- •Complex of the lectures
- •Cc saprgpli 3303– sapr Grafis of products of light industry
- •Basic rules for working with Grafis
- •1.1 Important rules for work with Grafis
- •1.2 Starting Grafis
- •1.3 Calling basic blocks
- •1.4 Quit Grafis
- •1.5 Work with measurement charts
- •Grading. Screen work
- •2.1 Basic blocks and size table
- •2.2 Grading
- •2.3 Adjust interactive construction
- •2.4 Alter the screen display
- •2.5 Extracting pieces
- •2.6 Stack
- •2.7 Moving parts
- •Create and alter perimeter
- •3.1The Grafis data structure
- •3.2 The construction record
- •Indication of record steps, test run
- •3.3 Geometrical basics
- •3 .4 Deleting objects
- •3 .5 Parallels
- •3.6 Corners
- •Easy line functions
- •4.1 Linking lines
- •4.2 Raster
- •4.3 Lengthening and shortening lines
- •4.4 Cut and separate lines
- •Point, line and direction construction.
- •5.4 Line with direction constructions
- •5.5 Circle arcs
- •5.6 Rectangles
- •Measurements and annotation.
- •6.1The measure menu
- •6 .2 Finished measurements
- •6.3 Set and edit text
- •6.4 Set symbols
- •6.5 Attributes
- •6.5 Hatching
- •Interacrtive constructions. Pattern output.
- •7.1 Adjust interactive constructions
- •7.2 Pattern output.
- •Darts and pleats.
- •8.1 Relocate darts
- •8.2 Shorten dart
- •8.3 Hoods on darts and pleats
- •8.4 Pinch with new dart
- •8.5 Spread for pleats, pivot open and close
- •Curve construction and manipulation.
- •9.1 Curve menu
- •9.2 Construction of curves
- •Transformation.
- •1 0.1 The transformation menu
- •10.2 Insert with transformation
- •The construction parameter X value.
- •11.1 The X values
- •11.2 The X value reference
- •The construction parameters g and z values.
- •12.1 The g values
- •12.2 The z values
- •Part organization.
- •13.1 Part organization
- •13.2 Hereditary automatic
- •13.3 Modifying mother parts
- •X values
- •Pattern making software for the fashion industry
- •14.1 Classifiсаtion of Categories of The Fashion Design cad/cam Software
- •14. 2 Main features of popular softwares
- •14. 3 The Competitive Advantages of cad-plm Integration
- •1) Minimize Errors
- •2) Improve Collaboration
- •3) Generate Accurate Costing Estimates
- •4) Uphold Quality
Transformation.
10.1 Transformation menu
10.2 Insert with transformation
1 0.1 The transformation menu
The functions of this menu allow for moving, rotating, scaling and mirroring of Grafis objects. The eight transformation types are:
2 move transformations
2 turn transformations
1 turn and move transformation
1 scale transformation
2 mirror transformations
Object types
You can transform:
the complete part,
points -individually-,
lines -individually-.
Step-by-step guide
Adjust the transformation pa-rameters
Select the type of object (part, points,...)
Activate the transformation
Adjust +/-copy: the original
objects remains/ does not remain existent
Set the transformation direction with +/-rev trans. transformation in reverse/ normal direction (e.g. change of sign for set angle). No significance with mirror!
Click the objects to be transformed within the construction.
Further functions
reset resets the last transformation step
measure calls the measure menu
move (dx,dy)
This move function (translation) with pre-set values requires the entry of the move value in x direction dx and y direction dy. The move values can be positive or negative:
dx= - ....mm to the left
dx= + ....mm to the right
dy= - ....mm downwards
dy= + ....mm upwards
move p==>p
The objects are moved about the connecting line between two points of the construction (Picture 10-1).
-
starting point
final point
for move
Picture 10-1
After having clicked p==>p the starting and final point of the move line have to be constructed. Then, the line move (with p==>p) is active and the move of objects can begin.
turn with turnp.+ang
With the transformation function turn with turning point and angle the objects are rotated about a constructed pivot point by a given angle (Picture 10-2).
Note: The set angle remains constant throughout all sizes!
angle
15.8°
pivot
Picture 10-2
After having activated turnp.+ang the pivot point is to be constructed and the angle in ° is to be entered. Then, the line turn (with turnp.+ang) is active and turning of objects can begin.
Use this type of transformation only if the angle is to be constant across all sizes or in connection with x values.
turn tp+p=>p
This transformation rotates the objects about a constructed pivot point. The angle is determined by the angle between turning point -> starting point of the rotation angle and turning point -> final point of the rotation angle. Having selected tp+p=>p, the points are to be clicked in the following order: turning point-->
f
inal
point for angle
starting point
for angle
pivot
Picture 10-3
starting point of the rotation angle-->final point of the rotation angle. Then, the line turn (with tp+p=>p) is active and the rotation of objects can begin.
turn+move p+p=>p+p
The objects are moved and rotated in one operation. For this function four points are to be clicked. The move vector is defined by its starting and final point. The rotation angle is de-fined by the moved starting point and the final point of the angle.
After having activated p+p=>p+p the points are to be clicked in the order: starting point of the move vector, starting point of the rotation angle, final point of the move vector, final point of the angle. Then, the line turn+move (with p+p=>p+p) is active and the transformation of objects can begin.
This function is especially useful for relocating yokes or relocating the shoulder seam.
Scale
The objects are reduced and increased relative to absolute zero (Picture 10-4). The factor Fx=... applies to the x component of the objects only, the factor Fy=... to the y component.
Increase/ reduction/ stretching/ shrinking of the pattern is required for stretch material for example, lining or under collar or for the correction of changes in length after washing. The following ap-plies: Fx=Fy=1.00 - no change in scale; Fx=1.10, Fy=1.00 - stretching of the pattern by 10% in horizontal direction; Fx=Fy=0.90 - shrinking by 10% in all directions.
Different values in Fx and Fy distort the construction in width and height. The same values in-crease or reduces the construction to scale; Fx=Fy=0.5 halves the dimension of the construction and Fx=Fy=2 doubles it.
mirror p==>p
The objects are mirrored at the connecting line of two points.
To activate this function the line p==>p (below mirror) is to be clicked and the points of the mirror line are to be defined with the sub-menu point construction. Then, the objects to be mirrored can be clicked.
mirror with click l
The objects are mirrored at an existing line of the construction. To activate this function, first click on the line click l and then determine the mirror line within the construction. Then, the objects to be mirrored can be clicked.
o
riginal
reduction, scaled
with Fx=Fy=0.5
absolute
zero point
Picture 10-4
