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9. Creating the Wheel

1) Select the Cylinder tool .

2) Select New Part.

3) In the Radius text box, enter 375, in the Length text box, enter 215.

4) Click Knuckle_outer, then Knuckle_inner to create a Cylinder between the two points.

5) Rename the cylinder part, to Wheel.

6) Select the Fillet tool

7) In the Radius text box, enter 50.

8) Click one side of the wheel, and then press right_mouse_button to finish. Repeat the other side of the wheel.

10. Creating the Test_Patch

1) Select the Point tool .

2) Select Add to Part and Dont Attach.

3) Creating Design Points: POINT_1 (-350,-320,-200).

4) Select the Sphere tool .

5) Select New Part.

6) In the Length, Height, Depth text box, enter 500, 45, 400.

7) Click POINT_1, to create a Box.

8) Select the Cylinder tool .

9) Select Add to Part.

10) In the Radius text box, enter 30, in the Length text box, enter 350.

11) Click BOX: PART_1, and then click the CM of the box to create a Cylinder.

12) Rename the part, to Test_Pacth.

11. Creating the Spring

1) Select the Point tool .

2) Select Add to Part and Dont Attach.

3) Creating Design Points: Spring_lower (174.6, 347.85, 24.85).

4) Select the Point tool .

5) Select Add to Ground and Dont Attach.

6) Creating Design Points: Spring_upper (174.6, 637.89, 24.85).

7) Select the Sphere tool .

8) In the K, C text box, enter 129.8, 6000.

9) Click Spring_lower and Spring_upper, to create a Spring.

12. Creating the Spherical Joint

1) Select the Spherical Joint tool .

2) Select the construction method 2 Bod - 1 Loc, and Normal To Grid.

3) Select the UCA and the Kingpin, and then click the point: UCA_outer, to create the construction joint between the UCA and the Kingpin.

4) Select the Spherical Joint tool again.

5) Place spherical joints at the following locations using the construction method 2 Bod - 1 Loc, and Normal To Grid:

  • Between the LCA and the Kingpin at LCA_outer.

  • Between the Tie_rod and the Pull_arm at Tie_rod_outer.

6) Select the Spherical Joint tool again.

7) Select the construction method 1 Location, and Normal To Grid.

8) Click the point: Tie_rod_inner, to create the construction joint between the Tie_rod and the Ground.

13. Creating the Fixed Joint

1) Select the Fixed Joint tool .

2) Select the construction method 2 Bod - 1 Loc, and Normal To Grid.

3) Select the Pull_arm and the Kingpin, and then click the point: Knuckle_inner, to create the construction joint between the Pull_arm and the Kingpin.

4) Select the Fixed Joint tool again.

5) Place spherical joints at the following locations using the construction method 2 Bod - 1 Loc, and Normal To Grid:

  • Between the Knuckle and the Kingpin at Knuckle_inner.

  • Between the Wheel and the Knuckle at Knuckle_inner.

14. Creating the Revolute Joint

1) Click Front_View tool .

2) Select the Revolute Joint tool .

3) Select the construction method 1 Location and Normal To Grid.

4) Click the point: UCA_inner, to create the revolute joint.

5) Select Edit in the main menu: Click Modify. The modify dialog box appears. Click (Change Position). The move object dialog box appears. In the Rotate text box, enter 5, then click . Close the dialog.

6) Repeat 1)—3).

7) Click the point: LCA_inner, to create the revolute joint.

8) Select Edit in the main menu: Click Modify. The modify dialog box appears. Click (Change Position). The move object dialog box appears. In the Rotate text box, enter 10, then click . Close the dialog.

15. Creating the Translational Joint

1) Select the Translational Joint tool .

2) Select the construction method 1 Location and Pick Feature.

3) Select the Test_Patch.cm, to create the construction joint between the Test_Patch and the Ground.

16. Creating the Inplane Joint Primitive

1) Select the Inplane Joint Primitive tool .

2) Select the construction method 2 Bodies-1 Location and Pick Geometry Feature.

3) Select the Wheel and the Test_patch, and then click the point: Test_Patch.cm, to create the construction joint between the Test_Patch and the Ground.

17. Saving Your Database

File Save Datebase As.