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The (in)famous Beginner's Guide to Daggerfall b...doc
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Soul Binding

You can increase the EP potential of the items you create by the process of soul binding. In order to soul-bind an item you need to have a soul gem with something inside it. You may buy soul gems from Mages Guilds (rank 4 and above), Assassins Guilds (rank 5 and above) and from some temples. The gems look like diamonds and may be empty or contain some creature (the description box will tell you what the gem contains when you examine it using the "info" button). If you buy empty soul gems, you must buy or make a soul-trap spell in order to fill it.

When you're ready to fill the soul gem, cast the soul-trap spell at the creature you want to collect. The creature gets a saving throw against the spell, so you'll either see "Trap Active" or "Spell effect failed" at the top of your screen. Once you get the "Trap Active" message, you must kill the creature before the spell duration expires. Once this is accomplished, the creature's soul is trapped inside the gem and ready for use. Randomly encountered Dragonlings may be soul trapped, but will not work in the item-maker. The only Dragonlings which will work in the item maker are those which you go after on Knightly Order quests or which you buy from the guild. Please note you may not soul bind humans.

"Danger, Will Robinson": If you have cast a "Soul Trap" spell and do not have an empty receptacle, the creature WILL NOT DIE until the spell duration expires. You can inflict hundreds, nay, thousands of points of damage on it and it will just stand there and sneer at you. On the other hand, when the spell expires, a good sneeze will take care of it.

Once you have a filled gem, you may use it by selecting the "Soul Bound" disadvantage on the item-maker screen. In the unpatched version of the game, it was possible to bind multiple souls into an item. This ability was removed with the v.195 patch.

The major disadvantage of soul binding is that when the item breaks, the creature you bound is released. It will appear somewhere nearby, and will not be a happy camper. In the case of most creatures, this is more of an annoyance than a threat. In some cases (e.g. Daedra Lords, Vampire Ancients, and Ancient Liches), the release of the creature can result in a major confrontation.

In addition to the EP's they provide, some souls will add advantages or disadvantages to the item you create. These advantages/disadvantages take up slots and may reduce the number of powers and side effects available to give the item. Some souls cost additional GP to bind. If there is a number in parentheses below the creature's name, it is the cost in GP to bind the soul into the item, if there is no number, then the soul-bound disadvantage is a freebie.

Creature

EP's added

Additional Advantages

Additional Disadvantages

Rat

0

none

none

Bat

0

none

none

Grizzly Bear

0

none

none

Sabretooth Tiger

0

none

none

Imp

10

none

none

Orc

70

none

none

Orc Sergeant

100

none

none

Orc Shaman

30

none

none

Orc Warlord

240

none

none

Nymph

100

none

none

Spriggan

20

none

none

Harpy

30

none

none

Giant

30

none

none

Centaur

30

none

none

Slaughterfish

0

none

none

Lamia

100

none

none

Dreugh

100

none

none

Spider

0

none

none

Scorpion

0

none

none

Skeletal Warrior

0

none

none

Zombie

0

none

none

Mummy

100

none

none

Wraith (30,000 GP)

300

Regenerate Health in Darkness

Deteriorates in Holy Places Low Damage vs. Undead

Ghost (9,000 GP)

300

Feather Weight

Deteriorates in Holy Places Low Damage vs. Undead

Lich (9,000 GP)

1000

Enhances Skill: Destruction

Deteriorates in Sunlight Low Damage vs. Undead

Ancient Lich

2500

none

none

Vampire

700

none

none

Vampire Ancient

1000

none

none

Dragonling

5000

none

none

Daedroth (15,600 GP)

100

none

Deteriorates in Holy Places Low Damage vs. Daedra Bad Reactions from Daedra

Daedra Seducer (50,000 GP)

1500

Good rep with all

Item Deteriorates in Sunlight Item Deteriorates in Holy Places Health leech unless used weekly Bad reactions from animals

Frost Daedra (24,600 gp)

500

Resist Cold Enhances Skill: Daedric

Item Deteriorates in Holy Places

Fire Daedra (24,600 GP)

500

Resist Fire Enhances Skill: Daedric

Bad Reaction from Animals

Daedra Lord (9000 gp)

8000

Potent vs. Daedra

Extra Weight User Takes Damage in Holy Places

Flesh Atronach

300

Turns into Air Atronach when Soul-Trapped

Iron Atronach

300

Turns into Earth Atronach when Soul-Trapped

Water Atronach (52,400 GP)

300

Cast When Used: Resist Fire Cast When Used: Ice Storm Cast When Held: Resist Cold Strengthens Armor

none

Air Atronach

300

Cast When Held: Slowfall Feather Weight

Item Deteriorates in Sunlight

Ice Atronach

300

Turns into a Water Atronach when Soul-Trapped

Fire Atronach

300

Cast When Used: Resist Fire

none

Earth Atronach (7,000 GP)

300

Strengthens Armor

Extra Weight

Werewolf

90

none

none

Wereboar

140

none

none

Gargoyle

30

none

none

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