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The (in)famous Beginner's Guide to Daggerfall b...doc
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Nightblade

Having only one viable weapon skill at the start and serious armor restrictions can be crippling. Unless the Ebony Dagger can be obtained in the generation process, the Nightblade will die or at least be severely injured in early combat situations. This lack of ability is not offset by the increased defense given by the higher Dodging skill. A high Stealth and Backstabbing is nice at later stages of the game, but it's almost impossible to sneak up on anything in the early stages. It is quite possible to win the game with a Nightblade, but be prepared for a high frustration factor as the character will die frequently until better weapons can be obtained, higher skills developed and the odd magic item found or bought. With the high Illusion skill, the Nightblade would be well advised to invest in either "Chameleon True" or "Invisibility True" as soon as access to a spell maker is obtained. A heavy investment in training at low levels (especially in Dodging and Critical Strike) will pay serious dividends later.

NIGHTBLADE

PRIMARY SKILLS: Illusion, Stealth, Dodging

ADVANTAGES: 1.5x Intelligence in Spell Points

DISADVANTATES: Leather only, Buckler only

MAJOR SKILLS: Thaumaturgy, Short Blade, Lockpicking

MINOR SKILLS: Alteration, Critical Strike, Mercantile, Destruction, Restoration, Backstabbing

HP/LEVEL: 8

Increased: INT, WIL

Decreased: STR, END, PER

STARTING SPELLS: Chameleon, Buoyancy

Bard

The Bard is an interesting class, but not enough opportunity was provided within the game to seriously role-play this class.

The Bard is a hybrid of all three class categories, but is not especially good at anything. The Bard can fight, but not as well as a Warrior. He can sneak, but not as well as a Thief. He can cast spells, but not as well as a Mage. Three of the Bard's Primary and Major skills are difficult to develop; so reaching the highest levels will be a challenge. Having both Etiquette and Streetwise as Primary skills and an increased PER will make dealing with people much easier, but the Bard will have to talk to a LOT of people to significantly increase these skills. Hand-to-Hand is nice to have, but with the decreased STR and the lack of training facilities, it is a difficult skill to develop to effective levels. The Bard will be able to join the Mages Guild eventually. Either add all six bonus skill points to one of the Minor magic skills and engage in some serious spell casting or join a temple and train the skills to a high enough level to join.

BARD

PRIMARY SKILLS: Streetwise, Etiquette, Pickpocket

ADVANTAGES: 1x Intelligence in Spell Points

DISADVANTATES: No Plate, No Tower Shield

MAJOR SKILLS: Stealth, Short Blade, Hand-to-Hand

MINOR SKILLS: Lockpicking, Alteration, Illusion, Destruction, Archery, Restoration

HP/LEVEL: 8

Increased: INT, WIL, AGI, PER

Decreased: STR, END, LUC

STARTING SPELLS: Slowfall

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