
- •Legal stuff to keep the suits happy
- •Introduction
- •Character generation
- •Spellsword
- •Battlemage
- •Sorcerer
- •Nightblade
- •Burglar
- •Assassin
- •Barbarian
- •Warrior
- •Acrobat
- •Character races
- •Custom character generation
- •Attributes
- •Hit Points Per Level
- •Special Advantages
- •Special Disadvantages
- •Skill placement
- •Dealing with the dagger
- •Skill development
- •Skill enhancement
- •Character creation cheat
- •Gaining levels
- •Background questions
- •Hacking the questionnaire
- •Guild ranks and rank names
- •Fighters Guild
- •Thieves Guild
- •Mages Guild
- •Dark Brotherhood
- •Temples
- •Money, treasure and equipment
- •Equipment
- •Letters of Credit
- •Repairing Items
- •Beasties and their goodies
- •Animals
- •Spellswords, Nightblades, Battlemages, Healers:
- •Vampire
- •Vampire Ancient
- •Gargoyles
- •Dragonling
- •Lycanthropes Werewolf/Wereboar
- •Dungeon crawling
- •Finding the Dungeon
- •Getting Into the Dungeon
- •Finding the Quest Object
- •Tips and Tricks of the Dungeoneering Trade
- •Doing Your Thing and Getting Out Again
- •Questing
- •Guild Quests
- •Fighters Guild Quests
- •Mages Guild Quests
- •Thieves Guild Quests
- •Dark Brotherhood Quests
- •Temple Quests
- •Knights Guild Quests
- •Merchant/Innkeeper Quests
- •Noble Quests
- •Witch Coven Quests
- •Vampire Quests
- •Cure Quests
- •Combat tips
- •Vampirism (it's good to be dead)
- •Lycanthropy ("Do you know how hard it is to get your nails done when you're shaggy?")
- •Enchanting items
- •Armor 1 (Table)
- •Armor 2 (Table)
- •Shields 1 (Table)
- •Shields 2 (Table)
- •Weapons
- •Long Blades 1 (Table)
- •Long Blades 2 (Table)
- •Short Blades 1 (Table)
- •Short Blades 2 (Table)
- •Axes and Bows 1 (Table)
- •Axes and Bows 2 (Table)
- •Blunt 1 (Table)
- •Blunt 2 (Table)
- •Miscellaneous
- •Thoughts on enchanting items
- •Item powers
- •Cast When Held
- •Cast When Used
- •Cast When Strikes
- •Other Item Powers
- •Side Effects
- •Soul Binding
- •The calendar
- •Daedra summoning
- •Artifacts
- •Aligned Artifacts
- •Potions and recipes
- •Ingredients
- •Potion Recipes
- •Spells and effects
- •Spells and Effects (Table)
- •Using the spell-maker
- •Strange spell effects
- •"Crypt"-ology
- •Dealing with the law
- •Cheats and miscellaneous
- •Main quest walkthru
- •Privateer's Hold
- •Meeting With Lady Brisienna
- •Checking Up On Nulfaga
- •Morgiah’s Letter
- •Mynisera's Letters
- •Prince Helseth's Blackmail Scam
- •Cyndassa (The Werewolf)
- •Mynisera (The Courier)
- •Orsinium
- •Interlude #1
- •Lhotun’s Brother
- •Elysana's First Quest
- •Elysana’s Second Quest
- •Lich's Soul
- •The Blades
- •Medora's Tower (standard walkthru)
- •Medora's Tower (shortcut)
- •Unicorn Horn (Shedungent)
- •Barenziah's Book
- •Lich Dust
- •Lysandus’ Tomb
- •Woodborne Hall
- •Interlude #2
- •The Totem
- •Interlude #3
- •The Mantella - Introduction
- •Floating Islands
- •The Pyramid
- •The Shrine
- •Floating Skulls
- •Sword And Crossbow
- •The Mantella
- •Tes Adventures: Redguard
- •Tes3: morrowind
The (IN)famous
Beginner’s Guide to
™
by
Mark Stinson
TABLE OF CONTENTS
LEGAL STUFF TO KEEP THE SUITS HAPPY 7
INTRODUCTION 8
CHARACTER GENERATION 10
PRE-MADE CLASSES 11
Mage 12
Spellsword 13
Battlemage 14
