
- •Legal stuff to keep the suits happy
- •Introduction
- •Character generation
- •Spellsword
- •Battlemage
- •Sorcerer
- •Nightblade
- •Burglar
- •Assassin
- •Barbarian
- •Warrior
- •Acrobat
- •Character races
- •Custom character generation
- •Attributes
- •Hit Points Per Level
- •Special Advantages
- •Special Disadvantages
- •Skill placement
- •Dealing with the dagger
- •Skill development
- •Skill enhancement
- •Character creation cheat
- •Gaining levels
- •Background questions
- •Hacking the questionnaire
- •Guild ranks and rank names
- •Fighters Guild
- •Thieves Guild
- •Mages Guild
- •Dark Brotherhood
- •Temples
- •Money, treasure and equipment
- •Equipment
- •Letters of Credit
- •Repairing Items
- •Beasties and their goodies
- •Animals
- •Spellswords, Nightblades, Battlemages, Healers:
- •Vampire
- •Vampire Ancient
- •Gargoyles
- •Dragonling
- •Lycanthropes Werewolf/Wereboar
- •Dungeon crawling
- •Finding the Dungeon
- •Getting Into the Dungeon
- •Finding the Quest Object
- •Tips and Tricks of the Dungeoneering Trade
- •Doing Your Thing and Getting Out Again
- •Questing
- •Guild Quests
- •Fighters Guild Quests
- •Mages Guild Quests
- •Thieves Guild Quests
- •Dark Brotherhood Quests
- •Temple Quests
- •Knights Guild Quests
- •Merchant/Innkeeper Quests
- •Noble Quests
- •Witch Coven Quests
- •Vampire Quests
- •Cure Quests
- •Combat tips
- •Vampirism (it's good to be dead)
- •Lycanthropy ("Do you know how hard it is to get your nails done when you're shaggy?")
- •Enchanting items
- •Armor 1 (Table)
- •Armor 2 (Table)
- •Shields 1 (Table)
- •Shields 2 (Table)
- •Weapons
- •Long Blades 1 (Table)
- •Long Blades 2 (Table)
- •Short Blades 1 (Table)
- •Short Blades 2 (Table)
- •Axes and Bows 1 (Table)
- •Axes and Bows 2 (Table)
- •Blunt 1 (Table)
- •Blunt 2 (Table)
- •Miscellaneous
- •Thoughts on enchanting items
- •Item powers
- •Cast When Held
- •Cast When Used
- •Cast When Strikes
- •Other Item Powers
- •Side Effects
- •Soul Binding
- •The calendar
- •Daedra summoning
- •Artifacts
- •Aligned Artifacts
- •Potions and recipes
- •Ingredients
- •Potion Recipes
- •Spells and effects
- •Spells and Effects (Table)
- •Using the spell-maker
- •Strange spell effects
- •"Crypt"-ology
- •Dealing with the law
- •Cheats and miscellaneous
- •Main quest walkthru
- •Privateer's Hold
- •Meeting With Lady Brisienna
- •Checking Up On Nulfaga
- •Morgiah’s Letter
- •Mynisera's Letters
- •Prince Helseth's Blackmail Scam
- •Cyndassa (The Werewolf)
- •Mynisera (The Courier)
- •Orsinium
- •Interlude #1
- •Lhotun’s Brother
- •Elysana's First Quest
- •Elysana’s Second Quest
- •Lich's Soul
- •The Blades
- •Medora's Tower (standard walkthru)
- •Medora's Tower (shortcut)
- •Unicorn Horn (Shedungent)
- •Barenziah's Book
- •Lich Dust
- •Lysandus’ Tomb
- •Woodborne Hall
- •Interlude #2
- •The Totem
- •Interlude #3
- •The Mantella - Introduction
- •Floating Islands
- •The Pyramid
- •The Shrine
- •Floating Skulls
- •Sword And Crossbow
- •The Mantella
- •Tes Adventures: Redguard
- •Tes3: morrowind
Potion Recipes
Potion Recipes |
|
POTION |
INGREDIENTS |
Chameleon Form |
Rain Water, Nectar, Green Leaves, Yellow Flowers, Green Berries (Rain Water, Nectar, Green Leaves, Yellow Flowers, Red Berries)? (Rain Water, Nectar, Green Leaves, Yellow Flowers, Red Berries, Elixir Vitae)? |
Cure Disease |
Elixir Vitae, Fig, Big Tooth (Elixir Vitae, Fig, Nymph's Hair)? |
Cure Poison |
Ichor, Large Scorpion Stinger, Small Tooth, Pearl |
Free Action |
Ichor, Spider's Venom, Twigs, Bamboo |
Healing |
Elixir Vitae, Red Berries, Mercury, Troll's Blood |
Heal True |
Elixir Vitae, Yellow Berries, Green Berries, Unicorn Horn (Pine Branch, Red Berries, Unicorn Horn, Pure Water)? |
