Добавил:
Upload Опубликованный материал нарушает ваши авторские права? Сообщите нам.
Вуз: Предмет: Файл:
Posibnik_dlya_2_KURSU1docx.docx
Скачиваний:
0
Добавлен:
01.07.2025
Размер:
3.7 Mб
Скачать

Unit 3 Get a Grip. Part 2.

Why has dexterity been so hard to get to grips with? For one, it requires fast movements and accurate feedback - so that the robot's "brain" can control exactly where its fingers are and how hard they grip something. This is tough. Traditional bots move stiffly, and each joint's position is precisely controlled at all times. That's useful for the fixed repertoire of assembly-line work, but not so good in the real world, where things are unpredictable.

Another problem is that different objects require different grips. When you pick up a coffee cup, start your car, or turn the pages of this magazine, you move your fingers very differently. That is hard for a robot to deal with, because it either needs to be programmed to deal with every object it might meet, or else it must learn to adjust its grip depending on what it sees and feels.

The new bots are much more sensitive to the world around them. Their movements are controlled on the basis of the forces they exert, rather than the absolute position of each finger or limb. Each of Robonaut's arms is packed with 150 sensors that detect not only joint positions but contact forces, stresses and strains on the limb, heat flow, and other variables. An on-board computer analyses signals from the sensors and sends commands to the electric motors in the arm. For example, when the robot's hand touches an object, it senses contact and tries to adjust its fingers to fit the shape of the thing, the way your fingers naturally curl around a cup, whatever its size or shape.

Using this approach, Robonaut has already performed some impressive feats. It can use a pair of fine tweezers to pick up a tiny bolt. It can grasp a handrail and attach a hook and tether the way an astronaut would secure a safety line for a space walk. It has used a hand tool to open and close a replica of a port on the Hubble telescope. In terms of manual dexterity, says Ambrose, "that's probably the hardest thing astronauts have done in space".

So the problem is solved? Not quite. There's a bit of what might be called cheating going on here. For now, Robonaut is controlled in part by a "teleoperator" who acts out what he or she wants the robot to do and gets visual and tactile feedback through a virtual-reality headset and gloves. In many cases, the teleoperator is the eyes and brain of the bot; in others, the human controls only one aspect of the robot hand's movement, twisting the wrist, for example, while the robot does the rest.

That's fine for some simple or repetitive tasks. But considering that radio signals to and from the moon are delayed by seconds, rising to a maximum of 42 minutes or so for Mars, remote control will not always be practical in space. "We want a lot of automation, not constant human intervention," says Diftler.

Of course, a truly autonomous robot − one that performs tasks completely on its own - is what everyone is striving for. The key will be upgrading its brain. To get there, the NASA team has collaborated with researchers from MIT, Vanderbilt University in Nashville, Tennessee, the University of Southern California in Los Angeles and the University of Massachusetts at Amherst. Each group has tested its own software to control different aspects of Robonaut. The idea is to teach it to use tools, keep track of objects in its workspace, and even recognise speech and gestures so it can work with people in real environments, all without the need for a teleoperator.

Not to be outdone, each group also has its own robots. At the University of

Massachusetts, "Dexter" learns to manipulate objects by playing around with them. The robot watches as lab director Roderic Grupen places a rectangular block and a cylindrical can on the table in front of it, one by one. Dexter reaches out with a large three-fingered hand, picks up the block, and sets it back down. Then it locates the can, reaches out to it, and finds the right grip for that as well.

Unlike Robonaut, Dexter's bulky frame won't be mistaken for a human any time soon. Despite its name, the robot is also less dexterous than the space robot. Dexter consists of a "head" with stereo cameras, two thick arms nearly a metre long, and two hands. Most of these parts were bought off the shelf: industrial components with conventional motors and commercial force and position sensors. But the hardware is not the point here. What matters is the robot's learning "infant brain", says Grupen.

Dexter is designed to learn by accumulating real-world experience. During each manoeuvre, the robot keeps track of how its hand moves and approaches an object, say, and whether its grip is strong enough. Mathematically, this is a tricky feat. "It is not just, 'Can I pick up that object?' but also 'How do I store the knowledge I've acquired from the environment and then use it?'," says Grupen.

To do this, Dexter looks at a new object to get a sense of its size and shape. Then it compares what it sees to what it remembers about other objects it has handled, and uses statistical inferences to make new reaching and grasping decisions. In one experiment, Dexter places different types of plastic bottles into a paper grocery bag, like a packer at a supermarket checkout, and learns which grip works with which kind of object.

What's more, Dexter employs what Grupen calls "domain generalisation" to tackle new situations. Having learned to use two fingers to grasp an apple, for instance, Dexter tries to grasp a large beach ball with two arms in roughly the same way as it used the two fingers.

The result is that anything a 6-year-old can do, Dexter could eventually do better. Or at least that's the goal - so far nobody, least of all roboticists, seems to understand how children acquire fine motor skills so effortlessly, while it remains difficult to teach a machine to do anything. "We all think we'll get our robot to do things before our kids, but we always lose," says Grupen.

With robots like Dexter and Robonaut, researchers have shown that we have the hardware. What remains is working out how to control them better. In the meantime, they plan to combine the new-found dexterity with mobility and navigation. Grupen's colleagues are mounting an arm and hand like Dexter's onto a robotic platform with wheels that will move around, open doors and fetch objects. And at NASA's Ames Research Center at Moffett Field, California, Robonaut recently did its thing while riding around on a specially modified Segway transporter. It even practised some welding as part of a simulated human-habitat construction project.

The NASA researchers are also testing out new software that coordinates the actions of the robotic astronaut with those of another mobile robot, and which also enables humans working nearby to give the robots instructions. If all goes well, such a system could be ready for space and other applications closer to home.

"There is so much potential to help people in different kinds of environments," says Diftler. "We are entering a new era." One in which, out of the corner of your eye at least, some robots can already pass for human. For now, that's the ultimate compliment.

Adapted from New Scientist

Соседние файлы в предмете [НЕСОРТИРОВАННОЕ]