
- •Legal stuff to keep the suits happy
- •Introduction
- •Character generation
- •Spellsword
- •Battlemage
- •Sorcerer
- •Nightblade
- •Burglar
- •Assassin
- •Barbarian
- •Warrior
- •Acrobat
- •Character races
- •Custom character generation
- •Attributes
- •Hit Points Per Level
- •Special Advantages
- •Special Disadvantages
- •Skill placement
- •Dealing with the dagger
- •Skill development
- •Skill enhancement
- •Character creation cheat
- •Gaining levels
- •Background questions
- •Hacking the questionnaire
- •Guild ranks and rank names
- •Fighters Guild
- •Thieves Guild
- •Mages Guild
- •Dark Brotherhood
- •Temples
- •Money, treasure and equipment
- •Equipment
- •Letters of Credit
- •Repairing Items
- •Beasties and their goodies
- •Animals
- •Spellswords, Nightblades, Battlemages, Healers:
- •Vampire
- •Vampire Ancient
- •Gargoyles
- •Dragonling
- •Lycanthropes Werewolf/Wereboar
- •Dungeon crawling
- •Finding the Dungeon
- •Getting Into the Dungeon
- •Finding the Quest Object
- •Tips and Tricks of the Dungeoneering Trade
- •Doing Your Thing and Getting Out Again
- •Questing
- •Guild Quests
- •Fighters Guild Quests
- •Mages Guild Quests
- •Thieves Guild Quests
- •Dark Brotherhood Quests
- •Temple Quests
- •Knights Guild Quests
- •Merchant/Innkeeper Quests
- •Noble Quests
- •Witch Coven Quests
- •Vampire Quests
- •Cure Quests
- •Combat tips
- •Vampirism (it's good to be dead)
- •Lycanthropy ("Do you know how hard it is to get your nails done when you're shaggy?")
- •Enchanting items
- •Armor 1 (Table)
- •Armor 2 (Table)
- •Shields 1 (Table)
- •Shields 2 (Table)
- •Weapons
- •Long Blades 1 (Table)
- •Long Blades 2 (Table)
- •Short Blades 1 (Table)
- •Short Blades 2 (Table)
- •Axes and Bows 1 (Table)
- •Axes and Bows 2 (Table)
- •Blunt 1 (Table)
- •Blunt 2 (Table)
- •Miscellaneous
- •Thoughts on enchanting items
- •Item powers
- •Cast When Held
- •Cast When Used
- •Cast When Strikes
- •Other Item Powers
- •Side Effects
- •Soul Binding
- •The calendar
- •Daedra summoning
- •Artifacts
- •Aligned Artifacts
- •Potions and recipes
- •Ingredients
- •Potion Recipes
- •Spells and effects
- •Spells and Effects (Table)
- •Using the spell-maker
- •Strange spell effects
- •"Crypt"-ology
- •Dealing with the law
- •Cheats and miscellaneous
- •Main quest walkthru
- •Privateer's Hold
- •Meeting With Lady Brisienna
- •Checking Up On Nulfaga
- •Morgiah’s Letter
- •Mynisera's Letters
- •Prince Helseth's Blackmail Scam
- •Cyndassa (The Werewolf)
- •Mynisera (The Courier)
- •Orsinium
- •Interlude #1
- •Lhotun’s Brother
- •Elysana's First Quest
- •Elysana’s Second Quest
- •Lich's Soul
- •The Blades
- •Medora's Tower (standard walkthru)
- •Medora's Tower (shortcut)
- •Unicorn Horn (Shedungent)
- •Barenziah's Book
- •Lich Dust
- •Lysandus’ Tomb
- •Woodborne Hall
- •Interlude #2
- •The Totem
- •Interlude #3
- •The Mantella - Introduction
- •Floating Islands
- •The Pyramid
- •The Shrine
- •Floating Skulls
- •Sword And Crossbow
- •The Mantella
- •Tes Adventures: Redguard
- •Tes3: morrowind
Soul Binding
You can increase the EP potential of the items you create by the process of soul binding. In order to soul-bind an item you need to have a soul gem with something inside it. You may buy soul gems from Mages Guilds (rank 4 and above), Assassins Guilds (rank 5 and above) and from some temples. The gems look like diamonds and may be empty or contain some creature (the description box will tell you what the gem contains when you examine it using the "info" button). If you buy empty soul gems, you must buy or make a soul-trap spell in order to fill it.
When you're ready to fill the soul gem, cast the soul-trap spell at the creature you want to collect. The creature gets a saving throw against the spell, so you'll either see "Trap Active" or "Spell effect failed" at the top of your screen. Once you get the "Trap Active" message, you must kill the creature before the spell duration expires. Once this is accomplished, the creature's soul is trapped inside the gem and ready for use. Randomly encountered Dragonlings may be soul trapped, but will not work in the item-maker. The only Dragonlings which will work in the item maker are those which you go after on Knightly Order quests or which you buy from the guild. Please note you may not soul bind humans.
