
- •Legal stuff to keep the suits happy
- •Introduction
- •Character generation
- •Spellsword
- •Battlemage
- •Sorcerer
- •Nightblade
- •Burglar
- •Assassin
- •Barbarian
- •Warrior
- •Acrobat
- •Character races
- •Custom character generation
- •Attributes
- •Hit Points Per Level
- •Special Advantages
- •Special Disadvantages
- •Skill placement
- •Dealing with the dagger
- •Skill development
- •Skill enhancement
- •Character creation cheat
- •Gaining levels
- •Background questions
- •Hacking the questionnaire
- •Guild ranks and rank names
- •Fighters Guild
- •Thieves Guild
- •Mages Guild
- •Dark Brotherhood
- •Temples
- •Money, treasure and equipment
- •Equipment
- •Letters of Credit
- •Repairing Items
- •Beasties and their goodies
- •Animals
- •Spellswords, Nightblades, Battlemages, Healers:
- •Vampire
- •Vampire Ancient
- •Gargoyles
- •Dragonling
- •Lycanthropes Werewolf/Wereboar
- •Dungeon crawling
- •Finding the Dungeon
- •Getting Into the Dungeon
- •Finding the Quest Object
- •Tips and Tricks of the Dungeoneering Trade
- •Doing Your Thing and Getting Out Again
- •Questing
- •Guild Quests
- •Fighters Guild Quests
- •Mages Guild Quests
- •Thieves Guild Quests
- •Dark Brotherhood Quests
- •Temple Quests
- •Knights Guild Quests
- •Merchant/Innkeeper Quests
- •Noble Quests
- •Witch Coven Quests
- •Vampire Quests
- •Cure Quests
- •Combat tips
- •Vampirism (it's good to be dead)
- •Lycanthropy ("Do you know how hard it is to get your nails done when you're shaggy?")
- •Enchanting items
- •Armor 1 (Table)
- •Armor 2 (Table)
- •Shields 1 (Table)
- •Shields 2 (Table)
- •Weapons
- •Long Blades 1 (Table)
- •Long Blades 2 (Table)
- •Short Blades 1 (Table)
- •Short Blades 2 (Table)
- •Axes and Bows 1 (Table)
- •Axes and Bows 2 (Table)
- •Blunt 1 (Table)
- •Blunt 2 (Table)
- •Miscellaneous
- •Thoughts on enchanting items
- •Item powers
- •Cast When Held
- •Cast When Used
- •Cast When Strikes
- •Other Item Powers
- •Side Effects
- •Soul Binding
- •The calendar
- •Daedra summoning
- •Artifacts
- •Aligned Artifacts
- •Potions and recipes
- •Ingredients
- •Potion Recipes
- •Spells and effects
- •Spells and Effects (Table)
- •Using the spell-maker
- •Strange spell effects
- •"Crypt"-ology
- •Dealing with the law
- •Cheats and miscellaneous
- •Main quest walkthru
- •Privateer's Hold
- •Meeting With Lady Brisienna
- •Checking Up On Nulfaga
- •Morgiah’s Letter
- •Mynisera's Letters
- •Prince Helseth's Blackmail Scam
- •Cyndassa (The Werewolf)
- •Mynisera (The Courier)
- •Orsinium
- •Interlude #1
- •Lhotun’s Brother
- •Elysana's First Quest
- •Elysana’s Second Quest
- •Lich's Soul
- •The Blades
- •Medora's Tower (standard walkthru)
- •Medora's Tower (shortcut)
- •Unicorn Horn (Shedungent)
- •Barenziah's Book
- •Lich Dust
- •Lysandus’ Tomb
- •Woodborne Hall
- •Interlude #2
- •The Totem
- •Interlude #3
- •The Mantella - Introduction
- •Floating Islands
- •The Pyramid
- •The Shrine
- •Floating Skulls
- •Sword And Crossbow
- •The Mantella
- •Tes Adventures: Redguard
- •Tes3: morrowind
Nightblade
Having only one viable weapon skill at the start and serious armor restrictions can be crippling. Unless the Ebony Dagger can be obtained in the generation process, the Nightblade will die or at least be severely injured in early combat situations. This lack of ability is not offset by the increased defense given by the higher Dodging skill. A high Stealth and Backstabbing is nice at later stages of the game, but it's almost impossible to sneak up on anything in the early stages. It is quite possible to win the game with a Nightblade, but be prepared for a high frustration factor as the character will die frequently until better weapons can be obtained, higher skills developed and the odd magic item found or bought. With the high Illusion skill, the Nightblade would be well advised to invest in either "Chameleon True" or "Invisibility True" as soon as access to a spell maker is obtained. A heavy investment in training at low levels (especially in Dodging and Critical Strike) will pay serious dividends later.
NIGHTBLADE |
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PRIMARY SKILLS: Illusion, Stealth, Dodging |
ADVANTAGES: 1.5x Intelligence in Spell Points DISADVANTATES: Leather only, Buckler only |
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MAJOR SKILLS: Thaumaturgy, Short Blade, Lockpicking |
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MINOR SKILLS: Alteration, Critical Strike, Mercantile, Destruction, Restoration, Backstabbing |
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HP/LEVEL: 8 |
Increased: INT, WIL Decreased: STR, END, PER |
STARTING SPELLS: Chameleon, Buoyancy |
Bard
The Bard is an interesting class, but not enough opportunity was provided within the game to seriously role-play this class.
The Bard is a hybrid of all three class categories, but is not especially good at anything. The Bard can fight, but not as well as a Warrior. He can sneak, but not as well as a Thief. He can cast spells, but not as well as a Mage. Three of the Bard's Primary and Major skills are difficult to develop; so reaching the highest levels will be a challenge. Having both Etiquette and Streetwise as Primary skills and an increased PER will make dealing with people much easier, but the Bard will have to talk to a LOT of people to significantly increase these skills. Hand-to-Hand is nice to have, but with the decreased STR and the lack of training facilities, it is a difficult skill to develop to effective levels. The Bard will be able to join the Mages Guild eventually. Either add all six bonus skill points to one of the Minor magic skills and engage in some serious spell casting or join a temple and train the skills to a high enough level to join.
BARD |
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PRIMARY SKILLS: Streetwise, Etiquette, Pickpocket |
ADVANTAGES: 1x Intelligence in Spell Points DISADVANTATES: No Plate, No Tower Shield |
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MAJOR SKILLS: Stealth, Short Blade, Hand-to-Hand |
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MINOR SKILLS: Lockpicking, Alteration, Illusion, Destruction, Archery, Restoration |
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HP/LEVEL: 8 |
Increased: INT, WIL, AGI, PER Decreased: STR, END, LUC |
STARTING SPELLS: Slowfall |