- •1 Adams/View Basics 1
- •2 Building Models in adams/View 13
- •3 Simulating Models in adams/View 46
- •4 Examples 53
- •5 Introduce adams/Car 113
- •6 Introducing Analyses in adams/Car 116
- •7 Creating and Simulating Suspensions 129
- •8 Template Builder Tutorial 141
- •SectionⅠ- adams/View
- •1.1.1 Steps in Modeling and Simulating
- •1.1.2 Build Your Model
- •Figure 1.1 Steps in Modeling and Simulating
- •1.1.3 Test and Validate Your Model
- •Validating Simulation Results
- •1.1.4 Refine Your Model and Iterate
- •1.1.5 Customize and Automate adams/View
- •1.2 Working with the adams/View
- •1.2.1 Starting adams/View
- •1.2.2 Adams/View Main Window
- •Figure 1.2 Initial adams/View Window
- •1.2.3 Starting a New Modeling Session
- •Figure 1.3. Welcome Dialog Box
- •1.3 Defining the Modeling Environment
- •1.3.1 Specifying the Type of Coordinate System
- •1. Types of Coordinate Systems
- •Figure 1.4 adams/View Coordinate System
- •2. About Orientation Angles and Rotations
- •3. Setting the Default Coordinate System
- •1.3.2 Setting Units of Measurement
- •1.3.3 Specifying Gravitational Force
- •1.3.4 Specifying Working Directory
- •2 Building Models in adams/View
- •2.1 Creating Parts
- •Figure 2.1 Geometric Modeling Palette and Tool Stack
- •2.1.1 Creating Construction Geometry
- •Table 2.1 Types of construction geometry
- •1. Defining Points
- •2. Defining Coordinate System Markers
- •Figure 2.2 Marker Screen Icons
- •3. Creating Lines and Polylines
- •4. Creating Arcs and Circles
- •5. Creating Splines
- •2.1.2 Creating Solid Geometry
- •Table2.2 adams/View Solid Geometry
- •1. Creating a Box
- •2. Creating Two-Dimensional Plane
- •3. Creating a Cylinder
- •4. Creating a Sphere
- •5. Creating a Frustum
- •6. Creating a Torus
- •7. Creating a Link
- •8. Creating a plate
- •9. Creating an Extrusion
- •2.1.3 Creating Complex Geometry
- •1. Chaining Wire Construction Geometry
- •2. Combining Geometry
- •2.1.4 Adding Features to Geometry
- •2.1.5 Working with Point Masses
- •2.2 Modifying Parts
- •2.2.1 Modifying Rigid Body Geometry
- •2.2.2 Modifying Part Properties
- •2.3 About Constraining Your Model
- •2.3.1 Types of Constraints
- •2.3.2 Accessing the Constraint Creation Tools
- •Figure 2.3 Constraint Palette and Tool Stacks
- •2.3.3 Working with Joints
- •2.3.3.1 Working with Idealized Joints
- •Table1 2.3 Simple joints in adams/View
- •Table1 2.4 Complex joints in adams/View
- •2.3.3.2 Working with Joint Primitives
- •Table1 2.5 Joint Primitives in adams/View
- •2.3.3.3 Working with Higher-Pair Constraints
- •2.3.3.4 Working with Motions generators
- •1. Joint Motion
- •2. Point Motion
- •2.4 Applying Forces to Your Model
- •2.4.1 Accessing the Force Tools
- •Figure 2.4 Create Forces Palette and Tool Stack
- •2.4.2 Constructing Applied Forces
- •2.4.3 Constructing Flexible Connectors
- •2.4.2.1. Working with Bushings
- •2.4.2.2 Working with Translational Spring-Dampers
- •2.4.2.3 Adding a Torsion Spring
- •2.4.2.4 Adding a Massless Beam
- •2.4.2.5 Adding a Field Element
- •3 Simulating Models in adams/View
- •3.1 Types of Simulations
- •3.2 Accessing the Simulation Controls
- •Figure 3.1 Simulation Controls
- •3.3 Performing an Interactive Simulation
- •3.4 Viewing and Controlling Animations
- •3.4.1 About Animating Your Simulation Results
- •3.4.2 Accessing the Animation Controls
- •Figure 3.2 Animation Container and Animation Control Dialog Box
- •3.4.3 Playing Animations
- •Table 3.1 Animation Play Options
- •4 Examples
- •4.1 The Latch Design Problem
- •4.1.1 Introducing the Latch Design Problem
- •Figure 4.1 Physical Model of Hand Latch Design
- •Figure 4.2 adams/View Latch Model
- •4.1.2 Building Model
- •Figure 4.3 Latch in Build Phase
- •1. To start adams/View and Setting Up Your Work Environment
- •2. Creating Design Points
- •Table 4.1 Points Coordinate Locations
- •3. Creating the Pivot
- •4. Creating the Handle
- •5. Creating the Hook
- •Table 4.2 Extrusion Coordinate Values
- •6. Creating the Slider
