
- •Legal stuff to keep the suits happy
- •Introduction
- •Character generation
- •Spellsword
- •Battlemage
- •Sorcerer
- •Nightblade
- •Burglar
- •Assassin
- •Barbarian
- •Warrior
- •Acrobat
- •Character races
- •Custom character generation
- •Attributes
- •Hit Points Per Level
- •Special Advantages
- •Special Disadvantages
- •Skill placement
- •Dealing with the dagger
- •Skill development
- •Skill enhancement
- •Character creation cheat
- •Gaining levels
- •Background questions
- •Hacking the questionnaire
- •Guild ranks and rank names
- •Fighters Guild
- •Thieves Guild
- •Mages Guild
- •Dark Brotherhood
- •Temples
- •Money, treasure and equipment
- •Equipment
- •Letters of Credit
- •Repairing Items
- •Beasties and their goodies
- •Animals
- •Spellswords, Nightblades, Battlemages, Healers:
- •Vampire
- •Vampire Ancient
- •Gargoyles
- •Dragonling
- •Lycanthropes Werewolf/Wereboar
- •Dungeon crawling
- •Finding the Dungeon
- •Getting Into the Dungeon
- •Finding the Quest Object
- •Tips and Tricks of the Dungeoneering Trade
- •Doing Your Thing and Getting Out Again
- •Questing
- •Guild Quests
- •Fighters Guild Quests
- •Mages Guild Quests
- •Thieves Guild Quests
- •Dark Brotherhood Quests
- •Temple Quests
- •Knights Guild Quests
- •Merchant/Innkeeper Quests
- •Noble Quests
- •Witch Coven Quests
- •Vampire Quests
- •Cure Quests
- •Combat tips
- •Vampirism (it's good to be dead)
- •Lycanthropy ("Do you know how hard it is to get your nails done when you're shaggy?")
- •Enchanting items
- •Armor 1 (Table)
- •Armor 2 (Table)
- •Shields 1 (Table)
- •Shields 2 (Table)
- •Weapons
- •Long Blades 1 (Table)
- •Long Blades 2 (Table)
- •Short Blades 1 (Table)
- •Short Blades 2 (Table)
- •Axes and Bows 1 (Table)
- •Axes and Bows 2 (Table)
- •Blunt 1 (Table)
- •Blunt 2 (Table)
- •Miscellaneous
- •Thoughts on enchanting items
- •Item powers
- •Cast When Held
- •Cast When Used
- •Cast When Strikes
- •Other Item Powers
- •Side Effects
- •Soul Binding
- •The calendar
- •Daedra summoning
- •Artifacts
- •Aligned Artifacts
- •Potions and recipes
- •Ingredients
- •Potion Recipes
- •Spells and effects
- •Spells and Effects (Table)
- •Using the spell-maker
- •Strange spell effects
- •"Crypt"-ology
- •Dealing with the law
- •Cheats and miscellaneous
- •Main quest walkthru
- •Privateer's Hold
- •Meeting With Lady Brisienna
- •Checking Up On Nulfaga
- •Morgiah’s Letter
- •Mynisera's Letters
- •Prince Helseth's Blackmail Scam
- •Cyndassa (The Werewolf)
- •Mynisera (The Courier)
- •Orsinium
- •Interlude #1
- •Lhotun’s Brother
- •Elysana's First Quest
- •Elysana’s Second Quest
- •Lich's Soul
- •The Blades
- •Medora's Tower (standard walkthru)
- •Medora's Tower (shortcut)
- •Unicorn Horn (Shedungent)
- •Barenziah's Book
- •Lich Dust
- •Lysandus’ Tomb
- •Woodborne Hall
- •Interlude #2
- •The Totem
- •Interlude #3
- •The Mantella - Introduction
- •Floating Islands
- •The Pyramid
- •The Shrine
- •Floating Skulls
- •Sword And Crossbow
- •The Mantella
- •Tes Adventures: Redguard
- •Tes3: morrowind
Temples
There are a variety of temples in the world and each functions pretty much like all the rest, though they are slightly different and often members of one order won’t even speak to members of another (and who says this game isn’t like real life). In the original version of the game it was possible to join all of the temples (which led to some interesting reputation problems). One of the earlier patches removed this ability. You are now restricted to one temple (though you can get kicked out and join another if you want to go through the hassle).
On the topic of blessings, I have not found much help. Each temple supposedly offers blessings, but I have not been able to find anyone at any temple who dispenses these blessings. They will all take your money, but if I’ve received a blessing, there is no indication that it has been done.
All temples will heal the wounds of their members for free once you reach a certain rank in the temple. All you have to do is talk to one of the people in the temple and it will be done automatically. This healing will also take care of any damaged attributes or diseases.
