- •Chapter One
- •Introduction
- •Background of the Research
- •Chapter Two Literature Review
- •2.2 Characteristics of Young Learner’s Learning
- •2.3 The Importance of Games in teaching Vocabulary to Young Learners
- •2.4 Types of Language Games
- •Related Previous Study
- •Chapter Three Research Methodology
- •3.1 Research Design
- •3.2 Participant
- •3.3 Data Collection
- •3.4 Data Analysis
- •Chapter Four Research Findings and Analysis
- •4.1 The Implementation of Using Games in Teaching Vocabulary to Young Learners
- •4.1.1 Grouping the Students
- •4.1.2 Giving Explanation and Instruction About the Game
- •4.1.3 Conducting the Game
- •4.1.4 Reviewing the Vocabulary
- •In What Way The Use of Games Helpful in Teaching and Learning Vocabulary to Young Learner.
- •The Practical Challenges of Implementing Games in Teaching Vocabulary to Young Learner
- •Chapter Five Conclusions and Recommendation
- •5.1 Conclusions
- •5.2 Recommendation
- •Bibliography
- •Appendix 1 Observation Form Teacher’s Performance In The Classroom
- •Appendix 2
- •Video Recording Script
- •Appendix 3
- •Interview Transcript With the Teacher 1
- •Appendix 4 Students’ Observation Form
- •Appendix 5 Students’ Oral Assessment Checklist
3.3 Data Collection
In collecting the data, several instruments were utilized. The data were collected through several steps, they are conducting the classroom observation and video recording and interview. The interview intended to reveal the teachers’ point
of view to on the technique of using games in teaching vocabulary to Young learners.
3.4 Data Analysis
The data analysis is carried out as soon as the observation is done. On going data analyses and interpretation were based on data mainly from observation that consist of interview transcript, observation notes and students’ learning record. Data analyses in this research were conducted as simultaneously action during and after the data collection stage.
Chapter Four Research Findings and Analysis
The following findings were obtained from class observation, video recording, transcripts, and the students’ learning records. The analysis of the findings covers the three research questions.
4.1 The Implementation of Using Games in Teaching Vocabulary to Young Learners
From the class observation and the data of interview with the teacher, t here are three steps used by the teacher in implementing games to teach vocabulary to young learner they are: grouping the students, giving explanation and instruction about the game and conducting the game. It can be seen from the interview with the teacher as well.
4.1.1 Grouping the Students
Most of children like to have other children around them, and they also like to sit together in a group. Sitting the children with others can encourage cooperation. It is recommended to group the children together whenever possible, it does not mean that they have to work in groups all the time. (Scott & Ytreberg, 2004).
According to Phillips (1993) groups consists of three or more children there are more than five children usually it will be counter-productive. Before the game was started, the teacher divided the students into two groups. The students were asked to count one until two sequentially and the students with the same number gathered in the same group on the floor. Next they were asked to decide what their group names are and they chose Shaun the sheep and Oscar. The teacher wrote down the two groups name on the white board for recording the score. Since there were 5 students who joined the game, the member of the groups could not be divided in balanced number. Three students were belong to Shaun the sheep and two students to Oscar. After that they are asked to sit on the floor based on their group. By this kind of grouping technique the students needed to make deal with their partner in deciding and choosing their group names. By placing the students into groups could also create a competitive and cooperative atmosphere between the students in the group. It can be seen from the transcript as follow:
Teacher: And this is the last one (showing the dining room picture).
Student1: Kitchen!
Teacher: No
Student 2: (showing the word dining room).
Teacher: Ok, Andra.. Dining room! Very good! Now, let’s see the score! Oscar, (counting) one, two, three, four, five and Shaun the Sheep (counting) one, two three, four, five.
Student: Yeay…..sama!
When the student said “Yeay…sama!” it implied that he was happy not to lose the game. In other words when he was happy not to lose the game it means he has a feeling to compete the other group.