- •Table 4.3 Points Coordinate Locations
- •7. Connecting the Parts Using Revolute Joints
- •8. Simulating the Motion of Your Model
- •9. Saving Your Database
- •4.1.3 Testing Your First Prototype
- •1. Creating the Ground Block
- •2. Adding a Three-Dimensional Contact
- •3. Adding a Spring
- •4. Creating a Handle Force
- •5. Creating a Measure on the Spring Force
- •6. Creating an Angle Measure
- •Table 4.4 Overcenter_angle Measure Markers
- •Figure 4.4 Graphical Representation of overcenter_angle
- •7. Creating a Sensor
- •8. Saving Your Model
- •9. Simulating Your Model
- •4.1.4 Validating Results Against Physical Test Data
- •1. Importing Physical Test Data
- •2. Creating a Plot Using Physical Test Data
- •Figure 4.5 adams/PostProcessor
- •3. Modifying Your Plot Layout
- •4. Creating a Plot Using Virtual Test Data
- •5. Saving Your Model
- •4.1.5 Refining Your Design
- •1. Creating Design Variables
- •2. Reviewing Design Variable Values
- •4.1.6 Iterating Your Design
- •1. Performing a Manual Study
- •2. Running a Design Study
- •Dv_1 versus Trial plot Overcenter_angle plot
- •Design study report
- •3. Examining the Results of Design Studies
- •Table 4.5 Design Studies Results
- •4.1.7 Optimizing Your Design
- •1. Modifying Design Variables
- •Table 4.6 Design Variable Limits
- •2. Running an Optimization
- •4.2 The Front Suspension Design Problem
- •4.2.1 Introducing the Front Suspension Design Problem
- •Figure 4.6 Physical Model of Front Suspension
- •Figure 4.7 adams/View Front Suspension Model
- •4.2.2 Building Model
- •1. To start adams/View and Setting Up Your Work Environment
- •2. Creating Design Points
- •Table 4.7 Points Coordinate Locations
- •8. Creating the Knuckle
- •9. Creating the Wheel
- •10. Creating the Test_Patch
- •11. Creating the Spring
- •12. Creating the Spherical Joint
- •13. Creating the Fixed Joint
- •14. Creating the Revolute Joint
- •4.2.3 Testing the Front Suspension
- •2. Simulating the Motion of Your Model
- •3. Creating a Measure on the Kingpin_Inclination
- •Fig. The curve of the Kingpin_Inclination vs time
- •4. Creating a Measure on the Kingpin_Caster_Angle
- •5. Creating a Measure on the Front_Wheel Camber_Angle
- •6. Creating a Measure on the Front_Wheel Toe_Angle
- •7. Creating a Measure on the Sideways_Displacement of the Wheel
- •8. Creating a Measure on the Wheel_Travel
- •9. Creating curves on the Front Suspension characteristic
- •4.3 The Full Vehicle Design Problem
- •4.3.1 Creating Chassis Model
- •1. To start adams/View and Setting Up Your Work Environment
- •2. Creating Design Points
- •3. Creating Chassis
- •4.3.2 Creating Front Suspension Model
- •1. Creating Design Points
- •Table 4.8 Points Coordinate Locations
- •2. Creating Front Suspension
- •Figure 4.13 The body model of the chassis and the front suspension
- •3. Creating the Constraint Joint
- •4. Creating the Spring
- •Figure 4.14 The model of the chassis and the front suspension
- •4.3.3 Creating Steering System Model
- •1. Creating Design Points
- •Table 4.9 Points Coordinate Locations
- •2. Creating Steering System
- •Figure 4.15 The model of the steering trapezium
- •Figure 4.16 The model of the steering system
- •3. Creating the Constraint Joint
- •4.3.4 Creating Rear Suspension Model
- •1. Creating Design Points
- •Table 4.10 Points Coordinate Locations
- •2. Creating Rear Suspension
- •Figure 4.17 The model of the rear suspension
- •3. Creating the Constraint Joint
- •Figure 4.18 Creating the Revolute Joint
- •4. Creating the Spring
- •4.3.5 Creating Tire and Road
- •1. Creating Tire Property File
- •Figure 4.20 Analytical and Geometrical Representation of Tire
- •2. Creating Road Data File
- •3. Creating Tire and Road
- •Figure 4.21 The model of Tire
- •Figure 4.22 Full vehicle models
- •4.3.6 Testing the Full Vehicle
- •1. Creating Motion and Torque
- •Figure 4.23 Joint Motion Dialog Box
- •2. Creating curves on the vehicle characteristic
- •3. Simulation
- •5 Introduce adams/Car
- •5.1 What is adams/Car?
