
- •Legal stuff to keep the suits happy
- •Introduction
- •Character generation
- •Spellsword
- •Battlemage
- •Sorcerer
- •Nightblade
- •Burglar
- •Assassin
- •Barbarian
- •Warrior
- •Acrobat
- •Character races
- •Custom character generation
- •Attributes
- •Hit Points Per Level
- •Special Advantages
- •Special Disadvantages
- •Skill placement
- •Dealing with the dagger
- •Skill development
- •Skill enhancement
- •Character creation cheat
- •Gaining levels
- •Background questions
- •Hacking the questionnaire
- •Guild ranks and rank names
- •Fighters Guild
- •Thieves Guild
- •Mages Guild
- •Dark Brotherhood
- •Temples
- •Money, treasure and equipment
- •Equipment
- •Letters of Credit
- •Repairing Items
- •Beasties and their goodies
- •Animals
- •Spellswords, Nightblades, Battlemages, Healers:
- •Vampire
- •Vampire Ancient
- •Gargoyles
- •Dragonling
- •Lycanthropes Werewolf/Wereboar
- •Dungeon crawling
- •Finding the Dungeon
- •Getting Into the Dungeon
- •Finding the Quest Object
- •Tips and Tricks of the Dungeoneering Trade
- •Doing Your Thing and Getting Out Again
- •Questing
- •Guild Quests
- •Fighters Guild Quests
- •Mages Guild Quests
- •Thieves Guild Quests
- •Dark Brotherhood Quests
- •Temple Quests
- •Knights Guild Quests
- •Merchant/Innkeeper Quests
- •Noble Quests
- •Witch Coven Quests
- •Vampire Quests
- •Cure Quests
- •Combat tips
- •Vampirism (it's good to be dead)
- •Lycanthropy ("Do you know how hard it is to get your nails done when you're shaggy?")
- •Enchanting items
- •Armor 1 (Table)
- •Armor 2 (Table)
- •Shields 1 (Table)
- •Shields 2 (Table)
- •Weapons
- •Long Blades 1 (Table)
- •Long Blades 2 (Table)
- •Short Blades 1 (Table)
- •Short Blades 2 (Table)
- •Axes and Bows 1 (Table)
- •Axes and Bows 2 (Table)
- •Blunt 1 (Table)
- •Blunt 2 (Table)
- •Miscellaneous
- •Thoughts on enchanting items
- •Item powers
- •Cast When Held
- •Cast When Used
- •Cast When Strikes
- •Other Item Powers
- •Side Effects
- •Soul Binding
- •The calendar
- •Daedra summoning
- •Artifacts
- •Aligned Artifacts
- •Potions and recipes
- •Ingredients
- •Potion Recipes
- •Spells and effects
- •Spells and Effects (Table)
- •Using the spell-maker
- •Strange spell effects
- •"Crypt"-ology
- •Dealing with the law
- •Cheats and miscellaneous
- •Main quest walkthru
- •Privateer's Hold
- •Meeting With Lady Brisienna
- •Checking Up On Nulfaga
- •Morgiah’s Letter
- •Mynisera's Letters
- •Prince Helseth's Blackmail Scam
- •Cyndassa (The Werewolf)
- •Mynisera (The Courier)
- •Orsinium
- •Interlude #1
- •Lhotun’s Brother
- •Elysana's First Quest
- •Elysana’s Second Quest
- •Lich's Soul
- •The Blades
- •Medora's Tower (standard walkthru)
- •Medora's Tower (shortcut)
- •Unicorn Horn (Shedungent)
- •Barenziah's Book
- •Lich Dust
- •Lysandus’ Tomb
- •Woodborne Hall
- •Interlude #2
- •The Totem
- •Interlude #3
- •The Mantella - Introduction
- •Floating Islands
- •The Pyramid
- •The Shrine
- •Floating Skulls
- •Sword And Crossbow
- •The Mantella
- •Tes Adventures: Redguard
- •Tes3: morrowind
The calendar
The game designers did not want to mess with strange orbital and rotational periods, so the calendar of Tamriel is simple: 24 hours per day, 30 days per month, 23 months per year. There is a major holiday throughout the Bay at least once per month and individual provinces and regions have their own holidays. Most major holidays have some benefit to your character, but local holidays are for atmosphere only.
