- •1.Введение
- •2. Character guide
- •Invocations
- •Invocations (br 19) - Бесполезно для Эммы
- •Invocations
- •Quad-Wield/Dual Power Grip Sword (change to Axe
- •If combat focus)
- •Invocations
- •Те, которые имеют при себе щит больше не могут переключиться на
- •Эффекты классов:
- •In my opinion, a Sage suits Maddox slightly better
- •Invocations
- •I recommend avoid hiring her becauses if you need
- •Invocations (br 76) -essential for Haruko to do
- •Invocations
- •Is way below it, but I find no reason to do that because
Invocations
Explosives
Traps
Learned skills:
Hexes (BR 50) -Useless for Allan as his INT is pathetic
Shards (BR 66) -Useless for Allan unless you're making
him an item user
Traits:
- Has 3 offensive item skills, but unfortunately since
he starts out as Deathknight its not possible for him
to change into any item class.
- Starts with fairly weak weapon, but has a very strong
final weapon with deadly powerful weapon art.
- Unlike most Sovani like Torgal and Wyngale which has
fairly balanced stats, Allan's INT is woefully low
compared to his STR.
Primary Role: Damager
Secondary Role: Item User
Allan starts out as the Deathknight, the ultimate class
for dual power grip sovani, thus he can't change into other
classes. He has some levels in explosives and traps and he
could learn shards, thus you might want to make him an item
user. However, he does the most damage with combat skills
and he has weapon art later, therefore he has a place in
pure combat unions as well. Personally I won't bother with
Allan because I have more powerful characters in stock,
however his final weapon does look cool and does a lot
of damage, if you train him properly. He has some Invocation
skills, however I recommend shutting it off since they get in
the way more than being helpful, and his low INT means he won't
do much damage with them.
Paris
-----
Starting skills:
Two-handed staff
Remedies
Psionics
Learned skills:
Wards (BR 50) -Essential for support
Traps (BR 65) -Useless for Paris
Traits:
- Fairly tough thanks to his class, and has Remedies
making him a powerful tanker.
- Does average physical damage, but starts out with
fairly high Psionic skill.
Primary Role: Healer, Debuffer, Tanker (Paladin),
Morale Booster
Secondary Role: Damager
Paris starts out as a Paladin, and a good one at
that because of his powerful Psionic skills as well
as Remedies skills which make him excellent support
in hybrid unions. He even gets Wards in late game
which further enchance his support role. He doesn't
do that much physical damage, mainly due to his
weapon, but then his psionic skills make up for it.
In theory, he could become a Commander if you train
his wards hard enough, but Paladin suits him much
better because it offers damage reduction which
complements to his support skills.
Kate
----
Starting skills:
One-handed mace (with shield)
Hexes
Learned skills:
Evocations (BR 52) -Recommended but not essential
Explosive (BR 64) -Useless for Kate
Traits:
- Starts out as Druid, which is a crippling drawback
as it is weaker than Specialist when it comes to
hex damage.
- Her shield can be upgraded to unlock Soulshield
shield art.
Primary Role: Mystic Damager
Secondary Role: Damager
Kate starts out as a Druid, which is a massive
disadvantage because she isn't using a two-handed
weapon, thus she can't bring out the class's
full potential. However, her skill set doesn't
allow her to change into anything else apart from
Thief, which is even more inappropriate. Thus,
