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Список команд может меняться в зависимости от того, какая цель выбрана, как далеко до нее (если бой масштабный, атаковать сходу дальний отряд никто не даст - придется сокращать дистанцию или долбить магией с пометкой [Long Range] - а это лишь несколько школ магии из всего списка), в каком состоянии находится цель - например, если вражеский отряд уже покоцан, появляется команда "Finish them Off" - как правило, выжимающая досуха резервы АР в попытке добить противника. Если же дела плохи у отряда - или у союзника - появляются всевозможные варианты помощи - от банального "Подлечить" или "Вылечить отравление" до штучек вроде “To finish off own detachment” "Добить собственный отряд" - применяется, если на нем висит особо мощный Curse (или Mind Control) и эффективнее добить и воскресить, чем мучаться с дебаффом.

The Last Remnant: Rare Monster FAQ by zer83 Version 1.10, Last Updated 2009-01-22 View/Download Original File

Hosted by GameFAQs Return to The Last Remnant (X360) FAQs & Guides

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.. .. . ... |______| .. . ... . .. -[ ASCii by PMAZTAH ]-

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.|____| ... .. (Rare Monster FAQ)|____| . v.1.10

-[ Guide by Andreas "zer83" Ringstad ]-

===============================================================================

TABLE OF CONTENTS

===============================================================================

1.00 Introduction

2.00 Version History

3.00 Game Mechanic for spawning Rare Monsters

4.00 Rare Monsters List + Small FAQ

4.01 - Gaslin Caves

4.02 - Dillmoor

4.03 - Ruins of Robelia Castle

4.04 - Blackdale

4.05 - Blackdale Second Entrance

4.06 - Ivory Peaks

4.07 - The Catacombs

4.08 - Lavafender

4.00 - Mojcado Castle

4.10 - The Great Subterrane

4.11 - The Great Sandsea

4.12 - Flaumello Tower

4.13 - Numor Mines

4.14 - Siebenbur - The First Path

4.15 - Siebenbur - The Second Path

4.16 - Siebenbur - The Third Path

4.17 - Siebenbur - The Fourth Path

4.18 - Siebenbur - The Fifth Path

4.19 - Siebenbur - The Sixth Path

4.20 - Siebenbur - The Seventh Path

4.21 - Siebenbur - The Final Fortress

4.22 - The Southwestern Road

4.23 - Berechevaltelle

4.24 - Heroic Ramparts

4.25 - Crookfen

4.26 - Vale of the Gods

4.27 - Fornstrand

4.28 - Mt.Vackel

4.29 - Darken Forest

4.30 - Yvalock's Nest

4.31 - The Aqueducts

4.32 - Aveclyff

4.33 - Wyrmskeep Cherry Pavilion

4.34 - The Sacred Lands

4.35 - The Ancient Ruins (DLC Area)

5.00 Guild Quest Monsters

5.01 - How to unlock the guilds

5.02 - Normal Guild (Union of the Golden Chalice)

5.03 - Celapaleis secret guild (Sword of Three Realms)

5.04 - Athlum secret guild (Ring of the Labyrinth)

6.00 Video list for every Rare Monster

7.00 Credits

===============================================================================

1.00 Introduction

===============================================================================

Hello!

This is a rare monster FAQ for the game "The Last Remnant" for the XBOX 360.

It's the latest (as of this writing) game from the well-known RPG making game

company Square-Enix, and probably my favourite RPG so far in this console

generation. Since I think this game is so great, I decided to make a FAQ for it

that will help others find all the elusive rare monsters hidden in the game. I

will try not to include any spoilers for the story in this FAQ, unless you

count area names as spoilers of course.

This is my first FAQ, so it might be a little rough on the edges, but I'm

trying my best to make it as good as possible, and hope others will appreciate

it.

I guess all that is left to say is, good luck hunting.

===============================================================================

2.00 Version History

===============================================================================

Version 1.10 : Split Infinity has re-uploaded his videos. A link to his

playlist on Youtube can be found in the new section of the

FAQ (6.00).

Version 1.05 : Added some missing drops and splits. Had to remove all video

links due to the fact that Split Infinitys account on Youtube

got suspended. Will have new ones up when he decides to

re-upload them.

