
- •New to the Tenth Edition
- •Preface
- •Acknowledgments
- •About the Author
- •Contents
- •1.1 Reasons for Studying Concepts of Programming Languages
- •1.2 Programming Domains
- •1.3 Language Evaluation Criteria
- •1.4 Influences on Language Design
- •1.5 Language Categories
- •1.6 Language Design Trade-Offs
- •1.7 Implementation Methods
- •1.8 Programming Environments
- •Summary
- •Problem Set
- •2.1 Zuse’s Plankalkül
- •2.2 Pseudocodes
- •2.3 The IBM 704 and Fortran
- •2.4 Functional Programming: LISP
- •2.5 The First Step Toward Sophistication: ALGOL 60
- •2.6 Computerizing Business Records: COBOL
- •2.7 The Beginnings of Timesharing: BASIC
- •2.8 Everything for Everybody: PL/I
- •2.9 Two Early Dynamic Languages: APL and SNOBOL
- •2.10 The Beginnings of Data Abstraction: SIMULA 67
- •2.11 Orthogonal Design: ALGOL 68
- •2.12 Some Early Descendants of the ALGOLs
- •2.13 Programming Based on Logic: Prolog
- •2.14 History’s Largest Design Effort: Ada
- •2.15 Object-Oriented Programming: Smalltalk
- •2.16 Combining Imperative and Object-Oriented Features: C++
- •2.17 An Imperative-Based Object-Oriented Language: Java
- •2.18 Scripting Languages
- •2.19 The Flagship .NET Language: C#
- •2.20 Markup/Programming Hybrid Languages
- •Review Questions
- •Problem Set
- •Programming Exercises
- •3.1 Introduction
- •3.2 The General Problem of Describing Syntax
- •3.3 Formal Methods of Describing Syntax
- •3.4 Attribute Grammars
- •3.5 Describing the Meanings of Programs: Dynamic Semantics
- •Bibliographic Notes
- •Problem Set
- •4.1 Introduction
- •4.2 Lexical Analysis
- •4.3 The Parsing Problem
- •4.4 Recursive-Descent Parsing
- •4.5 Bottom-Up Parsing
- •Summary
- •Review Questions
- •Programming Exercises
- •5.1 Introduction
- •5.2 Names
- •5.3 Variables
- •5.4 The Concept of Binding
- •5.5 Scope
- •5.6 Scope and Lifetime
- •5.7 Referencing Environments
- •5.8 Named Constants
- •Review Questions
- •6.1 Introduction
- •6.2 Primitive Data Types
- •6.3 Character String Types
- •6.4 User-Defined Ordinal Types
- •6.5 Array Types
- •6.6 Associative Arrays
- •6.7 Record Types
- •6.8 Tuple Types
- •6.9 List Types
- •6.10 Union Types
- •6.11 Pointer and Reference Types
- •6.12 Type Checking
- •6.13 Strong Typing
- •6.14 Type Equivalence
- •6.15 Theory and Data Types
- •Bibliographic Notes
- •Programming Exercises
- •7.1 Introduction
- •7.2 Arithmetic Expressions
- •7.3 Overloaded Operators
- •7.4 Type Conversions
- •7.5 Relational and Boolean Expressions
- •7.6 Short-Circuit Evaluation
- •7.7 Assignment Statements
- •7.8 Mixed-Mode Assignment
- •Summary
- •Problem Set
- •Programming Exercises
- •8.1 Introduction
- •8.2 Selection Statements
- •8.3 Iterative Statements
- •8.4 Unconditional Branching
- •8.5 Guarded Commands
- •8.6 Conclusions
- •Programming Exercises
- •9.1 Introduction
- •9.2 Fundamentals of Subprograms
- •9.3 Design Issues for Subprograms
- •9.4 Local Referencing Environments
- •9.5 Parameter-Passing Methods
- •9.6 Parameters That Are Subprograms
- •9.7 Calling Subprograms Indirectly
- •9.8 Overloaded Subprograms
- •9.9 Generic Subprograms
- •9.10 Design Issues for Functions
- •9.11 User-Defined Overloaded Operators
- •9.12 Closures
- •9.13 Coroutines
- •Summary
- •Programming Exercises
- •10.1 The General Semantics of Calls and Returns
- •10.2 Implementing “Simple” Subprograms
- •10.3 Implementing Subprograms with Stack-Dynamic Local Variables
