
- •Legal stuff to keep the suits happy
- •Introduction
- •Character generation
- •Spellsword
- •Battlemage
- •Sorcerer
- •Nightblade
- •Burglar
- •Assassin
- •Barbarian
- •Warrior
- •Acrobat
- •Character races
- •Custom character generation
- •Attributes
- •Hit Points Per Level
- •Special Advantages
- •Special Disadvantages
- •Skill placement
- •Dealing with the dagger
- •Skill development
- •Skill enhancement
- •Character creation cheat
- •Gaining levels
- •Background questions
- •Hacking the questionnaire
- •Guild ranks and rank names
- •Fighters Guild
- •Thieves Guild
- •Mages Guild
- •Dark Brotherhood
- •Temples
- •Money, treasure and equipment
- •Equipment
- •Letters of Credit
- •Repairing Items
- •Beasties and their goodies
- •Animals
- •Spellswords, Nightblades, Battlemages, Healers:
- •Vampire
- •Vampire Ancient
- •Gargoyles
- •Dragonling
- •Lycanthropes Werewolf/Wereboar
- •Dungeon crawling
- •Finding the Dungeon
- •Getting Into the Dungeon
- •Finding the Quest Object
- •Tips and Tricks of the Dungeoneering Trade
- •Doing Your Thing and Getting Out Again
- •Questing
- •Guild Quests
- •Fighters Guild Quests
- •Mages Guild Quests
- •Thieves Guild Quests
- •Dark Brotherhood Quests
- •Temple Quests
- •Knights Guild Quests
- •Merchant/Innkeeper Quests
- •Noble Quests
- •Witch Coven Quests
- •Vampire Quests
- •Cure Quests
- •Combat tips
- •Vampirism (it's good to be dead)
- •Lycanthropy ("Do you know how hard it is to get your nails done when you're shaggy?")
- •Enchanting items
- •Armor 1 (Table)
- •Armor 2 (Table)
- •Shields 1 (Table)
- •Shields 2 (Table)
- •Weapons
- •Long Blades 1 (Table)
- •Long Blades 2 (Table)
- •Short Blades 1 (Table)
- •Short Blades 2 (Table)
- •Axes and Bows 1 (Table)
- •Axes and Bows 2 (Table)
- •Blunt 1 (Table)
- •Blunt 2 (Table)
- •Miscellaneous
- •Thoughts on enchanting items
- •Item powers
- •Cast When Held
- •Cast When Used
- •Cast When Strikes
- •Other Item Powers
- •Side Effects
- •Soul Binding
- •The calendar
- •Daedra summoning
- •Artifacts
- •Aligned Artifacts
- •Potions and recipes
- •Ingredients
- •Potion Recipes
- •Spells and effects
- •Spells and Effects (Table)
- •Using the spell-maker
- •Strange spell effects
- •"Crypt"-ology
- •Dealing with the law
- •Cheats and miscellaneous
- •Main quest walkthru
- •Privateer's Hold
- •Meeting With Lady Brisienna
- •Checking Up On Nulfaga
- •Morgiah’s Letter
- •Mynisera's Letters
- •Prince Helseth's Blackmail Scam
- •Cyndassa (The Werewolf)
- •Mynisera (The Courier)
- •Orsinium
- •Interlude #1
- •Lhotun’s Brother
- •Elysana's First Quest
- •Elysana’s Second Quest
- •Lich's Soul
- •The Blades
- •Medora's Tower (standard walkthru)
- •Medora's Tower (shortcut)
- •Unicorn Horn (Shedungent)
- •Barenziah's Book
- •Lich Dust
- •Lysandus’ Tomb
- •Woodborne Hall
- •Interlude #2
- •The Totem
- •Interlude #3
- •The Mantella - Introduction
- •Floating Islands
- •The Pyramid
- •The Shrine
- •Floating Skulls
- •Sword And Crossbow
- •The Mantella
- •Tes Adventures: Redguard
- •Tes3: morrowind
The Mantella
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There are no levers to pull, no riddles to solve. Nothing like that in this section. Your whole job here is to stay alive and get to the Mantella. There are Daedra and Ghosts here. One in each room. Each room is square with three openings. There are no doors, so it's just a matter of getting through the rooms. From the room where you entered, exit to the west, go north, go west, go north, go east, go north, go north. |
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You're now in a dark passageway. If you look west you'll see a series of pits in the floor. Jump over them or levitate over them (levitate is best - you'll need it in a minute). Drop down the last pit and kill the Vampire Ancient if you're feeling feisty or need to make a safe place to rest. Float down the corridor until you get to a big chamber with a shrine-looking set-up in the middle. |
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Float over to it. The green gem-looking thing in the center is the Mantella. Click on it and you'll be teleported back to Nulfaga. She'll show you the result of your actions. What you see depends on who you gave the Totem to. If you came in through the front door rather than through Nulfaga, you've probably got a big problem: getting back out. You see, the only way out is through her unless you have a "recall" anchored somewhere outside. |
For better or worse, you have finished the Main Quest.
The End?
Unlike traditional CRPG's, after completing the Main Quest you are not finished unless you want to be. Once you exit Shedungent (be prepared for a drop because you appear several feet off of the ground), you are free to do whatever you want. The Guilds, Merchants and Nobles are still active, but you might have to overcome some negative rep with the NPC's that did not get the Totem. You can quest and dungeon-crawl to your heart's content, you can start a new game with a different character or just forget the whole thing (there aren't many players who take this option after the first playing).
Unfortunately, the completion of the Main Quest does not make any changes in the game environment. You won't hear anything about your exploits with the Totem or see any changes in the political structure of the Bay. Even though there is a short animation telling you the results of your actions, Bethesda could have made a bit more whoop-de-do at the end. On the other hand, “wishy-washy ending” is probably the most common complaint about any CRPG.
So keep your sword sharp and go exploring. There is much to see and do in Tamriel and you have only scratched the surface.
Tes Adventures: Redguard
"Daggerfall" is the second chapter of "The Elder Scrolls". The third, "Morrowind," is still in the development stage and the fourth (tentatively titled "Oblivion" from what I can gather), hasn't even begun. In the fall of 1997, Bethesda released “The Elder Scrolls Legends: "Battlespire", which may or may not have a follow-up. In 1998, Bethesda released the first of a new series ("The Elder Scrolls Adventures") called "Redguard".
"Redguard" differs from "Daggerfall" in several respects, most notably in that it is 3rd-person perspective rather than 1st-person, you have no choice of character, the quest is much more linear, and your character's abilities are static throughout the game. The graphics and environment are light-years ahead of "Daggerfall" (though still based on XnGine) and the game is 1000% more stable. Bethesda used live actors for the NPC's and the music is wonderful. Although not strictly an adventure-genre game (a la "Tomb Raider" and its progeny), nor an interactive mystery ("Gabriel Knight" and such), "Redguard" combines the best of both and is a very impressive game. If this is an indication of what "TES: Morrowind" is going to be like, I think we're all in for a real treat.
"Redguard" is set on the island of Stros M'Kai in the Hammerfell province. The time is the beginning of the beginning of the Empire and the Redguards are just emerging from a civil war and faced with the problem of Tiber Septim. Cyrus (your character) is a Redguard mercenary who has returned to Stros M'Kai to investigate the disappearance of his sister. Set aside about a week to play it through from start to finish and enjoy.