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Introduction.

The relevance of the game. A man of our century must be aware of: the poetry of Pushkin and charming music of Beethoven, Grieg, Chopin, and the most poetic of all the scientific theories of the world - Einstein's theory of relativity, aerospace and bionics, microelectronics, and mathematical rigor of physical formulas. The doctrine has not turned for the guys to be boring and monotonous activity, every game you experience a pleasant feeling of novelty knowable. Information technology training based on the use of computers enable to apply new ways to solve many problems. Of course, the thing that strikes anyone who meets the new information technologies is the range of opportunities that they offer for improving the gaming process and the game system as a whole.

Quite recently the PC operator was considered a specialist. Today representatives of different professions are active users of computers, and the computer has become as commonplace tool like a pen. And the teaching profession is no exception. However, time goes fast, and today it requires not only skills of the people as a user, but also his knowledge of the basics of design and programming. Tutorials, test levels, web-resources, online games and codes - all the new information environment in which modern gaming is to develop, and to which users and gamers are adapting. But you can adapt this very environment to the specific tasks, the conditions of the game process. Creating a copyright applications solves many problems of process for creating game. One of the technologies on the basis of which you can easily create a variety of applications is the technology of Flash.

To master theoretical and practical knowledge of the method of creation of flash-animation as a way to achieve a didactic purpose through detailed design problems, very real, tangible practical result, decorated in any way should be completed. The method is based on the development of cognitive skills, skills to independently design their knowledge to navigate the information space, the development of critical and creative thinking.

Geometry is one of the most difficult disciplines, so flash-technologies enable to present the material in a readable form - in the form of animation.

Objectives of the study:

- Defining the basic concepts of flash-technologies.

- Considering the examples of the use of flash-technologies for creating games.

- Identifying the advantages and disadvantages of using flash-technology

Objectives of the study:

- To characterize the concepts of flash-technologies;

- To create animations to solve combinatorial using of flash-technology.

The scientific novelty of the work lies in the fact that with the help of flash-technology animated films are created to meet the challenges of combinatory.

The significance of the work lies in the fact that the presentation of the material, and the findings may help peoples in the cheerful spent time using flash-technology.

In my work I want to show how to make the process of gaming more accessible and interesting.

1. Flash-technologies

Flash technology developed since 1996 as a tool to create interactive animation for the Web, helping to make programs and games more interesting, dynamic and impressive. By creating Flash, Macromedia has joined the company a set of powerful ideas and technology in one program, allowing users to get through the entire Web multimedia

The main advantage of Flash is the ability to create vector animation files with a small load time, which provide a high degree of interactivity. Targeting vector graphics as the main development tool Flash-enabled programs to implement all the basic elements of multimedia, such as motion and sound. At the same time thanks to powerful compression algorithms, the size of the program is minimal, and the result of their work is not dependent on the resolution of the screen the user, which is one of the basic requirements for Internet - projects. Flash is a versatile tool that can be used to implement database access, support for XML, the integration of video and audio, use the pre-built templates, drag and drop procedure, access to the application servers, operating in real time. The main advantage of Flash-technologies is a cross-platform, that is, this format can be used on any hardware and software platform, particularly on computers Macintosh, running the operating system MacOS, and IBM computers running Windows, and UNIX platforms, PDA or even mobile phones. Flash-zone application programs is enormous. First of Flash-technologies were used primarily to create different animated banners and screensavers, and then become very popular Flash-games and short animated Flash-rollers. Parallel to this, actively developing online interactive business applications: user guide, advertising presentations, training tools, etc. Increasingly, Flash technology has been applied to create complex interactive websites and in recent years has turned into an industry standard for interactive content. Using Flash is not limited to the Internet. Any product developed in Flash can be released as an interactive movie the Web, as a video clip, suitable for viewing on a computer, or even as an executable program, distributed on CD.

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