Can Be Stored in Preferences?
- •Setting a Value in Preferences
- •Getting a Value in Preferences
- •Checking if a Key Exists in Preferences
- •Secure Storage
- •Storing a Value Securely
- •Reading a Secure Value
- •Removing a Secure Value
- •Platform specifics
- •Android
- •Windows
- •Summary
- •Source Code
- •Extra Assignment
- •What Is Remote Data?
- •Considerations When Handling Remote Data
- •Loading Times
- •Failures
- •Security
- •Webservices
- •The Open Weather API
- •Creating an Open Weather Account
- •Creating an Open Weather API key
- •Using System.Text.Json
- •Creating Your Models
- •Connecting to the Open Weather API
- •Registering Your Widget
- •Testing Your Widget
- •Adding Some State
- •Converting the State to UI
- •Displaying the Loading State
- •Displaying the Loaded State
- •Displaying the Error State
- •Simplifying Webservice Access
- •Prebuilt Libraries
- •Code Generation Libraries
- •Adding the Refit NuGet Package
- •Further Reading
- •Polly
- •Summary
- •Source Code
- •Extra Assignment
- •TODO Widget
- •Quote of the Day Widget
- •NASA Space Image of the Day Widget
- •.NET MAUI Essentials
- •Permissions
- •Checking the Status of a Permission
- •Requesting Permission
- •Handling Permissions in Your Application
- •Using the Geolocation API
- •Registering the Geolocation Service
- •Using the Geolocation Service
- •Displaying Permission Errors to Your User
- •Configuring Platform-Specific Components
- •Android
- •Windows
- •Platform-Specific API Access
- •Platform-Specific Code with Compiler Directives
- •Platform-Specific Code in Platform Folders
- •Overriding the Platform-Specific UI
- •OnPlatform
- •OnPlatform Markup Extension
- •Conditional Statements
- •Handlers
- •Customizing Controls with Mappers
- •Scoping of Mapper Customization
- •Further Reading
- •Summary
- •Source Code
- •Extra Assignment
- •Barometer Widget
- •Geocoding Lookup
- •Unit Testing
- •Unit Testing in .NET MAUI
- •xUnit
- •NUnit
- •MSTest
- •Your Chosen Testing Framework
- •Adding Your Own Unit Tests
- •Adding a Unit Test Project to Your Solution
- •Modify Your Application Project to Target net7.0
- •Adding a Reference to the Project to Test
- •Modify Your Test Project to Use MAUI Dependencies
- •Testing Your View Models
- •Testing BoardDetailsPageViewModel
- •Testing INotifyPropertyChanged
- •Testing Asynchronous Operations
- •Creating Your ILocationService Mock
- •Creating Your WeatherForecastService Mock
- •Creating Your Asynchronous Tests
- •Testing Your Views
- •Creating Your ClockWidgetViewModel Mock
- •Creating Your View Tests
- •Device Testing
- •Creating a Device Test Project
- •Adding a Device-Specific Test
- •Running Device-Specific Tests
- •Snapshot Testing
- •Snapshot Testing Your Application
- •Passing Thoughts
- •Summary
- •Source Code
- •.NET MAUI Graphics
- •Maintaining the State of the Canvas
- •Further Reading
- •Building a Sketch Widget
- •Representing a User Interaction
- •Registering Your Widget
- •Taking Your Widget for a Test Draw
- •Summary
- •Source Code
- •Extra Assignment
- •Distributing Your Application
- •Android
- •Additional Resources
- •Certificate
- •Identifier
- •Capabilities
- •Entitlements
- •Provisioning Profiles
- •Additional Resources
- •macOS
- •Additional Resources
- •Windows
- •Additional Resources
- •Following Good Practices
- •Performance
- •Startup Tracing
- •Image Sizes
- •Linking
- •What Is Linking?
- •Issues That Crop Up
- •Crashes/Analytics
- •Sentry
- •App Center
- •Obfuscation
- •Distributing Test Versions
- •Summary
- •Looking at the Final Product
- •Taking the Project Further
- •Useful Resources
- •StackOverflow
- •GitHub
- •YouTube
- •Gerald Versluis
- •James Montemagno
- •Social Media
- •Yet More Goodness
- •Looking Forward
- •Comet
- •Testing
- •Index

Chapter 3 The Fundamentals of .NET MAUI
Summary
Phew! That felt like a lot to take in! I think I need to take a tea break! Don’t worry, though; while this gives an overview of what each of the files are responsible for, you will be modifying most of them throughout this book with some practical examples so if there are any points that aren’t clear, or you feel you will need to revisit them, you certainly will be.
