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  1. Vinnevar Bush

  2. George Bush

  3. Alan Kay

  4. Grace Hopper

  1. What question should we AVOID while interviewing people in order to discover user needs, values and goals

a. Open-ended question

b. Yes/No question

c. Easy questions so that people know

d. Concrete and specific questions

  1. What questions are better to ask while interviewing people in order to discover user needs, values and goals

a. Asking people how they would enhance the product

b. What they would like in hypothetical scenarios

c. How often they do things

d. Asking people to compare the product to something else

  1. Which one of the following DOES NOT characterize the lead users?

  1. They turn individual solutions to something general

  2. They can provide valuable design ideas

  3. They face people’s needs unknown to public

  4. They benefit from finding solution to their needs

  1. Who are the extreme users?

a. Typical users

b. They benefit from finding solution to their needs

c. They can have interesting jobs

d. Average users

  1. The goal of storyboards:

  1. To demonstrate the ready product

  2. To show how user goals are accomplished

  3. To show pretty pictures

  4. To promote the product

  1. Storyboards should NOT convey:

  1. Setting

  2. Sequence

  3. Satisfaction

  4. Pictures

  1. Storyboards:

  1. Help to get all the stakeholders on the same page in terms of goal

  2. Are more about the vision of the product that’s going to be built

  3. Are more about showing pretty pictures with stars

  4. Help to commit to particular user interface

  1. Setting in storyboard prototyping includes:

  1. People involved

  2. Environment

  3. Task being accomplished

  4. All of the above

  1. Making an interactive application without much code and get feedback from people is:

  1. Story Boards

  2. Wizard of Oz prototyping

  3. Paper prototyping

  4. Video Prototyping

  1. Wizard of Oz prototyping is:

  1. Paper prototyping

  2. Faking your product and pretend it do be working

  3. Storyboards

  4. Drawn in a photorealistic way

  1. Disadvantage of Wizard of Oz prototyping:

  1. Fast and cheap

  2. Places the user at the center of development

  3. May simulate technologies that do not exist

  4. Designers learn by playing wizards

  1. What the video prototype should NOT show?

  1. Motivation and success

  2. Important tasks your system enables

  3. Changes what design teams argue about

  4. Things that are irrelevant to your system

  1. Which one is true?

  1. Parallel design has more clicks than serial

  2. Parallel design has more higher expert ratings than serial

  3. Serial design has less diverse designs than parallel

  4. All of the above

  1. Which one is false?

  1. Parallel design has more time spent on the site than serial

  2. Parallel design encourages comparison and transfer

  3. In early stages of design process, we should use serial prototyping

  4. All of the above

  1. Which is NOT the benefit of sharing multiple prototypes?

  1. More individual exploration

  2. More feature sharing

  3. Better consensus

  4. Decrease in Group rapport

  1. Alternatives provide:

  1. Vocabulary

  2. Design

  3. Prototype

  4. Money

  1. Which of the following is NOT the phase of heuristic evaluation?

  1. Pre-evaluation training

  2. Evaluation

  3. Severity rating

  4. Recognition rather than recall

  1. Which heuristic is described as “Keep users informed of what’s going on”

  1. Error prevention

  2. Consistency and standards

  3. Visibility of system status

  4. Match between system and real world

  1. In which type of heuristic we should follow platform conventions?

  1. Error prevention

  2. Consistency and standards

  3. Visibility of system status

  4. Match between system and real world

  1. In which type of heuristic we should speak user’s language?

  1. Error prevention

  2. Consistency and standards

  3. Visibility of system status

  4. Match between system and real world

  1. NOT Severity rating:

  1. Major

  2. Catastrophic

  3. Cosmetic

  4. Superior

  1. Heuristic “user control and freedom” deals with:

  1. Undo and exits, one time operations

  2. Consistency

  3. Status of system

  4. Aesthetic design

  1. Which one of the following is NOT Nielsen’s heuristic:

  1. Help and Documentation

  2. Flexibility & Efficiency of Use

  3. Recognition Rather than Recall

  4. Severity rating

  1. NOT the step of Heuristic evaluation

  1. Brief the group

  2. Diagnose and recover from errors

  3. Apply severity ratings

  4. Aggregate issues

1) Select from given list the rights of a prototype:

