
- •1. Roleplaying in the Wasteland 5
- •2. Making a Character 11
- •3. Leveling Up Your Character 125
- •4. Equipment of the Wastelands 150
- •5. Magic and Flight 241
- •6. Example Characters 395
- •7. Combat – Messin’ Up the Wastes 435
- •12. Gm’s Guide to the Equestrian Wastes 602
- •Ian Fraser
- •1/10 – Extraordinarily Difficult
- •Virtues – Kindness, Loyalty, Honesty, Generosity, and Laughter (Joy)
- •In summary, Ghoul characters:
- •Our Heroes are Different, Part 2 - Skills
- •Illusion/stealth
- •Standard alicorn starting spells list:
- •Unicorn and Alicorn Spells By Level (Alphabetical):
- •Ingredients
- •V elvet Remedy
- •V elvet Remedy
- •In Combat Fear Roll Failure Effects
- •Table XXXVI: How long a character can hold their breath, by endurance score.
- •In general, try to think of karma as a spectrum ranging from 500 to -500 (but with no ‘hard cap’ limit). This can help you reward or punish your characters accordingly.
- •Insanity and Raider Disease
Fallout: Equestria RPG System – Core Rulebook
Friendship changes – but war, war never changes.
Since the dawn of pony kind, when our ancestors first discovered the healing power of kindness and friendship, there have been forces at work within pony society and within the world as a whole to disrupt it. To this end, across the ages blood has been spilled in the name of everything from Gods, to Justice, to simple psychotic rage. For over a thousand years, the strength of friendship maintained peace between Equestria and its neighbors, but it was not to last.
Over two hundred years ago, blood was spilled over the resources that fueled this world. Unlike the wars of a thousand years past, this time the spoils of war were its weapons: Gems and Coal. For these resources the ponies would seize zebra shipments, the zebras would raid shattered hoof mining facility, and the other races of this world would dissolve into quarrelling, bickering factions bent on controlling the last remaining resources on the face of the planet.
After nearly a decade of armed conflict, the destructive nature of these elements could sustain itself no longer. The world was plunged into an abyss of balefire and dark magic. The details are trivial and pointless; the reasons, as always, purely our own. The world was nearly wiped clean of life. A great cleansing; a magical spark struck by pony and zebra hooves quickly raged out of control. Megaspells rained from the skies. Entire lands were swallowed in flames and fell beneath the boiling oceans. Pony kind was almost extinguished, their spirits becoming part of the ambient radiation that blanketed the world. A quiet darkness fell across the world, lasting centuries...
…But it was not, as some had predicted, the end of the world. Instead, the apocalypse was simply the prologue for another bloody chapter in pony history. Pony and Zebra kind had succeeded in destroying the world; but War… War never changes.
In the early days, thousands were spared the horrors of the holocaust by taking refuge in enormous underground shelters known as Stables. But when they emerged, they had only the hell of the wastes to greet them.
All except for those in your stable -- for on that fateful day, when spell-fire rained from the sky, the giant steel door of your stable swung closed, and never re-opened. It was here you were born. It is here you will die.
Because in this stable
no pony ever enters,
and no pony ever leaves.
Credits 4
1. Roleplaying in the Wasteland 5
What is a Roleplaying Game? 5
Playing the Game 5
Rolling Successes 6
Critical Failures & Successes 8
Contested and Opposed Rolls 8
Referencing the Fiction 9
Awkward Situations & Maturity 10
2. Making a Character 11
Filling Out Your Character Sheet 12
Races and Racial Abilities 21
Summaries 22
Ponies 24
Griffins 27
Zebras 28
Alternative Races 29
Alicorns 29
Hellhounds 33
Bat ponies 35
Buffalo 36
Donkeys 37
Minotaur 38
Half-Breeds 40
Attributes 49
Living By Luck 53
Skills 58
Tag Skills & Cutie Marks 62
Starting Rank Bonuses 63
Rolling Unskilled 63
Assisted Skill Rolls 64
Skill Based and General Character Knowledge 65
Hindrances 67
Summaries 69
Full Descriptions 73
Virtues 97
Traits 99
Summaries 100
Full Descriptions 102
Ghouls and Canterlot Ghouls 122
3. Leveling Up Your Character 125
Skill Points 126
Perks 127
Removing Hindrances 146
Acquiring Hindrances (and Perks) via Quests and Role Playing 147
Example Quest Perks 148
4. Equipment of the Wastelands 150
Weight Limit By Strength 150
Pipbucks and Attachments 151
Armor 156
Modifying Armor 160
Battle Saddles 168
Food and Drink 171
Gems For Cyborgs 178
Medicine and Drugs 179
Recovering From Injury 181
Addiction and Side Effects 182
Drugs and Chems 183
Treating Poisons & Addictions 186
Wasteland Weaponry 187
Ammunition and Reloading 198
Making Ammunition 199
Special Weapon Effects 200
Special Ammunitions 203
Named Weapons and Armors 205
Books and Magazines 208
`Odds and Ends 211
5. Magic and Flight 241
Unicorn and Alicorn Magic 242
Magic Kindergarten –
Strain, Casting and Overglow 243
Starting Spells 245
Gaining New Spells 246
Burning Out 249
Unicorn and Alicorn Spells 250
Level 1 255
Level 2 267
Level 3 285
Level 4 308
Zebra Magic 327
Alchemy, Rituals, and
Talismans 101 326