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New Roster (1500pts) Space Wolves: Codex (2014) (Combined Arms Detachment) (1500pts)

  • HQ (375pts)

    • Canis Wolfborn, the Feral Knight (185pts)

Frag & Krak Grenades, Pair of Wolf Claws, Power Armour, Thunderwolf Mount

Acute Senses, And They Shall Know No Fear, Born of Wolves, Counter-attack, Independent Character, Rampage, Rending, Warlord Trait: Saga of the Wolfkin

Name

Unit Type

WS

BS

S

T

W

I

A

Ld

Save

Ref

Canis Wolfborn

Cavalry (Character)

5

2

5

5

3

5

5

9

3+

Codex: Space Wolves p51

Name

Description

Ref

Power Armour

3+ Armour Sv

Codex: Space Wolves p99

Thunderwolf Mount

Unit type Cavalry, +1S, +1T, +1A, Rending in close combat. (Bonuses are already included in stats of models that have a Thunderwolf mount as part of their standard wargear)

Codex: Space Wolves p98

Name

Range

Strength

AP

Type

Ref

Grenades (Frag)

8"

3

-

Assault 1, 3" Blast

Codex: Space Wolves

Grenades (Krak)

8"

6

4

Assault 1

Codex: Space Wolves

Wolf Claw

-

+1

3

Melee, Specialist Weapon, Shred

Codex: Space Wolves

    • Harald Deathwolf, Lord of the Wolfkin (190pts)

Bolt Pistol, Frag & Krak Grenades, Frost Axe, Power Armour, Relic: Mantle of the Ice Troll King, Storm Shield, Thunderwolf Mount

Acute Senses, And They Shall Know No Fear, Counter-attack, Independent Character, Lord of the Wolfkin, Outflank, Rending, Warlord Trait: Saga of the Wolfkin

Name

Unit Type

WS

BS

S

T

W

I

A

Ld

Save

Ref

Harald Deathwolf

Cavalry (Character)

6

5

5

5

4

5

5

10

3+

Codex: Space Wolves p50

Name

Description

Ref

Mantle of the Ice Troll King

Harald Deathwolf is unaffected by all Pyromancy psychic powers and all flamer weapons.

Codex: Space Wolves p50

Power Armour

3+ Armour Sv

Codex: Space Wolves p99

Storm Shield

Energy field generator. 3+ Invul Sv. Cannot claim +1 A for having two close combat weapons in Assault.

Codex: Space Wolves p98

Thunderwolf Mount

Unit type Cavalry, +1S, +1T, +1A, Rending in close combat. (Bonuses are already included in stats of models that have a Thunderwolf mount as part of their standard wargear)

Codex: Space Wolves p98

Name

Range

Strength

AP

Type

Ref

Bolt Pistol

12

4

5

Pistol

Codex: Space Wolves

Frost Axe

-

+2

2

Melee, Unwieldy

Codex: Space Wolves

Grenades (Frag)

8"

3

-

Assault 1, 3" Blast

Codex: Space Wolves

Grenades (Krak)

8"

6

4

Assault 1

Codex: Space Wolves

  • Troops (250pts)

    • Grey Hunters (125pts)

5x Chainsword (10pts), Permits One Lone Wolf

Acute Senses, And They Shall Know No Fear, Counter-attack

      • 5x Grey Hunter (80pts)

5x Bolt Pistol, 4x Bolter, 5x Frag & Krak Grenades, Meltagun (10pts), 5x Power Armour

      • Rhino (35pts)

Searchlight, Smoke Launchers, Storm Bolter

Repair

Name

Unit Type

WS

BS

S

T

W

I

A

Ld

Save

Ref

Grey Hunter

Infantry

4

4

4

4

1

4

1

8

3+

Codex: Space Wolves p60

Name

BS

Front

Side

Rear

HP

Type

Ref

Rhino

4

11

11

10

3

Tank, Transport

Codex: Space Wolves p72

Name

Description

Ref

Power Armour

3+ Armour Sv

Codex: Space Wolves p99

Searchlight

Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule.

Warhammer 40k rulebook

Smoke Launcher

Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons.

Warhammer 40k rulebook

Name

Range

Strength

AP

Type

Ref

Bolt Pistol

12

4

5

Pistol

Codex: Space Wolves

Bolter

24

4

5

Rapid Fire

Codex: Space Wolves

Close Combat Weapon

-

User

-

Melee, Chainsword/Bayonet/Teeth & Claws/etc

Codex: Space Wolves

Grenades (Frag)

8"

3

-

Assault 1, 3" Blast

Codex: Space Wolves

Grenades (Krak)

8"

6

4

Assault 1

Codex: Space Wolves

Meltagun

12

8

1

Assault 1, Melta

Codex: Space Wolves

Storm Bolter

24

4

5

Assault 2

Codex: Space Wolves

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