
- •Legal stuff to keep the suits happy
- •Introduction
- •Character generation
- •Spellsword
- •Battlemage
- •Sorcerer
- •Nightblade
- •Burglar
- •Assassin
- •Barbarian
- •Warrior
- •Acrobat
- •Character races
- •Custom character generation
- •Attributes
- •Hit Points Per Level
- •Special Advantages
- •Special Disadvantages
- •Skill placement
- •Dealing with the dagger
- •Skill development
- •Skill enhancement
- •Character creation cheat
- •Gaining levels
- •Background questions
- •Hacking the questionnaire
- •Guild ranks and rank names
- •Fighters Guild
- •Thieves Guild
- •Mages Guild
- •Dark Brotherhood
- •Temples
- •Money, treasure and equipment
- •Equipment
- •Letters of Credit
- •Repairing Items
- •Beasties and their goodies
- •Animals
- •Spellswords, Nightblades, Battlemages, Healers:
- •Vampire
- •Vampire Ancient
- •Gargoyles
- •Dragonling
- •Lycanthropes Werewolf/Wereboar
- •Dungeon crawling
- •Finding the Dungeon
- •Getting Into the Dungeon
- •Finding the Quest Object
- •Tips and Tricks of the Dungeoneering Trade
- •Doing Your Thing and Getting Out Again
- •Questing
- •Guild Quests
- •Fighters Guild Quests
- •Mages Guild Quests
- •Thieves Guild Quests
- •Dark Brotherhood Quests
- •Temple Quests
- •Knights Guild Quests
- •Merchant/Innkeeper Quests
- •Noble Quests
- •Witch Coven Quests
- •Vampire Quests
- •Cure Quests
- •Combat tips
- •Vampirism (it's good to be dead)
- •Lycanthropy ("Do you know how hard it is to get your nails done when you're shaggy?")
- •Enchanting items
- •Armor 1 (Table)
- •Armor 2 (Table)
- •Shields 1 (Table)
- •Shields 2 (Table)
- •Weapons
- •Long Blades 1 (Table)
- •Long Blades 2 (Table)
- •Short Blades 1 (Table)
- •Short Blades 2 (Table)
- •Axes and Bows 1 (Table)
- •Axes and Bows 2 (Table)
- •Blunt 1 (Table)
- •Blunt 2 (Table)
- •Miscellaneous
- •Thoughts on enchanting items
- •Item powers
- •Cast When Held
- •Cast When Used
- •Cast When Strikes
- •Other Item Powers
- •Side Effects
- •Soul Binding
- •The calendar
- •Daedra summoning
- •Artifacts
- •Aligned Artifacts
- •Potions and recipes
- •Ingredients
- •Potion Recipes
- •Spells and effects
- •Spells and Effects (Table)
- •Using the spell-maker
- •Strange spell effects
- •"Crypt"-ology
- •Dealing with the law
- •Cheats and miscellaneous
- •Main quest walkthru
- •Privateer's Hold
- •Meeting With Lady Brisienna
- •Checking Up On Nulfaga
- •Morgiah’s Letter
- •Mynisera's Letters
- •Prince Helseth's Blackmail Scam
- •Cyndassa (The Werewolf)
- •Mynisera (The Courier)
- •Orsinium
- •Interlude #1
- •Lhotun’s Brother
- •Elysana's First Quest
- •Elysana’s Second Quest
- •Lich's Soul
- •The Blades
- •Medora's Tower (standard walkthru)
- •Medora's Tower (shortcut)
- •Unicorn Horn (Shedungent)
- •Barenziah's Book
- •Lich Dust
- •Lysandus’ Tomb
- •Woodborne Hall
- •Interlude #2
- •The Totem
- •Interlude #3
- •The Mantella - Introduction
- •Floating Islands
- •The Pyramid
- •The Shrine
- •Floating Skulls
- •Sword And Crossbow
- •The Mantella
- •Tes Adventures: Redguard
- •Tes3: morrowind
Side Effects
So, you've picked out all of your enchantments and found that the item won't hold them. You can increase the EP potential of your item by adding various side effects to the item. If you're feeling particularly masochistic, you can give your item some side effects with no powers just to make life hard for yourself. Some side effects are an annoyance; some can be pretty deadly. One thing to keep in mind is that you can't give item side effects that cancel out one or more of the powers. For example, you can't give an item a "Feather Weight" power and an "Extra Weight" side effect (but you can add "Feather Weight" and then soul bind an critter which has an "Extra Weight" side effect). In the table that follows you'll find the name of the side effect, the conditions under which it operates, how many extra EP's you get for the effect and my comments from my use of the side effect.
Side Effect |
Conditions |
EP Bonus |
Comments |
Soul Bound |
When item breaks |
varies - see the Soul Bound Table |
Creature that is bound is released and comes looking for you. Some souls cost additional money to bind. See Soul Bound Tables for amounts, if any. |
Item Deteriorates |
all of the time |
3000 |
Deterioration takes place while the item is equipped and you are in the condition that accelerates deterioration. Items do not appear to deteriorate while on your wagon and while not equipped. |
in sunlight |
1500 |
||
in holy places |
500 |
||
User takes damage |
in sunlight |
6000 |
Want to find out what it's like to be a vampire without messing with vampire hunters? Take both. |
in holy places |
1000 |
||
Health Leech |
when used |
4000 |
The item bites you when you use it or unless you use it. Pick your favorite form of pain. |
unless used daily |
500 |
||
unless used weekly |
200 |
||
Bad Reactions From |
humanoid |
120 |
Modifies reaction roll when you try to talk the critter out of killing you. |
animals |
80 |
||
daedra |
120 |
||
Extra Weight |
While in personal inventory or wagon |
100 |
Item weighs 4x normal (some souls will add this disadvantage - adding "Feather Weight" BEFORE the soul binding disadvantage will negate it - if soul bound first, the "Feather Weight" advantage will not be available) |
Weakens Armor |
While equipped |
700 |
-5 all around. Very nasty, especially for classes which have serious armor restrictions. |
Bad Reputation With |
commoners |
1000 |
Apparently modifies the reaction roll from members of the appropriate faction when you try to deal with them outside the dungeon. Does not change your rep in the factions.txt file. Fairly safe if you unequip and drop the item before talking to anyone. |
merchants |
1000 |
||
scholars |
1000 |
||
nobility |
1000 |
||
underworld |
1000 |
||
everybody |
5000 |
||
Low Damage versus |
undead |
800 |
At higher levels, when your chance of running into rats, bats, spiders, etc. is reduced, or if you are enchanting a higher-level material (such as orcish or daedric), low damage vs. animals is a very safe side effect. |
daedra |
900 |
||
humanoid |
1000 |
||
animals |
1200 |