
- •Legal stuff to keep the suits happy
- •Introduction
- •Character generation
- •Spellsword
- •Battlemage
- •Sorcerer
- •Nightblade
- •Burglar
- •Assassin
- •Barbarian
- •Warrior
- •Acrobat
- •Character races
- •Custom character generation
- •Attributes
- •Hit Points Per Level
- •Special Advantages
- •Special Disadvantages
- •Skill placement
- •Dealing with the dagger
- •Skill development
- •Skill enhancement
- •Character creation cheat
- •Gaining levels
- •Background questions
- •Hacking the questionnaire
- •Guild ranks and rank names
- •Fighters Guild
- •Thieves Guild
- •Mages Guild
- •Dark Brotherhood
- •Temples
- •Money, treasure and equipment
- •Equipment
- •Letters of Credit
- •Repairing Items
- •Beasties and their goodies
- •Animals
- •Spellswords, Nightblades, Battlemages, Healers:
- •Vampire
- •Vampire Ancient
- •Gargoyles
- •Dragonling
- •Lycanthropes Werewolf/Wereboar
- •Dungeon crawling
- •Finding the Dungeon
- •Getting Into the Dungeon
- •Finding the Quest Object
- •Tips and Tricks of the Dungeoneering Trade
- •Doing Your Thing and Getting Out Again
- •Questing
- •Guild Quests
- •Fighters Guild Quests
- •Mages Guild Quests
- •Thieves Guild Quests
- •Dark Brotherhood Quests
- •Temple Quests
- •Knights Guild Quests
- •Merchant/Innkeeper Quests
- •Noble Quests
- •Witch Coven Quests
- •Vampire Quests
- •Cure Quests
- •Combat tips
- •Vampirism (it's good to be dead)
- •Lycanthropy ("Do you know how hard it is to get your nails done when you're shaggy?")
- •Enchanting items
- •Armor 1 (Table)
- •Armor 2 (Table)
- •Shields 1 (Table)
- •Shields 2 (Table)
- •Weapons
- •Long Blades 1 (Table)
- •Long Blades 2 (Table)
- •Short Blades 1 (Table)
- •Short Blades 2 (Table)
- •Axes and Bows 1 (Table)
- •Axes and Bows 2 (Table)
- •Blunt 1 (Table)
- •Blunt 2 (Table)
- •Miscellaneous
- •Thoughts on enchanting items
- •Item powers
- •Cast When Held
- •Cast When Used
- •Cast When Strikes
- •Other Item Powers
- •Side Effects
- •Soul Binding
- •The calendar
- •Daedra summoning
- •Artifacts
- •Aligned Artifacts
- •Potions and recipes
- •Ingredients
- •Potion Recipes
- •Spells and effects
- •Spells and Effects (Table)
- •Using the spell-maker
- •Strange spell effects
- •"Crypt"-ology
- •Dealing with the law
- •Cheats and miscellaneous
- •Main quest walkthru
- •Privateer's Hold
- •Meeting With Lady Brisienna
- •Checking Up On Nulfaga
- •Morgiah’s Letter
- •Mynisera's Letters
- •Prince Helseth's Blackmail Scam
- •Cyndassa (The Werewolf)
- •Mynisera (The Courier)
- •Orsinium
- •Interlude #1
- •Lhotun’s Brother
- •Elysana's First Quest
- •Elysana’s Second Quest
- •Lich's Soul
- •The Blades
- •Medora's Tower (standard walkthru)
- •Medora's Tower (shortcut)
- •Unicorn Horn (Shedungent)
- •Barenziah's Book
- •Lich Dust
- •Lysandus’ Tomb
- •Woodborne Hall
- •Interlude #2
- •The Totem
- •Interlude #3
- •The Mantella - Introduction
- •Floating Islands
- •The Pyramid
- •The Shrine
- •Floating Skulls
- •Sword And Crossbow
- •The Mantella
- •Tes Adventures: Redguard
- •Tes3: morrowind
Tips and Tricks of the Dungeoneering Trade
Tip number 1: save early and save often. Your saved game is your friend. It is your personal time machine that lets you alter reality whenever you want (you didn't really want your 3rd level character to slap the Ancient Lich in Scourg Barrow, did you?). While in the dungeon, you should save the game at the entrance, after picking up a nifty piece of treasure and after finding your quest object. As a general rule, you should save the game before and after resting and before any situation that you think might result in a tough combat. If you are going to try something that might kill you, save the game before doing it. If it kills you, you can restore and try again.
Tip 2: unequip attribute- and skill-enhancing items before you rest. The higher your skill is, the more difficult it is to raise it. If you lower your skills, then you have a better chance of seeing a skill increase when you finish resting. Also, keeping attribute-enhancing items equipped can actually reduce the attribute. If you unequip it before resting, it will not deteriorate until you equip it again. This can save headaches, especially if you have "repair" objects equipped while you're resting.
Tip 3: save frequently.
Tip 4: contrary to the manual and hint book, clearing out a section of the dungeon does not mean that you won't be awakened by a critter that doesn't want to share its quarters. The game can (and does) generate random critters while you are in the dungeon. If you have saved the game before resting and it generates a random critter, you do not have to fight it. You can simply restore the saved game and rest again. Most of the time, you will not get the random critter showing up to disturb your beauty rest.
Tip 5: did I mention saving the game?
Tip 6: if you are going to rest, try to rest for at least 6 hours. This is the minimum amount of time necessary to see a skill increase. This increases your chances of gaining a level (you did remember to save the game before resting, didn't you?). Since the critters (and their level) are determined when you enter, gaining a level while you are IN the dungeon can give you an edge over the competition, especially the human ones. This will also activate diseases you may have picked up. Both Lycanthropy and Vampirism are marked by a dream sequence and you must rest in order for this dream to activate. A little advance warning can save a lot of headaches later.
Tip 7: (in case I forgot to say anything about it earlier) save the game.
Doing Your Thing and Getting Out Again
Once you have located your quest object, you can do one of just three things: kill it, pick it up, or talk to it.
Killing it is just basic combat. To pick it up or talk to it, you must click on it. This will usually launch a message box. Picking it up can sometimes be a little difficult. If nothing happens, squat ("D"), center the object in your view screen and try from various angles. Sometimes you just have to find the right pixel. Do whatever you need to do, depending on the message, and leave.
Getting out can be easy or difficult. If you anchored a "Recall" somewhere, your job will be easiest. Just cast it again and you'll be teleported to wherever you set your anchor. Option 2 is to walk out. Just follow your map back to the entrance.
Option 3 is to (wait for it...) CHEAT! One of the features that Bethesda installed with the v.212 and v.213 patches was the <alt>+f11 hotkey. This was designed to pull you back out of the "void" when you fell into it. What the game basically does is to "remember" where you were for the last dozen or so times that your feet were on the floor. When you hit <alt>+f11, you are taken back one "step". But there was an unintended cheat that came with this. What happens when the game doesn't know where your last "step" was (as in when you reload a saved game)? The answer? It thinks that the entrance was your last position. So, if you save the game, reload it, and hit <alt>+f11, you'll be teleported back to the entrance. Just click on it and you're out.
Now you travel back to the NPC who gave you the quest to report and collect your reward.