
- •Legal stuff to keep the suits happy
- •Introduction
- •Character generation
- •Spellsword
- •Battlemage
- •Sorcerer
- •Nightblade
- •Burglar
- •Assassin
- •Barbarian
- •Warrior
- •Acrobat
- •Character races
- •Custom character generation
- •Attributes
- •Hit Points Per Level
- •Special Advantages
- •Special Disadvantages
- •Skill placement
- •Dealing with the dagger
- •Skill development
- •Skill enhancement
- •Character creation cheat
- •Gaining levels
- •Background questions
- •Hacking the questionnaire
- •Guild ranks and rank names
- •Fighters Guild
- •Thieves Guild
- •Mages Guild
- •Dark Brotherhood
- •Temples
- •Money, treasure and equipment
- •Equipment
- •Letters of Credit
- •Repairing Items
- •Beasties and their goodies
- •Animals
- •Spellswords, Nightblades, Battlemages, Healers:
- •Vampire
- •Vampire Ancient
- •Gargoyles
- •Dragonling
- •Lycanthropes Werewolf/Wereboar
- •Dungeon crawling
- •Finding the Dungeon
- •Getting Into the Dungeon
- •Finding the Quest Object
- •Tips and Tricks of the Dungeoneering Trade
- •Doing Your Thing and Getting Out Again
- •Questing
- •Guild Quests
- •Fighters Guild Quests
- •Mages Guild Quests
- •Thieves Guild Quests
- •Dark Brotherhood Quests
- •Temple Quests
- •Knights Guild Quests
- •Merchant/Innkeeper Quests
- •Noble Quests
- •Witch Coven Quests
- •Vampire Quests
- •Cure Quests
- •Combat tips
- •Vampirism (it's good to be dead)
- •Lycanthropy ("Do you know how hard it is to get your nails done when you're shaggy?")
- •Enchanting items
- •Armor 1 (Table)
- •Armor 2 (Table)
- •Shields 1 (Table)
- •Shields 2 (Table)
- •Weapons
- •Long Blades 1 (Table)
- •Long Blades 2 (Table)
- •Short Blades 1 (Table)
- •Short Blades 2 (Table)
- •Axes and Bows 1 (Table)
- •Axes and Bows 2 (Table)
- •Blunt 1 (Table)
- •Blunt 2 (Table)
- •Miscellaneous
- •Thoughts on enchanting items
- •Item powers
- •Cast When Held
- •Cast When Used
- •Cast When Strikes
- •Other Item Powers
- •Side Effects
- •Soul Binding
- •The calendar
- •Daedra summoning
- •Artifacts
- •Aligned Artifacts
- •Potions and recipes
- •Ingredients
- •Potion Recipes
- •Spells and effects
- •Spells and Effects (Table)
- •Using the spell-maker
- •Strange spell effects
- •"Crypt"-ology
- •Dealing with the law
- •Cheats and miscellaneous
- •Main quest walkthru
- •Privateer's Hold
- •Meeting With Lady Brisienna
- •Checking Up On Nulfaga
- •Morgiah’s Letter
- •Mynisera's Letters
- •Prince Helseth's Blackmail Scam
- •Cyndassa (The Werewolf)
- •Mynisera (The Courier)
- •Orsinium
- •Interlude #1
- •Lhotun’s Brother
- •Elysana's First Quest
- •Elysana’s Second Quest
- •Lich's Soul
- •The Blades
- •Medora's Tower (standard walkthru)
- •Medora's Tower (shortcut)
- •Unicorn Horn (Shedungent)
- •Barenziah's Book
- •Lich Dust
- •Lysandus’ Tomb
- •Woodborne Hall
- •Interlude #2
- •The Totem
- •Interlude #3
- •The Mantella - Introduction
- •Floating Islands
- •The Pyramid
- •The Shrine
- •Floating Skulls
- •Sword And Crossbow
- •The Mantella
- •Tes Adventures: Redguard
- •Tes3: morrowind
Vampire Quests
These quests are only available to vampires. After contracting vampirism, you will eventually be contacted by your tribe and directed to the quest giver. You'd think that would make you pals with all of the other vampires in the province, but that just doesn't pan out.