- •10.4 Nested Subprograms
- •10.5 Blocks
- •10.6 Implementing Dynamic Scoping
- •Problem Set
- •Programming Exercises
- •11.1 The Concept of Abstraction
- •11.2 Introduction to Data Abstraction
- •11.3 Design Issues for Abstract Data Types
- •11.4 Language Examples
- •11.5 Parameterized Abstract Data Types
- •11.6 Encapsulation Constructs
- •11.7 Naming Encapsulations
- •Summary
- •Review Questions
- •Programming Exercises
- •12.1 Introduction
- •12.2 Object-Oriented Programming
- •12.3 Design Issues for Object-Oriented Languages
- •12.4 Support for Object-Oriented Programming in Smalltalk
- •12.5 Support for Object-Oriented Programming in C++
- •12.6 Support for Object-Oriented Programming in Objective-C
- •12.7 Support for Object-Oriented Programming in Java
- •12.8 Support for Object-Oriented Programming in C#
- •12.9 Support for Object-Oriented Programming in Ada 95
- •12.10 Support for Object-Oriented Programming in Ruby
- •12.11 Implementation of Object-Oriented Constructs
- •Summary
- •Programming Exercises
- •13.1 Introduction
- •13.2 Introduction to Subprogram-Level Concurrency
- •13.3 Semaphores
- •13.4 Monitors
- •13.5 Message Passing
- •13.6 Ada Support for Concurrency
- •13.7 Java Threads
- •13.8 C# Threads
- •13.9 Concurrency in Functional Languages
- •13.10 Statement-Level Concurrency
- •Summary
- •Review Questions
- •Problem Set
- •14.1 Introduction to Exception Handling
- •14.2 Exception Handling in Ada
- •14.3 Exception Handling in C++
- •14.4 Exception Handling in Java
- •14.5 Introduction to Event Handling
- •14.6 Event Handling with Java
- •14.7 Event Handling in C#
- •Review Questions
- •Problem Set
- •15.1 Introduction
- •15.2 Mathematical Functions
- •15.3 Fundamentals of Functional Programming Languages
- •15.4 The First Functional Programming Language: LISP
- •15.5 An Introduction to Scheme
- •15.6 Common LISP
- •15.8 Haskell
- •15.10 Support for Functional Programming in Primarily Imperative Languages
- •15.11 A Comparison of Functional and Imperative Languages
- •Review Questions
- •Problem Set
- •16.1 Introduction
- •16.2 A Brief Introduction to Predicate Calculus
- •16.3 Predicate Calculus and Proving Theorems
- •16.4 An Overview of Logic Programming
- •16.5 The Origins of Prolog
- •16.6 The Basic Elements of Prolog
- •16.7 Deficiencies of Prolog
- •16.8 Applications of Logic Programming
- •Review Questions
- •Programming Exercises
- •Bibliography
- •Index

534 |
Chapter 12 Support for Object-Oriented Programming |
associated initialization of the inherited parent class member implicit or must the programmer explicitly deal with it.
12.4 Support for Object-Oriented Programming in Smalltalk
Many think of Smalltalk as the definitive object-oriented programming language. It was the first language to include complete support for that paradigm. Therefore, it is natural to begin a survey of language support for object-oriented programming with Smalltalk.
12.4.1General Characteristics
In Smalltalk, the concept of an object is truly universal. Virtually everything, from items as simple as the integer constant 2 to a complex file-handling system, is an object. As objects, they are treated uniformly. They all have local memory, inherent processing ability, the capability to communicate with other objects, and the possibility of inheriting methods and instance variables from ancestors. Classes cannot be nested in Smalltalk.