Invisibility |
Rain Water, Nectar, Ectoplasm, Diamond (Ectoplasm, Diamond, Elixir Vitae, Fig, Nymph's Hair, Mummy Wrappings)? |
Levitation |
Pure Water, Nectar, Ectoplasm (Orc's Blood, Pure Water, Nectar, Ectoplasm)? |
Orc Strength |
Orc's Blood, Iron, Rain Water (Nectar, Iron, Rain Water, Elixir Vitae)? |
Purification (duplicates Cure Disease and Heal True) |
Elixir Vitae, Nectar, Rain Water, Fig, Big Tooth, Ectoplasm, Diamond, Mummy wrapping |
Resist Fire |
Ichor, Amber, Red Flowers, Fairy Dragon Scales, Cactus (v.213) Ichor, Amber, Red Flowers, Dragon Scales, Cactus (original) (Ichor, Red Flowers, Fairy Dragon Scales, Cactus)? |
Resist Frost |
Ichor, Turquoise, Pine Branch, White Rose |
Resist Shock |
Ichor, Lodestone, Red Berries (Ichor, Lodestone, Yellow Berries)? (Ichor, Spider's Venom, Twigs, Bamboo)? |
Resist Poison |
Ichor, Snake Venom, Golden Poppy (Nectar, Snake Venom, Golden Poppy)? |
Restore Power (no equivalent spell) |
Nectar, Silver, Werewolf's Blood, Lodestone (unpatched) Nectar, Silver, Werewolf's Blood, Saint's Hair (v.212 and v.213 patches) |
Shadow Form |
Rain Water, Nectar, Malachite, Black Rose (Pure Water, Nectar, Malachite, Black Rose)? |
Slow Falling |
Pure Water, White Poppy, Black Poppy |
Stamina |
Pure Water, Aloe, Ginkgo Leaves (Ichor, Amber, Aloe, Ginkgo Leaves)? |
Water Breathing |
Rain Water, Elixir Vitae, Ivory |
Water Walking |
Pure Water, Yelow Rose, Palm, Sulpher |
Spells and effects
Magic and Spells are the heart and soul of "Daggerfall". I doubt that there is anyone who hasn't fantasized about being able to obliterate a boss/teacher/local bully/lawyer with a blast of supernatural energy or transform themselves into a superhero. The magic system of "Daggerfall" brings those fantasies to (virtual) reality and the spell is the focus through which those energies take form.
All "canned" classes in "Daggerfall" have at least limited magical ability. The standard ability is 0.5 times the character's Intelligence. Class benefits can (and do) increase this ability up to 3 times the character's Intelligence (or more with the addition of enchanted items). There are no spell components in "Daggerfall". All spell effects are generated from the character's innate magica.
Spells have six parts:
Effect: What the spell does and who it does it to;
Duration: How long the effect lasts;
Chance: The odds of a successful effect (usually a percentage);
Magnitude: How well the effect works;
Casting Cost: How much magica is required to generate the effect;
School: Which of the six magical skills are used to generate the effect.
For most characters, the casting cost will be the limiting factor. It is very difficult to cast a powerful spell with only a limited supply of magica. The way around this problem is to develop the skill/school required by the spell. As your skills in these schools increase, the casting cost decreases. Once your skill reaches 105% (achievable only through the use of enchanted items), the casting cost for all spells requiring that skill/school drops to 5 points.
What follows is a description of the spells that you can buy from the Mages Guild. These are the spells that are pre-made, not spells created in a spell-maker. The effects of these spells should be the same as spells which you can embed in an item by using the item-maker and/or make in a potion-maker. The icon for the spell will be different for items and potions, but the effects and duration should be the same. I have taken the liberty of highlighting those spells that I have found most useful in blue and those spells that I consider to be a must-have in red.