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2. Fill in the gaps with the proper words

1. I've been ________________ websites for the past three years.

a. design

d. designing

c. designed

2. I don't like the _____________________ of this page. (= the way things are arranged)

a. overview

b. layer

c. layout

3. If you _____________________ some of the elements, it will look better.

a. remake

b. rearrange

c. reaffirm

4. I'll _____________________ this section.

a. redesign

b. design again

c. design anew

5. Corporate websites are often very complicated and _______ to create.

a. take a lot of time b. take much time c. make a lot of time

6. One of the images is not _____________________ on the page. a. seeing b. coming c. showing up 7. We have to __________________ this section into the rest of the site. a. integrate b. interest c. involve

8. This page has to be _____________________ (= online) by 5:00 PM. a. up b. on c. in

9. I like to code my sites from scratch (= right from the start). I don't use _____________________ editors. a. professional b. WYSIWYG c. sight

10. We have to incorporate some new ______________ into that section. a. function b. functioning c. functionality

Two bytes meet. The first byte asks, “Are you ill?”

The second byte replies, “No, just feeling a bit off.”

~~~~~~~~~~~~~~~~~~~~~~~~~

Eight bytes walk into a bar. The bartender asks, “Can I get you anything?”

“Yeah,” reply the bytes. “Make us a double.”

~~~~~~~~~~~~~~~~~~~~~~~~~

Q. How did the programmer die in the shower?

A. He read the shampoo bottle instructions: Lather. Rinse. Repeat.

~~~~~~~~~~~~~~~~~~~~~~~~~

How many programmers does it take to change a light bulb?

None – It’s a hardware problem

~~~~~~~~~~~~~~~~~~~~~~~~~

Why do programmers always mix up Halloween and Christmas?

Because Oct 31 equals Dec 25.

3. Read and summarize the text.

There are only 10 kinds of people in this world: those who know binary and those who don’t.

The combination of human and computer intelligence might be just what we need to solve the "wicked" problems of the world, such as climate change and geopolitical conflict, say researchers from the Human Computation Institute (HCI) and Cornell University.

In an article published in the journal Science, the authors present a new vision of human computation (the science of crowd-powered systems), which pushes beyond traditional limits, and takes on hard problems that until recently have remained out of reach.

Humans surpass machines at many things, ranging from simple pattern recognition to creative abstraction. With the help of computers, these cognitive abilities can be effectively combined into multidimensional collaborative networks that achieve what traditional problem-solving cannot.

Most of today's human computation systems rely on sending bite-sized 'micro-tasks' to many individuals and then stitching together the results. For example, 165,000 volunteers in EyeWire have analyzed thousands of images online to help build the world's most complete map of human retinal neurons.

This microtasking approach alone cannot address the tough challenges we face today, say the authors. A radically new approach is needed to solve "wicked problems" – those that involve many interacting systems that are constantly changing, and whose solutions have unforeseen consequences (e.g., corruption resulting from financial aid given in response to a natural disaster).

New human computation technologies can help. Recent techniques provide real-time access to crowd-based inputs, where individual contributions can be processed by a computer and sent to the next person for improvement or analysis of a different kind. This enables the construction of more flexible collaborative environments that can better address the most challenging issues.

This idea is already taking shape in several human computation projects, including YardMap.org, which was launched by the Cornell in 2012 to map global conservation efforts one parcel at a time.

"By sharing and observing practices in a map-based social network, people can begin to relate their individual efforts to the global conservation potential of living and working landscapes," says Janis Dickinson, Professor and Director of Citizen Science at the Cornell Lab of Ornithology.

YardMap allows participants to interact and build on each other's work – something that crowdsourcing alone cannot achieve. The project serves as an important model for how such bottom-up, socially networked systems can bring about scalable changes how we manage residential landscapes.

HCI has recently set out to use crowd-power to accelerate Cornell-based Alzheimer's disease research. WeCureAlz.com combines two successful microtasking systems into an interactive analytic pipeline that builds blood flow models of mouse brains. The stardust@home system, which was used to search for comet dust in one million images of aerogel, is being adapted to identify stalled blood vessels, which will then be pinpointed in the brain by a modified version of the EyeWire system.

"By enabling members of the general public to play some simple online game, we expect to reduce the time to treatment discovery from decades to just a few years," says HCI director and lead author, Dr. Pietro Michelucci. "This gives an opportunity for anyone, including the tech-savvy generation of caregivers and early stage AD patients, to take the matter into their own hands."