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  1. Don’t need to identify task, activities

  2. Low intimidation

  3. Can identify obvious fixes

  4. Can expose problems user testing doesn’t

  1. What is functional fixation?

  1. It is when person notices only traditional ways to use object

  2. It is when user applies only prominent functions of software, technology or system

  3. It is when person is in stuck with the use of application

  4. It is when person’s solution becomes obvious

  1. What should you do if somebody makes negative feedback on your design?

  1. You should perceive it as idea too

  2. You should prove with any methods that your design is the best one

  3. You should doubt in yourself and think that your solution is unfeasible whatever you do

  4. You should throw everything aside and read more theory and books about design to know more

  1. Which type of prototyping encourages comparison and transfer?

  1. Parallel

  2. Serial

  3. Mashup

  4. Rapid

  1. What are benefits of sharing multiply (several answer are possible)?

  1. More individual exploration

  2. More feature sharing

  3. Better consensus

  4. Decrease in group rapport

  1. What is lead user innovation?

  1. Lead users create custom solutions at early stages

  2. Lead users create industrial solutions in groups

  3. Lead users create large-scale improvements on the product

  4. Lead users adopt the product at early stages

  1. To which heuristic does providing exits from mistaken choices refer?

  1. H3 User control and freedom

  2. H4 Consistency and standards

  3. H5 Error prevention

  4. H8 Aesthetic and minimalist design

  1. A strategy for efficiency dealing with things that are hard to predict is - …

  1. Prototype

  2. Storyboard

  3. OZ Wizard

  4. No correct answer

  1. Recall the rights of a prototype

  1. Gets to retire

  2. Observe all of the participates

  3. Can be a valuable technique for gaining design insight

  4. Get diverse set of stakeholders

  1. Give the explanation for one of the heuristic evaluation methodology - scenario briefing …

  1. Can optionally include specific tasks or scenarios or allow evaluators to explore on their own

  2. Important if evaluators are unfamiliar with the product’s domain

  3. Ask people to compare the product to something else instead of evaluating on an absolute scale

  4. Ask the people how they would enhance the product

  1. What actions should be done during the Severity rating phase of Heuristic Evaluation

  1. determine how severe each problem is (priority). Can do first individually and the as a group

  2. review with design team

  3. individuals evaluate and then aggregate results

  4. give evaluators needed domain knowledge and information on the scenario

  1. What rating should be determined when Product cannot be released?

  1. Catastrophic

  2. Major

  3. Minor

  4. Cosmetic

  1. What rating should be determined when the issue(problem) is good to fix when there’s a lull?

  1. Minor

  2. Major

  3. Catastrophic

  4. Cosmetic

  1. Storyboard isn’t about “pretty pictures”, it’s about ….

  1. Communicating ideas

  2. Observing all of the participates

  3. Scaling better than direct observation

  4. design

  1. The goal of storyboard is …

  1. To show how satisfactory outcome happens or how users goals accomplished.

  2. To avoid commitment to a particular user interface

  3. To set common ground and help people involved in the development be on the same page

  4. Should be drawn in a photorealistic way

  1. One of the advantages of Wizards

  1. Can envision challenging-to-build applications

  2. Simulations may misrepresent otherwise imperfect tech

  3. May simulate technologies that do not exists

  4. Wizards require training and can be inconsistent

  1. Benefit of video prototyping

  1. Can serve as a spec for developers

  2. Compatible with the environment it will work

  3. Consistent with things people already use

  4. Reflect on something that existing ones

  1. Give the description Heuristic evaluation

  1. is a usability inspection method for computer software that helps to identify usability problems in the user interface (UI) design

  2. rudimentary working model of a product or information system, usually built for demonstration purposes or as part of the development process.

  3. is to show how satisfactory outcome happens or how users goals accomplished

  4. illustrate important tasks your system enables

  1. Parallel prototyping –

  1. Leads to better design results, more divergence, and increased self-efficacy

  2. Lead people to fixate on a single concept, causing them to construe critique as a rebuke of their only option

  3. Different people may do things slightly differently

  4. Helps emphasize how an interfaces accomplishes a task

  1. Benefit of Storyboarding

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