"Danger, Will Robinson": If you have cast a "Soul Trap" spell and do not have an empty receptacle, the creature WILL NOT DIE until the spell duration expires. You can inflict hundreds, nay, thousands of points of damage on it and it will just stand there and sneer at you. On the other hand, when the spell expires, a good sneeze will take care of it.
Once you have a filled gem, you may use it by selecting the "Soul Bound" disadvantage on the item-maker screen. In the unpatched version of the game, it was possible to bind multiple souls into an item. This ability was removed with the v.195 patch.
The major disadvantage of soul binding is that when the item breaks, the creature you bound is released. It will appear somewhere nearby, and will not be a happy camper. In the case of most creatures, this is more of an annoyance than a threat. In some cases (e.g. Daedra Lords, Vampire Ancients, and Ancient Liches), the release of the creature can result in a major confrontation.
In addition to the EP's they provide, some souls will add advantages or disadvantages to the item you create. These advantages/disadvantages take up slots and may reduce the number of powers and side effects available to give the item. Some souls cost additional GP to bind. If there is a number in parentheses below the creature's name, it is the cost in GP to bind the soul into the item, if there is no number, then the soul-bound disadvantage is a freebie.
Creature |
EP's added |
Additional Advantages |
Additional Disadvantages |
Rat |
0 |
none |
none |
Bat |
0 |
none |
none |
Grizzly Bear |
0 |
none |
none |
Sabretooth Tiger |
0 |
none |
none |
Imp |
10 |
none |
none |
Orc |
70 |
none |
none |
Orc Sergeant |
100 |
none |
none |
Orc Shaman |
30 |
none |
none |
Orc Warlord |
240 |
none |
none |
Nymph |
100 |
none |
none |
Spriggan |
20 |
none |
none |
Harpy |
30 |
none |
none |
Giant |
30 |
none |
none |
Centaur |
30 |
none |
none |
Slaughterfish |
0 |
none |
none |
Lamia |
100 |
none |
none |
Dreugh |
100 |
none |
none |
Spider |
0 |
none |
none |
Scorpion |
0 |
none |
none |
Skeletal Warrior |
0 |
none |
none |
Zombie |
0 |
none |
none |
Mummy |
100 |
none |
none |
Wraith (30,000 GP) |
300 |
Regenerate Health in Darkness |
Deteriorates in Holy Places Low Damage vs. Undead |
Ghost (9,000 GP) |
300 |
Feather Weight |
Deteriorates in Holy Places Low Damage vs. Undead |
Lich (9,000 GP) |
1000 |
Enhances Skill: Destruction |
Deteriorates in Sunlight Low Damage vs. Undead |
Ancient Lich |
2500 |
none |
none |
Vampire |
700 |
none |
none |
Vampire Ancient |
1000 |
none |
none |
Dragonling |
5000 |
none |
none |
Daedroth (15,600 GP) |
100 |
none |
Deteriorates in Holy Places Low Damage vs. Daedra Bad Reactions from Daedra |
Daedra Seducer (50,000 GP) |
1500 |
Good rep with all |
Item Deteriorates in Sunlight Item Deteriorates in Holy Places Health leech unless used weekly Bad reactions from animals |
Frost Daedra (24,600 gp) |
500 |
Resist Cold Enhances Skill: Daedric |
Item Deteriorates in Holy Places |
Fire Daedra (24,600 GP) |
500 |
Resist Fire Enhances Skill: Daedric |
Bad Reaction from Animals |
Daedra Lord (9000 gp) |
8000 |
Potent vs. Daedra |
Extra Weight User Takes Damage in Holy Places |
Flesh Atronach |
300 |
Turns into Air Atronach when Soul-Trapped |
|
Iron Atronach |
300 |
Turns into Earth Atronach when Soul-Trapped |
|
Water Atronach (52,400 GP) |
300 |
Cast When Used: Resist Fire Cast When Used: Ice Storm Cast When Held: Resist Cold Strengthens Armor |
none |
Air Atronach |
300 |
Cast When Held: Slowfall Feather Weight |
Item Deteriorates in Sunlight |
Ice Atronach |
300 |
Turns into a Water Atronach when Soul-Trapped |
|
Fire Atronach |
300 |
Cast When Used: Resist Fire |
none |
Earth Atronach (7,000 GP) |
300 |
Strengthens Armor |
Extra Weight |
Werewolf |
90 |
none |
none |
Wereboar |
140 |
none |
none |
Gargoyle |
30 |
none |
none |