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The (in)famous Beginner's Guide to Daggerfall b...doc
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Enchanting items

Members of the Mages Guild and Temple Julianos have access to an item-maker upon reaching the required rank. In order to use the item-maker you need to have a couple of things. First, you've got to have an item in which to embed a spell or spell effect. Second, you've got to have the money to pay for the enchantment. Enchanting isn't cheap. Plan on spending several thousand gold for minor enchantments and a small fortune for major enchantments.

Not all items can be enchanted and some items are more suitable for enchanting than others. What you're trying to do is get the most bang (powers you want) for your bucks (money and harmful side effects). Items have a certain "Enchantment Potential" (or EP). Iron and steel items have the lowest EP while Daedric generally has the highest. You can increase the EP of the item by adding side effects (disadvantages) to the item, but the total cannot be exceeded.

Armor 1 (Table)

Leather +1

Chain +3

Iron +3

Steel +4

Elven +5

Dwarven 6

Cuirass

400

400

300

400

500

600

Pauldron

40

40

40

40

50

60

Gauntlet

400

400

300

400

500

600

Greaves

50

50

37

50

62

130

Boots

175

175

131

175

218

262

Helmets

900

900

675

900

1125

1350

Armor 2 (Table)

Mithril +7

Adamantium +7

Ebony +8

Ocrish +9

Daedric +10

Silver +4

Cuirass

500

700

800/1400

1000

1200

1225

Pauldron

50

70

80

100

120

122

Gauntlet

500

700

1000

1000

1200

1225

Greaves

62

87

100

125

150

Boots

218

306

350

437

525

535

Helmets

1125

1575

1800

2250

2700

1575

NOTE: All non-special material helmets have the same number of enchantment points regardless of design (there are about 5 or 6 different styles) or protection provided (+1, +3, +4). Once you reach +5 or better, the helmets have the same EP's as the helmets that are obviously made of special materials. Some +4 helmets will be made of silver, but unless you have taken silver as a forbidden material, you will not be able to tell the difference. Silver armor is extremely rare. Unless you have extraordinary patience or luck, you will probably not find a single piece (helmets excepted). Try as I might, I have not been able to acquire a silver Greaves, and so I do not know what the EP of this item is.

There seems to be a discrepancy in the numbers I get for Cuirasses. I first noticed this with an embossed, skirted Ebony Cuirass that came out at 1400 EP's while a simple Ebony breastplate came out at 800. I have not checked to see if this holds true across materials, but I would not be surprised if fancier cuirasses had more EP's than plain ones. On the other hand, I wouldn’t be terribly surprised if this was just a hiccup.

The pluses that go with the various materials do not add up to the armor class shown on the inventory screen. As best I can make out, you receive +1 to your armor class for wearing armor plus twice the armor bonus for the material. Thus, a leather cuirass would provide +1 for wearing armor plus +2 for the material of the armor, giving you an armor class of 3 in the area protected by your cuirass. By the same token, a daedric cuirass would provide +1 for wearing armor and +20 for the material, giving you an armor class of 21.

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