- •Legal stuff to keep the suits happy
- •Introduction
- •Character generation
- •Spellsword
- •Battlemage
- •Sorcerer
- •Nightblade
- •Burglar
- •Assassin
- •Barbarian
- •Warrior
- •Acrobat
- •Character races
- •Custom character generation
- •Attributes
- •Hit Points Per Level
- •Special Advantages
- •Special Disadvantages
- •Skill placement
- •Dealing with the dagger
- •Skill development
- •Skill enhancement
- •Character creation cheat
- •Gaining levels
- •Background questions
- •Hacking the questionnaire
- •Guild ranks and rank names
- •Fighters Guild
- •Thieves Guild
- •Mages Guild
- •Dark Brotherhood
- •Temples
- •Money, treasure and equipment
- •Equipment
- •Letters of Credit
- •Repairing Items
- •Beasties and their goodies
- •Animals
- •Spellswords, Nightblades, Battlemages, Healers:
- •Vampire
- •Vampire Ancient
- •Gargoyles
- •Dragonling
- •Lycanthropes Werewolf/Wereboar
- •Dungeon crawling
- •Finding the Dungeon
- •Getting Into the Dungeon
- •Finding the Quest Object
- •Tips and Tricks of the Dungeoneering Trade
- •Doing Your Thing and Getting Out Again
- •Questing
- •Guild Quests
- •Fighters Guild Quests
- •Mages Guild Quests
- •Thieves Guild Quests
- •Dark Brotherhood Quests
- •Temple Quests
- •Knights Guild Quests
- •Merchant/Innkeeper Quests
- •Noble Quests
- •Witch Coven Quests
- •Vampire Quests
- •Cure Quests
- •Combat tips
- •Vampirism (it's good to be dead)
- •Lycanthropy ("Do you know how hard it is to get your nails done when you're shaggy?")
- •Enchanting items
- •Armor 1 (Table)
- •Armor 2 (Table)
- •Shields 1 (Table)
- •Shields 2 (Table)
- •Weapons
- •Long Blades 1 (Table)
- •Long Blades 2 (Table)
- •Short Blades 1 (Table)
- •Short Blades 2 (Table)
- •Axes and Bows 1 (Table)
- •Axes and Bows 2 (Table)
- •Blunt 1 (Table)
- •Blunt 2 (Table)
- •Miscellaneous
- •Thoughts on enchanting items
- •Item powers
- •Cast When Held
- •Cast When Used
- •Cast When Strikes
- •Other Item Powers
- •Side Effects
- •Soul Binding
- •The calendar
- •Daedra summoning
- •Artifacts
- •Aligned Artifacts
- •Potions and recipes
- •Ingredients
- •Potion Recipes
- •Spells and effects
- •Spells and Effects (Table)
- •Using the spell-maker
- •Strange spell effects
- •"Crypt"-ology
- •Dealing with the law
- •Cheats and miscellaneous
- •Main quest walkthru
- •Privateer's Hold
- •Meeting With Lady Brisienna
- •Checking Up On Nulfaga
- •Morgiah’s Letter
- •Mynisera's Letters
- •Prince Helseth's Blackmail Scam
- •Cyndassa (The Werewolf)
- •Mynisera (The Courier)
- •Orsinium
- •Interlude #1
- •Lhotun’s Brother
- •Elysana's First Quest
- •Elysana’s Second Quest
- •Lich's Soul
- •The Blades
- •Medora's Tower (standard walkthru)
- •Medora's Tower (shortcut)
- •Unicorn Horn (Shedungent)
- •Barenziah's Book
- •Lich Dust
- •Lysandus’ Tomb
- •Woodborne Hall
- •Interlude #2
- •The Totem
- •Interlude #3
- •The Mantella - Introduction
- •Floating Islands
- •The Pyramid
- •The Shrine
- •Floating Skulls
- •Sword And Crossbow
- •The Mantella
- •Tes Adventures: Redguard
- •Tes3: morrowind
Lich Dust
You must be at least 10th level to activate this quest. At some point after delivering the Unicorn Horn to Medora, she will contact you and tell you to go see Gortwog about the Dust of Restful Death, which is supposed to put Lysandus' spirit to rest.
This quest may also be accidentally activated if you try to do Elysana's second quest (The Setup) and Gortwog is the person you're supposed to see. It seems that if you try to talk to Gortwog at any time after talking to Medora for the first time, it activates this quest prematurely.
Gortwog will tell you that the dust will only calm Lysandus, not put him out of his misery. In return for his help in telling you where to locate the Dust, Gortwog wants Medora's support for his claim to the "heart of Tiber Septim" (the magic dingus you're supposed to be finding).
