- •Functions:
- •Void serialEvent(){
- •IsDirectory(); //
- •It is putting within brackets of void loop(){}, instead of pin to write pin input-output signal
- •It is putting before void setup(){}, instead of pin to write pin input-output signal
- •It is putting within brackets of void loop(){}, instead of pin to write pin input-output signal
- •It is putting before void setup(){}, instead of pin to write pin input-output signal
- •It is putting within brackets of void loop(){}, instead of pin to write pin input-output signal
- •It defines with device pin of further syntax structure, instead of pin to write pin input-output signal
- •Interrupts(); //other code here
- •IsDirectory(); //
IsDirectory(); //
openNextFile(); //
rewindDirectory(); //
autoscroll(); //moves all the text one space to the left each time a letter is added
noAutoscroll(); //turns scrolling off
SD.begin(); //it initializes the secure digit card memory
SD.exists(); //the secure digit card memory exists
SD.mkdir(); //it makes the direction of the secure digit card memory
SD.open(); // the secure digit card memory can open
SD.remove(); // the secure digit card memory can remove
SD.rmdir(); // it removes the direction of the secure digit card memory
SDHC.begin(); //it initializes the secure digit high capacity card memory
SDHC.exists(); //the secure digit high capacity card memory exists
SDHC.mkdir(); //it makes the direction of the secure digit high capacity card memory
SDHC.open(); //the secure digit high capacity card memory can open
SDHC.remove(); //the secure digit high capacity card memory can remove
SDHC.rmdir(); //it removes the direction of the secure digit high capacity card memory
Ethernet.begin(); // it initializes the Ethernet library and network settings.
Ethernet.localIP(); // it obtains the IP-address of the Ethernet shield. Useful when the address is auto assigned through Dynamic Host Configuration Protocol.
Ethernet.maintain(); // it allows for the renewal of Dynamic Host Configuration Protocol leases.
Keyboard.begin(); //it starts emulating a keyboard connected to a computer
Keyboard.end(); //it stops the keyboard emulation to a connected computer
Keyboard.press(); //it functions as if a key were pressed and held on your keyboard
Keyboard.print(); //it must be called after initiating of the print characters
Keyboard.println(); //it must be called after initiating of the print data
Keyboard.release(); //it functions for more information
Keyboard.releaseAll(); //it functions for additional information
Keyboard.write(); //it sends a keystroke to a connected computer
Mouse.begin(); // it begins emulating the mouse connected to a computer
Mouse.click(); // it sends a momentary click to the computer at the location of the cursor
Mouse.end(); // it stops emulating the mouse connected to a computer
Mouse.move(); // it moves the cursor on a connected computer
Mouse.press(); // it sends a button press to a connected computer
Mouse.release(); // it sends a message that a previously pressed button ...
Mouse.isPressed(); // it checks the current status of all mouse buttons, and reports if any are pressed or not
scrollDisplayLeft(); // it scrolls the contents of the liquid crystal display (text and cursor) one space to the left
scrollDisplayRight(); // it scrolls the contents of the liquid crystal display (text and cursor) one space to the right
lcd.begin(); //it initializes the interface to the Liquid Crystal display screen
lcd.end(); // it stops the timer and frees the pin of the liquid crystal display, chosen for the sampling.
lcd.print(); //it prints text or characters to the Liquid Crystal display screen
lcd.println(); // it prints data to the liquid crystal display
lcd.setCursor(); //It allows you to control Liquid Crystal displays that are compatible with the ...
lcd.createChar(); //it creates the characters on the liquid crystal display
lcd.read(); // it reads incoming data of liquid crystal display
lcd.write(); //it writes binary data to the liquid crystal display
lcd.autoscroll(); // it moves all the text of liquid crystal display, one space to the left each time a letter is added
lcd.noAutoscroll(); // it turns off the scrolling of the liquid crystal display
lcd.clear(); //it clears the Liquid Crystal display screen
lcd.init(); // initialization of liquid crystal display
lcd.backlight(); //it turns on the light of liquid crystal display
lcd.display(); //it turns on the Liquid Crystal display
lcd.noDisplay(); //it turns off the Liquid Crystal display
lcd.blink(); //it displays the blinking of liquid crystal display cursor
lcd.noBlink(); //it turns off the blinking Liquid Crystal display cursor
lcd.leftToRight(); //it allows to shift liquid crystal display from left to right
lcd.rightToLeft(); //it allows to shift liquid crystal display from right to left
OzOled.clearDisplay(); //it clears the screen and set start position to top left corner of light-emitting diode display
OzOled.setNormalDisplay(); //it sets light-emitting diode display to normal mode (i.e non-inverse mode)
OzOled.setPageMode(); //it sets addressing mode to Page Mode
OzOled.printString(“”); //it prints the strings on the light-emitting diode display
OzOled.printNumber(); //it prints the numbers on the light-emitting diode display
OzOled.setHorizontalMode(); //it Sets addressing mode to Horizontal Mode of the light-emitting diode display
OzOled.printNumber((long)123, 0, 0); // it prints the numbers on the light-emitting diode display
OzOled.init(); //it initializes Oscar light-emitting diode display
OzOled.drawBitmap(OscarLogo, 0, 0, 16, 8); //
OzOled.setActivateScroll(Scroll_Left, 0, 7,Scroll_5Frames); //it sets the properties of Horizontal Scroll
play(); //it plays multimedia track
stop(); //it stops multimedia track
next(); //it plays next multimedia track
Data types of variables
var - your variable name;
val - the value you assign to that variable.
void var = val; //
boolean var = val; //
char var = val; //
unsigned char var = val; //
byte var = val; //
int var = val; //
unsigned int var = val; //
word var = val; //
long var = val; //
unsigned long var = val; //
short var = val; //
float var = val; //
double var = val; //
string var = val; //
char array var = val; //
String var = val; //
array var = val; //
lcd.setCursor(0, 0); // top left
lcd.setCursor(15, 0); // top right
lcd.setCursor(0, 1); // bottom left
lcd.setCursor(15, 1); // bottom right