Sorcerer 15
Nightblade 16
Bard 17
Burglar 18
Rogue 19
Thief 20
Assassin 21
Monk 22
Archer 23
Ranger 24
Barbarian 25
Knight 26
Warrior 27
Acrobat 28
Healer 29
CHARACTER RACES 30
CUSTOM CHARACTER GENERATION 31
Attributes 31
Skills 31
Hit Points Per Level 32
Special Advantages 32
Special Disadvantages 35
SKILL PLACEMENT 40
DEALING WITH THE DAGGER 43
SKILL DEVELOPMENT 45
SKILL ENHANCEMENT 52
CHARACTER CREATION CHEAT 54
GAINING LEVELS 55
BACKGROUND QUESTIONS 57
HACKING THE QUESTIONNAIRE 59
GUILDS 64
GUILD RANKS AND RANK NAMES 67
Fighters Guild 68
Thieves Guild 68
Mages Guild 69
Dark Brotherhood 70
Knightly Orders 71
Temples 73
MONEY, TREASURE AND EQUIPMENT 77
EQUIPMENT 79
Wagon 82
Ship 83
Houses 84
Thievery 85
Midnight Adventurer’s Supply 86
Letters of Credit 87
Stores 88
Repairing Items 92
BEASTIES AND THEIR GOODIES 94
Animals 94
Humans 96
Orcs 99
Centaurs 99
Spriggans 100
Giants and Harpies 100
Nymphs 100
Lamia and Dreugh: 100
Undead 101
Daedra 103
Atronachs 104
Gargoyles 105
Imp 105
Dragonling 105
Lycanthropes 106
DUNGEON CRAWLING 107
Finding the Dungeon 107
Getting Into the Dungeon 109
Finding the Quest Object 110
Tips and Tricks of the Dungeoneering Trade 116
Doing Your Thing and Getting Out Again 117
QUESTING 118
Guild Quests 119
Fighters Guild Quests 120
Mages Guild Quests 125
Thieves Guild Quests 129
Dark Brotherhood Quests 131
Temple Quests 134
Knights Guild Quests 137
Merchant/Innkeeper Quests 139
Noble Quests 145
Witch Coven Quests 148
Vampire Quests 150
Cure Quests 151
COMBAT TIPS 153
VAMPIRISM 156
LYCANTHROPY 161
ENCHANTING ITEMS 164
Armor 1 (Table) 164
Armor 2 (Table) 164
Shields 1 (Table) 166
Shields 2 (Table) 166
Weapons 166
Long Blades 1 (Table) 167
Long Blades 2 (Table) 167
Short Blades 1 (Table) 168
Short Blades 2 (Table) 168
Axes and Bows 1 (Table) 169
Axes and Bows 2 (Table) 169
Blunt 1 (Table) 170
Blunt 2 (Table) 170
Miscellaneous 171
THOUGHTS ON ENCHANTING ITEMS 172
ITEM POWERS 175
Cast When Held 175
Cast When Used 177
Cast When Strikes 182
Other Item Powers 184
Side Effects 187
Soul Binding 190
THE CALENDAR 194
DAEDRA SUMMONING 196
ARTIFACTS 203
Aligned Artifacts 203
Non-Aligned Artifacts 211
POTIONS AND RECIPES 215
Ingredients 216
Potion Recipes 219
SPELLS AND EFFECTS 221
Spells and Effects (Table) 223
USING THE SPELL-MAKER 231
STRANGE SPELL EFFECTS 238
"CRYPT"-OLOGY 240
DEALING WITH THE LAW 242
CHEATS AND MISCELLANEOUS 246
MAIN QUEST WALKTHRU 251
Privateer's Hold 252
Meeting With Lady Brisienna 255
Checking Up On Nulfaga 256
Morgiah’s Letter 259
Mynisera's Letters 262
Prince Helseth's Blackmail Scam 266
Cyndassa (The Werewolf) 269
Mynisera (The Courier) 271
Orsinium 273
Interlude #1 277
Lhotun’s Brother 278
Elysana's First Quest 280
Elysana’s Second Quest 282
Lich's Soul 284
The Blades 294
Medora's Tower (standard walkthru) 297
Medora's Tower (shortcut) 301
Unicorn Horn (Shedungent) 303
Barenziah's Book 305
Lich Dust 309
Lysandus’ Tomb 310
Woodborne Hall 314
Interlude #2 319
The Totem 320
Interlude #3 322
The Mantella - Introduction 325
Floating Islands 328
The Pyramid 330
The Shrine 333
Floating Skulls 335
Sword And Crossbow 338
The Mantella 341
The End? 342
TES Adventures: Redguard 343
TES3: MORROWIND 344
WELCOME TO TAMRIEL!!
