- •Введение
- •Text II Programming Languages
- •Notes to the text:
- •Text III Computer Programming
- •Text IV a Realm of Programming Languages
- •Fortran IV
- •Text a Running the computer program
- •Text b The conversion of symbolic languages
- •Text c Testing the computer program
- •Text II Anti-Virus Software and Other Preventative Countermeasures
- •Why we call it “Virus”
- •Text II Transmitting the Signal
- •Insert the missing information.
- •Text II Fiber-Optic Cables
- •Text III Radio waves
- •In the picture you can see the way that original sound passes before it becomes reproduced sound. Describe this way in your own words.
- •Brief history of the radio
- •Text IV Uses of Radio
- •Text V Communications Satellites
- •Unit IV telecommunications systems
- •Text I Telegraph
- •Text II Telephone, Teletype, Telex, and Facsimile Transmission
- •Text III Radio and Television
- •Text II am and fm broadcast radio
- •Text II Navigation
- •Text III Global Positioning and Navigation Systems
- •Text II Yuzhnoye State Design Office
- •Text III Altitudinal Meteorological Mast (amm)
- •How do you send and receive messages?
- •The future of mobile phones
- •Why people use mobile phones
- •Help always at hand: a mobile is a girl’s best friend
- •Part III
- •Robotics
- •What is robot
- •Exercise 1
- •Read and translate the text.
- •Notes to the text:
- •Exercise 2 Words and expressions to be remembered:
- •Androids
- •Exercise2 Words and expressions to be remembered:
- •Exercise3
- •Exercise4
- •Exercise 5
- •Unit III
- •Entertainment robots
- •Exercise 1
- •Read and translate the text.
- •Exercise2 Words and expressions to be remembered:
- •Exercise3
- •Exercise4
- •Exercise5
- •Exercise6
- •Unit IV articulated robots Text 1
- •Military robots
- •Exercise 1
- •Read and translate the text.
- •Notes to the text
- •Exercise2 Words and expressions to be remembered:
- •Exercise3
- •Exercise4
- •Imagine that you have listened the short lecture about the military robots. Speak to the lecturer answering his questions. Use the following combinations:
- •Exercise5
- •Exercise6
- •ThePlanofRenderingNewspaperArticle
- •Unit VI
- •Humanoid robots
- •Exercise 1
- •Read and translate the text.
- •Notestothetext
- •Unit VII nanorobotics
- •Notes to the text
- •Unit VIII microbotics
- •Unit IX robotic surgery
- •Imagine that you are an interpreter. Translate only that part of the text about evaluation methods of innovation projects.
- •Notes to the text:
- •Text II Anthropogenic Metabolism
- •Text II Numerical Control and Automated Assembly
- •Notes to the text:
- •Text II Telemechanics
- •Notestothetext
- •Text II
- •Information Systems
- •The Management Process, Management Information and Control Systems, and Cybernetics
- •Notestothetext:
- •Inteligent Vehicle Tracking And Controling Systems
- •Методы искусственного интеллекта
- •Text II
- •Information technology
- •Text III
- •Information Age
- •Supplementary reading history of communication
- •The telegraph
- •Commercial growth of the telephone
- •The emergence of broadcasting
- •Government regulation
- •International telecommunications networks
- •Current developments
- •Russia's telecommunications roads get wider, more expensive
- •Developing of telecommunications
- •Sattelite sirvices
- •What is computer virus?
- •What viruses do
- •What viruses don't do
- •Types of computer viruses
- •A place of existence File Infectors
- •Boot Viruses
- •Multi-Partite Viruses
- •Macro Viruses
- •Used operation system
- •Work Algorithms
- •Uses Of Radio Waves
- •Transmission And Reception Of Radio Waves
- •Development Of Radio Technology
- •Bluetooth
- •What Is In a Name? (The History Of Bluetooth)
- •Sic (Special Interest Croup)
- •Used frequencies
- •Bluetooth ability
- •How is connection established?