/Resources/ Folder
The Resources folder is where you store anything you want to include in your application that is not strictly code. Let’s look through each of the sub-folders and key types of resource.
Fonts
.NET MAUI allows you to embed your own custom fonts. This is especially handy if you are building an app for a specific brand, or you want to make sure that you render the same font on each platform. You can embed either True Type Fonts (.ttf files) or Open Type Fonts (.otf files).
A word of warning around fonts. I strongly recommend that you check the licensing rules around fonts before including them in your application. While there are sites that make it possible to download fonts freely, a very large percentage of those fonts usually require paying to use them.
There are two parts to embedding a font so that it can be used within your application.
\ 1.\ The font file should be place in this folder (Resources/Fonts).
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By default, the font will be automatically included as a font file based on the following line that can be found inside the project file (WidgetBoard.csproj):
<MauiFont Include="Resources\Fonts\*" />
What the above line does is set the build action of the file you just included to be of type MauiFont.
If you want to perform this manually, you can rightclick the file inside Visual Studio, click Properties, and inside the Properties panel set the Build Action to MauiFont.
\ 2.\ Configure the font.
When bootstrapping your application, you need to specify which fonts you wish to load. This is performed with the following lines inside your
MauiProgram.cs file:
.ConfigureFonts(fonts =>
{
fonts.AddFont("Lobster-Regular.ttf", "Lobster");
});
In the above example, you add the font file LobsterRegular.ttf to the collection of fonts and give it an alias of Lobster. This means you can just use the name of Lobster when referring to the file in your application.
Images
Practically every application you build will include some images. Each platform that you wish to support has its own rules on the image sizes that you need to supply to make the image render as sharp and clear on the
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many devices they run. Take iOS, for example. In order to supply a 24x24 pixel image in your app, you must provide three different image sizes: 24x24, 48x48, and 72x72. This is due to the different DPIs for the devices Apple builds. Android devices follow a similar pattern but the DPIs are not the same. This is similar for Windows.
Figure 3-2 shows an example image that would be rendered at 24x24 pixels. Note that while Windows shows the three sizes, this is just based off recommendations for trying to cover the most common settings. In truth, Windows devices can have their DPIs vary much more. Figure 3-2 shows the required image sizes needed for all supported platforms in order to render a 24x24 pixel image.
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Chapter 3 The Fundamentals of .NET MAUI
Figure 3-2. Required image sizes across the various platforms
You can see from the figure above that it can become painful very quickly if you have lots of images in your application each requiring at least five different sizes to be maintained. Thankfully .NET MAUI gives us the ability to provide a single Scalable Vector Graphic (SVG) image and it will generate the required images for all the platforms when the application is compiled. I cannot tell you how happy all of us Xamarin.Forms old timers are at this new piece of functionality!
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As it currently stands, if the SVG image is of the correct original size, you can simply drop the image into the /Resources/Images/ folder and it will just begin to work in your application. In a similar way to how the fonts are automatically picked up, you can see how the images are also handled by looking inside your project file and observing the line <MauiImage Include="Resources\Images\*" />
.NET MAUI doesn’t render SVGs directly but generates PNG images from the SVGs at compile time. This means that when you are referring to the image you wish, it needs to have the .png extension. For example, when embedding an image called image.svg, in code you refer to it as image.png.
If the contents of the SVG are not of the desired size, then you can add some configuration to tell the tooling what size the image should be. For this the image should not be added to the /Resources/Images/ folder as the tooling will end up generating duplicates and there is no telling which one will win. Instead, you can simply add the image to the /Resources/ folder and then add the following line to your project file:
<MauiImage Include="Resources\image.svg" BaseSize="24,24" />
The above code will treat the contents of the image.svg file as being 24x24 pixels and then scale for each platform based on that size.
Raw
Your final type of resource to embed is raw files. This essentially means that what is embedded can be loaded at runtime. A typical example of this is to provide some data to preload into the application when first starting.
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