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The (in)famous Beginner's Guide to Daggerfall b...doc
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The calendar

The game designers did not want to mess with strange orbital and rotational periods, so the calendar of Tamriel is simple: 24 hours per day, 30 days per month, 23 months per year. There is a major holiday throughout the Bay at least once per month and individual provinces and regions have their own holidays. Most major holidays have some benefit to your character, but local holidays are for atmosphere only.

Month

Holiday

Comments

Morning Star

1st - New Life

Free ale at taverns

15th - South Wind's Prayer

Free healing at temples

Sun's Dawn

16th - Hearts Day

Free tavern rooms for as many nights as you want, if rented today

First Seed

7th - First Planting

Free cures at temples

Rains Hand

28th - Jesters Day

Nothing special

Second Seed

7th - Second Planting

Free cures at temples (full price for healing wounds)

Mid Year

16th - Mid-Year

Temple blessings at 1/2 price

Suns Height

10th - Merchants Festival

All stores 1/2 price

20th - Suns Rest

All stores closed

Last Seed

27th - Harvests End

Free drinks at taverns

Hearth Fire

3rd - Tales and Tallows

1/2 price goodies at Mages Guildhalls

Frost Fall

13th - Witches Festival

Free identification of magical items and 1/2 price spells at Mages Guildhalls

30th - Emperor's Birthday

Nothing special

Suns Dusk

20th - Warriors Festival

1/2 price weapons

Evening Star

15th - North Winds Prayer

All temple services are 1/2 price

30th - Old Life Festival

Free ale in taverns

Daedra summoning

Unless you just like spending a few hundred thou', the only reason to summon a Daedra is to get an artifact.

There are only three ways to summon a Daedra:

each Mages Guild has a Daedra Summoner available to members of rank 6 or higher;

most temples have a Daedra Summoner available to members of the appropriate rank (usually rank 7);

Witches Covens will summon for anyone who has the money

Each Daedra Prince has a particular day of the year when he/she/it can be summoned with a reasonable degree of certainty. Temples and Mages Guilds will only summon on those days. If you try to summon on any other day, you will be politely referred to the library to go do a little research. The base cost to summon is 100,000 gold pieces, plus an additional amount of up to 100,000. This additional amount is modified by your rep with the summoner, so the higher your rep, the less it will cost you.

Witches Covens will summon every day, but the Daedra Prince is randomly determined each day. The Glenmorial Witches will only summon Hircine, however. The odds of a Prince showing up is determined by your rep with that Prince, but there is always a 5% chance that Sheogorath will show up, so save the game before attempting any summoning. The cost to summon at a coven is a base 100,000 plus an additional 100,000 minus your rep with the coven times 1000 (for the non-math-impaired, that's (100K + (100K - (rep * 1000)))). The higher your rep with the coven, the less it costs.

Finding a Witches Coven is the hard part. There are a couple of noble quests you can get that will net you a map showing the location of a coven. Covens appear as black squares on the overland map. The second way requires having the v.212 or v.213 patch installed and using the appropriate cheat code (<ctrl>+f1 in this case) to make everything show up on the overland map.

If you don't want to mess with that, the following are maps and directions to the various covens. Traveling cross-country is slow going, so if you want to make it easier, install the v.212 or v.213 patch and use the super-speed cheat (the "1" key) to get there faster. Except for The Coven of the Peaks and the Tamarilyn Coven maps (which are mine), all other maps and directions are courtesy of Bethesda Softworks.

Daggerfall: Coven on the Bluff is on the western seacoast. To find it, go south from the Burning Martyr of Kynareth.

Ilessan Hills: Glenmorial Coven is located in the eastern central area of the province. Go north-northwest of Old Chrystausa's Place

Shalgora: Daggerfall Coven is on the border with the Daggerfall province.  Go south-southwest from Woodham Manor.

Daenia: Beldama Coven is in the north central area of the province. It is south of Greenham Manor and northeast of The Old Masterhouse Shack.

Phrygias: Skeffington Coven is near the border in the south central area. Go west from Old Barbyn’s Farm.

Alcaire: Alcaire Coven is in the northwestern area near the border. Go southeast from The Ashsmith Plantation.

Wrothgarian Mts: Wroth Coven is near the southeast edge of the map. Go east from Deerville.

Dragontail Mts: Devilrock Coven is on the northern coast. Go west from the Joyous Altar of Arkay.

Dragontail Mts: Coven of the Peaks is down in the southeastern corner of the map. Go south from the Reliquary of Sai, East from Old Khoctba's Shack, or northwest from the Baircta Farmstead.

Dak'fron: Kycos Coven is in the central/southwest area. Go west from Cerumbator.

Alik’r Desert: Coven in the Marsh is on the northern border, near the middle. Go northwest from the Gentle Star of Stendarr.

Antiphyllos: Coven in the Dust is in the western part of the province. Go northeast from the Perpetual Sunrise of Mara.

Myrkwasa: Coven of the Tide is about in the middle of the province. Go southeast from Rhanotujer or northwest from Thofyl Manor.

Menevia: Tamarilyn Coven is near the end of the small peninsula. Go east from The Dunyak Excavation or northwest from Tamborne.

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