All computation is through messages, even a simple arithmetic operation. For example, the expression x + 7 is implemented as sending the + message to x (to enact the + method), sending 7 as the parameter. This operation returns a new numeric object with the result of the addition.
Replies to messages have the form of objects and are used to return requested or computed information or only to confirm that the requested service has been completed.
All Smalltalk objects are allocated from the heap and are referenced through reference variables, which are implicitly dereferenced. There is no explicit deallocation statement or operation. All deallocation is implicit, using a garbage collection process for storage reclamation.
In Smalltalk, constructors must be explicitly called when an object is created. A class can have multiple constructors, but each must have a unique name.
Unlike hybrid languages such as C++ and Ada 95, Smalltalk was designed for just one software development paradigm—object oriented. Furthermore, it adopts none of the appearance of the imperative languages. Its purity of purpose is reflected in its simple elegance and uniformity of design.
There is an example Smalltalk program in Chapter 2.
12.4.2Inheritance
A Smalltalk subclass inherits all of the instance variables, instance methods, and class methods of its superclass. The subclass can also have its own instance variables, which must have names that are distinct from the variable names in its ancestor classes. Finally, the subclass can define new methods and redefine methods that already exist in an ancestor class. When a subclass has a method whose name and protocol are the same as an ancestor class, the subclass method

12.4 Support for Object-Oriented Programming in Smalltalk |
535 |
hides that of the ancestor class. Access to such a hidden method is provided by prefixing the message with the pseudovariable super. The prefix causes the method search to begin in the superclass rather than locally.
Because entities in a parent class cannot be hidden from subclasses, all subclasses are subtypes.
Smalltalk supports single inheritance; it does not allow multiple inheritance.
12.4.3Dynamic Binding
The dynamic binding of messages to methods in Smalltalk operates as follows: A message to an object causes a search of the class to which the object belongs for a corresponding method. If the search fails, it is continued in the superclass of that class, and so forth, up to the system class, Object, which has no superclass. Object is the root of the class derivation tree on which every class is a node. If no method is found anywhere in that chain, an error occurs. It is important to remember that this method search is dynamic—it takes place when the message is sent. Smalltalk does not, under any circumstances, bind messages to methods statically.
The only type checking in Smalltalk is dynamic, and the only type error occurs when a message is sent to an object that has no matching method, either locally or through inheritance. This is a different concept of type checking than that of most other languages. Smalltalk type checking has the simple goal of ensuring that a message matches some method.
Smalltalk variables are not typed; any name can be bound to any object. As a direct result, Smalltalk supports dynamic polymorphism. All Smalltalk code is generic in the sense that the types of the variables are irrelevant, as long as they are consistent. The meaning of an operation (method or operator) on a variable is determined by the class of the object to which the variable is currently bound.
The point of this discussion is that as long as the objects referenced in an expression have methods for the messages of the expression, the types of the objects are irrelevant. This means that no code is tied to a particular type.
12.4.4Evaluation of Smalltalk
Smalltalk is a small language, although the Smalltalk system is large. The syntax of the language is simple and highly regular. It is a good example of the power that can be provided by a small language if that language is built around a simple but powerful concept. In the case of Smalltalk, that concept is that all programming can be done employing only a class hierarchy built using inheritance, objects, and message passing.
In comparison with conventional compiled imperative-language programs, equivalent Smalltalk programs are significantly slower. Although it is theoretically interesting that array indexing and loops can be provided within the message-passing model, efficiency is an important factor in the evaluation of programming languages. Therefore, efficiency will clearly be an issue in most discussions of the practical applicability of Smalltalk.

