- •1.Введение
- •2. Character guide
- •Invocations
- •Invocations (br 19) - Бесполезно для Эммы
- •Invocations
- •Quad-Wield/Dual Power Grip Sword (change to Axe
- •If combat focus)
- •Invocations
- •Те, которые имеют при себе щит больше не могут переключиться на
- •Эффекты классов:
- •In my opinion, a Sage suits Maddox slightly better
- •Invocations
- •I recommend avoid hiring her becauses if you need
- •Invocations (br 76) -essential for Haruko to do
- •Invocations
- •Is way below it, but I find no reason to do that because
In my opinion, a Sage suits Maddox slightly better
because his Remedies and Herbs make him an excellent
support more than an all out damage disher like
Leshau, but Thaumaturge works just fine as well.
Rhagoh
------
Starting skills:
One-handed/Power Grip mace
Remedies
Learned skills:
Hexes (BR 37) -Essential for Rhagoh to dish out
some damage
Lotions (BR 44) -Highly recommended for emergencies
Traits:
- Very high INT from the beginning and the Healer
class makes him a very powerful healer, even in
end game. Can't do much else though.
Primary Role: Healer, Debuffer
Secondary Role: Mystic Damager (Hexes)
Rhagoh is a born supporter. He starts out with
only Remedies, so you might not want to put him
in a mystic union at the start since many mystic
casters already has Remedies. However, after
unlocking Hexes, he's the perfect candidate for
Bishop, which is a powerful support class and is
way better than Healer that Rhagoh starts with.
It should be easy for Rhagoh to change into Bishop
as long as he sticks to healing unions with some
occasional hexing.
Darien
------
Starting skills:
Two-handed spear
Herbs
Lotions
Learned skills:
Remedies (BR 45) -Recommended but not essential
since he has lotions
Potions (BR 53) -Nice to have since Scout class
extends buff durations but entirely unnecessary.
Traits:
- Very tough thanks to his spear, couple with
high level Herbs making him very tanky even in
end game.
- His spear does decent damage but ultimately
not exactly strong attack-wise.
- Very low INT means he won't heal much with
Remedies.
Primary Role: Healer, Reviver, Debuffer (Lotions)
Secondary Role: Damager, Tanker
Darien starts out as a Scout and his skill set
means he can't change into anything else, thus
he doesn't require any training. He's a powerful
supporter due to his high level herbs and powerful
weapon, and some training on lotion allows him to
remove status ailments too, but usually refresh
does that job much better unless he's been silenced.
Glenys
------
Starting skills:
One-handed/Power Grip katana
Remedies
Learned skills:
Evocations (BR 47) -Useless for Glenys since her
INT isn't exactly high.
Herbs (BR 55) -Essential for the Vivification Herb
Traits:
- Although she has high level Remedies, she's very
weak to attacks, and her one handed katana isn't
that strong in offense either.
Primary Role: Damager, Healer, Debuffer
Secondary Role: Reviver (Herbs)
Glenys is a born Cavalier, and she changes into
one after some battles, so there's no need for
any training. One thing to remember is that one-handed
style is needed to unlock her weapon art, thus
it's wise to train that rather than power grip.
It's possible for Glenys to turn into a Scout by
training herbs, but I find it a pointless exercise
since she performs just fine as a Cavalier.
Emmy
----
Starting skills:
Dual-Wield sword
Remedies
Learned skills:
Hexes (BR 45) -Useless for Emmy since her INT
isn't that high.
Traps (BR 57) -Useless for Emmy
Traits:
- Quite a lot tougher than Glenys even though
they're very similar. Dual Wield is a powerful
style and does a lot of damage.
- Hundred Flowers require Emmy to be near-death,
and it doesn't provide total evasion before execute,
making it a high-risk, decent reward skill since it
does less damage than powerful skills like Lugh's Revenge.
Primary Role: Damager, Healer, Debuffer
Secondary Role: Leader (Hundred Flowers, Summon)
Emmy, like Glenys, is a born Cavalier, and her skill
set doesn't allow her to do much else, thus she doesn't
require specific trainings. She should turn into Cavalier
automatically after some battles. One-handed style is
needed to unlock her weapon art, but since dual-wield
is a much stronger style, it's up to you to decide which
is more worth the effort. You could train both, but that
takes huge amount of time.
It's theoretically possible to make her into a Wonderer
by training traps, but I find no reason to turn her
into an item class.
Roberto
-------
Starting skills:
Power Grip sword
Potions
Learned skills:
Invocations (BR 46) -Useless for Roberto since
his INT is very, very low.
Explosives (BR 57) -Useless for Roberto unless
you want to make him a Thief.
Traits:
- Reasonably tough and does decent damage.
- He's also the only person, apart from Rush,
to be able to use Frostblade, a powerful remnant
weapon.
Primary Role: Buffer (Potions), Passive Debuffer (Bard)
Secondary Role: Damager
Roberto starts out as a Monk, however because of
his high level potions, he'll automatically change
into Bard after some battles. Bard is a powerful
item class because of it's powerful debuff bonus
that clears all status ailments in one or two turn.
Usually training potions is a tedious task but since
Roberto already has them, he'll be a powerful assets
to any combat or hybrid unions.
It is possible to turn Roberto into a Thief by
training his explosives, but it's a pointless
exercise since Bard suits him much better and
Thief's item focus characteristic often gets
in the way.
Gaou
----
Starting skills:
Power Grip sword
Lotions
Learned skills:
Hexes (BR 48) -Useless for Gaou as his INT is woeful
Traps (BR 58) -Useless for Gaou
Traits:
- He's the only character, apart from Zuido, to
be able to use Obsidian, which is extremely powerful.
Primary Role: Debuffer, Reviver (Lotions)
Secondary Role: Damager
Gaou starts out as a Hunter thanks to his very
high level lotion skills, which makes him an
excellent supporter. He doesn't require much training
because it's not possible for him to turn into other
classes, but you might want to train his combat arts
because he's the only one that can wield the powerful
Obsidian remnant weapon.
Allan
-----
Starting skills:
Dual power grip sword
