- •Explanation
- •Modern Usage
- •Developments & Problems
- •Summary
- •1. Brainstorm bonanza
- •2. Problem-solving as a group
- •3. Clue me in
- •4. Survivor scenarios
- •5. Moral dilemma
- •Communicative Language Teaching
- •Explanation
- •Misconceptions
- •Using the Method
- •Summary
- •Four sound reasons to teach grammar with games
- •Children are more motivated to learn grammar with games
- •What kinds of games work best?
- •Comparative adjectives
- •Examples
- •Superlative adjectives
- •Examples
- •Forming regular comparatives and superlatives
- •One syllable adjectives
- •Two syllables
- •Three or more syllables
- •Irregular comparatives and superlatives
- •Advantages of role playing
- •Steps and tips for using role playing
- •1. Syntax. The definition of the phrase. Types of phrases and ways of expressing syntactic relations
- •2. The Direct Method
- •3.The Information gap technique
- •Homonymy: definition and classification
- •The Natural Approach
- •1. Simple sentence. Types of sentences according to their structure. Communicative types of sentence
- •2.Communicative competence and its elements
- •3. The Concept of Polylingual Education in the Republic of Kazakhstan
- •Composite sentences. Types of composite sentences according to their structure
- •The Silent Way
- •Backward Build-up. Expansion Drill
- •The Suggestopedia method
- •3. The Repetition Drill
- •General Notes on Styles. Styles of the English Language
- •3.Chain Drill
- •2. The Community Language Learning
- •1. Expressive Means and Stylistic Devices
- •2. The Content and Language Integrated Learning
- •2.Strategies-based instruction
- •1.Stylistic Classification of the English Vocabulary
- •2. "Total immersion technique"
- •3.Drama Techniques for Teaching English
- •1. The influence of the Latin and French languages upon English
- •2. Give the background of silent way method
- •Конец формы
- •General Notion and Peculiarities of the English Phonetics. Connection with other sciences
- •2. English for Specific Purposes teaching
- •3. Intensive and extensive reading in flt
- •Intonation of declarative type of sentences
- •Intonation of interrogative type of sentences.
- •Intonation of imperative type of sentences:
- •17Билет
- •18Билет
- •Listening Carefully
- •Pronouncing the Word
- •Methods of Grasping the Meaning
- •19Билет
- •20Билет
- •1) Phonetic stylistic devices
- •II phonetics of sequences
- •1.Alliteration
- •2. Onomatopoeia
- •3. Assonance
- •2. Effective Methodologies of teaching speaking
- •2. Effective Methodologies of teaching listening
- •Using Authentic Materials and Situations. Authentic materials and situations prepare students for the types of listening they will need to do when using the language outside the classroom.
- •3. Blended learning activities
- •1. The Old and Middle English written records
- •2. Effective Methodologies of teaching writing
- •3. Project activities
- •1. The phonetic system of Old, Middle and Modern English
- •2. Effective Methodologies of teaching reading
- •Integrating Reading Strategies
- •Using Authentic Materials and Approaches
- •3. Using computer/internet games for young learners
- •1. The laws of Carl Verner and Jacob Grimm
- •2. Reflective teaching
- •3. Brainstorming technique
- •Using the Technique
3. Using computer/internet games for young learners
In recent years language researchers and practitioners have shifted their focus from developing individual linguistic skills to the use of language to achieve the speaker's objectives. This new area of focus, known as communicative competence, leads language teachers to seek task-oriented activities that engage their students in creative language use. Games, which are task-based and have a purpose beyond the production of correct speech, serve as excellent communicative activities. Games offer students a fun-filled and relaxing learning atmosphere. After learning and practicing new vocabulary, students have the opportunity to use language in a non-stressful way (Uberman 1998). While playing games, the learners' attention is on the message, not on the language. Rather than pay attention to the correctness of linguistic forms, most participants will do all they can to win. Games are also motivating. Games introduce an element of competition into language-building activities.
The benefits of using games in language-learning can be summed up in nine points. Games....
are learner centered.
promote communicative competence.
create a meaningful context for language use.
increase learning motivation.
reduce learning anxiety.
integrate various linguistic skills.
encourage creative and spontaneous use of language.
construct a cooperative learning environment.
foster participatory attitudes of the students
Билет 25
1. The laws of Carl Verner and Jacob Grimm
Verner’s law, linguistic explanation of the apparent exceptions to Grimm’s law, which first demonstrated the significant role that accent (stress) played in linguistic change in the Germanic languages. It provided further evidence for the important claim of 19th-century linguists that phonetic laws have no exceptions and proved to be a decisive influence in establishing the direction taken by the Neogrammarian school of historical linguistics. This law, one of the greatest discoveries in historical linguistics, was first presented in an article, “Eine Ausnahme der ersten Lautverschiebung” (“An Exception to the First Sound Shift”), in the Zeitschrift für vergleichende Sprachforschung in 1876, by the Danish linguist Karl Verner.
Grimm’s law stated that the Indo-European p, t, and k sounds changed into f, th or d, and h in the Germanic languages. Verner noticed that Grimm’s law was valid whenever the accent fell on the root syllable of the Sanskrit cognate, but, when the accent fell on another syllable, the Germanic equivalents became b, d, and g. This was also the case with s and r. Technically, this rule states that in the Germanic branch of Indo-European, all non-initial voiceless fricatives (spirants) became voiced between voiced sounds if they followed an unaccented syllable in Indo-European or Sanskrit. For example, Sanskrit bhrātar, with the accent on the root syllable, corresponds to Gothic brōþar, but Sanskrit pitā, accented on the final syllable, corresponds to Gothic fadar.
Grimm's law consists of three parts which form consecutive phases in the sense of a chain shift. The phases are usually constructed as follows:
Proto-Indo-European voiceless stops change into voicelessfricatives
Proto-Indo-European voiced stops become voiceless stops.
Proto-Indo-European voiced aspirated stops become voiced stops or fricatives (as allophones)
