
- •Contents
- •Unit 1 What is a computer? The role of a computer in our life. Reading and comprehension
- •Vocabulary
- •Unit 2 Types of computer systems reading and comprehension
- •Vocabulary
- •Types of mini computers
- •Presentation activity
- •Unit 3 Computer system reading and comprehension
- •Hz is for hertz
- •Vocabulary
- •Presentation activity
- •Unit 4 Data storage. Types of computer memory. Reading and comprehension
- •Text 1 What is Computer Memory?
- •Cache memory
- •Hard drive
- •Virtual memory
- •Protected memory
- •Text 2 Magnetic Storage
- •Optical discs and drives
- •Flash memory
- •Data storage
- •K. M, and g are numbers
- •B is for byte
- •Bps is for "bits per second"
- •Vocabulary
- •Presentation activity
- •Unit 5 Output devices reading and comprehension
- •Text 1 Displays
- •Text 2 Types of printers
- •Vocabulary
- •Presentation activity
- •Writing
- •Unit 6 Input devices reading and comprehension
- •Input devices
- •Text 2 Pointing devices The mouse
- •Pointer and cursor
- •Other pointing devices
- •Vocabulary
- •Mouse actions
- •Presentation activity
- •Writing
Text 2 Pointing devices The mouse
Pointing devices allow the user to point to elements on the screen. The most useful pointing device is a mouse - a small electronic device that is normally attached to the computer by means of a thin cable. It is operated using the hand on a small mat called a mouse mat or mouse pad. The mouse gets its name from the fact that it looks like a mouse with a tail.
O
bviously
you know how to use your mouse, since you must have used it before.
But let's take a look at the facts and buzzwords anyway. Your mouse
probably has at least two buttons on it. The button on the left is
called the primary
mouse button,
the button on the right is called the secondary
mouse button or
just the right
mouse button.
I'll just refer to them as the left and right mouse buttons. Many
mice have a small wheel between the two mouse buttons, as
illustrated.
The idea is to rest your hand comfortably on the mouse, with your index finger touching (but not pressing on) the left mouse button. This is used to control the position of the pointer on the screen, which generally appears as either a small vertical line (known as an I-beam pointer) or an arrow (known as a selection pointer). As you move the mouse, the mouse pointer moves in the same direction. When moving the mouse, try to keep the buttons aimed toward the monitor -- don't "twist" the mouse as that just makes it all the harder to control the position of the mouse pointer.
I
f
you find yourself reaching too far to get the mouse pointer where you
want it to be on the screen, just pick up the mouse, move it to where
it's comfortable to hold it, and place it back down on the mousepad
or desk. The buzzwords that describe how you use the mouse are as
follows:
Point: To point to an item means to move the mouse pointer so that it's touching the item.
Click: Point to the item, then tap (press and release) the left mouse button.
Double-click: Point to the item, and tap the left mouse button twice in rapid succession - click-click as fast as you can.
Right-click: Point to the item, then tap the mouse button on the right.
Drag: Point to an item, then hold down the left mouse button as you move the mouse. To drop the item, release the left mouse button.
Right-drag: Point to an item, then hold down the right mouse button as you move the mouse. To drop the item, release the right mouse button.
Pointer and cursor
The terms pointer and cursor are often used interchangeably, though sometimes a distinction is made between them. An arrow that moves on the screen when you move the mouse (or other pointing device) is called a pointer, mouse pointer or selection pointer (or arrow), and the solid rectangle or blinking underline character that indicates where the next character you type will appear on the screen is called the cursor. Sometimes, text processors use a special pointer (or cursor), called an I-beam pointer, that appears as a vertical line like a capital 'I' between characters. This identifies the point at which text may be inserted.