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The (in)famous Beginner's Guide to Daggerfall b...doc
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Floating Islands

You'll appear on an island floating in the middle of nothing (actually it's a big square chamber, but you've got to fly up and down the walls to see it on the automap). Right next to you is a statue. Clicking on its head will cast “Levitate” on you. Look up and you'll see an island floating above you. Fly up to it and pull the lever. Now fly down to the bottom of the starting island (kill the Daedra Seducer if you want to, but beware the Daedra Lord”s spells) and either take the elevator or fly down to an island with four doors on it.

The doors are not attached to anything, they're just doors standing up, but there is a Frost Daedra (th ranged spells) waiting for you. Click on the south door (and only the south door). Now go to the east edge of the island. Fly down a little bit and face west. You'll see a room with a lever in it. Go in and pull it.

Come back out, face west, and fly over to the west wall (you'll need to look at the automap to see when you've hit it). Face south and float up. You'll see an opening near the top. Go through the opening, down the hall, and up the shaft at the end. Follow the corridor north. If you go left at the junction, you'll come to a room with a couple of minor critters in it. If you go right at the junction, you'll come to a room with a treasure pile in it. If you go straight (the way you need to go), you'll pass an opening with blue bars over it and see a lever at the end of the corridor. Pull it and the blue bars will be gone.

Go through the opening and pull the second lever you come to. Keep going and pull the third. Don't pull the first because you'll have to come back and pull it again to reopen the passage.

Go to the end of the passage and pull the fourth lever.

Now, go back to the island with the statue. Go to the north side and fly down a little and face south. You'll see another chamber in the rock with a Daedra Lord in it.

Dispose of the Daedra Lord (if you didn't do it earlier) and step on the carpet to be teleported to the next section.

As an aside, if you managed to knock anything off of its perch and want to hunt it down and kill it, you'll find them on the floor of the chamber (assuming it survived the fall, which they almost always do).

The Pyramid

"Levitate" makes this section a whole lot easier. There is only one place where you must have it, but if you have the magica to spare, "Levitate" instead of using the elevators. From where you appear, go out the door and you'll find an elevator to the north. There is an Ancient Lich on the pyramid above you if you want to take care of it now rather than later. Take the elevator down.

You will arrive at the head of a path of floating stones that leads to an opening in a large island. There are two vampires and a Vampire Ancient on the island. Clicking on the two "groaning" headstones (they make groaning noises when you click on them) opens trapdoors inside the big pyramid. Click gently because it's possible to open and close a trapdoor with a single click. Clicking on the white headstone tells you about some guy named Benefactor, "whose body guards the way". The lever at the front of the chamber in the island controls an elevator down to the next stone path. The lever at the back opens a passage at the top of this big room. Take the elevator down to the next path of stones, dispose of the lich and ride the elevator at the end all of the way to the top.

Above you on the north wall is an opening. Levitate up to it. There are no critters here. Just a guy that looks like an assassin. Click on him and he asks you to say his name. Type, "Benefactor" and he'll open the top of the big pyramid. Go back out to the opening and head for the big pyramid.

If you didn't take care of the Ancient Lich earlier, he's going to be waiting for you. Once you take care of him, ride the elevator down into the pyramid. There will be two critters waiting for you at the bottom. If you clicked carefully on the groaning headstones, the trapdoor in the NE corner of the room will be open. Step on the elevator and go down.

There is a critter in the room at the end of the hall, but the door is frequently locked, so you might not have to worry about it. Drop down the shaft to the next room.

If you clicked carefully on the groaning headstones, the trapdoor in this room will be open. If not, you'll have to go out and do it again. If it's open, jump down the hole to be teleported to the next section.

Again, anything that you managed to knock off of its perch will be waiting for you on the floor of the chamber if you want to go hunt it down.

If you just absolutely, positively cannot get the second trapdoor to open, you’re going to have to do some creative levitating to get out of this section. Fly down to the bottom of the big pyramid island and try to levitate up through a crack between the polygons that make up the bottom of the island (it takes a lot of patience and a lot of Levitates, but it can be done). Once you’re inside the bottom of the island, levitate up into the small chamber below the trapdoor (you’ll have to slide in between the walls and the floor). All you have to do is get your feet to touch the floor of that little chamber to be teleported to the next section. I won’t try to fool you – this process is time-consuming and very frustrating, but it can be done.

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