- •5.2 What You Can Do with adams/Car
- •5.3 How You Benefit from Using adams/Car
- •6 Introducing Analyses in adams/Car
- •6.1 About adams/Car Analyses
- •6.2 Types of Analyses
- •1. About Suspension Analyses
- •2. About Full-Vehicle Analyses
- •6.3 Introducing Suspension Analyses
- •6.3.1 Suspension Analysis Process
- •Figure 6.1 Suspension Analysis Process
- •6.3.2 Suspension Assembly Roles
- •6.3.3 Setting Suspension Parameters
- •6.3.4 Submitting Suspension Analyses
- •1. Specifying Number of Steps
- •Figure 6.2 Number of Inputs to Steps
- •2. Types of Suspension Analyses
- •6.4 Introducing Full-Vehicle Analyses
- •6.4.1 Full-Vehicle Analysis Process
- •Figure 6.3 Full-Vehicle Analysis Process
- •6.4.2 About the Full-Vehicle Analyses
- •1. Open-Loop Steering Analyses
- •2. Cornering Analyses
- •3. Straight-Line-Behavior Analyses
- •4. Course Analyses
- •5. Driver-Control-File-Driven Analysis (dcf Drive…)
- •6. Quasi-Static Analyses
- •7. Data-Driven Analysis
- •8. Adams/Driver Analyses
- •7 Creating and Simulating Suspensions
- •7.1 Starting adams/Car Standard Interface
- •7.2 Creating Suspension Assemblies
- •7.2.1 Creating a New Front Suspension Subsystem
- •1. Creating the front suspension subsystem:
- •Figure 7.1 Suspension Subsystem
- •2. To save the suspension subsystem
- •7.2.2 Creating a Suspension and Steering Assembly
- •Figure 7.2 Suspension and Steering Assembly
- •7.3 Performing a Baseline Parallel Wheel Travel Analysis
- •7.3.1 Defining Vehicle Parameters
- •7.3.2 Performing the Analysis
- •7.3.3 Animating the Results
- •7.4 Performing a Baseline Pull Analysis
- •7.4.1 Defining a Loadcase File
- •7.4.2 Performing the Analysis
- •7.4.3 Animating the Results
- •7.5 Modifying the Suspension and Steering Subsystem
- •7.5.1 Modifying Hardpoint Locations
- •7.5.2 Saving the Modified Subsystem
- •7.6 Performing an Analysis on the Modified Assembly
- •8 Template Builder Tutorial
- •Figure 8.1 MacPherson front suspension template model
- •8.1 Starting adams/Car Template Builder
- •Environment mdi_acar_usermode expert
- •8.2 Creating Topology for Your Template
- •8.2.1 Creating a Template
- •Figure 8.2 Main Window with Gravity Icon Displayed
- •8.2.2 Building Suspension Parts
- •1. Creating the Control Arm
- •Table 8.1 Wheel Carrier Hardpoints
- •Figure 8.3 Six hardpoints in the main window
- •2. To create the control arm part:
- •3. To create the control arm geometry:
- •8.2.3 Creating the Wheel Carrier
- •1. To create the hardpoints:
- •Table 8.2 Wheel Carrier Hardpoints
- •2. To create the wheel carrier part:
- •3. To add the wheel carrier link geometry:
- •8.2.4 Creating the Strut
- •8.2.5 Creating the Damper
- •1. To create a hardpoint:
- •2. To create the damper:
- •8.2.6 Defining the Spring
- •8.2.7 Creating the Tie Rod
- •8.2.8 Creating the Toe and Camber Variables
- •1. To create toe and camber variables:
- •8.2.9 Creating the Hub
- •1. To create a construction frame:
- •2. To create the hub part:
- •3. To create cylinder geometry for the hub:
- •8.2.10 Creating and Defining Attachments and Parameters
- •1. Defining the Translational Joint
- •2. Defining Control Arm Attachments
- •Figure 8.4 Create bushing Attachment dialog box
- •3. Defining the Strut Attachment
- •4. Defining Wheel Carrier Attachments
- •I Part: ._macpherson.Gel_tierod
- •5. Defining Hub Attachments
- •6. Defining Suspension Parameters
- •8.3 Creating a Suspension Subsystem
- •Table 8.3 Hardpoints To Be Modified
- •9 Creating and Simulating Full Vehicles
- •9.1 A Full-Vehicle Assembly
- •1. To open an assembly:
- •2. To create the Full-Vehicle assembly:
- •9.2 Performing a Single Lane-Change Analysis
- •1. Setting Up the Analysis
- •2. Animating the Results
- •3. Plotting the Results
- •Figure 9.1 Plot of Lateral Acceleration versus Time
- •9.3 Performing a Step Steer Analysis
- •9.4 Performing a Quasi-Static Steady-State Cornering Analysis
- •9.5 Performing a Baseline iso Lane-Change Analysis
- •9.6 Modifying the Full-Vehicle Assembly
- •1. To create a new spring property file:
