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Chaos space marines

Warped edition

V 0.4

Оглавление

Chaos special rules: 2

Sacrifice of blood:

The shifting way:

Wings of Despair:

Shackle the soul, bind the machine:

Unholy demagogue:

Daemonic frenzy:

Killing frenzy:

Nurgle's Rot:

Extatic beyond belief:

Automaton:

The Gift of the Rubric:

Forbidden Lore:

Clawed descent:

Daemon-forged beast:

Wargear: 4

Flesh-blend:

Chaos Power armour:

Chaos terminator armour:

Fleshmetal:

The Shiv:

Character and Unit Upgrades 4

Chaos Cultists

Thousand sons Aspiring Sorcerer

Adept sorcerer

Berzerker Champion

Skull-seeker

Plague Champion

Noise champion

Chaos special rules: Sacrifice of blood:

A t the beginning of the turn a single Psyker in squad may attempt to perform ritual sacrifice. He deals number of attacks equal to his Mastery Level against his squad. The amount of unsaved wounds caused by these attacks is the amount of extra Warp Charges you add to your pool.

No bonus attacks for two weapons, Rampage or Daemon weapons.

The shifting way:

Sorcerers of Chaos Undivided get an extra Warp Charge for every 3rd turn passed.

Sorcerers of Tzeentch get an extra Warp Charge for every 2nd turn passed.

Sorcerers of Nurgle get an extra Warp Charge every 3rd turn.

Sorcerers of Slaanesh generate 1 extra warp charge per model Personally killed in Close Combat the previous turn. Killing an enemy in Challenge confers D6 extra charges instead.

Wings of Despair:

Units that have been a target of Vector Strikes by a Daemon Prince must immediately pass a Leadership test. Failing it makes the squad flee.

Shackle the soul, bind the machine:

Warpsmith may attempt to corrupt the enemy machine within 6” from the model.

Roll D6. 1-3 the crew and systems have sustained the assault. 4-5 the vehicle loses a Hull Point and may not perform any action the next turn. 6. the machine systems malfunction. The vehicle loses 2 hull points. Roll on Damage table. The vehicle then attempts to fire at the closest target.

Unholy demagogue:

Those weak of mind and soul often fall prey to preachings of madmen. At the beginning of Psychic phase (your or your enemy's) All squads that are within 12” of Dark Apostle model must take a Leadership test. Always use the lowest leadership value unless models can use Ld value other than their own.

Upon losing the test, all models in the squad make a single attack against their nearest model with their weapon. Killing it triggers another attack.

Daemonic frenzy:

Possessed Marines roll 2 dice when making Run move and roll 3 dice when determining Charge distance. Rolling any double gives them Hammer of Wrath special rule. These hits have Rending(5+)

Rolling a 1 on these rolls removes a random Possessed Marine model from play.

Rolling a double 1 removes D3 models.

Killing frenzy:

Khornes adepts often fall into murderous frenzy. After all blows are struck, number all the models killed by Khorne's adept's hands. This is the number of extra attacks you make. These attacks have +1S. Can trigger another frenzy wave. These attacks have +2S. It can trigger more waves, but the bonus remains +2S. If the enemy is completely destroyed, these attacks are resolved against another Friendly unit that participated in the assault. If none is to be slaughtered, the squad resulves attacks against itself.

Nurgle's Rot:

Whenever a model in Base Contact with Plague marine at the end of a turn, it must make a Toughness test. If failed, it suffers a S:4 AP:2 hit. Dying to the wound caused by it makes the victim explode in a cloud of pestilent gas and ichor. Place a small blast over the centre of the victim's base. It scatters D6. All non-plague marines beneath it suffer S:3 ap:- hit. Dying to it makes the new victims explode!

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