All temples will cure diseases -- it’s 250 GP per disease, but subject to your mercantile skill and reputation with the temple, so you might pay a little more or a little less. The cure is always effective. There is supposed to be a chance of failure for lycanthropy and vampirism, but they’ve always cured me as long as I got there within the three-day limit.
All temples accept donations. Donations can increase your reputation with that temple, but generally do not take the place of completing quests. In other words, they’ll take your money, but you can’t buy rank in the temples. There is an exception to this. Donations to Zenithar increase your rep with the temple, so it may be possible to "buy" rank with the Resolution of Zen.
All temples will offer training to non-members, but their prices are exorbitant. If you don't mind paying the price, you can train. A word of caution, though: if you take damage in Holy Places, be prepared for a serious owie if you train at a temple.
Temple quests are pretty standard. You’re usually sent out to kill the heretic, retrieve the drunken priest, exorcise the demon, check out the story of a vision or something along those lines. Temple quests typically involve dungeon crawling, but there are a several quests that don’t. Successful completion of certain Temple quests can increase your rep with the general populace.
Your rank in the temple affects your reputation in the regions where that temple is a major religion. Check the overland map and look at the temples in the region to see which god(ess) the province follows. There are a couple of the smaller provinces (Orsinium is a wonderful example) where it's not quite clear what the dominant religion is.
Required Skills:
Arkay: Axe, Backstabbing, Daedric, Destruction, Medical, Restoration, Short Blade
Akatosh: Alteration, Daedric, Destruction, Dragonish, Long Blade, Running, Stealth
Dibella: Daedric, Etiquette, Illusion, Lock Picking, Long Blade, Nymph, Orcish, Restoration
Julianos: Alteration, Daedric, Impish, Lock Picking, Mysticism, Short Blade, Thaumaturgy
Kynareth: Archery, Climbing, Daedric, Destruction, Dodging, Dragonish, Harpy, Illusion, Jumping, Stealth, Running
Mara: Archery, Critical Strike, Daedric, Etiquette, Harpy, Illusion, Medical, Nymph, Restoration, Streetwise
Stendarr: Axe, Blunt Weapon, Critical Strike, Daedric, Dodging, Medical, Restoration
Zenithar: Blunt Weapon, Centaurian, Daedric, Giantish, Harpy, Mercantile, Orcish, Pickpocket, Spriggan, Streetwise, Thaumaturgy
Training Offerred:
Arkay: Guild skills plus Critical Strike and Climbing
Akatosh: Guild skills plus Archery and Swimming
Dibella: Guild Skills plus Streetwise and Harpy
Julianos: Guild skills plus Critical Strike and Mercantile
Kynareth: Guild skills only
Mara: Guild skills only
Stendarr: Guild skills plus Orcish and Spriggan
Zenithar: Guild skills plus Etiquette
Benefits of Membership:
Arkay:
Cures cost less with each rank
Wounds healed for free when you talk to any member
Buy potions at rank 1
Access to library at rank 3
Access to potion maker at rank 4
Buy soul gems at rank 5
Daedra summoning at rank 7
Akatosh:
Fast travel time improves (but not by much)
Wounds healed free when you talk to any member at rank 1
Access to library at rank 2
Buy potions at rank 4
Access to potion maker at rank 5
Daedra summoning at rank 7
Dibella:
Add your guild rank to the chance a critter will not attack you
Buy potions at rank 1
Wounds healed for free when you talk to a member at rank 2
Access to library at rank 4
Access to potion maker at rank 5
Daedra summoning at rank 7
Julianos:
Access to library at rank 0
Wounds healed for free when you talk to any member at rank 2
Buy magic items at rank 3
Access to item maker at rank 5 (the only temple with an item-maker)
Daedra summoning at rank 6
Kynareth:
Can hold breath longer when under water (no appreciable difference that I can detect)
Wounds healed for free when you talk to any member at rank 1
Buy spells at rank 3
Access to library at rank 4
Access to spell maker at rank 6
Daedra summoning at rank 7
Mara:
Add your guild rank to the roll to determine reaction from opposite sex (no difference that I can detect)
Wounds healed for free when you talk to any member at rank 1
Buy potions at rank 2
Access to library at rank 4
Access to potion maker at rank 5
Daedra summoning at rank 7
Stendarr:
Wounds healed for free when you talk to any member
Buy potions at rank 2
Access to library at rank 4
Access to potion maker at rank 5
Daedra summoning at rank 7
Zenithar:
Better chance of donations increasing your rep
Buy potions at rank 1
Wounds healed for free when you talk to any member at rank 2
Access to library at rank 4
Access to potion maker at rank 6
Daedra summoning at rank 8