- •Discoverable mode
- •Limited discoverable mode
- •Protection Technology
- •Digital house
- •Headphones, Video Camera, Microphone, Commutator As Clock.
- •The language of e-mail
- •Internet
- •Basic protocols in Internet and search in them
- •Tools of search in www
- •Tools Of Search
- •Thematic catalogues
- •Magellan
- •Virtual Library
- •Russia-On-Line Subject Guide
- •Automatic indexes
- •Alta Vista
- •Info seek
- •WebCrawler
- •Glossary
- •Заключение
Unit III
Entertainment robots
Exercise 1
Read and translate the text.
An entertainment robot1 is, as the name indicates, a robot that is not made for utilitarian use, as in production or domestic services, but for the sole subjective pleasure of the human it serves, usually the owner or his housemates, guests or clients. Robotics technologies are applied in many areas of culture and entertainment.
Expensive robotics are applied to the creation of narrative environments in commercial venues where servo motors, pneumatics and hydraulic actuators are used to create movement with often preprogrammed responsive behaviors such as in Disneyland's haunted house.
Entertainment robots can also be seen in the context of media arts2 where artist have been employing advanced technologies to create environments and artistic expression also utilizing the actuators and sensor to allow their robots to react and change in relation to viewers.
Relatively cheap, mass-produced entertainment robots are used as mechanical, sometimes interactive, toys which perform various tasks and tricks on command. The first commercial hit was, not surprisingly, modelled on the most popular pet: the canine. While primitive robot toy models only execute standardized pre-programmed routines, advancing technology allows for interaction with the user, thus somewhat resembling a live playmate, but which has no feelings and always remains inferior to a pet.
In fact manufacturers even found it pays3 to produce a toy that is essentially designed to be nurtured, rather like an egg, as proven by the success of the Japanese Tamagotchi.
Entertainment robots can take the form of interactive marketing tools at trade shows where promotional robots move about a trade show floor providing tongue- in- cheek4 interaction with attendees about products, ad services in order to bring to particular companies trade show booth.
As usual in the entertainment industry, capital and creativity are invested to try and top anything the private person can afford. Thus expensive robots are made for use as:
marketing tool - showed off by the manufacturers in order to promote their products and technology
prop - inanimate performer or even artificial actor in show, TV and movie production
In 1956, Nicolas Schöffer created Cysp 1 (SpatiodynamiqueCybernétique), a robot and dancer working together to create an abstract sculpture and choreography with concrete music by Pierre Henry. These works could react to color, sound and light.
Survival Research Laboratories, in San Francisco, California, create large destructive robotic performances to roast contemporary culture and express their distaste for the military-industrial complex.
Emergent Systems is creating large-scale interactive art environments where robots are able to respond to humans and each other.
Intel Museum hosts the interactive robot, ARTI, which is short for "artificial intelligence". This robot is considered to be a work of fine art and is capable of recognizing faces, understands speech and even teaches the museum guests about the history of the museum and its founders.
Notes to the text:
1Anarrativeenvironment(повествовательнаясреда) is a space, whether physical or virtual, in which stories can unfold. A virtual narrative environment might be the narrative framework in which game play can proceed. A physical narrative environment might be an exhibition area within a museum, or a foyer of a retail space, or the public spaces around a building - anywhere in short where stories can be told in space.
2media art is a genre that encompasses artworks created with new mediatechnologies, including digital art, computer graphics, computer animation, virtual art, Internet art, interactive art, computerrobotics, and art as biotechnology. Media Art often involves interaction between artist and observer or between observers and the artwork, which responds to them. Yet, as several theorists and curators have noted, such forms of interaction, social exchange, participation, and transformation do not distinguish new media art but rather serve as a common ground that has parallels in other strands of contemporary art practice.
3it pays – it is profitable
4tongue-in-cheek - (idiomatic) not intended seriously; humorous
