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The (in)famous Beginner's Guide to Daggerfall b...doc
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Guild ranks and rank names

Rank

Min High Skill

Min 2nd Skill

Min Rep

Fighters

Mages

Knights

Temples

Thieves

Assassins

0

22

4

0

Apprentice

Apprentice

Aspirant

Novice

Apprentice

Apprentice

1

23

8

10

Journeyman

Journeyman

Squire

Initiate

Journeyman

Journeyman

2

31

12

20

Swordsman

Evoker

Gallant

Acolyte

Filcher

Operator

3

39

16

30

Protector

Conjuror

Chevalier

Adept

Crook

Slayer

4

47

20

40

Defender

Magician

Keeper

Curate

Robber

Executioner

5

55

24

50

Warder

Enchanter

Brother

Disciple

Bandit

Punisher

6

63

28

60

Guardian

Warlock

Commander

Brother

Thief

Terminator

7

71

32

70

Champion

Wizard

Marshall

Diviner

Ringleader

Assassin

8

79

36

80

Warrior

Master

Seneschal

Master

Mastermind

Dark Brother

9

87

40

90

Master

Archmage

Paladin

Patriarch

Master

Master

Fighters Guild

Required Skills: Archery, Axe, Blunt Weapon, Giantish, Long Blade, Orcish, Short Blade

Training Offered: Guild skills, plus Critical Strike, Jumping, Running and Swimming

Benefits of Membership:

  • Weapon and armor repairs at reduced cost (10x rank as a percentage of base cost - in other words 4th rank gets you a 40% discount, 8th rank gets you an 80% discount)

  • More money for completing quests (about 10% more per rank), sometimes a freebie dungeon map

  • Rest in any guild hall for free (watch out vampires, some count as holy places)

  • Guildhalls become 24/7 operations at rank 8

All Fighter Guildhalls look the same (though in the desert areas to the south they are frequently called "Fighter Trainers"). They are square three-story towers and all offer the same services (training, weapon repairs, quests and a place to sleep). The Fighter Trainers guildhalls count as holy places, so vampires and PC's with certain items should be careful about resting in them.

Fighters Guild quests come in a few basic varieties: kill some critter that got into someone’s house, kill beasties that are plaguing the area (harpies, giants, orcs, etc.), kill a werecritter (werewolf or wereboar) that is causing problems. The Fighters Guild also provides a couple of unique quests involving finding assassins and the infamous Lord K’avar quest. Some Fighters Guild quests will also help increase your rep with Merchants and Commoners.

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