- •2. To modify the springs:
- •Appendix a: adams/View keyboard shortcuts
- •Table 1. File Operation Shortcuts
- •Table 2. Edit Operation Shortcuts
- •Table 3. Display Operation Shortcuts
- •Viewing Operations Table 4. Viewing Operation Shortcuts
- •Table 5. Drawing Operation Shortcuts
- •Appendix b: adams/Car keyboard shortcuts
- •Table 1. File Operation Shortcuts
- •Table 2. Edit Operation Shortcuts
- •Table 3. Display Operation Shortcuts
- •Viewing Operations Table 4. Viewing Operation Shortcuts
- •References
2.2.2 Modifying Part Properties
Each moving part in ADAMS/View can have the following properties in addition to having geometry:
Location and name
Mass and inertia
Initial velocities
Initial location and orientation
ADAMS/View automatically calculates the total mass of the part and its inertia based on the part’s volume and density. It also automatically calculates the initial velocity and position for the part based on any other initial conditions and connections in your model.
2.3 About Constraining Your Model
After you’ve created the parts for your model, you need to define how they are attached to one another and how they move relative to each other. You use constraints to specify part attachments and movement. This section explains the different types of constraints and how to add them to your model.
2.3.1 Types of Constraints
Constraints define how parts (rigid bodies, flexible bodies, and point masses) are attached to one another and how they are allowed to move relative to each other. Constraints restrict relative movement between parts and represent idealized connections.
ADAMS/View provides a library of constraints including:
Idealized joints - Have a physical counterpart, such as a revolute (hinge) or translational (sliding dovetail) joint.
Joint primitives - Place a restriction on relative motion, such as the restriction that one part must always move parallel to another part.
Motions generators - Drive your model.
Higher-pair constraints
2.3.2 Accessing the Constraint Creation Tools
You can create constraints using the tools on the Joint palette or the tools on the Joint and Motion tool stacks on the Main toolbox. The palette contains the entire library of constraints while the tool stacks contain only subsets of the most commonly used constraints. The palette and tool stacks for creating constraints are shown in figure 2.3.
Figure 2.3 Constraint Palette and Tool Stacks
To display the Joint palette:
From the Build menu, select Joints.
To display the contents of the Joint or Motion tool stack:
From the Main toolbox, right-click the Joint or Motion tool stack.
By default, the Revolute tool
appears at the top of the Joint tool stack and the Rotational
Motion tool
appears at the top of the Motion tool stack.
2.3.3 Working with Joints
Idealized joints are mathematical representations of joints that have physical counterparts, such as a revolute (hinge) or translational joint (sliding dovetail). ADAMS/View provides a variety of idealized joints from which you can choose. The next sections explain the different types of joints and how to create and modify them.
2.3.3.1 Working with Idealized Joints
Idealized joints connect two parts. The parts can be rigid bodies, flexible bodies, or point masses. You can place idealized joints anywhere in your model. ADAMS/View supports two types of idealized joints: simple and complex.
Simple joints directly connect bodies and include the following:
Table1 2.3 Simple joints in adams/View
Icon |
Idealized Joints |
An example |
DOF |
|
Translational |
Revolute |
|||
|
Revolute Joints |
|
3 |
2 |
|
Translational Joints |
|
2 |
3 |
|
Cylindrical Joints |
|
2 |
2 |
|
Spherical Joints |
|
3 |
0 |
|
Planar Joints |
|
1 |
2 |
|
Constant-Velocity Joints |
|
3 |
1 |
|
Screw Joints |
|
3 |
2 |
|
Fixed Joints |
|
3 |
3 |
|
Hooke Joint |
|
3 |
1 |
Universal Joint |
|
3 |
1 |
|
Complex joints indirectly connect parts by coupling simple joints. They include: Gear Joint and Coupler Joint. See table 2.4.