Like the Thieves and DB, you have an entry quest for your tribe. It's a standard dungeon crawl with a vampire as your object. After killing your target, report to the contact to be officially inducted into the tribe (you get a ring that marks you as a member). All Vampire quests should be launched by a summons at a random time though some players report being able to get quests from the original contact.
"<Tribe> summon you to <location>" (any rep): Deliver the letter as instructed.
"<Tribe> have a potential problem I fear. Come to me in <location>" (any rep): kill the rival vampire. Pretty much a standard dungeon crawl.
"Perhaps you remember a warrior you met once..." (any rep): seems one of your victims didn't stay dead and is now an embarrassment to the tribe. A standard dungeon crawl.
"Those doddering, unenlightened barbarians who call themselves the Mages Guild are involved in yet another rather pointless endeavor..." (any rep): the tribe wants you to retrieve the notes of a mage who is researching vampires in the Bay. If you are a member of the Mages Guild, they will also send you to retrieve the notes (which means you don't have to kill the old man), but you can turn them over to the tribe instead (probably taking a slight hit to your rep with the Guild).
"We have a small task for you to perform to prove your resolution to be one of us..." (any positive rep): retrieve the item from the Mages Guild.
"We are having difficulty with a local warlord who, despite our many, many polite verbal and written threats, continues to wage a war against <tribe>..." (rep 10 or more): a standard dungeon crawl, but you are not supposed to kill your target -- just rough him up a little.
"<Tribe> have need of you. Come immediately..." (rep 10 or more): go to the dungeon and beat up on the Daedra for the honor of your tribe. Standard dungeon crawl.
"<Tribe> need you. Come immediately..." (rep 10 or more -- notice the difference in the wording of the summons): escort the vampire to his destination without getting killed by the vampire hunters along the way.
"<Tribe> need you. Come immediately..." (rep 20 or more -- you'll just have to talk to the quest giver to find out which one this is): standard dungeon crawl with a wereboar as your object. He'll have a tusk as part of his treasure, which is your proof you accomplished the mission.
Cure Quests
At some point in your gaming career you will probably be infected with either vampirism or Lycanthropy. At some point thereafter (usually within a game year) a letter will show up offering you the choice of seeking a cure or being hunted.
Lycanthropy: the letter launching this quest just kind of appears in your inventory at some point after you contract the disease. It is dated the 1st of Morning Star, but arrives at a random time (kind of like the real postal system, huh?). You will be directed to a contact in a temple who will then direct you to an alchemist who draws a little of your blood. You must then go find another person. This person is always dead, but you are directed to yet a fourth person (a kid) who drinks the blood and changes into a werecritter and attacks you (giving you the opportunity to contract the disease again -- sheesh!). As soon as the kid drinks your blood, you are cured.
My conscience kind of nags me on this one because it's a kid, so I very seldom follow up on this quest. Usually I will either endure the hunters (they show up every couple of nights) or seek out a Coven for the universal cure. The Hircine Ring makes Lycanthropy very easy to live with, and the hunters occasionally have decent goodies.
Vampirism: the letter launching this quest appears randomly, but it isn't dated so I can't make any snide comments about the postal service.
You are directed to a particular vampire to get the name and location of your "bloodfather". If you show the letter, you will not be given the name of your quarry. If you do not show the letter, you will be given two names and two locations. The second name and location is the correct one. You will also be given the name of another vampire in another location who can tell you the correct name and location and a bracelet to identify you (don't lose the bracelet). If you kill the wrong vampire, the real one will get away and the rest of the tribe will be on the alert for you. Your "bloodfather" is a Vampire Ancient; so don't undertake this quest lightly. Vampire Ancients are tough critters, even for high-level characters.
If you choose to not follow up on this quest, you will get a Knight every couple of nights that tries to kill you (can be a good source of goodies). If the curse of vampirism gets to be too much for you, you can always go seek out a Coven and get the universal cure. I think Bethesda should have let PC's become hunters and tossed in a couple of Knight or Fighter quests to liven things up. Maybe in "Morrowind".