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Invocations

Explosives

Traps

Learned skills:

Hexes (BR 50) -Useless for Allan as his INT is pathetic

Shards (BR 66) -Useless for Allan unless you're making

him an item user

Traits:

- Has 3 offensive item skills, but unfortunately since

he starts out as Deathknight its not possible for him

to change into any item class.

- Starts with fairly weak weapon, but has a very strong

final weapon with deadly powerful weapon art.

- Unlike most Sovani like Torgal and Wyngale which has

fairly balanced stats, Allan's INT is woefully low

compared to his STR.

Primary Role: Damager

Secondary Role: Item User

Allan starts out as the Deathknight, the ultimate class

for dual power grip sovani, thus he can't change into other

classes. He has some levels in explosives and traps and he

could learn shards, thus you might want to make him an item

user. However, he does the most damage with combat skills

and he has weapon art later, therefore he has a place in

pure combat unions as well. Personally I won't bother with

Allan because I have more powerful characters in stock,

however his final weapon does look cool and does a lot

of damage, if you train him properly. He has some Invocation

skills, however I recommend shutting it off since they get in

the way more than being helpful, and his low INT means he won't

do much damage with them.

Paris

-----

Starting skills:

Two-handed staff

Remedies

Psionics

Learned skills:

Wards (BR 50) -Essential for support

Traps (BR 65) -Useless for Paris

Traits:

- Fairly tough thanks to his class, and has Remedies

making him a powerful tanker.

- Does average physical damage, but starts out with

fairly high Psionic skill.

Primary Role: Healer, Debuffer, Tanker (Paladin),

Morale Booster

Secondary Role: Damager

Paris starts out as a Paladin, and a good one at

that because of his powerful Psionic skills as well

as Remedies skills which make him excellent support

in hybrid unions. He even gets Wards in late game

which further enchance his support role. He doesn't

do that much physical damage, mainly due to his

weapon, but then his psionic skills make up for it.

In theory, he could become a Commander if you train

his wards hard enough, but Paladin suits him much

better because it offers damage reduction which

complements to his support skills.

Kate

----

Starting skills:

One-handed mace (with shield)

Hexes

Learned skills:

Evocations (BR 52) -Recommended but not essential

Explosive (BR 64) -Useless for Kate

Traits:

- Starts out as Druid, which is a crippling drawback

as it is weaker than Specialist when it comes to

hex damage.

- Her shield can be upgraded to unlock Soulshield

shield art.

Primary Role: Mystic Damager

Secondary Role: Damager

Kate starts out as a Druid, which is a massive

disadvantage because she isn't using a two-handed

weapon, thus she can't bring out the class's

full potential. However, her skill set doesn't

allow her to change into anything else apart from

Thief, which is even more inappropriate. Thus,