This is my attempt at an eBook/printable version of the (in)famous "Beginners Guide to Daggerfall". The original web version was first published in July 1997, with an almost complete rewrite in August 1999 and a few odd updates in between. All things considered, you’re looking at the result of several thousand hours of game play and word processing.
As usual there is some new information (not a lot, I’ll confess), rearrangement of some of the old information and a some corrections that I never quite got around to earlier (no one ever accused me of being the world’s greatest typist).
My thanks to George IV, Georgina Allen, Jackie Eason, and uncounted others for their help, comments, suggestions and willingness to help me through the first major rewrite. Special thanks to Tom Stabler for some really good catches on a couple of major boo-boos that somehow made it past everyone else. And thanks to the hundreds of players who have written over the three years with their comments and suggestions for making this material better for everyone.
Most especially I thank my wife for not divorcing me over having my face buried in a monitor for so long. Although she is not a gamer by any long stretch of the imagination, she has endured my long hours at the computer and has done so with more good humor than any guy deserves.
Legal stuff to keep the suits happy
"Daggerfall", "The Elder Scrolls", "Tamriel" and all the rest of that stuff are either registered trademarks of, or copyrighted by Bethesda Softworks, Inc. (ask them which one -- I'm not a lawyer so I have only a vague idea of which is which). The author (that's me) makes no claims to any part, piece or pixel of the game, the music, the images or any of the rest of that (except for my very own registered copy of the game, subject to the license agreement contained therein -- starting to sound like a lawyer, ain't I?). This is a hint book. Nothing more, nothing less.
The maps showing the locations of most of the Witches Covens were made available to the public by Bethesda about the time of Daggerfall's release. Your guess is as good as mine as to whether they are freely distributable or not, but they are not my work and I make no claim to them. Other images were produced or substantially modified by me and you can roll them up on a cardboard tube, put them next to your toilet and use them for toilet paper for all that I care (except that I'd appreciate a credit if you're going to use them in a published work).
Except for materials attributed to someone else, the rest of this stuff (that means the writing) is pretty much mine, mine, all mine. And, subject to my own dubious copyright, you can bend, fold, spindle and mutilate it to your heart's content (but if you're going to copy it, at least do me the courtesy of giving me credit for it).
Introduction
Welcome to Tamriel, the second installment of “The Elder Scrolls” and the Daggerfall province of the Iliac Bay. Your mission, should you choose to accept it (and you don’t have to), is to involve yourself in the political affairs of the region, make a few friends, make a few enemies, kill a few people, recover a purloined letter, lay a ghost to rest, and decide who shall receive the Magical Dingus of Ultimate Power (sometimes called "The Totem of Tiber Septim”). Along the way you have to figure out how to keep yourself alive and kicking long enough to get the job done. Your character will probably get filthy rich, but that’s not the object of the game (who says this game is like real life?).
“Daggerfall” is not a traditional Computer Role-Playing Game in that there is no true linear quest line for you to follow. You are free to develop your character along whatever lines you would like. Feel like devoting yourself to a life of crime, slaughtering innocent people, robbing cities blind and generally becoming one of the Bay’s “Most Wanted”? Go for it. Want to be the Knight In Shining Armor, rescue damsels in distress, slay monsters and make the world safe for Truth, Justice and the Tamrielian Way? Go for it. Both paths (and everything in between) are open to you. The main quest does not have to be followed, though you’ll miss out on a good story and a lot of interesting characters if you don’t. When and if you start the main quest and in what order you complete it is almost entirely up to you.
In preparing this guide, I made a few assumptions about you. First, that you own or have access to a copy of Daggerfall (you’re certainly not going to wade through all of this for my brilliant writing style), have installed it (with the v.213 patch) and want to know more about how the game works. I’m also assuming that you have MS Word 97 or MS Word 2000, or you wouldn’t be able to read this in the first place. Beyond that, I am trying not to make any assumptions.
I do not assume that you know anything about the game, other than how to launch it and use the game interface. Consequently, there will be a lot of fairly basic information here (like how to use fast travel to get from one place to another). I apologize to the more experienced players who have to wade through the basics to get to the stuff they want, but it’s not called “The Beginner’s Guide” for nothing.
Almost all of the information here has been up on the web for several years (with occasional additions/changes), but there are a few new tidbits here and there. I hope they are worth the time and effort to download and read all of this.