Version 1.00 : Final monsters added, the guide now has every rare monster in

the game, with videos for every single one of them all made by

the one and only Split Infinity. Only thing missing now are

probably some drops, and split components. Added a section

where I explain the game mechanic for spawning rare monsters.

Version 0.90 : More monsters added. A lot more video links added.

Version 0.80 : More monsters added. Fixed old video links and added new ones.

Added some lovely ASCII made by PMAZTAH.

Version 0.70 : More monsters added. More missing info added. More video links

added. Gave the part where I explain how to unlock the secret

guilds its own shortcut number.

Version 0.60 : More monsters added, all guild quest monsters should be up now.

Filled in missing info on some monsters. Added links to videos

made by Split Infinity. Added info on how to unlock the secret

guilds.

Version 0.40 : A lot more monsters have been added. Added a section

dedicated solely to quest monsters. Added more credits.

Version 0.25 : First version of the FAQ. Contains a lot of rare monsters, but

is probably missing a lot of them. There will definitely be more

so keep checking back for updates.

===============================================================================

3.00 Game Mechanic for spawning Rare Monsters

===============================================================================

Looking through the list, you might be wondering why I mention what monsters

will be present and which ones won't be, on a lot of the monsters. Well, you

see, spawning rare monsters in The Last Remnant, works like this. Every zone

in the game has 2 sets of monsters that will be present. Let's take the area

"Heroic Ramparts" as an example.

Enemies that will always be present are Roseflies/Abaddons, and Jhana or

Hraesvelg enemies. This is the first set of enemies here.

Second set of enemies are Abelisks/Misericordes/Spiritlords. These will not

always be present, and if they are gone, a rare monster will be up somewhere

in Heroic Ramparts.

Now, different rare monsters will spawn, depending on what your first set of

enemies are. In this particular area, the rare monster "Mad Hurricane", will

only spawn if the first set of enemies have Abaddons, not Roseflies. The

rare monster "Jarama" will only spawn when Roseflies are present, not Abaddons.

Knowing this, you can simply check to see if the second set of enemies are

present. If not, a rare monster will be up, possibly the one you are looking

for. You should know though, that which rare monster will be up is totally

random. You will simply have to check the whole area to see which one is up,

or you can just check the spot the rare monster you want to find is supposed

to spawn at and see if it's there.

Note that the guide has info on most of the monsters on which enemies you will

see in the area, and which ones you won't see. Follow that, and you will find

the monster you are looking for eventually.

Split Infinity has made 2 videos where he explains this game mechanic, watch

them if you are still confused about how it works.

Video 1 : http://www.youtube.com/watch?v=Zi5oM35XYRc

Video 2 : http://www.youtube.com/watch?v=j_4kKuXdPG4

===============================================================================

4.00 Rare Monsters List + Small FAQ

===============================================================================

================================

READ THIS BEFORE YOU START :

================================

I guess I will start this section with some information that might not be

obvious to everyone. Finding rare monsters in "The Last Remnant", is based

mostly on luck. Some times it will take a lot of time before you manage to get

the one you want to spawn, and it can be very frustrating. There are only a few

rare monsters you need to kill to complete certain guild quests, these are

marked with "Guild Quest Monster" in the info. You can also go straight to the

Guild quest monster section of the guide. The others are completely optional

and not really necessary to kill unless you really want to or want the drops

from it. If you plan to hunt all of these, you will need a lot of patience.

Also note that I will often give directions according to the mini map. I will

however not give the location of where to find the maps of the areas. What I'm

trying to say is that you should find the map of the area BEFORE you start

looking for any rare monster.

One more thing to note is that I often refer to attacks called "AoE attacks".

These are attacks that hit big areas and will damage anyone inside that area,

hence they are called "Area of Effect" attacks, or AoE for short.

Now on to some frequently asked questions :

Can I make rare monsters come back and kill them again?

The answer is yes. You can kill them as many times as you want as long as you

can make them spawn again. It is currently unknown if rare monsters connected

to guild quests can respawn, but I will update on that ASAP.

What do I do if the rare monster is not there?