
- •All the answers correct.
- •A technique enables unimplemented technology to be evaluated by using a human to simulate the response of a system.
- •Wizard of Oz technique.
- •All answers are correct.
- •The process enabling researchers to learn about the activities of the people under study in the natural setting through observing and participating in those activities.
- •Time-consuming.
- •Disadvantage of the participant observation is:
- •The difficulty of documenting the data – it is hard to write down everything that is important while you are in the act of participating and observing.
- •Useful for gaining an understanding of the physical, social, cultural, and economic contexts in which study participants live.
- •A draft version of a product that allows you to explore your ideas and show the intention behind a feature or the overall design concept to users before investing time and money into development.
- •All answers are correct.
- •All answers are correct.
- •Easy to abort and undo actions.
- •All answers are correct.
- •All answers are correct.
- •1 And 2 only
- •2 And 3 only
- •1 And 3 only
- •Which of the following describes the most appropriate using of the Visibility of system status in heuristic evaluation?
- •Which of the following describes the most appropriate using of the Match between system and the real world in heuristic evaluation?
- •Grace Hopper
- •Participant observation
- •Observation
- •Experimentation
- •Engelbart
- •Low intimidation
- •Can expose problems user testing doesn’t
- •Helps emphasize how an interface accomplishes a task
- •Multiple choice questions
- •Alan Kay
- •Grace Hopper
- •Who made first gui at Xerox parc?
- •Alan Kay
- •Alan Kay
- •Storyboarding
- •Avoids commitment to a particular user interface
1,2,3
1 And 2 only
2 And 3 only
1 And 3 only
Interviewing questions should better:
be yes/no questions
ask the people how they would enhance the product
ask people to compare the product to something
else instead of evaluating on an absolute scale be as open-ended as possible
Part III
Which of the following describes the most appropriate using of the Visibility of system status in heuristic evaluation?
Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue. Support undo and redo.
Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.
The system should always keep users informed about what is going on, through appropriate feedback within reasonable time.
Make objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.
Which of the following describes the most appropriate using of the Match between system and the real world in heuristic evaluation?
The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order.
Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.
Accelerators (i.e., shortcuts)-- unseen by the novice user -- may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions.
Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.
Which of the following describes the most appropriate using of the User control and freedom in heuristic evaluation?
Make objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.
The system should always keep users informed about what is going on, through appropriate feedback within reasonable time.
Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.
Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue. Support undo and redo.
Which of the following describes the most appropriate using of the Consistency and standards in heuristic evaluation?
Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue. Support undo and redo.
Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.
Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user's task, list concrete steps to be carried out, and not be too large
Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.
Which of the following describes the most appropriate using of the Error prevention in heuristic evaluation?
Even better than good error messages is a careful design which prevents a problem from occurring in the first place.
Make objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.
The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order.
Not all above
Which of the following describes the most appropriate using of the Recognition rather than recall in heuristic evaluation?
Even better than good error messages is a careful design which prevents a problem from occurring in the first place.
Make objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.
The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order.
Not all above
Which of the following describes the most appropriate using of the Flexibility and efficiency of use in heuristic evaluation?
Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.
Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.
Accelerators (i.e., shortcuts)-- unseen by the novice user -- may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions.
Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.
Which of the following describes the most appropriate using of the Aesthetic and minimalist design in heuristic evaluation?
Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.
Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.
Accelerators (i.e., shortcuts)-- unseen by the novice user -- may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions.
Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.
Which of the following describes the most appropriate using of the Help users recognize, diagnose, and recover from errors in heuristic evaluation?
Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.
Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.
Accelerators (i.e., shortcuts)-- unseen by the novice user -- may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions.
Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.
Which of the following describes the most appropriate using of the Help and documentation in heuristic evaluation?
Even better than good error messages is a careful design which prevents a problem from occurring in the first place.
Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user's task, list concrete steps to be carried out, and not be too large
Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.
Not all above
Give the abbreviation to HCI?
Human Common Interaction
Human Computer Interaction
Human Computer Interface
Human Common Interface
Which of the following instruments are included Storyboarding Tools?
Power Point
Flash/Director
HTML
Not all above
I, II and III
I and II only
III only
Three basic components for the usability testing?
participants, design, tester
human, computer, design
participant, computer, design
developer, tester, computer
Which of the following true about Rapid Prototyping?
They make it possible to try out ideas very early
They engage end users--managers and customers
They make it possible to increase productivity
I, II and III
I and II only
I and III only
II only
Who is developed term of Heuristic Evaluation?
Jacob Nielsen
Joseph Nielsen
John Nielsen
Jeremy Nielsen
Important tool to understand people’s needs, goals and values.
Design
Requirements
Interviewing
Planning
What are the attributes of good User Interface Design?
Easy to recover from error
People perform real tasks well
I and II
I only
II only
None all above
Human–computer interaction (HCI) is the study of interaction between people (users) and ______
Developer
Program
Computer
Client
A basic goal of HCI is to improve the interactions between users and computers by making computers more ________ and receptive to the user's needs.
User Interface
Usability
Usability engineering
Human-computer interaction
How many phases have in Heuristic Evaluation?
10
7
4
6
Which of the following statements describes Pre-evaluation training phases of HE?
Give evaluators needed domain knowledge and information on the scenario.
Review with design team.
Determine how severe each problem is (priority). Can do first individually and the as a group.
Individuals evaluate and then aggregate results.
Which of the following statements describes Evaluation phases of HE?
Give evaluators needed domain knowledge and information on the scenario.
Review with design team.
Determine how severe each problem is (priority). Can do first individually and the as a group.
Individuals evaluate and then aggregate results.
Which of the following statements describes Severity rating phases of HE?
Give evaluators needed domain knowledge and information on the scenario.
Review with design team.
Determine how severe each problem is (priority). Can do first individually and the as a group.
Individuals evaluate and then aggregate results.
Which of the following statements describes Debriefing phases of HE?
Give evaluators needed domain knowledge and information on the scenario.
Review with design team.
Determine how severe each problem is (priority). Can do first individually and the as a group.
Individuals evaluate and then aggregate results.
What type of question should answer Frequency evaluators in HE?
Easy or difficult for the user to overcome?
Is it a problem that is one-time or will they be repeatedly bothered by it?
How many users (of what type—new, causal, experienced are likely to experience the problem?
None all above
What type of question should answer Impact evaluators in HE?
Easy or difficult for the user to overcome?
Is it a problem that is one-time or will they be repeatedly bothered by it?
How many users (of what type—new, causal, experienced are likely to experience the problem?
None all above
What type of question should answer Persistence evaluators in HE?
Easy or difficult for the user to overcome?
Is it a problem that is one-time or will they be repeatedly bothered by it?
How many users (of what type—new, causal, experienced are likely to experience the problem?
None all above
How many types of rating used in Nielsen’s ratings?
5
4
7
6
Task3: 30 multiple-choice questions for the material from the lectures
What is a strategy for efficiently dealing with things that are hard to predict?
Prototyping
Good design
Oz technique
Simulated annealing
What do prototypes prototype?
Feel, implementation, role
All types of possible use of application
Feel, development process, role
Analysis, development, testing
Choose the rights of a prototype (several answers are possible):
Should not be required to be complete
Should be easy to change
Gets to retire
Should not be required to be understandable
Women, who developed first compiler, which made computer more available and easier to use: