- •Bippity Bippity Bop
- •Variations:
- •"Lap, Lap, Clap, Snap!"
- •Whoosh!
- •Variations:
- •Bomb and shield
- •Pass the sound
- •Look and scream
- •Keeper of the keys
- •Alien, Tiger, Cow
- •Toilet Paper Icebreaker
- •Walking Blind (Trust Exercise #1)
- •Group Shape
- •Wizards, Giants, Goblins
- •Give and Take
- •Toy Boat
- •Towel Crossing
- •Sound and Motion
- •Ducks and Cows
- •Exaggeration Circle
- •The Machine
- •Rain Storm
- •Quick Change
- •Sausage!
- •Circle Switch
- •What Are You Doing?
- •Freeze & Justify
- •Slow Motion Emotion
- •Bucket of Water
- •Hitchhiker
- •Stand, Sit, Bend
Group Shape
Type: Ensemble Building
Procedure:
1. Have the whole class take the stage.
2. Tell them their goal is to create the shape of an object with their bodies as you can count down from 10 to 1.
3. When you reach “1″ and say “freeze!” they must freeze as you inspect the object.
4. The first couple times don’t give them any instructions and let them try to figure it out however they want, even if it includes talking. You’ll see a lot of personalities come out.
5. Then, tell them they must work silently.
6. Variation: After awhile, consider dividing the class up into two or three groups. Call out an object and have them compete to see who can create the best shape in 10 seconds. Then, have each group create an object of their own while the other groups have a chance to guess.
7. Variation: After awhile consider giving them only 5 seconds.
8. Variation: Give them an object that has motion, and ask them to demonstrate the moving object.
9. If you’re rehearsing a play or musical, consider using objects/themes found in the story.
Object Ideas:
- A plane - An iPhone - A piano - A shoe - A giraffe
Movement Objects:
- Fire - A tree in a storm - An eagle - A blinking eye - A ticking clock
Wizards, Giants, Goblins
Type: Ensemble Building
Procedure:
1. This is basically a fun group version of “Rock, Paper, Scissors”
2. Divide the class into two teams. Tell the teams to go on either side of “the stage”.
3. Each team secretly decides if they are going to be Wizards, Giants or Goblins.
4. They line up on two sides of the room facing each other.
5. The teacher counts 1, 2, 3. On each number the groups takes one step forward.
6. On “3″ they take up the position of the character the group has decided on: • Wizards: lean forward throwing their arms forward as if casting a spell and say “Shazzam” • Giants: put both hands above their head, stretching up really tall and say “Ho, ho ho!” • Goblins: crouch down, put their hands up to their face as if scratching their beards and make a high pitch laugh.
7. Giants beat Wizards, Wizards beat Goblins and Goblins beat Giants.
8. The losing team must run back to their side of the room. The winning team try to “tag” as many of the losing team as possible before they get home.
9. The captives now become part of their captors’ team.
10. Continue until one team wins.
Give and Take
Type: Focus, Improv, Ensemble Building
Purpose: This is a great game to play to help kids understand the idea of when to give focus and when to take focus. It’s useful when beginning an improv unit and you have a few kids who consistently tend to dominate the scenes.
Procedure:
1. Divide the class into two groups.
2. Have the first group take the stage and form a semi-circle.
3. Tell them that after you say “action”, there can only be one person moving (taking) at any given time. Everyone else must be frozen (giving).
4. Once another person starts taking, the current taker must freeze. The taker must continue his/her movement until someone else begins to take.
5. The taking should pass randomly throughout the group. There should be no sounds.
6. There should be no overlapping taking.
6. Tell them that if you ever feel that the taking is being dominated by only a few students, or that too much overlapping is happening, you will say “Thank you” which means that group’s turn is over and they must sit down.
7. Have the next group go up and try the same thing.
8. Continue this exercise until you feel the group’s are working seamlessly and everyone is taking an equal amount. Make it a competition to see which group can stay up the longest.
VARIATION:
1. Consider adding sounds in addition to movement.
2. For advanced groups, consider allowing them to have one sound taker and one physical taker at any given time. (i.e. one person must always be making a sound and one person must always be physically moving)
REFLECTION:
- Was it difficult to wait your turn to take?
- How can this be useful when rehearsing a scene from a play?
- What skills were required to be successful as a group?