Month |
Holiday |
Comments |
Morning Star |
1st - New Life |
Free ale at taverns |
15th - South Wind's Prayer |
Free healing at temples |
|
Sun's Dawn |
16th - Hearts Day |
Free tavern rooms for as many nights as you want, if rented today |
First Seed |
7th - First Planting |
Free cures at temples |
Rains Hand |
28th - Jesters Day |
Nothing special |
Second Seed |
7th - Second Planting |
Free cures at temples (full price for healing wounds) |
Mid Year |
16th - Mid-Year |
Temple blessings at 1/2 price |
Suns Height |
10th - Merchants Festival |
All stores 1/2 price |
20th - Suns Rest |
All stores closed |
|
Last Seed |
27th - Harvests End |
Free drinks at taverns |
Hearth Fire |
3rd - Tales and Tallows |
1/2 price goodies at Mages Guildhalls |
Frost Fall |
13th - Witches Festival |
Free identification of magical items and 1/2 price spells at Mages Guildhalls |
30th - Emperor's Birthday |
Nothing special |
|
Suns Dusk |
20th - Warriors Festival |
1/2 price weapons |
Evening Star |
15th - North Winds Prayer |
All temple services are 1/2 price |
30th - Old Life Festival |
Free ale in taverns |
Daedra summoning
Unless you just like spending a few hundred thou', the only reason to summon a Daedra is to get an artifact.
There are only three ways to summon a Daedra:
each Mages Guild has a Daedra Summoner available to members of rank 6 or higher;
most temples have a Daedra Summoner available to members of the appropriate rank (usually rank 7);
Witches Covens will summon for anyone who has the money
Each Daedra Prince has a particular day of the year when he/she/it can be summoned with a reasonable degree of certainty. Temples and Mages Guilds will only summon on those days. If you try to summon on any other day, you will be politely referred to the library to go do a little research. The base cost to summon is 100,000 gold pieces, plus an additional amount of up to 100,000. This additional amount is modified by your rep with the summoner, so the higher your rep, the less it will cost you.
Witches Covens will summon every day, but the Daedra Prince is randomly determined each day. The Glenmorial Witches will only summon Hircine, however. The odds of a Prince showing up is determined by your rep with that Prince, but there is always a 5% chance that Sheogorath will show up, so save the game before attempting any summoning. The cost to summon at a coven is a base 100,000 plus an additional 100,000 minus your rep with the coven times 1000 (for the non-math-impaired, that's (100K + (100K - (rep * 1000)))). The higher your rep with the coven, the less it costs.
Finding a Witches Coven is the hard part. There are a couple of noble quests you can get that will net you a map showing the location of a coven. Covens appear as black squares on the overland map. The second way requires having the v.212 or v.213 patch installed and using the appropriate cheat code (<ctrl>+f1 in this case) to make everything show up on the overland map.
If you don't want to mess with that, the following are maps and directions to the various covens. Traveling cross-country is slow going, so if you want to make it easier, install the v.212 or v.213 patch and use the super-speed cheat (the "1" key) to get there faster. Except for The Coven of the Peaks and the Tamarilyn Coven maps (which are mine), all other maps and directions are courtesy of Bethesda Softworks.
Daggerfall: Coven on the Bluff is on the western seacoast. To find it, go south from the Burning Martyr of Kynareth.
Ilessan Hills: Glenmorial Coven is located in the eastern central area of the province. Go north-northwest of Old Chrystausa's Place
Shalgora: Daggerfall Coven is on the border with the Daggerfall province. Go south-southwest from Woodham Manor.
Daenia: Beldama Coven is in the north central area of the province. It is south of Greenham Manor and northeast of The Old Masterhouse Shack.
Phrygias: Skeffington Coven is near the border in the south central area. Go west from Old Barbyn’s Farm.
Alcaire: Alcaire Coven is in the northwestern area near the border. Go southeast from The Ashsmith Plantation.
Wrothgarian Mts: Wroth Coven is near the southeast edge of the map. Go east from Deerville.
Dragontail Mts: Devilrock Coven is on the northern coast. Go west from the Joyous Altar of Arkay.
Dragontail Mts: Coven of the Peaks is down in the southeastern corner of the map. Go south from the Reliquary of Sai, East from Old Khoctba's Shack, or northwest from the Baircta Farmstead.
Dak'fron: Kycos Coven is in the central/southwest area. Go west from Cerumbator.
Alik’r Desert: Coven in the Marsh is on the northern border, near the middle. Go northwest from the Gentle Star of Stendarr.
Antiphyllos: Coven in the Dust is in the western part of the province. Go northeast from the Perpetual Sunrise of Mara.
Myrkwasa: Coven of the Tide is about in the middle of the province. Go southeast from Rhanotujer or northwest from Thofyl Manor.
Menevia: Tamarilyn Coven is near the end of the small peninsula. Go east from The Dunyak Excavation or northwest from Tamborne.