a. Gets to retire

b. Rapid prototyping as simulated annealing

c. Should be easy to change

d. Should not be required to be complete

2) First step on starting prototype:

a. Storyboarding

b. Creating paper prototypes

c. Testing paper prototypes

d. Digital mock-ups

3) Second step on starting prototype:

a. Storyboarding

b. Creating paper prototypes

c. Testing paper prototypes

d. Digital mock-ups

4) Third step on starting prototype:

a. Storyboarding

b. Creating paper prototypes

c. Testing paper prototypes

d. Digital mock-ups

5) Last step on starting prototype:

a. Storyboarding

b. Creating paper prototypes

c. Testing paper prototypes

d. Digital mock-ups

6) The goal of storyboard:

a. To understand prototype

b. Show the story of user

c. Draw well

d. How users goals accomplished

7) What storyboards should convey:

a. Satisfaction

b. Sequence

c. Setting

d. Story

8) Benefits of Storyboarding:

a. Holistic focus: Helps emphasize how an interfaces accomplishes a task

b. Avoids mistakes in prototype

c. Avoids commitment to a particular user interface (no buttons yet)

d. Helps get all the stakeholders on the same page in terms of the goal

9) How it is called when you want to get feedback as fast as possible and you fake it, pretend to be working:

a. Cinderella shoe

b. Wizard of Oz technique

c. Faking it

d. Shrek

10) Which of these do not corresponds to Wizard:

a. Creating multiple variations is simple

b. More "real" than paper prototyping

c. Paper prototyping is more "real" than Wizard

d. Designers learn by playing wizard

11) Which of these are not disadvantage of Wizard

a. Playing with wizard can be exhausting

b. Wizards requires training and can be inconsistent

c. Can't envision challenging-to-build applications

d. May be inappropriate in some venues (e.g. home)

12) How design types are called:

a. parallel and serial

b. parallel and perpendicular

c. serial and unique

d. parallel and ordinal

13) Which design leads to more clicks:

a. parallel

b. serial

c. the same

d. perpendicular

14) Which design makes user to spend more time on the site:

a. parallel

b. serial

c. the same

d. perpendicular

15) Which design received higher expert rating:

a. parallel

b. serial

c. the same

d. perpendicular

16) Which design leads to more diverse designs:

a. parallel

b. serial

c. the same

d. perpendicular

Questions

  1. Which of the factors not appear of HCI?

  1. Technique

  2. Design

  3. Implement

  4. Evaluate

  1. Which of the following is true about good design?

  1. Waste all free time

  2. As good design cannot be measured in a finite way he set about expressing the ten most important principles for what he considered was good design

  3. High cost

  4. Spend more money

  1. Which of the following is not Design for people?

  1. People’s task, values and goals

  2. Work with users throughout the process

  3. Talk to the users

  4. Pay attention to people’s abilities

  1. What is a prototyping?

  1. Process when expressing principles

  2. Process which considered design

  3. Strategy for efficiently dealing with things that are hard to predict

  4. Technique for dealing project

  1. Which of the following is false about the rights of prototype?

  1. Should not be required to be complete

  2. Should be easy to change

  3. Gets to retire

  4. Dealing with things that are hard to predict

  1. Whose wrote that phrases: “The best way to have a good idea is to have lots of ideas”

  1. Linus Pauling

  2. Larry Page

  3. Marc Zukherberg

  4. Dieter Ram

  1. First Compiler by Grace Hopper helps to

  1. Understandible and fashionable

  2. Make computer more available and easier to use

  3. Difficult to use and available

  4. Make computer more usable and understandable

  1. Who is creator of Mouse?

  1. Larry Page

  2. Linus Pauling

  3. Douglas Engelbart

  4. Dieter Ram

  1. When Engelbart was create Mouse and Hypertext?

  1. 1969

  2. 1967

  3. 1966

  4. 1968

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