- •Unit 1 “a new you”
- •Interaction pattern: Group work/Pair work
- •Interaction pattern: Group work/Pair work
- •Interaction pattern: Group work/Pair work
- •Unit 2 “rule the school”
- •Interaction pattern: Group work/Pair work/Individual Work
- •Interaction pattern: Group work/Pair work
- •Unit 3 “room for improvement”
- •Interaction pattern: Pair work
- •Interaction pattern: Pair work
- •Unit 4 “rule the school”
- •Interaction pattern: Group work/Pair work
- •It may occur that…
- •Interaction pattern: Group work/Pair work
- •Unit 5. “extreme behaviour”
- •Interaction pattern: Group work/Pair work/Individual Work
- •Interaction pattern: Group work
- •Interaction pattern: Group work
- •Unit 6. “stay in or go out”
- •Interaction pattern: Pair work
- •Interaction pattern: Pair work
- •Interaction pattern: Group work/Pair work/Individual Work
- •Unit 7 “horrible history”
- •Interaction pattern: Pair work
- •Interaction pattern: Pair work
- •Interaction pattern: Group work/Pair work
- •Unit 8. “communication background”
- •Interaction pattern: Pair work
- •Interaction pattern: Pair work/Group work
- •Unit 9 “getting on”
- •Interaction pattern: Pair work
- •Interaction pattern: Group work/Pair work
- •Interaction pattern: Individual work/Group work
- •Unit 10 “planet earth”
- •Interaction pattern: Groupwork
- •Interaction pattern: Groupwork
- •Interaction pattern: Groupwork
- •Unit 11 “get fit, have fun”
- •Interaction pattern: Group work
- •Interaction pattern: Groupwork
- •Unit 12 Thrills and Chills
- •Interaction pattern: Groupwork
Unit 5. “extreme behaviour”
p.54-55
Target language: Vocabulary on the topic School Problems; should/shouldn't for giving advice.
Interaction pattern: Group work/Pair work/Individual Work
Aim: To give freer practice in discussing the problems of new comers at school using new vocabulary.
Grammar and functions: to give freer practice using Conditional I; giving advice.
Procedure:
1.Would you like to go and study at another school? Why (not)?
2. I’ve got a friend, whose child doesn’t want to go to a new school and he doesn’t say why. Do you have any ideas why he doesn’t want to? (write the problems on the board)
3. How can we help the boy? Work in pairs and suggest solutions to the problems.
4. Tell about the problems and possible solutions:
e.g. If you don’t understand how to do your homework, you should ask your friends or relatives for help.
5. Each of you has a problem on a sheet of paper. Go around the classroom with a problem and help each other out in turns. Each person would need to choose the best piece of advice given to him for FB.
p.57 Discussion: Tattooing: pros and cons
Target language: Vocabulary on the topic Tattooing; should/shouldn't for giving advice.
Interaction pattern: Group work
Aim: To give freer practice in discussing arguments for and against tattooing.
Procedure:
You’re the members of a public organization. Your organization’s received a lot of complaints recently. These are the main things people complain about:
Parents don’t allow their children to make tattoos.
Children think that tattooing is a kind of art and want to make them without parents’ allowance.
Parents are in shock because of the number of tattoo salons in the area.
Famous people advertise tattooing so it’s difficult to forbid.
Tattoo salons employ non-qualified staff.
Discuss the topics in groups and give not less than 3 recommendations.
Role play “Tattooing”
Target language: Vocabulary on the topic Tattooing; should/shouldn't for giving advice.
Interaction pattern: Group work
Aim: To give freer practice in discussing arguments for and against tattooing.
Procedure:
Work in groups of 3. Take a card with the role you’re going to play.
You have 3 min to think of the arguments.
A teen who wants to make a tattoo |
A parent who is against tattooing |
A psychologist, who helps to analyse the problem and come to a decision |
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Unit 6. “stay in or go out”
Role play: Computer games.
Target language: Vocabulary on the topic Computer Games; reasoning.
Interaction pattern: Pair work
Aim: To give freer practice in computer games description.
Procedure:
Do you like playing computer games? Why? Why not? What are the main reasons for children and adults to play computer games?
1) Brainstorm what should a best-selling computer game include? (realistic background, graphics, etc.)
2) You are going to invest 1 mln dollars in designing a new computer game which must become a best seller. Think of the most important features to be included in the design.
3) Work in pairs. One person is an investor. The other is a designer. The investor describes what he/she wants the game to be like using new vocabulary p.64 (user-friendly, hand-held, widely-spread, hi-tech…); the designer reacts to the investor’s ideas using new voc. from p.67 (it’s amazing, cool, fantastic, dull, revolving…)
4) Change your roles.
5) Choose the best ideas and present them to the class.
Role play “Lost And Found”
Target language: adjectives for describing objects, conversation phrases.
