
- •Legal stuff to keep the suits happy
- •Introduction
- •Character generation
- •Spellsword
- •Battlemage
- •Sorcerer
- •Nightblade
- •Burglar
- •Assassin
- •Barbarian
- •Warrior
- •Acrobat
- •Character races
- •Custom character generation
- •Attributes
- •Hit Points Per Level
- •Special Advantages
- •Special Disadvantages
- •Skill placement
- •Dealing with the dagger
- •Skill development
- •Skill enhancement
- •Character creation cheat
- •Gaining levels
- •Background questions
- •Hacking the questionnaire
- •Guild ranks and rank names
- •Fighters Guild
- •Thieves Guild
- •Mages Guild
- •Dark Brotherhood
- •Temples
- •Money, treasure and equipment
- •Equipment
- •Letters of Credit
- •Repairing Items
- •Beasties and their goodies
- •Animals
- •Spellswords, Nightblades, Battlemages, Healers:
- •Vampire
- •Vampire Ancient
- •Gargoyles
- •Dragonling
- •Lycanthropes Werewolf/Wereboar
- •Dungeon crawling
- •Finding the Dungeon
- •Getting Into the Dungeon
- •Finding the Quest Object
- •Tips and Tricks of the Dungeoneering Trade
- •Doing Your Thing and Getting Out Again
- •Questing
- •Guild Quests
- •Fighters Guild Quests
- •Mages Guild Quests
- •Thieves Guild Quests
- •Dark Brotherhood Quests
- •Temple Quests
- •Knights Guild Quests
- •Merchant/Innkeeper Quests
- •Noble Quests
- •Witch Coven Quests
- •Vampire Quests
- •Cure Quests
- •Combat tips
- •Vampirism (it's good to be dead)
- •Lycanthropy ("Do you know how hard it is to get your nails done when you're shaggy?")
- •Enchanting items
- •Armor 1 (Table)
- •Armor 2 (Table)
- •Shields 1 (Table)
- •Shields 2 (Table)
- •Weapons
- •Long Blades 1 (Table)
- •Long Blades 2 (Table)
- •Short Blades 1 (Table)
- •Short Blades 2 (Table)
- •Axes and Bows 1 (Table)
- •Axes and Bows 2 (Table)
- •Blunt 1 (Table)
- •Blunt 2 (Table)
- •Miscellaneous
- •Thoughts on enchanting items
- •Item powers
- •Cast When Held
- •Cast When Used
- •Cast When Strikes
- •Other Item Powers
- •Side Effects
- •Soul Binding
- •The calendar
- •Daedra summoning
- •Artifacts
- •Aligned Artifacts
- •Potions and recipes
- •Ingredients
- •Potion Recipes
- •Spells and effects
- •Spells and Effects (Table)
- •Using the spell-maker
- •Strange spell effects
- •"Crypt"-ology
- •Dealing with the law
- •Cheats and miscellaneous
- •Main quest walkthru
- •Privateer's Hold
- •Meeting With Lady Brisienna
- •Checking Up On Nulfaga
- •Morgiah’s Letter
- •Mynisera's Letters
- •Prince Helseth's Blackmail Scam
- •Cyndassa (The Werewolf)
- •Mynisera (The Courier)
- •Orsinium
- •Interlude #1
- •Lhotun’s Brother
- •Elysana's First Quest
- •Elysana’s Second Quest
- •Lich's Soul
- •The Blades
- •Medora's Tower (standard walkthru)
- •Medora's Tower (shortcut)
- •Unicorn Horn (Shedungent)
- •Barenziah's Book
- •Lich Dust
- •Lysandus’ Tomb
- •Woodborne Hall
- •Interlude #2
- •The Totem
- •Interlude #3
- •The Mantella - Introduction
- •Floating Islands
- •The Pyramid
- •The Shrine
- •Floating Skulls
- •Sword And Crossbow
- •The Mantella
- •Tes Adventures: Redguard
- •Tes3: morrowind
Guild ranks and rank names
Rank |
Min High Skill |
Min 2nd Skill |
Min Rep |
Fighters |
Mages |
Knights |
Temples |
Thieves |
Assassins |
0 |
22 |
4 |
0 |
Apprentice |
Apprentice |
Aspirant |
Novice |
Apprentice |
Apprentice |
1 |
23 |
8 |
10 |
Journeyman |
Journeyman |
Squire |
Initiate |
Journeyman |
Journeyman |
2 |
31 |
12 |
20 |
Swordsman |
Evoker |
Gallant |
Acolyte |
Filcher |
Operator |
3 |
39 |
16 |
30 |
Protector |
Conjuror |
Chevalier |
Adept |
Crook |
Slayer |
4 |
47 |
20 |
40 |
Defender |
Magician |
Keeper |
Curate |
Robber |
Executioner |
5 |
55 |
24 |
50 |
Warder |
Enchanter |
Brother |
Disciple |
Bandit |
Punisher |
6 |
63 |
28 |
60 |
Guardian |
Warlock |
Commander |
Brother |
Thief |
Terminator |
7 |
71 |
32 |
70 |
Champion |
Wizard |
Marshall |
Diviner |
Ringleader |
Assassin |
8 |
79 |
36 |
80 |
Warrior |
Master |
Seneschal |
Master |
Mastermind |
Dark Brother |
9 |
87 |
40 |
90 |
Master |
Archmage |
Paladin |
Patriarch |
Master |
Master |
Fighters Guild
Required Skills: Archery, Axe, Blunt Weapon, Giantish, Long Blade, Orcish, Short Blade
Training Offered: Guild skills, plus Critical Strike, Jumping, Running and Swimming
Benefits of Membership:
Weapon and armor repairs at reduced cost (10x rank as a percentage of base cost - in other words 4th rank gets you a 40% discount, 8th rank gets you an 80% discount)
More money for completing quests (about 10% more per rank), sometimes a freebie dungeon map
Rest in any guild hall for free (watch out vampires, some count as holy places)
Guildhalls become 24/7 operations at rank 8
All Fighter Guildhalls look the same (though in the desert areas to the south they are frequently called "Fighter Trainers"). They are square three-story towers and all offer the same services (training, weapon repairs, quests and a place to sleep). The Fighter Trainers guildhalls count as holy places, so vampires and PC's with certain items should be careful about resting in them.
Fighters Guild quests come in a few basic varieties: kill some critter that got into someone’s house, kill beasties that are plaguing the area (harpies, giants, orcs, etc.), kill a werecritter (werewolf or wereboar) that is causing problems. The Fighters Guild also provides a couple of unique quests involving finding assassins and the infamous Lord K’avar quest. Some Fighters Guild quests will also help increase your rep with Merchants and Commoners.