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Terrorism and Game Theory (Todd Sandler)

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EU

 

 

 

Preempt

 

Do not preempt

 

 

 

 

 

 

 

 

Preempt

2, 2

 

–2, 4

US

 

 

 

 

 

 

 

Nash

 

 

 

 

 

 

 

Do not preempt

4, –2

 

0, 0

 

 

 

 

 

 

 

 

Matrix a: PRISONER’S DILEMMA

 

 

 

 

 

 

EU

 

 

 

Preempt

 

Do not preempt

 

 

 

 

 

 

 

 

 

 

 

Nash

 

 

Preempt

6, 2

 

2, 4

US

 

 

 

 

 

 

 

4, –2

 

0, 0

 

 

Do not preempt

 

 

 

 

 

 

 

 

Matrix b: Asymmetric-Dominance Equilibrium

 

 

 

 

EU

 

 

 

Preempt

 

Do not preempt

 

 

 

 

 

 

 

 

 

Nash

 

 

 

 

Preempt

2, 2

 

–4, 0

US

 

 

 

 

 

 

 

Nash

 

 

 

 

 

 

 

Do not preempt

0, –4

 

0, 0

 

 

 

 

 

 

Matrix c: COORDINATION

FIGURE 1. Three alternative game forms for preemption

 

 

 

UK

 

 

 

UK

 

 

Deterrence

 

Preemption

 

 

Deterrence

 

Preemption

 

 

 

 

 

 

 

 

 

 

 

Deterrence

–S, 0, S

 

0, –pS C, pS

 

Deterrence

–T – c, –c, T

 

–c, 0, –l

US

 

 

 

 

US

 

 

 

 

 

Nash

 

 

 

 

 

Nash

 

 

 

 

 

 

 

 

 

Preemption

–pS C, 0, pS

 

–C, –C, –L

 

Preemption

0, –c, –l

 

0, 0, –l

 

 

 

 

 

 

 

 

 

 

 

Matrix a: Spectacular Event

 

 

 

Matrix b: Normal Event

 

 

 

 

FIGURE 3. Two-country choice of deterrence versus preemption

 

 

Policies

Alternative game forms

Proactive policies

 

Preemption

! PRISONER’S DILEMMA, CHICKEN, COORDINATION,

 

Asymmetric-Dominance Equilibrium

Group infiltration

! Asymmetric-Dominance Equilibrium, PRISONER’S

 

DILEMMA

Retaliation

! PRISONER’S DILEMMA, CHICKEN, COORDINATION,

 

Asymmetric-Dominance Equilibrium

Intelligence

! Asymmetric-Dominance Equilibrium

 

 

Reactive policies

 

Deterrence

! PRISONER’S DILEMMA (deterrence race) with action

Embassy fortification

! PRISONER’S DILEMMA with action

UN conventions

! PRISONER’S DILEMMA in terms of enforcement

 

 

TABLE 1. Policy choices and underlying games

FailqB

(D(qB) + A ) D(qT) + 0

mB

Attack

Business

pB

Targets choose deterrence

D(qB), D(qT)

Terrorists decide whom to attack

Attack

Tourists

1– pB = pT

 

Succeed

 

 

Fail q

T

1–Succeedq

 

1– qB

 

)

(

 

 

T

 

)

(

nB

mT T

)

(

TnT

 

D(qB) + H

 

 

D(qB) + a

 

 

 

D(qB) + h

 

 

D(qT) + 0

 

 

D(q ) + A

 

 

 

D(q ) + H

 

FIGURE 2. Deterrence game tree for targets

Accept

(BWWH)

N

p

1 – p

GH Government GM

W Î {M, H}

H

Terrorists

M

 

Reject

Accept

Reject

 

(V )

(0)

 

(W – M)

 

V

b – W

0

FIGURE 4. Granting concessions and terrorist types