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In my opinion, a Sage suits Maddox slightly better

because his Remedies and Herbs make him an excellent

support more than an all out damage disher like

Leshau, but Thaumaturge works just fine as well.

Rhagoh

------

Starting skills:

One-handed/Power Grip mace

Remedies

Learned skills:

Hexes (BR 37) -Essential for Rhagoh to dish out

some damage

Lotions (BR 44) -Highly recommended for emergencies

Traits:

- Very high INT from the beginning and the Healer

class makes him a very powerful healer, even in

end game. Can't do much else though.

Primary Role: Healer, Debuffer

Secondary Role: Mystic Damager (Hexes)

Rhagoh is a born supporter. He starts out with

only Remedies, so you might not want to put him

in a mystic union at the start since many mystic

casters already has Remedies. However, after

unlocking Hexes, he's the perfect candidate for

Bishop, which is a powerful support class and is

way better than Healer that Rhagoh starts with.

It should be easy for Rhagoh to change into Bishop

as long as he sticks to healing unions with some

occasional hexing.

Darien

------

Starting skills:

Two-handed spear

Herbs

Lotions

Learned skills:

Remedies (BR 45) -Recommended but not essential

since he has lotions

Potions (BR 53) -Nice to have since Scout class

extends buff durations but entirely unnecessary.

Traits:

- Very tough thanks to his spear, couple with

high level Herbs making him very tanky even in

end game.

- His spear does decent damage but ultimately

not exactly strong attack-wise.

- Very low INT means he won't heal much with

Remedies.

Primary Role: Healer, Reviver, Debuffer (Lotions)

Secondary Role: Damager, Tanker

Darien starts out as a Scout and his skill set

means he can't change into anything else, thus

he doesn't require any training. He's a powerful

supporter due to his high level herbs and powerful

weapon, and some training on lotion allows him to

remove status ailments too, but usually refresh

does that job much better unless he's been silenced.

Glenys

------

Starting skills:

One-handed/Power Grip katana

Remedies

Learned skills:

Evocations (BR 47) -Useless for Glenys since her

INT isn't exactly high.

Herbs (BR 55) -Essential for the Vivification Herb

Traits:

- Although she has high level Remedies, she's very

weak to attacks, and her one handed katana isn't

that strong in offense either.

Primary Role: Damager, Healer, Debuffer

Secondary Role: Reviver (Herbs)

Glenys is a born Cavalier, and she changes into

one after some battles, so there's no need for

any training. One thing to remember is that one-handed

style is needed to unlock her weapon art, thus

it's wise to train that rather than power grip.

It's possible for Glenys to turn into a Scout by

training herbs, but I find it a pointless exercise

since she performs just fine as a Cavalier.

Emmy

----

Starting skills:

Dual-Wield sword

Remedies

Learned skills:

Hexes (BR 45) -Useless for Emmy since her INT

isn't that high.

Traps (BR 57) -Useless for Emmy

Traits:

- Quite a lot tougher than Glenys even though

they're very similar. Dual Wield is a powerful

style and does a lot of damage.

- Hundred Flowers require Emmy to be near-death,

and it doesn't provide total evasion before execute,

making it a high-risk, decent reward skill since it

does less damage than powerful skills like Lugh's Revenge.

Primary Role: Damager, Healer, Debuffer

Secondary Role: Leader (Hundred Flowers, Summon)

Emmy, like Glenys, is a born Cavalier, and her skill

set doesn't allow her to do much else, thus she doesn't

require specific trainings. She should turn into Cavalier

automatically after some battles. One-handed style is

needed to unlock her weapon art, but since dual-wield

is a much stronger style, it's up to you to decide which

is more worth the effort. You could train both, but that

takes huge amount of time.

It's theoretically possible to make her into a Wonderer

by training traps, but I find no reason to turn her

into an item class.

Roberto

-------

Starting skills:

Power Grip sword

Potions

Learned skills:

Invocations (BR 46) -Useless for Roberto since

his INT is very, very low.

Explosives (BR 57) -Useless for Roberto unless

you want to make him a Thief.

Traits:

- Reasonably tough and does decent damage.

- He's also the only person, apart from Rush,

to be able to use Frostblade, a powerful remnant

weapon.

Primary Role: Buffer (Potions), Passive Debuffer (Bard)

Secondary Role: Damager

Roberto starts out as a Monk, however because of

his high level potions, he'll automatically change

into Bard after some battles. Bard is a powerful

item class because of it's powerful debuff bonus

that clears all status ailments in one or two turn.

Usually training potions is a tedious task but since

Roberto already has them, he'll be a powerful assets

to any combat or hybrid unions.

It is possible to turn Roberto into a Thief by

training his explosives, but it's a pointless

exercise since Bard suits him much better and

Thief's item focus characteristic often gets

in the way.

Gaou

----

Starting skills:

Power Grip sword

Lotions

Learned skills:

Hexes (BR 48) -Useless for Gaou as his INT is woeful

Traps (BR 58) -Useless for Gaou

Traits:

- He's the only character, apart from Zuido, to

be able to use Obsidian, which is extremely powerful.

Primary Role: Debuffer, Reviver (Lotions)

Secondary Role: Damager

Gaou starts out as a Hunter thanks to his very

high level lotion skills, which makes him an

excellent supporter. He doesn't require much training

because it's not possible for him to turn into other

classes, but you might want to train his combat arts

because he's the only one that can wield the powerful

Obsidian remnant weapon.

Allan

-----

Starting skills:

Dual power grip sword