inter view
On Paradigms and Better Programming
B J A R N E S T R O U S T R U P
Bjarne Stroustrup is the designer and original implementer of C++ and the author of The C++ Programming Language and The Design and Evolution of C++. His research interests include distributed systems, simulation, design, programming, and programming languages. Dr. Stroustrup is the College of Engineering Professor in Computer Science at Texas A&M University. He is actively involved in the ANSI/ISO
standardization of C++. After more than two decades at AT&T, he retains a link with AT&T Labs, doing research as a member of the Information and Software Systems Research Lab. He is an ACM Fellow, an AT&T Bell Laboratories Fellow, and an AT&T Fellow. In 1993, Stroustrup received the ACM Grace Murray Hopper Award “for his early work laying the foundations for the C++ programming language. Based on the foundations and Dr. Stroustrup’s continuing efforts, C++ has become one of the most influential programming languages in the history of computing.”
PROGRAMMING PARADIGMS
Your thoughts on the object-oriented paradigm: Its pluses and minuses. Let me first say what I mean by OOP—too many people think that “objectoriented” is simply a synonym for “good.” If so, there would be no need for other paradigms. The key to OO is the use of class hierarchies providing polymorphic behavior through some rough equivalent of virtual functions. For proper OO, it is important to avoid directly accessing the data in such a hierarchy and to use only a well-designed functional interface.
In addition to its well-documented strengths, object-oriented programming also has obvious weaknesses. In particular, not every concept naturally fits into a class hierarchy, and the mechanisms supporting object-oriented programming can impose significant overheads compared to alternatives. For many simple abstractions, classes that do not rely on hierarchies and run-time binding provide a simpler and more efficient alternative. Furthermore, where no run-time resolution is needed, generic programming relying on (compile-time) parametric polymorphism is a better behaved and more efficient approach.
So, C++: Is it OO or other? C++ supports several paradigms—including OOP, generic programming, and procedural programming—and combinations of these paradigms define multiparadigm programming as supporting more than one programming style (“paradigm”) and combinations of those styles.
Do you have a mini-example of multiparadigm programming? Consider this variant of the classic “collection of shapes” examples (originating from the early days of the first language to support objectoriented programming: Simula 67):
void draw_all(const vector<Shape*>& vs)
{
for (int i = 0; i<vs.size(); ++i) vs[i]->draw();
}
Here, I use the generic container vector together with the polymorphic type Shape. The vector provides static type safety and optimal run-time performance. The Shape provides the ability to handle
a Shape (i.e., any object of a class derived from Shape) without recompilation.
536

We can easily generalize this to any container that meets the C++ standard library requirements:
template<class C>
void draw_all(const C& c)
{
typedef typename C:: const_iterator CI;
for (CI p = c.begin(); p!=c.end(); ++p) (*p)->draw();
}
Using iterators allows us to apply this draw_all() to containers that do not support subscripts, such as a standard library list:
vector<Shape*> vs;
list<Shape*> ls;
// ...
draw_all(vs);
draw_all(ls);
We can even generalize this further to handle any sequence of elements defined by a pair of iterators:
template<class Iterator> void draw_all(Iterator b, Iterator e)
{
for_each(b,e,mem_fun(&Shape::draw));
}
To simplify the implementation, I used the standard library algorithm for_each.
We might call this last version of draw_all() for a standard library list and an array:
list<Shape*> ls;
Shape* as[100];
// ...
draw_all(ls.begin(),ls.end());
draw_all(as,as+100);
SELECTING THE “RIGHT” LANGUAGE
FOR THE JOB
How useful is it to have this background in numerous paradigms? Or would it be better to invest time in becoming even more familiar with OO languages rather than learning these other paradigms? It is essential for anyone who wants to be considered a professional in the areas of software to know several languages and several programming paradigms. Currently, C++ is the best language for multiparadigm programming and a good language for learning various forms of programming. However, it’s not a good idea to know just C++, let alone to know just a single-paradigm language. That would be a bit like being colorblind or monoglot: You would hardly know what you
were missing. Much of the inspiration to good programming comes from having learned and appreciated several programming styles and seen how they can be used in different languages.
Furthermore, I consider programming of any nontrivial program a job for professionals with a solid and broad education, rather than for people with a hurried and narrow “training.”
537