The Dust will be in a random dungeon in Balfiera province, in a random location within the dungeon. This quest has a lingering bug that prevents the quest dungeon from appearing on your overland map. Use the <ctrl>+f1 cheat to get it and then follow your usual dungeon crawling routine.
The key is that you're not looking for the component; you're looking for a mummy that will have the dust and a letter on its body. If you're using one of the later patches, the dust and letter will be on a green background (like any other quest object). If you're not using a patch, make sure that the mummy has lich dust AND a letter that says something about Medora. If it doesn't have both, then you haven't killed the right mummy. The letter makes interesting reading, but you have to “use” it several times to get all of the information out of it. When you've got the dust and letter, take them to Medora. She will make a few comments about Gortwog and the Orcs and tell you to come back in a month to get the finished product.
Lysandus’ Tomb
How you kill the month is up to you. Personally, I either anchor a "Recall" outside of Medora's tower (you're asking for trouble if you try to teleport INTO anything), then find some location that will take me 30 days travel time, go there, and teleport back to get the dust. Or I travel 15 days away and then travel back (Daggerfall is 19 days).
There is apparently no time limit on picking up the dust. I've run as much as 45 days past the end of the month and still been able to get the dust. If you're 10th level, you would be wise to be prepared for a fight before taking this one on. There are some very nasty critters keeping Lysandus company.
There are three ways to get the location of Lysandus' Tomb. First, you can successfully complete the quest for the Underking. Upon delivering the item from Castle Llugwych to the Underking's agent, the tomb will be marked on your map for you. Second, you can talk to Elysana in the Wayrest Court. The quest to escort her cousin will net you a string of assassins, one of whom will have a note with the location of the tomb (this doesn’t work very well). The third method is to cheat. There are two ways of doing this: you can either use the cheat mode keystroke (<ctrl>+f1) to put all dungeons on your map and then look for it in the Menevia Province or you can travel south (overland) from Westcastle. You'll get there eventually.
Here's a curious one: Lysandus was king of Daggerfall, fought with Sentinel over Betony and died in Anticlere. Why is he buried in Menevia? Personally, I think it was the result of a dart toss at Bethesda. Travel to the tomb and be prepared for a LONG walk.
Make sure you've got the dust before you go into the tomb. Many an over-eager/greedy player sold it off or dropped it and then couldn't finish.
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You'll enter the tomb in a large room with statuary on both sides and two doors at the other end. Go through the door on the left. Follow the passage around and take the first opening on the left (north). Follow this corridor through a door and keep going until you get to a floating skull. Click on it and you'll be teleported to another room. |
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Go out through the door in front of you. Follow this new passage, not going through any side doors. If you did not anchor a "Recall" somewhere, you will need to come back to this room to get out of the tomb. |
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When you get to a door to the west (left) and an opening to the east (right), go right, up the ramp (watch out for the pit at the top) and onward until you come to a door. |
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Go through the door, turn left (east), and follow the passage. Take the first right (east) passageway and go down. When you get to the 4-way intersection, go right (north). |
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Go east at the T-intersection and through the door. |
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Turn left and follow the passage, turn only when the passage does and stop when you get to the first door to your left. Go through this door. |
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At the T-intersection, go left (north). At the 4-way intersection, go right (east). Follow the passage around, go through any doors in front of you, go through the next 4-way and go through the first door on your left (east). Critters will be jumping out of the rooms that you pass. |
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This new passage is very long. Turn right at the second T-intersection, then go left at the next T-intersection. The passage will end at an elevator. Pull the lever and ride it. |
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OK. Now to get you to Lysandus, himself. The entrance to the tomb is right behind the wall at the top of the elevator. Too bad there is no "Passwall" spell in Daggerfall. Follow the passage around (random critters behind all but the last two doors – could be easy/killer depending on your level). Take the next elevator down and pull the lever that you find at the bottom. Now go back up and enter the tomb. |
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There will be three critters to your left when you enter this big room. In the southeastern big pillar, there is now an open door with a lever behind it. Pull the lever and the middle of the room will start to drop down. Run and jump on it before it gets too far down. |
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There will be a couple of critters at the bottom, but usually they manage to fall into the pit under the elevator. Lysandus is in the big coffin at the north. Pretty fancy digs for someone who was buried on the sly. |
If you have the Dust in your inventory when you click on Lysandus' coffin, you should get a nifty animation where Lysandus tells you who killed him and how to put him to rest (the answer to "whodunit?" is "Lord Woodborne of Wayrest" -- the mysterious "W." giving the assassins their instructions).
Getting back out again is another long walk. Go all of the way back to the room where you appeared after clicking the skull. If you go through the other door, you will get to another floating skull. Clicking on it will teleport you back near the entrance.
